The Angband Ladder: Haelir, Hobbit Ranger by <greg@wooledge.org>

  [ToME 2.3.2(CVS) Character Sheet]

 Name  : Haelir                 Age                 78       STR! 18/130       
 Sex   : Male                   Height              40       INT: 18/168       
 Race  : Zombie Hobbit          Weight              61       WIS: 18/139       
 Class : Ranger                 Social Class        74       DEX: 18/166       
 Body  : Player                                              CON! 18/160       
 God   : Yavanna Kementari                                   CHR! 18/150       
                                                                               
 + To Melee Hit          40 Level             42    Hit Points       -2/   631 
 + To Melee Damage       44 Experience   2989335    Spell Points     68/   126 
 + To Ranged Hit         53 Max Exp      2989335    Sanity          488/   488 
 + To Ranged Damage      13 Exp to Adv.  3330000    Piety                15450 
   AC                 42+89 Gold          505837    Speed           Fast (+22) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[17]Perception  : Very Good    Blows/Round:  6         
 Bows/Throw  : Legendary[22]Searching   : Very Good    Shots/Round:  2         
 Saving Throw: Good         Disarming   : Fair         Mel.dmg/Rnd:  12d5+264  
 Stealth     : Superb       Magic Device: Excellent    Infra-Vision: 90 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Warrior.  You            
          are a well-liked child.  You have blue-gray eyes, straight           
          black hair, and an average complexion.                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 46 (2300')
        Barrow-Downs: Level 9 (450')
        Maze: Level 26 (1300')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Dol Guldur: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 22 (1100')

 Your body was a Player.
 You have defeated 9262 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 60 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 15th Quelle of the 2890th year of the third age.
 Your adventure lasted 29 days.

     Your Attributes:
You are dead, killed by a Nightcrawler on level 70 of Dol Guldur.
You can switch locations with another being.
You can create food.
You can destroy walls.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are resistant to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

Skills (points left: 0)
 - Combat                                        42.200 [0.800]
          . Weaponmastery                        32.000 [0.500]
          - Archery                              28.123 [0.750]
                   . Sling-mastery               30.000 [0.600]
                   . Bow-mastery                 00.000 [0.300]
                   . Crossbow-mastery            00.000 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
 - Sneakiness                                    02.100 [0.950]
          . Stealth                              04.400 [0.500]
          . Disarming                            02.300 [1.600]
 - Magic                                         08.378 [0.700]
          . Magic-Device                         15.800 [1.100]
          . Conveyance                           03.000 [0.500]
          . Divination                           12.000 [0.500]
          . Nature                               00.000 [0.500]
 - Spirituality                                  13.660 [0.500]
          . Prayer                               45.000 [0.500]
 . Monster-lore                                  00.000 [0.700]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Giant black dragon fly on level 50.
You may find a Ring of Teleportation on level 1.
You may find a Flask of oil on level 1.
You may meet a Mean-looking mercenary on level 15.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
        It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Sling of Extra Might (x4) (+10,+13)
    It provides
    resistance to nether.  It fires missiles with extra might.  
    You found it lying in a vault on level 22 of A lost temple.
e) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 60 of Dol
    Guldur.
f) a Ring of Slaying (+11,+12)
k) an Amulet of Trickery (+4)
    It increases your dexterity, stealth, infravision and speed by 
    4.  It sustains your dexterity.  It provides resistance to poison and 
    nexus.  
    You bought it from the Black Market.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic
    map if it is being worn.  It provides light (radius 2) forever.  It
    can be used to store a spell.  It increases your intelligence, wisdom
     and charisma by 2.  It makes you invisible.  It provides resistance 
    to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) a Chaos Dragon Scale Mail of Defense (-2 to accuracy) [30,+25]
    It can be activated for breathe
    chaos/disenchant (220) every 60+d90 turns if it is being worn. It
    sustains your constitution.  It provides resistance to chaos and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 22 of A lost temple.
o) The Cloak 'Holcolleth' [1,+10] (+2)
    It can be
    activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Aglin [3,+10]
    It sustains your intelligence, wisdom
     and dexterity.  It provides immunity to electricity, fire and cold.  
    It provides resistance to poison, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 17 of Mirkwood.
s) a Jewel Encrusted Crown of Seeing [0,+10] (+4 to searching)
    It 
    increases your searching by 4.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It cannot be harmed by acid.  
    You found it lying in a vault on level 22 of A lost temple.
u) The Set of Cesti 'Ndelos' [5,+10]
    It sustains 
    your charisma.  It makes you completely fearless.  It provides
    resistance to cold, light and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 22 of A lost temple.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) 21 Iron Shots 'Saukair' (1d4) (+15,+9) {24 a,e,c,tr,gi,de,UN}
    It does extra damage from acid, 
    electricity and frost.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
|) a Magical Dwarven Pick (+3)
    It grants you the power of stone to mud if it is
    being worn.  It increases your ability to tunnel by 3.  
    You found it lying in a vault on level 22 of A lost temple.


  [Character Inventory]

a) 2 Fireproof Tomes of the Impenetrable Earth
    It cannot
    be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of an Iron lich on level 45 of Mordor.
b) 3 Tomes of the Everrunning Wave
c) a Fireproof Tome of Translocation
    It
    cannot be harmed by fire.  
d) a Fireproof Tome of the Tree
e) 3 Fireproof Forest Tomes of Yavanna {!m}
    It cannot be harmed by fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
f) 2 Fireproof Books of Beginner Cantrips
    It
    cannot be harmed by fire.  
    You bought it from the Book Store.
g) 2 Spellbooks of Identify
    
h) Raal's Tome of Unconventional Warfare {cure insanity}
    It can be activated for cure
    insanity every 200 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
i) 7 Potions of Speed {!*}
    
j) 13 Potions of Healing {!*}
    
k) 8 Scrolls of Teleportation {!*}
    
l) 16 Scrolls of *Identify* {!*}
    
m) an Iron Rod of Illumination (50/50) {@z9}
n) a Silver Rod of the Istari of Detection (200/200) {@z8}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
o) a Golden Rod of Recall (125/125) {!*}
p) 17 Rounded Pebbles 'Aglob' (1d2) (+9,+9) {17 e,p,DR,gi,UN,an}
    It does
    extra damage from electricity.  It poisons your foes.  It is a great
    bane of dragons.  It is especially deadly against giants.  It is a
    great bane of undead.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
q) 18 Rounded Pebbles 'Thiltar' (1d2) (+10,+12) {18 e,or,tr,un,an}
    It does extra damage from electricity.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at undead with holy wrath.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
r) 17 Mithril Shots of Lightning (3d4) (+16,+18) {90% off}
    It does extra damage from electricity.  It cannot
    be harmed by acid.  It cannot be harmed by electricity.  
    You made it yourself.
s) 16 Mithril Shots of Flame (3d4) (+15,+16) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by acid.  It cannot be harmed by fire.  
    You made it yourself.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you
    invisible.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to levitate.  It produces a fiery sheath.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Novice mage on level 45 of Mordor.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) The Skull of Vecna {geno}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven warlock on level 31 of Maze.
d) The Medallion of Good Will {mass geno}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of an Emperor wight on level 60 of Dol Guldur.
e) 7 Sprigs of Athelas
f) 12 Potions of Speed {!*}
    
g) a Potion of Life {!*}
h) 6 Potions of Restore Mana {!*}
    
i) a Scroll of Artifact Creation {!*!*}
j) a Golden Rod of Enlightenment (125/125) {@z7}
k) a Golden Rod of Cheapness of Nothing (125/125)
l) a Staff of Genocide[1|8] (3 charges)
m) a Ring of Slaying (+10,+12)
    
    You bought it from the Black Market.
n) a Ring of Light and Darkness Resistance
o) a Ring of Nether Resistance
p) The Amulet of Carlammas (+2)
    It can be activated for protection
    from evil (dur level*3 + d25) every 225+d225 turns if it is being
    worn. It increases your constitution by 2.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 57 of Dol Guldur.
q) The Partial Plate Armour of Kellente (-3 to accuracy) [22,+8]
    
    It sustains your constitution.  It provides immunity to fire and cold.
    It provides resistance to electricity, dark, confusion and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 62 of Dol
    Guldur.
r) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
t) The Dagger 'Narthanc' (E:13191, L:20) (1d4) (+24,+15)
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides
    light (radius 1) forever.  It does extra damage from fire.  It strikes
    at undead with holy wrath.  It provides resistance to fire.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
u) The Sabre 'Careth Asdriag' (2d7) (+7,+9) (+2 to speed)
    It increases your dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 41 of
    Mordor.
v) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
w) The Bastard Sword 'Calris' (5d4) (-19,+20) (+5) {cursed}
x) 19 Iron Shots of Slay Evil (1d4) (+10,+10) {90% off}
    It fights against evil with holy fury.
    
    You made it yourself.


  [Home Inventory - Gondolin ]

a) Mordenkainen's Mysterious Mind-Masher {teleport}
    It can be activated for teleport (range 100)
    every 100 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) 6 Potions of *Healing* {!*}
    
c) a Golden Rod of the Istari of Nothing (250/250)
d) a Mithril Rod of Nothing (160/160)
e) a Rod Tip of Perception (20 Mana to cast)
f) The Ring of Barahir (+1)
    It can
    be activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 63 of Dol Guldur.
g) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
h) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) an Elven Metal Scale Mail (-2 to accuracy) [13,+16] (+3 to stealth)
    It 
    increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold, poison and blindness.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
k) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45
    turns if it is being worn. It increases your stealth and speed by 3.  
    It provides resistance to acid and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
l) The Cloak 'Colluin' [1,+20]
    It
    can be activated for resistance (20+d20 turns) every 111 turns if it
    is being worn. It provides resistance to acid, electricity, fire, cold
     and poison.  It allows you to sense the presence of good beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
m) The Cloak of Daiquen [1,+5]
    It sustains your 
    charisma.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to electricity, poison, confusion
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of The Sandworm lair.
n) a Cloak of Invisibility [1,+8] (+4)
    It 
    increases your stealth by 4.  It makes you invisible.  
    You found it lying in a vault on level 29 of The Sandworm lair.
o) an Elven Cloak of Aman [4,+21] (+6 to stealth)
    It 
    increases your stealth, searching and luck by 6.  It provides
    resistance to nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
p) an Elven Cloak of Stealth [4,+9] (+7 to stealth)
q) a Feathers Cloak of Aman [1,+12] (+3 to stealth)
    It 
    increases your stealth by 3.  It provides resistance to nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of A lost temple.
r) a Frozen Scimitar (Defender) (2d5) (+12,+6) [+4] (+2 to stealth)
s) The Spear of Hildangil (1d6) (+12,+8) (+5)
    It 
    increases your constitution by 5.  It does extra damage from 
    electricity and frost.  It is very sharp and can make your foes bleed.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at undead with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
t) 27 Rounded Pebbles of Slay Evil (1d2) (+4,+14) {90% off}
    It
    fights against evil with holy fury.  
    You made it yourself.
u) 18 Rounded Pebbles of Slay Evil (1d2) (+6,+8) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
v) 30 Iron Shots of Slay Evil (1d4) (+10,+13) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
w) 30 Iron Shots of Slay Evil (1d4) (+5,+11) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
x) 28 Mithril Shots of Venom (3d4) (+13,+16) {90% off}
    It poisons your foes.  It cannot be harmed by
    acid.  
    You made it yourself.


  [Home Inventory - Minas Anor ]

a) The Gem of Knowledge {!* teleport level}
    It can be activated for teleport level every 50
    turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) a Sprig of Athelas
    
c) 6 Potions of Speed {!*}
    
d) 7 Potions of Healing {!*}
    
e) 4 Potions of Restore Mana {!*}
f) a Scroll of Rune of Protection {!*}
g) a Scroll of Mass Genocide {!*}
    
h) The Catapult Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    It is
    well-hidden. It rearms itself.  It fires missiles with extra might.  
    It cannot be harmed by acid, cold, lightning or fire.  
i) The Anchor of Space-Time
    It provides
    light (radius 1) forever.  It prevents the space-time continuum from
    being disrupted.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, shards, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of A lost temple.
k) an Elven Double Ring Mail (-2 to accuracy) [15,+16] (+3 to stealth)
    It 
    increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
l) an Elven Robe of Permanence [2,+22] (+2 to stealth)
    It increases your stealth by 2.  It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to life draining, acid, 
    electricity, fire, cold, blindness and shards.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 22 of A lost temple.
m) The Leather Scale Mail 'Ellob' (-1 to accuracy) [11,+10] {cursed}
    It provides
    immunity to electricity.  It provides resistance to life draining, 
    nexus and chaos.  It drains experience.  It fills you with the Black
    Breath.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Uruk on level 40 of Mordor.
n) a Snakeskin Cloak of Aman [1,+30] (+3 to stealth)
    It 
    increases your stealth by 3.  It provides resistance to chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) a Mouse Fur of Aman [1,+26] (+3 to stealth)
    It increases your stealth by 3.  
    It provides resistance to dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to poison, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 40 of Mordor.
q) The Pair of Soft Leather Boots 'Finegrim' [2,+8]
    It
    sustains your wisdom.  It provides resistance to cold, poison, dark, 
    sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Footwear Shop.
r) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Monastic lich on level 41 of Mordor.
s) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
t) a Sabre of Westernesse (1d7) (+12,+9) (+2)
    It 
    increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  
    You found it in the remains of an Oriental vampire on level 22 of A lost
    temple.
u) The War Hammer of Helomir (3d3) (+20,-3) (+1 attack)
    It can be wielded two-handed.  It increases your strength, 
    wisdom, charisma and attack speed by 1.  It does extra damage from 
    frost.  It poisons your foes.  It produces chaotic effects.  It is a
    great bane of demons.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
v) a War Hammer of Aman (3d3) (+10,+12) [+2] (+3)
    It can
    be wielded two-handed.  It increases your wisdom by 3.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your wisdom.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It has
    been blessed by the gods.  
    You found it lying in a vault on level 22 of A lost temple.
w) 25 Rounded Pebbles of Slay Evil (1d2) (+10,+5) {90% off}
    It fights
    against evil with holy fury.  
    You made it yourself.


  [Home Inventory - Lothlorien ]

a) a Demonshield of Reflection [5,+14]
    It speeds your regenerative powers.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Library.
b) a Sprig of Athelas
    
c) 99 Potions of Water Curing {quest}
d) 3 Potions of Restore Mana {!*}
e) a Scroll of Rune of Protection {!*}
f) a Ring of Constitution (+6)
    It increases your constitution by 6.  
    You found it in the remains of a Headless ghost on level 34 of Mordor.
g) a Ring of Disenchantment Resistance
h) an Amulet of the Serpents [+3] (+4)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 4.  It provides resistance 
    to poison.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+16] (+1 to stealth)
    It can
    be activated for breathe lightning (100) every 90+d90 turns if it is
    being worn. It increases your stealth by 1.  It provides resistance to 
    acid, electricity, fire, cold and chaos.  It allows you to fly.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and 
    searching by 4.  It provides resistance to acid, electricity, fire, 
    cold and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Cave orc on level 21 of Orc Cave.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your 
    intelligence and wisdom by 2.  It provides resistance to blindness and 
    nether.  It allows you to sense the presence of orcs, trolls and evil
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth in the town of Bree .
m) a Set of Leather Gloves of Slaying (+6,+4) [1,+5]
    
    You bought it from the Armoury.
n) a Pair of Hard Leather Boots of Levitation [3,+7]
    It makes you completely fearless.  It
    allows you to levitate.  
    You bought it from the Footwear Shop.
o) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 
    2.  It is especially deadly against natural creatures.  It provides
    resistance to disenchantment.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc Shaman on level 19 of Orc Cave.
p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to dark, nexus, chaos and disenchantment.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc Shaman on level 21 of Orc Cave.
q) The Sling of Farmer Maggot (x2) (+20,+5) (+2) {100% off}
r) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 57 of Dol Guldur.
s) 23 Rounded Pebbles of Slay Evil (1d2) (+5,+7) {90% off}
    
    It fights against evil with holy fury.  
    You made it yourself.
t) 28 Iron Shots of Slay Evil (1d4) (+7,+6) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
u) 16 Mithril Shots of Venom (3d4) (+10,+11) {90% off}
    It poisons your foes.  It cannot be harmed by
    acid.  
    You made it yourself.
v) 13 Mithril Shots of Flame (3d4) (+9,+16) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by acid.  It cannot be harmed by fire.  
    You made it yourself.
w) a Mage Staff of Power (1d4) (-20,-8) (+9)
x) 19 Elf Skeletons


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Adunaphel the Quiet (+1)
    It increases your constitution by 1.  It makes
    you invisible.  It provides resistance to electricity, light and chaos
    .  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 60 of Dol
    Guldur.
b) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It sustains your strength, wisdom and 
    constitution.  It provides resistance to electricity.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .



Posted on 25.6.2005 18:16

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7725. on the Ladder (of 18973)
1368. on the ToME Ladder (of 3151)
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I can take 'em!

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On 25.6.2005 18:16 greg@wooledge.org wrote:
Awwww. man! That was some nasty breath!

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