The Angband Ladder: Gilrevia, Elf Ranger by <federico.odorizzi@studenti.unitn.it>

  [ToME 2.2.6 Character Dump]

 Name  : Gilrevia               Age                139       STR!     40       
 Sex   : Female                 Height              82       INT:     31       
 Race  : Elf                    Weight              92       WIS:     30       
 Class : Ranger                 Social Class        39       DEX:     37       
 Body  : Player                                              CON:     37       
 God   : Tulkas                                              CHR!     31       
                                                                               
 + To Melee Hit          56 Level             41    Max Hit Points       723   
 + To Melee Damage       59 Experience   2015073    Cur Hit Points       723   
 + To Ranged Hit         65 Max Exp      2015073    Max SP (Mana)        132   
 + To Ranged Damage      15 Exp to Adv.  2250000    Cur SP (Mana)        132   
   AC                52+111 Gold         1206154    Piety              26582   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[20]Perception  : Heroic       Blows/Round:  7         
 Bows/Throw  : Legendary[57]Searching   : Heroic       Shots/Round:  2         
 Saving Throw: Poor         Disarming   : Fair         Mel.dmg/Rnd:  21d7+413  
 Stealth     : Bad          Magic Device: Very Good    Infra-Vision: 70 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Nandorin Ranger.  You have               
          light grey eyes, straight black hair, and a fair                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 47 (2350')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 15 (750')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 11258 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 45 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 20th Quelle of the 2890th year of the third age.
 You have been adventuring for 34 days.

                    adefkmnopsuxz{|@            
        Add Str   : 3........35.....            
        Add Int   : .1..............            
        Add Wis   : .1..............            
        Add Dex   : 31.......3......            
        Add Con   : ...5.....3......            
        Add Stea. : ......2.........            
        Add Sear. : ....8......4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4..6.            
        Add Speed : .1...1..........            
        Add Blows : 3...............            
        Slay Anim.: +...............            
        Slay Und. : +...............            
        Poison Brd: +...............            
        Elec Brand: +...............            
        Sust Str  : .......+.+......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : .........+......            
        Sust Chr  : ................            
        Invisible : ...+............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+.............            
        Hold Life : ..+..+.+........            
        Res Acid  : ......+.++......            
        Res Elec  : .+....+++.......            
        Res Fire  : .+....+.+.......            
        Res Cold  : .+.+..++++......            
        Res Pois  : ..+...+.........            
        Res Fear  : .........+......            
        Res Lite  : ..+....+.......+            
        Res Dark  : ...+...+.+......            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ..........+.....            
        Res Shard : ...+...+........            
        Res Neth  : ......+.........            
        Res Nexus : .........+......            
        Res Chaos : ................            
        Res Disen : ..+.............            
        Lite      : .....+..........            
        See Invis : ...+.+..........            
        Digestion : .+.......+......            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : .....++.........            
        Fly       : ......+.........            
        Orc.ESP   : ......+.........            

Skills (points left: 9)
 - Combat                                        38.600 [0.800]
          . Weaponmastery                        25.000 [0.500]
          - Archery                              45.620 [0.750]
                   . Sling-mastery               00.000 [0.300]
                   . Bow-mastery                 15.000 [0.300]
                   . Crossbow-mastery            00.000 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
 - Sneakiness                                    26.412 [0.950]
          . Stealth                              03.700 [0.500]
          . Disarming                            01.000 [1.000]
 - Magic                                         04.850 [0.700]
          . Magic-Device                         01.000 [1.100]
          . Conveyance                           03.000 [0.500]
          . Divination                           09.500 [0.500]
          . Nature                               00.000 [0.500]
          . Prayer                               05.000 [0.500]
 - Monster-lore                                  03.500 [0.700]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Ammo creation

 One of your companion(s) has been killed.

  [Fates]

You are fated to meet a Singing, happy drunk on level 1.
You may meet a Salamander on level 1.


  [Character Equipment]

a) The Dark Sword of Gonweth (3d7) (+10,+13) (+3 attacks)
        It generates an antimagic field.  It increases your strength, 
    dexterity and attack speed by 3.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Khim, Son of Mim on level 30 of Mirkwood.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
e) a Ring of Lordly Protection [+25] {100% off}
    It provides immunity to paralysis.  It
    provides resistance to life draining, poison, light and disenchantment
    .  
    You stole it from the Expensive Black Market.
f) The Ring of Marin (+5)
    It increases your 
    constitution by 5.  It makes you invisible.  It provides resistance to 
    cold, dark and shards.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
k) an Amulet of Searching (+8)
    It increases your searching by 8.  
    You found it in the remains of a Hill troll on level 27 of The Land Of
    Rhun.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50
    turns if it is being worn. It grants you the power of detect curses if
    it is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    39 of The Helcaraxe.
n) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+2 to stealth)
    It can be activated for breathe lightning (100)
    every 90+d90 turns if it is being worn. It increases your stealth by 2
    .  It provides resistance to acid, electricity, fire, cold, poison and 
    nether.  It allows you to fly.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Feathers Cloak 'Agnolade' [1,+9]
    It sustains your strength.  It
    provides resistance to life draining, electricity, cold, light, dark
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Shield of Deflection of Resistance [10,+31]
    It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk
     if it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) a Set of Leather Gloves of Power (+5,+2) [1,+10] (+5)
    It increases your strength by 5.  It provides resistance to 
    sound.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) 16 Flight Arrows of Wounding (1d3) (+16,+13)
|) a Mattock of Digging (+14,+14) (+6)
    It increases your ability to tunnel by 
    6.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Book of Beginner Cantrips
b) The Tome of Gilrevia
    It cannot be harmed by acid, cold,
    lightning or fire.  
c) The Mirror of Alternate Dimensions
    It can be activated for cure blindness.  
    You found it lying on the ground on level 3 of Barrow-Downs.
d) Raal's Tormented Spirits
    It can be
    activated for cure confusion.  
    You found it in the remains of a Mind flayer on level 35 of The Land Of
    Rhun.
e) Agannazar's Antique Acorn
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
f) 3 Potions of Healing
g) 12 Scrolls of Word of Recall
h) 22 Scrolls of Identify
i) 9 Sheaf Arrows (exploding) (1d5) (+8,+8)
j) 21 Sheaf Arrows (exploding) (1d5) (+6,+6)
k) 14 Arrows of Flame (1d4) (+8,+8) {90% off}
    It does
    extra damage from fire.  It cannot be harmed by fire.  
    You made it yourself.
l) 19 Flight Arrows of Wounding (1d3) (+10,+6)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 14 Mushrooms of Cure Serious Wounds {100% off}
b) 6 Sprigs of Athelas
c) 8 Potions of Corruption
d) a Scroll of *Enchant Armor* {100% off}
e) 4 Scrolls of Reset Recall
f) 7 Scrolls of Monster Confusion {25% off}
g) a Fireproof Scroll of *Destruction* {25% off}
    It cannot be harmed by fire.  
    You bought it from the Scribe.
h) 2 Scrolls of *Destruction*
i) 3 Scrolls of Nothing
j) a Ring of Speed (+8) {100% off}
    It increases your speed by 8.  
    You stole it from the Speed Ring Market.
k) an Amulet of Trickery (+3) {100% off}
    It increases your dexterity, 
    stealth, infravision and speed by 3.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  
    You stole it from the Black Market.
l) 54 Arrows (1d4) (+7,+7)
m) a metal Boomerang of *Slay Undead* (4d5) (+6,+5) (+2)
    It increases your wisdom by 2.  It
    is a great bane of undead.  It provides resistance to nether.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of undead.  
    You found it lying on the ground on level 23 of Mirkwood.
n) 6 Empty Bottles


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
b) The Wand of Digging of Thrain (17 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
c) The Ring 'Andoren' (+5)
    It can be activated for teleportation and destruction of the
    ring if it is being worn. It increases your wisdom by 5.  It sustains 
    your constitution.  It provides resistance to cold and poison.  It
    allows you to levitate.  It slows your metabolism.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
d) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors
    and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison, confusion and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
f) The Metal Brigandine Armour of Andorim (-27,-33) [19,+8](40%)
    It increases your hit points by 40%.  
    It sustains your intelligence.  It provides immunity to cold.  It
    makes you completely fearless.  It provides resistance to acid, light
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Beorn, the Shape-Changer on level 36 of The
    Land Of Rhun.
g) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and 
    ability to tunnel by 5.  It provides resistance to acid, electricity, 
    fire and poison.  It allows you to sense the presence of animals.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
h) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
i) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    39 of The Helcaraxe.
j) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
k) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially
    deadly against natural creatures.  It provides resistance to cold and 
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 33 of Mirkwood.
l) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 25 of The Helcaraxe.
m) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghoul on level 40 of The Land Of Rhun.
n) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom
     and attack speed by 2.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 29 of
    Maze.
q) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded two-handed.  It increases your constitution by 
    5.  It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Beorn, the Shape-Changer on level 36 of The
    Land Of Rhun.
r) The Beaked Axe of Theoden (2d6) (+10,+10) (+3)
    It can be activated for drain life (120) every 400 turns
     if it is being worn. It increases your wisdom and constitution by 3.  
    It is especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Whip of Perelacir (1d6) (+4,+7)
    It does extra damage from acid and 
    frost.  It drains life from your foes.  It is especially deadly
    against dragons.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
t) The Small Wooden Boomerang of Hilombar (1d4) (+23,+8)
    It does extra damage from acid and frost.  It is a great bane of
    dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
u) The metal Boomerang 'Carostin' (4d5) (+12,+15)
    It does extra damage from acid, electricity and frost.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon in the town of
    Gondolin .
v) The metal Boomerang 'Anwennata' (4d5) (+7,+9)
    It does extra damage from acid.  It poisons your foes.  It
    is especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against giants.  It is a great bane of
    demons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 36 of The
    Helcaraxe.


  [Home Inventory - Minas Anor ]

a) the Skull of Vecna
    It can be activated for gain corruption.  
    You found it in the remains of a Ghoul on level 46 of Mordor.
b) A parchment titled ''Finer Points of Munchkinism''
    It can be
    activated for something weird.  
    You found it lying on the ground on level 37 of Mordor.
c) a Sprig of Athelas
d) 4 Potions of Speed
e) a Potion of Self Knowledge
f) The Ring of Alalcar (+3 to stealth)
    It can be used
    to store a spell.  It increases your charisma, stealth and searching
     by 3.  It provides resistance to cold, poison, blindness, confusion
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 39 of
    Mordor.
g) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ogrillon Chieftain on level 45 of Mordor.
h) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of Mordor.
i) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
    It can be
    activated for summon the Legion of the Dawn every 500+d500 turns if it
    is being worn. It increases your charisma and infravision by 3.  It
    does extra damage from fire.  It is very sharp and can cut your foes.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It sustains your charisma.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to fire, light, blindness and nether.  It speeds your
    regenerative powers.  It can clone monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma
     and stealth by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It 
    increases your speed and attack speed by 2.  It does extra damage from 
    fire.  It is especially deadly against dragons.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    fire, chaos and disenchantment.  It drains mana, life and experience.  
    It aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
l) The Halberd of Vanwe (3d5) (+17,+6) (+1)
    It can be wielded two-handed.  It 
    increases your wisdom by 1.  It does extra damage from electricity.  
    It poisons your foes.  It is especially deadly against orcs.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 35 of
    Mordor.
m) a Long Bow of Extra Shots (x3) (+18,+15)
    It fires missiles excessively fast.  
    You bought it from the Black Market.
n) 15 Arrows (exploding) (1d4) (+7,+7) {90% off}
o) 22 Arrows of Wounding (1d4) (+13,+6) {90% off}
    
    You made it yourself.
p) 22 Silver Arrows of Slay Demon (3d4) (+13,+10)
    It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it lying in a vault on level 38 of Mordor.
q) 8 Silver Arrows (3d4) (+7,+7)


  [Home Inventory - Lothlorien ]

a) a Fireproof War Tome of Tulkas {100% off}
    It cannot be
    harmed by fire.  
    You stole it from the Black Market.
b) The Devil's Pentagram
    It can be activated for remove fear
    and cure poison every 5 turns.  
    You found it in the remains of a Poltergeist on level 6 of Barrow-Downs.
c) 98 Potions of Water Curing {quest}
d) a Potion of Berserk Strength
e) a Wand of Dig[1|1] (16 charges)
f) The Ring of Power of Uvatha the Horseman (+1 to infravision)
    
    It increases your strength, intelligence and infravision by 1.  It
    makes you invisible.  It sustains your intelligence and dexterity.  It
    provides resistance to nether.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .


  [The Mathom-house Inventory - Bree ]

a) Bumganir's Bag of Magic Toys
    
    It can be activated for experience loss.  
    You found it lying on the ground on level 20 of Orc Cave.
b) Gamenlon's Summoning Manual
    It can be
    activated for confusion.  
    You found it lying on the ground on level 1 of Barrow-Downs.
c) The Lost Works of Kenault
    It can be
    activated for something weird.  
    You found it in the remains of a Gelatinous cube on level 32 of Mirkwood.
d) Baalzebub's Tormented Skullcap
    
    It can be activated for death.  
    You found it lying on the ground on level 1 of Barrow-Downs.
e) Tenser's Mechanical Magician
    It can be
    activated for decreasing Strength.  
    You found it lying on the ground on level 1 of Barrow-Downs.
f) a Scroll of Trap Creation
g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be
    activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.



Posted on 7.2.2004 01:17
Last updated on 11.3.2004 08:55

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8111. on the Ladder (of 19090)
1420. on the ToME Ladder (of 3155)
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On 7.2.2004 01:17 federico.odorizzi@studenti.unitn.it wrote:
Tried a challenging combination: Elf Ranger.
I had some good luck with the princess-quests, they were though, but I recieved quite all my equipment from them.

It seems I can go on without serious problems in the Orc Cave. May God bless Phase Door! ;)

On 7.2.2004 01:28 federico.odorizzi@studenti.unitn.it wrote:
Btw, in reality I saved 8 princesses, the other two were FF quests, in one I got a companion, in the other a +2.5 in magic.

Then I did the first God quest (now he gave me the second) and got a plus in Praying.

On 7.2.2004 13:32 federico.odorizzi@studenti.unitn.it wrote:
I'm starting having troubles with my arrows, it seems they break the 66% of the times, not the 16%... I keep losing too many.

Someone knows how Ammo Creation works?

On 8.2.2004 15:33 federico.odorizzi@studenti.unitn.it wrote:
At Orc Cave 20 I found lots of trolls, and killed them quite easily, so I decided to try the Troll Glade quest. It took a bit and many of my best arrows, but I cleared it.

Glamdring is mine! :)

On 10.2.2004 23:54 federico.odorizzi@studenti.unitn.it wrote:
Poor Azog has been burned by my falme arrows... Orc Caves clearen, I think I'll go to the Old Forest, and then to save Merton.
Fuond out also how to create new arrows.

On 14.2.2004 11:51 federico.odorizzi@studenti.unitn.it wrote:
Finished also the Old Forest. I think now I'll do the 2nd God Quest (I've already found the temple). Then... well, Merton and Mirkwood, I think.

On 16.2.2004 11:12 federico.odorizzi@studenti.unitn.it wrote:
Changed my mind... just Mirkwood. The God quest was a bit hard, and I didn't want to miss the relic by accident. For Merton, I *NEED* some good digging tool (before starting Mirkwood I had just 18 STR, and I wasn't able to tunnell through walls)!

On 16.2.2004 18:58 federico.odorizzi@studenti.unitn.it wrote:
Some Greater basilisk helped me getting 3 level ups in the last Mirkwood level :D
Killed also Uvatha the Horseman.

On 22.2.2004 13:41 federico.odorizzi@studenti.unitn.it wrote:
Completed the first two Gondolin Quests, and the second God Quest. Saved Merton and easily killed the Minotaur and the Sandworm Queen (four blows each). Had a close call in Rhun 40 after killing Ulfang, someone was continuously summoning enemies, I had to flee to recover, then I returning there I could kill them all for they divided in small groups pursuing me.

Now I think I'll do the last Gondolin Quest and Helcaraxe.
"And whither then? I cannot say."

On 11.3.2004 08:55 federico.odorizzi@studenti.unitn.it wrote:
Did Helcaraxe and went to Mordor. I had some hard quests (Ethereal Dragons, Draconic Qs), and got some nice items (Galadriel, The Sword of the Dawn, Gimli's Boots). It's a pity that the Sword of Dawn does half the damage of my randart sword! :)

Suggestions?

On 12.3.2004 15:29 wrote:
I'd say you need conf res before going much deeper.
Nice sword so early btw

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