The Angband Ladder: Oleinnon, Dunadan Ranger by <moirne12@yahoo.com>
[ToME 2.0.0 Character Dump] Name : Oleinnon Age 90 STR: 18/158 Sex : Male Height 78 INT: 18/129 Race : Dunadan Weight 150 WIS: 18/119 Class : Ranger Social Class 12 DEX: 18/110 Body : Player CON: 18/*** CHR: 18/200 + To Melee Hit 49 Level 38 Max Hit Points 793 + To Melee Damage 58 Experience 1470029 Cur Hit Points 793 + To Ranged Hit 37 Max Exp 1470029 Max SP (Mana) 205 + To Ranged Damage 42 Exp to Adv. 1785000 Cur SP (Mana) 205 AC 44+94 Gold 603098 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Legendary[17]Perception : Superb Blows/Round: 4 Bows/Throw : Legendary[40]Searching : Excellent Shots/Round: 2 Saving Throw: Good Disarming : Excellent Wpn.dmg/Rnd: 16d5+232 Stealth : Superb Magic Device: Excellent Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are the illegitimate but acknowledged child of a Serf. You are a well liked child. You have blue eyes, wavy brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 37 (1850') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 25 (1250') Paths of the Dead: Level 40 (2000') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 60 (3000') The Old Forest: Level 25 (1250') Moria: Level 30 (1500') The Sacred Land Of Mountains: Level 46 (2300') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 29 (1450') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 10th Hrive of the 2890th year of the third age. Your adventured lasted 78 days. adefkmnopsuxz{|@ Add Str : .+.............. Add Int : ................ Add Wis : ................ Add Dex : .+..+........... Add Con : .+.+.......+.... Add Chr : .+.+............ Mul Mana : ................ Mul SPower: ................ Add Stea. : .......+........ Add Sear. : .....+.......... Add Infra : ...........+.... Add Tun.. : ................ Add Speed : +............... Add Blows : ................ Chaotic : ................ Vampiric : ................ adefkmnopsuxz{|@ Slay Anim.: ................ Slay Evil : +............... Slay Und. : +............... Slay Demon: ................ Slay Orc : ................ Slay Troll: +............... Slay Giant: ................ Slay Drag.: ................ Kill Drag.: ................ Sharpness : ................ Impact : ................ Poison Brd: ................ Acid Brand: ................ Elec Brand: ................ Fire Brand: ................ Cold Brand: +............... adefkmnopsuxz{|@ Sust Str : ................ Sust Int : .......+........ Sust Wis : .......+.+...... Sust Dex : ...+............ Sust Con : ..........+....+ Sust Chr : ................ Invisible : ................ Mul life : ................ Imm Acid : ................ Imm Elec : ................ Imm Fire : .......+........ Imm Cold : ................ Sens Fire : ................ Reflect : ................ Free Act : +......+..+..... Hold Life : ................ adefkmnopsuxz{|@ Res Acid : .......++....... Res Elec : ........+....... Res Fire : .......++....... Res Cold : +..+....++...... Res Pois : ....+........... Res Fear : +......+........ Res Lite : +..+...++.+..... Res Dark : ........+..+.... Res Blind : .........+...... Res Conf : ...+............ Res Sound : .......+........ Res Shard : ...+............ Res Neth : .........+...... Res Nexus : .......+........ Res Chaos : ......+++....... Res Disen : ......+..+...... adefkmnopsuxz{|@ Aura Fire : .......+........ Aura Elec : ................ NoTeleport: ................ AntiMagic : ................ WraithForm: ................ EvilCurse : ................ Easy Know : ...+............ Hide Type : +....+.......... Show Mods : +++..........+.. Insta Art : .....+.......... Levitate : ................ Lite : ++........+..... See Invis : +........+...... adefkmnopsuxz{|@ Digestion : +............... Regen : +..............+ Xtra Might: .+.............. Xtra Shots: .+.............. Ign Acid : ++++.++++++..... Ign Elec : ++++.++++++..... Ign Fire : ++++.++++++..... Ign Cold : ++++.++++++..... Activate : +...+++...+..... Drain Exp : ................ Teleport : ................ Aggravate : ................ Blessed : +............... Cursed : ................ Hvy Curse : ................ Prm Curse : ................ adefkmnopsuxz{|@ No blows : ................ Precogn. : ................ B.Breath : ................ Recharge : ................ Fly : ......+......... Mrg.Curse : ................ Climb : ................ adefkmnopsuxz{|@ Imm Neth : ................ Skills (points left: 0) - Combat 35.784 [0.800] - Weaponmastery 20.500 [0.500] - Archery 48.623 [0.750] . Sling-mastery 00.000 [0.300] . Bow-mastery 03.000 [0.300] . Crossbow-mastery 01.200 [0.300] . Boomerang-mastery 00.000 [0.300] - Sneakiness 06.177 [0.950] . Stealth 04.000 [0.500] . Disarming 04.000 [1.000] - Magic 27.495 [0.700] . Magic-Device 06.500 [1.100] . Conveyance 01.200 [0.400] . Divination 00.000 [0.400] . Nature 00.000 [0.400] . Prayer 00.000 [0.500] . Mindcraft 33.000 [0.500] - Monster-lore 00.000 [0.700] - Misc 00.000 [0.000] You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 36 princesses. You have defeated 12690 enemies. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) The weapon of Fingolfin, High King of the Noldor; it shines like a column of ice lit by light unquenchable. Morgoth came but unwillingly to meet it of old; his lame foot will remind him of its might should be meet it again. It can be activated for... frost ball (100) every 300 turns ...if it is being worn. It affects your speed. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold. It provides resistance to light. It provides light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. d) The Short Bow of Silas (x5) (+9,+9) (+3) It affects your strength. It affects your dexterity. It affects your constitution. It affects your charisma. It provides light. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. e) an Indestructible Ring of Slaying (+12,+15) It cannot be harmed by acid, cold, lightning or fire. f) The Ring of Hyavas (+4) It affects your constitution. It affects your charisma. It sustains your dexterity. It provides resistance to cold. It provides resistance to light. It provides resistance to confusion. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. k) an Amulet of the Serpents [+4] (+5) m) The Phial of Galadriel (+4) A small crystal phial, with the light of Earendil's Star contained inside. Its light is imperishable, and near it darkness cannot endure. It is from a group of Elven items once entrusted to Hobbits It can be activated for... illumination every 10+d10 turns ...if it is being worn. It provides light (radius 3) forever. It affects your searching. It affects your luck. It cannot be harmed by acid, cold, lightning or fire. n) Chaos Dragon Scale Mail (-2) [30,+21] o) The Cloak of Mimicry [Vampire] of Erumarn [1,+12] (+3 to stealth) It affects your stealth. It sustains your intelligence. It sustains your wisdom. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It provides resistance to fire. It provides resistance to light. It provides resistance to sound. It provides resistance to nexus. It provides resistance to chaos. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. p) The Large Leather Shield of Celegorm [4,+20] This shield emblazoned with a multitude of creatures not seen for ages once protected Celegorm, lord of Himlad; around it lies a mystic balance that contains the conflicts of the elements. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to dark. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. s) The Hard Leather Cap of Morodron [2,+12] It sustains your wisdom. It provides resistance to cold. It provides resistance to blindness. It provides resistance to nether. It provides resistance to disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. u) The Set of Leather Gloves 'Cammithrim' [1,+10] These gloves glow so brightly as to light the way for their owner and cast magical bolts with great frequency. It can be activated for... magic missile (2d6) every 2 turns ...if it is being worn. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It provides light. It cannot be harmed by acid, cold, lightning or fire. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+8] (+4 to infravision) It affects your constitution. It affects your infravision. It provides resistance to dark. z) (nothing) {) 14 Arrows of Slay Evil (1d4) (+6,+10) |) Climbing Set {average} [Character Inventory] a) Lloth's Ceremonial Dagger {Cure Hunger} It can be activated for... cure hunger b) a Parchment titled ``Demigods and their Uses'' {Cure Crit Wounds} It can be activated for... cure critical wounds c) a Parchment titled ``Tenser's Last Words'' {Curing} It can be activated for... curing d) 5 Lembases e) 4 Sprigs of Athelas f) 3 Potions of Speed g) 4 Potions of Healing h) 2 Potions of Restore Life Levels i) 13 Scrolls of Identify j) 7 Scrolls of *Identify* k) an Aluminium Rod of the Istari of Recall (150/150) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. l) a Wand of Teleport Other (9 charges) m) a Staff of Power (4 charges) n) a Pick of Digging (1d3) (+14,+7) (+5) It affects your ability to tunnel. It cannot be harmed by acid, cold, lightning or fire. o) 8 Arrows of Acid (1d4) (+10,+3) p) 4 Arrows of Lightning (1d4) (+3,+9) q) 18 Flight Arrows of Venom (1d3) (+8,+6) r) 16 Arrows of Slay Undead (1d4) (+2,+8) s) 8 Seeker Arrows of Slay Evil (4d4) (+9,+7) t) 8 Seeker Arrows of Wounding (4d4) (+11,+11) u) 8 Silver Arrows (3d4) (+5,+6) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Gem of Hate {Destruction} It can be activated for... destruction b) Benetar's Mana Battery {Corruption} It can be activated for... corruption c) the Medallion of Good Will {Destruction} It can be activated for... destruction d) 11 Mushrooms of Cure Serious Wounds {100% off} e) 4 Lembases f) 2 Sprigs of Athelas g) 5 Potions of Corruption h) The Ring of Areth (+1) It affects your intelligence. It affects your charisma. It sustains your strength. It sustains your dexterity. It makes you completely fearless. It provides resistance to acid. It provides resistance to light. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. i) Gold Dragon Scale Mail (-2) [30,+10] j) The Small Metal Shield of Valarad [3,+10] It provides resistance to acid. It provides resistance to shards. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. k) The Hard Leather Cap of Thranduil [2,+10] (+2) The hunting cap of King Thranduil, to whose ears come all the secrets of his forest domain. It affects your intelligence. It affects your wisdom. It provides resistance to blindness. It provides resistance to confusion. It allows you to sense the presence of orcs. It allows you to sense the presence of trolls. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. l) The Pair of Metal Shod Boots of Nimantir [6,+7] {cursed} It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It drains experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. m) The Light War Axe 'Kemmo' (2d5) (+7,+13) (+1 attack) It affects your charisma. It affects your attack speed. It does extra damage from frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. n) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) The "Singing Blade", whose wearer can slay Orcs and Trolls in the hidden and secret places of the earth. It affects your dexterity. It affects your charisma. It affects your stealth. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It allows you to sense the presence of trolls. It cannot be harmed by acid, cold, lightning or fire. o) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) A flail whose head befuddles those who stare as you whirl it around, and becomes a fiery comet as you bring it down. It can be activated for... confuse monster every 15 turns ...if it is being worn. It affects your stealth. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire. It provides resistance to confusion. It provides light. It cannot be harmed by acid, cold, lightning or fire. p) The Short Bow of Amrod (x4) (+12,+15) (+2) This bow, and its twin, belonged to Feanor's last two twin sons, Amrod and Amras, who both hunted with the Green-elves for a time. Like the twins, the bows are similar, for both protect their wielders from the elements: and yet they are also unlike, for this bow gives enduranceand strength, while the other gives quickness and subtlety. It affects your strength. It affects your constitution. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. q) 4 Bolts of Frost (1d5) (+6,+8) r) 16 Bolts of Wounding (1d5) (+8,+8) s) 4 Seeker Bolts (4d5) (+5,+4) t) The Rounded Pebble 'Travak' (3d6) (+8,+5) A bolt imbued with the powers of the elements. It does extra damage from acid. It does extra damage from electricity. It does extra damage from fire. It does extra damage from frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. u) a Parchment - The One Ring v) a Parchment - Adventurer's guide to Middle Earth [Home Inventory - Gondolin ] a) Benetar's Portable Plague {Cure Light Wounds} It can be activated for... cure light wounds b) 3 Lembases c) 2 Sprigs of Athelas d) 2 Scrolls of Teleport Level e) a Ring of Flying f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) A tunic and skirt sewn with thick, overlapping scales of hardened leather whose wearer moves with agility and assurance. It affects your dexterity. It affects your speed. It provides resistance to acid. It provides resistance to confusion. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. g) The Metal Cap of Thengel [3,+12] (+3) A ridged helmet made of steel, and embossed with scenes of valor in fine-engraved silver. It grants the wearer nobility, clearness of thought and understanding. It affects your wisdom. It affects your charisma. It affects your luck. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. h) The Steel Helm of Hammerhand [6,+20] (+3) A great helm as steady as the heroes of the Westdike. Mighty were the blows of Helm, the Hammerhand! It grants you the power of... berserk ...if it is being worn. It affects your strength. It affects your dexterity. It affects your constitution. It sustains your strength. It sustains your dexterity. It sustains your constitution. It makes you completely fearless. It provides resistance to acid. It provides resistance to cold. It provides resistance to dark. It provides resistance to nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. i) The Cutlass of Nilad (1d7) (+9,+12) (+1 attack) It affects your attack speed. It does extra damage from fire. It produces chaotic effects. It drains life from your foes. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. j) a Long Sword of Westernesse (2d5) (+7,+12) (+2) It affects your strength. It affects your dexterity. It affects your constitution. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It allows you to sense the presence of trolls. It allows you to sense the presence of giants. [Home Inventory - Minas Anor ] a) Mordekainen's Pocket Magician {Genocide} It can be activated for... genocide b) a Sprig of Athelas c) a Potion of Corruption d) Blue Dragon Scale Mail (-2) [30,+16] e) The Chain Mail of Arvedui (-2) [14,+15] (+2) A hauberk, leggings, and sleeves of interlocking steel rings, well padded with leather. You feel strong and tall as Arvedui, last king of Arnor, as you put it on. It affects your strength. It affects your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to sound. It provides resistance to shards. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. f) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) This powerful piece of armour was made using the remains of the Sandworm Queen. It affects your strength. It affects your stealth. It affects your infravision. It affects your ability to tunnel. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. g) The Steel Helm 'Gondor' [6,+13] It sustains your intelligence. It makes you completely fearless. It provides resistance to acid. It provides resistance to sound. It provides resistance to nexus. It provides resistance to chaos. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. h) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) A short thrusting blade with a large guard worn by Maedhros the Tall, eldest son of Feanor, and wielded with his left hand after the loss of his right hand in the pits of Thangorodrim. It affects your intelligence. It affects your dexterity. It affects your speed. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. i) The Broad Sword 'Ialath' (2d5) (+12,+18) (+4) It affects your wisdom. It affects your charisma. It does extra damage from frost. It is very sharp and make your foes bleed. It is especially deadly against orcs. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. j) The Lance of Eorlingas (3d8) (+3,+21) (+2) "Forth Eorlingas!". To the field of Cormallen came Eorl the Youngto save beleaguered Gondor, and from his lance fled massive trolls and dire wolves. It affects your strength. It affects your dexterity. It affects your speed. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) Agannazar's Altruistic Assassin {Cure Blindness} It can be activated for... cure blindness b) 3 Lembases c) 2 Potions of Corruption d) 2 Fireproof Scrolls of Reset Recall e) The Ring of Power of Uvatha the Horseman (+3 to speed) It affects your speed. It makes you invisible. It provides resistance to electricity. It provides resistance to fire. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. f) an Amulet of Brilliance (+6) g) The Phial of Undeath (-5) {cursed} h) The Cloak of Mimicry [Chaos Cloud] 'Faurith' [1,+6] It sustains your dexterity. It provides immunity to electricity. It provides resistance to sound. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. i) a Large Metal Shield of Reflection [5,+10] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. j) The Set of Gauntlets 'Paurhach' [2,+15] A fiery set of gauntlets that can even shoot fire from the user's hands. It can be activated for... fire bolt (9d8) every 8+d8 turns ...if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. k) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) The Petty-dwarves of Bathak forged this blade, and it shares their thirst for blood. It affects your dexterity. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. l) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) Forged by the dwarves of Khazad-dum in a time of desperation, this axe turned many a battle against the invading orcs. It can be activated for... detect orcs every 10 turns ...if it is being worn. It affects your dexterity. It affects your searching. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. m) a Battle Axe of Gondolin (2d8) (+9,+8) (+3) It can be wielded two-handed. It affects your strength. It affects your constitution. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to life draining. It makes you completely fearless. It provides resistance to dark. It provides light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid. It cannot be harmed by fire. n) The Battle Axe of Nienarin (2d8) (+1,+2) (+1) It can be wielded two-handed. It affects your wisdom. It affects your dexterity. It does extra damage from fire. It produces chaotic effects. It drains life from your foes. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. o) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) Famed sea-defender of Lebennin. A short, slightly curved chopping blade with a perfect edge shining cleanly in the sun, an object of hate to the men of Umbar who met it in combat. It affects your dexterity. It affects your stealth. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. p) The Fauchard of Mirestar (1d10) (+7,+9) (+1 attack) It can be wielded two-handed. It affects your strength. It affects your charisma. It affects your attack speed. It drains life from your foes. It is especially deadly against dragons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. q) The Ball-and-Chain of Earnaur (2d4) (+21,+2) (+5) It can be wielded two-handed. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your ability to tunnel. It does extra damage from fire. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. r) The Horn of Boromir (+3) (charging) Boromir's horn gives courage and endurance to the wearer, provided he does not wish to travel in secrecy: for it must always sound when its wielder sets forth on a journey. "Loud and clear it sounds in the valleys of the hills... and then let all the foes of Gondor flee!" It can be activated for... mass human summoning every 1000 turns ...if it is being worn. It affects your strength. It affects your constitution. It makes you completely fearless. It provides resistance to fire. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Gondolin ] a) Benetar's Portable Plague {Cure Light Wounds} It can be activated for... cure light wounds b) 3 Lembases c) 2 Sprigs of Athelas d) 2 Scrolls of Teleport Level e) a Ring of Flying f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) A tunic and skirt sewn with thick, overlapping scales of hardened leather whose wearer moves with agility and assurance. It affects your dexterity. It affects your speed. It provides resistance to acid. It provides resistance to confusion. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. g) The Metal Cap of Thengel [3,+12] (+3) A ridged helmet made of steel, and embossed with scenes of valor in fine-engraved silver. It grants the wearer nobility, clearness of thought and understanding. It affects your wisdom. It affects your charisma. It affects your luck. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. h) The Steel Helm of Hammerhand [6,+20] (+3) A great helm as steady as the heroes of the Westdike. Mighty were the blows of Helm, the Hammerhand! It grants you the power of... berserk ...if it is being worn. It affects your strength. It affects your dexterity. It affects your constitution. It sustains your strength. It sustains your dexterity. It sustains your constitution. It makes you completely fearless. It provides resistance to acid. It provides resistance to cold. It provides resistance to dark. It provides resistance to nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. i) The Cutlass of Nilad (1d7) (+9,+12) (+1 attack) It affects your attack speed. It does extra damage from fire. It produces chaotic effects. It drains life from your foes. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. j) a Long Sword of Westernesse (2d5) (+7,+12) (+2) It affects your strength. It affects your dexterity. It affects your constitution. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It allows you to sense the presence of trolls. It allows you to sense the presence of giants. |
Posted on 12.11.2002 01:21
8810. on the Ladder (of 19090)
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