The Angband Ladder: Rilla, Half-Elf Ranger by divinecloudburst

  [ToME 2.3.3(CVS) Character Sheet]

 Name  : Rilla                  Age                 38       STR: 18/179       
 Sex   : Female                 Height              69       INT: 18/146       
 Race  : Half-Elf               Weight              99       WIS:  18/72       
 Class : Ranger                 Social Class        83       DEX: 18/165       
 Body  : Player                                              CON:  18/90       
 God   : Manwe Sulimo                                        CHR:  18/21       
                                                                               
 + To Melee Hit          50 Level             42    Hit Points      -20/   512 
 + To Melee Damage       56 Experience   2104212    Spell Points     46/   143 
 + To Ranged Hit         70 Max Exp      2104212    Sanity          362/   362 
 + To Ranged Damage      26 Exp to Adv.  2520000    Piety                25163 
   AC                28+101 Gold          136240    Speed           Fast (+18) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Legendary[42]Searching   : Fair         Shots/Round:  3         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  8d5+224   
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 20 feet   
                                                       Tactic:       berserker 
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was a minor nobleman and your mother a Nandorin          
          councillor. You come from a Gondorin township on the Anduin          
          river. You have blue-gray eyes, straight brown hair, and a           
          fair complexion.                                                     


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Moria: Level 34 (1700')
        The Sacred Land Of Mountains: Level 67 (3350')
        A lost temple: Level 23 (1150')

 Your body was a Player.
 You have defeated 5042 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 9 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 2nd Enderi of the 2890th year of the third age.
 Your adventure lasted 13 days.

     Your Attributes:
You are dead, killed by a Great Wyrm of Law on level 67 of The Sacred Land Of
Mountains.
You can drive yourself into a berserk frenzy.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.


                    adefkmnopsuxz{|@            
        Add Str   : ........432.....            
        Add Int   : 3...4...........            
        Add Wis   : ....4...........            
        Add Dex   : 3.....3..3......            
        Add Con   : ...2....432.....            
        Add Sear. : .....4..........            
        Add Tun.. : ..............3.            
        Add Speed : 3.....3....7...+            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Sust Str  : .........+......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : .........+......            
        Sust Chr  : ................            
        Invisible : ...+............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.......+.+....+            
        Hold Life : ..+.............            
        Imm Acid  : ......+.*+......            
        Res Elec  : ...+............            
        Res Fire  : .......+........            
        Res Cold  : .........+......            
        Res Pois  : ......+.........            
        Res Fear  : .........+......            
        Res Light : ...+............            
        Res Dark  : ........++......            
        Res Blind : ................            
        Res Conf  : ........+.......            
        Res Sound : ........+.......            
        Res Shard : ......+.........            
        Res Neth  : ..+.............            
        Res Nexus : .........+......            
        Res Chaos : ........+.......            
        Res Disen : ...+............            
        Aura Fire : .......+........            
        Levitate  : ...............+            
        Lite      : ....+...........            
        See Invis : +...............            
        Digestion : .........+......            
        Activate  : .....+..........            
        Drain Exp : ...+............            
        Cursed    : ...+.++.........            
        Hvy Curse : ...+.++.........            
        Fly       : ...............+            
        Orc.ESP   : ........+.......            
        Full ESP  : +...............            

Skills (points left: 39)
 - Combat                                        40.192 [0.800]
          . Weaponmastery                        00.900 [0.500]
          - Archery                              40.311 [0.750]
                   . Sling-mastery               00.000 [0.300]
                   . Bow-mastery                 32.100 [0.300]
                   . Crossbow-mastery            00.000 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
 - Sneakiness                                    01.600 [0.950]
          . Stealth                              01.000 [0.400]
          . Disarming                            01.200 [1.600]
 - Magic                                         04.220 [0.700]
          . Magic-Device                         01.300 [1.100]
          . Conveyance                           00.000 [0.500]
          . Divination                           08.000 [0.500]
          . Nature                               10.000 [0.500]
 - Spirituality                                  03.300 [0.500]
          . Prayer                               20.000 [0.500]
 - Monster-lore                                  00.000 [0.700]
          . Summoning                            01.000 [0.300]

Abilities
 * Ammo creation


  [Fates]

You are fated to meet a Battle-scarred veteran on level 7.
You may meet a Frost giant on level 15.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
        It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Long Bow of Power (x3) (+16,+26)
    
    You bought it from the Black Market.
e) a Ring of Nether Resistance
f) The Ring of Power of Uvatha the Horseman (+2) {!t}
    It increases your constitution by 
    2.  It makes you invisible.  It provides resistance to electricity, 
    light and disenchantment.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
k) an Amulet of Brilliance (+4)
    
    It provides light (radius 1) forever.  It increases your intelligence
     and wisdom by 4.  
    You bought it from the Black Market.
m) The Phial of Galadriel (+4) {cursed, !d!t!v}
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Sangahyando of Umbar on level 31 of Moria.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3) {cursed}
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, poison and shards.  It is heavily cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Cloak of Immolation [1,+15]
    It provides
    resistance to fire.  It produces a fiery sheath.  It cannot be harmed
    by acid.  It cannot be harmed by fire.  
    You bought it from the Black Market.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to dark, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 30 of Moria.
s) The Steel Helm of Hammerhand [6,+20] (+3) {@w7!d!v!t}
    It grants
    you the power of berserk if it is being worn.  It increases your 
    strength, dexterity and constitution by 3.  It sustains your strength, 
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young gold dragon on level 31 of Moria.
x) a Pair of Metal Shod Boots of Speed [6,+16] (+7)
    
    It increases your speed by 7.  
    You bought it from the Rare Footwear Shop.
z) (nothing)
{) (nothing)
|) a Mattock (+3)


  [Character Inventory]

a) a Tome of the Blowing Wind {@m2@b2!d!v!k}
b) a Tome of Translocation {@m5@b5!d!v!k}
    
c) a Holy Tome of Manwe Sulimo {!d!v!k}
d) a Book of Beginner Cantrips {@m1@b1!d!v!k}
    
e) 2 Potions of Speed
f) 3 Potions of Cure Critical Wounds
    
g) 4 Potions of Healing {!*}
h) 2 Potions of Enlightenment
i) a Potion of Resistance {!*}
j) 5 Scrolls of Word of Recall {!*}
    
k) 4 Scrolls of Satisfy Hunger {25% off}
    
l) The Crumpled Scroll of Mass Resurrection {!*}
m) a Partial Totem of an Olog
    
n) The Amulet of Curith (+1)
o) an Amulet of Weaponmastery (+4,+4) [+3] (+2)
p) The Arkenstone of Thrain (+3)
    It can be activated for 
    detection every 30+d30 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your speed and luck by 3.  It
    provides resistance to life draining, light, dark and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Greater titan on level 64 of The Sacred
    Land Of Mountains.
q) The Iron Helm of Knowledge [6,+20] (-6) {@w7!d!v!t}
    It can be activated for whispers from beyond(sanity
    drain) 100+d200 turns if it is being worn. It provides light (radius
    1) forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
r) 30 Empty Bottles
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
b) a Spellbook of Vision
    
c) Tenser's Top-Heavy Teaspoon
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Quasit on level 17 of A lost temple.
d) 18 Mushrooms of Cure Serious Wounds {100% off}
e) 6 Sprigs of Athelas
f) 4 Morphic Oils of Mouse
g) 3 Morphic Oils of Spider {!*}
    
h) a Potion of Cure Insanity
    
i) a Potion of Restore Mana
    
j) a Potion of Restore Mana {25% off}
    
k) 4 Scrolls of Reset Recall
    
l) a Rod Tip of Recall (80 Mana to cast)
m) a Ring of Invisibility {!t}
n) The Anchor of Space-Time {!d!v!t}
o) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 45 of
    The Sacred Land Of Mountains.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) a Set of Leather Gloves of Slaying (+5,+3) [1,+4]
r) a Pair of Hard Leather Boots of Stealth [3,+8] (+3 to stealth)
s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It
    can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 48 of The Sacred
    Land Of Mountains.
u) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
w) a Short Bow of Lothlorien (x3) (+17,+20) (+1)
    It increases your dexterity by 1.  It provides
    immunity to paralysis.  It gives telepathic powers.  It fires missiles
    with extra might.  It has been blessed by the gods.  It cannot be
    harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Master Archer.
x) The Rounded Pebble 'Travak' (3d6) (+8,+5)


  [Home Inventory - Lothlorien ]

a) 12 Potions of Enlightenment
    
b) 39 Scrolls of Identify {@r4}
    
c) 7 Scrolls of Reset Recall
    
d) a Scroll of Genocide {!*}
e) a Partial Totem of an Ice troll
    
f) a Partial Totem of a Beholder
    
g) a Ring of Accuracy (+16) {!t}
h) a Ring of Spell [Identify] {@m4!t}
i) The Amulet of Carlammas (+2)
    It can be activated for 
    protection from evil (dur level*3 + d25) every 225+d225 turns if it is
    being worn. It increases your constitution by 2.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Greater titan on level 64 of The Sacred
    Land Of Mountains.
j) an Amulet of the Serpents [+3] (+4)
k) The Phial of Undeath (-5) {cursed, !w!w}
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2
    .  It makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 53 of The
    Sacred Land Of Mountains.
m) a Cloak of Mist of Protection [1,+17]
    It provides resistance to shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 45 of The Sacred Land Of
    Mountains.
n) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, 
    light, dark and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Smeagol on level 11 of A lost temple.
o) a Hard Leather Cap of Seeing [2,+7] (+2 to searching)
    It 
    increases your searching by 2.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  
    It was given to you as a reward.
p) a Set of Leather Gloves of Charming [1,+8] (+6 to stealth)
    It increases your charisma and stealth
     by 6.  
    You found it in the remains of a Mummified troll on level 45 of The Sacred
    Land Of Mountains.
q) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
s) The Seeker Arrow of Gondor (10d8) (+10,+20) {=g}
    It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 64 of The Sacred Land Of Mountains.
t) 15 Seeker Arrows of Slay Undead (4d4) (+12,+4) {90% off}
    
    It strikes at undead with holy wrath.  
    You made it yourself.
u) 15 Seeker Arrows of Slay Dragon (4d4) (+8,+7) {90% off}
    It is especially deadly against dragons.  
    You made it yourself.
v) 19 Seeker Arrows (exploding) (4d4) (+4,+5) {90% off}
    



Posted on 20.6.2006 09:46

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7917. on the Ladder (of 19092)
1383. on the ToME Ladder (of 3155)
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