The Angband Ladder: Hel, Human Ranger by <thoth_amon@email.com>
[ToME 2.2.6 Character Dump] Name : Hel Age 17 STR! 40 Sex : Female Height 65 INT! 34 Race : Human Weight 145 WIS! 30 Class : Ranger Social Class 44 DEX! 34 Body : Player CON! 40 God : Melkor Bauglir CHR! 30 + To Melee Hit 46 Level 44 Max Hit Points 923 + To Melee Damage 46 Experience 3102140 Cur Hit Points -27 + To Ranged Hit 70 Max Exp 3120913 Max SP (Mana) 187 + To Ranged Damage 10 Exp to Adv. 3120000 Cur SP (Mana) 34 AC 67+91 Gold 1601942 Piety 100197 (Miscellaneous Abilities) Fighting : Legendary[2] Perception : Fair Blows/Round: 1 Bows/Throw : Legendary[47]Searching : Fair Shots/Round: 2 Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 46 Stealth : Bad Magic Device: Superb Infra-Vision: 30 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Townsman. You are a credit to the family. You have brown eyes, curly red hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 48 (2400') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 27 (1350') Your body was a Player. You have defeated 16127 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 48 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 52nd Quelle of the 2890th year of the third age. Your adventure lasted 66 days. Your Attributes: You are dead, killed by Khamul, the Black Easterling in the town of Gondolin. You can breath fire. You can drive yourself into a berserk frenzy. You can sense what is beyond walls. You can turn into a Balrog at will. You are able to control the space/time continuum. Your eyes are sensitive to infrared light. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You have normal luck. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. You suffer from Black Breath. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Anti-teleportation: Prevents all teleportations, be it of you or monsters Skills (points left: 0) - Combat 22.808 [0.800] . Weaponmastery 04.000 [0.500] - Archery 38.494 [0.750] . Sling-mastery 00.000 [0.300] . Bow-mastery 00.000 [0.300] . Crossbow-mastery 20.400 [0.300] . Boomerang-mastery 00.000 [0.300] - Sneakiness 01.000 [0.950] . Disarming 01.000 [1.000] - Magic 09.036 [0.700] . Magic-Device 19.700 [1.100] . Conveyance 01.500 [0.500] . Divination 00.000 [0.500] . Nature 40.000 [0.500] . Udun 10.000 [0.400] . Prayer 15.000 [0.500] - Monster-lore 02.800 [0.700] . Corpse-preservation 00.800 [0.800] Abilities * Ammo creation [Fates] You are fated to find The Rounded Pebble 'Travak' on level 18. [Character Equipment] a) (nothing) d) The Light Crossbow 'Anglor' (x5) (+14,+10) (+2) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity and constitution by 2. It fires missiles with extra might. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 21 of The Old Forest. e) The Ring 'Celen' (+14,+10) (+3 to infravision) It increases your intelligence and infravision by 3. It makes you completely fearless. It provides resistance to fire, confusion, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) The Ring of Borment [+15] (+3 attacks) It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your searching and attack speed by 3. It provides resistance to acid, electricity and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) an Amulet of Telepathy {cursed} It gives telepathic powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) a Dwarven Lantern of the Magi [Summon Animal] (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) Polished Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+25] It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It provides immunity to acid. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. o) The Fur Cloak 'Vathlad' [3,+11] It provides immunity to fire and cold. It provides resistance to life draining, electricity, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Gauntlets 'Paurnimmen' [Genocide] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 47 of Mordor. x) a Pair of Hard Leather Boots of Elvenkind [3,+6] (+5) It increases your stealth and speed by 5. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid. It cannot be harmed by fire. z) (nothing) {) 20 Seeker Bolts of Venom (4d5) (+9,+5) {90% off} It poisons your foes. You made it yourself. |) Climbing Set It allows you to climb mountains. [Character Inventory] a) a Tome of the Tree b) The Gem of Wisdom It can be activated for satisfy hunger. You found it in the remains of a Dark elven warlock on level 42 of Mordor. c) 21 Potions of Speed d) 14 Potions of Cure Critical Wounds e) 19 Potions of Healing f) a Potion of Restore Mana g) 27 Scrolls of Identify h) 2 Scrolls of Rune of Protection i) a Moonstone Rod of Illumination (75/75) j) a Silver Rod of the Istari of Detection (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Fallen angel on level 45 of Mordor. k) a Silver Rod of Cheapness of Recall (100/100) It can cast spells for a lesser mana cost. You bought it from the Black Market. l) a Silver Rod of Charging of Disarming (100/100) It regenerates its mana faster. You found it lying on the ground on level 28 of The Sandworm lair. m) a Golden Rod of Home Summoning (125/125) n) a Golden Rod of Teleport Other (125/125) o) The Wand of Digging of Thrain (301 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Mordekainen's Sneaking Eye It can be activated for light absorption. You found it lying on the ground on level 2 of Barrow-Downs. b) Raal's Black Candle It can be activated for cure blindness. You found it in the remains of a Dark elven warlock on level 42 of Mordor. c) Bumganir's Bag of Magic Toys It can be activated for mass genocide every 1000 turns. You found it in the remains of a Novice priest on level 1 of Barrow-Downs. d) The Box of Many Wonders It can be activated for teleport (range 100) every 45 turns. You bought it from the Magic shop. e) The Grail of Kenault It can be activated for teleport level. You found it lying on the ground on level 33 of The Helcaraxe. f) Bigby's Big Book of Brutality It can be activated for cure cuts. You found it lying on the ground on level 22 of A lost temple. g) Olive's Omnipotent Ostrich It can be activated for experience loss. You found it lying on the ground on level 1 of Barrow-Downs. h) 2 Sprigs of Athelas i) 12 Potions of Cure Insanity j) a Potion of Death k) 6 Potions of *Healing* l) 6 Potions of Life m) 7 Potions of Restore Mana n) 3 Potions of Self Knowledge o) 22 Potions of Resistance It cannot be harmed by acid, cold, lightning or fire. p) The Phial of Undeath (-5) {cursed} [Home Inventory - Gondolin ] a) a Sprig of Athelas b) a Scroll of *Remove Curse* c) 3 Scrolls of *Destruction* d) a Silver Rod of Enlightenment (100/100) e) a Rod Tip of Enlightenment (40 Mana to cast) f) a Rod Tip of Restoration (140 Mana to cast) g) a Rod Tip of Speed (100 Mana to cast) h) a Rod Tip of Disarming (50 Mana to cast) i) a Staff of Wish[1|1] (1 charge) j) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 45 of Mordor. k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 35 of The Helcaraxe. m) The Short Sword 'Gilettar' (1d7) (+7,+10) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 36 of Mordor. [Home Inventory - Minas Anor ] a) The Tome of Elven Household Magic It can be activated for teleport level. You found it in the remains of a Dark elven priest on level 29 of Mirkwood. b) Mordenkainen's Mysterious Mind-Masher It can be activated for acquirement. You found it lying on the ground on level 16 of Mirkwood. c) 15 Sprigs of Athelas d) 9 Potions of Cure Light Insanity e) 13 Potions of Healing f) 9 Potions of Enlightenment g) 22 Potions of Curing h) 27 Scrolls of Reset Recall i) a Staff of Remove Curses[3|17] (5 charges) j) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) The Amulet of Inath (+5) It increases your strength, wisdom and dexterity by 5. It sustains your strength, dexterity and constitution. It provides resistance to electricity, cold, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 23 of Mirkwood. l) 10 Elf Skeletons [Home Inventory - Lothlorien ] a) a Holy Tome of Eru Iluvatar b) a Corrupted Tome of Melkor c) The Tome of Hel It cannot be harmed by acid, cold, lightning or fire. d) 2 Sprigs of Athelas e) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warlock on level 31 of Maze. f) The Ring of Dande (+1 to stealth) It increases your stealth by 1. It sustains your wisdom. It provides resistance to cold, light and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. g) The Ring of Golondor (+3) It increases your intelligence by 3. It sustains your strength, dexterity and constitution. It provides resistance to fire, poison, blindness, sound and shards. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Halfling slinger on level 40 of Mordor. h) The Ring 'Angwedach' (+2 to stealth) It increases your stealth by 2. It sustains your strength. It provides resistance to dark, confusion and shards. It allows you to fly. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of A lost temple. i) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . j) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Medusa, the Gorgon on level 44 of Mordor. k) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 47 of Mordor. l) a Dragon Helm of Water Breathing [8,+17] It provides resistance to nether. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of A lost temple. m) The Katana 'Aglarang' (8d4) (+3,+3) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 37 of Mordor. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven sorcerer on level 40 of Mordor. b) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 47 of Mordor. c) The Ring of Power of Uvatha the Horseman (+5) It increases your intelligence and constitution by 5. It makes you invisible. It provides immunity to paralysis. It provides resistance to poison and blindness. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . d) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 46 of Mordor. e) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice mindcrafter on level 35 of Mordor. f) The Cloak 'Areth' [1,+0] (-4 to stealth) {cursed} It decreases your stealth by 4. It provides immunity to fire. It provides resistance to life draining and disenchantment. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. g) The Iron Crown of Beruthiel [0,+20] (-5) It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It gives telepathic powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence , wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of Mordor. j) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom , dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of Mordor. l) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 46 of Mordor. m) The Drum of the Druedain (+4 to stealth) It can be activated for detection every 99 turns if it is being worn. It increases your stealth, searching and infravision by 4. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. |
Posted on 20.4.2004 11:07
7359. on the Ladder (of 19090)
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