The Angband Ladder: Hanyth, Beorning Ranger by <greg@wooledge.org>

  [ToME 2.3.2(CVS) Character Sheet]

 Name  : Hanyth                 Age                 46       STR: 18/185       
 Sex   : Male                   Height             108       INT: 18/168       
 Race  : Beorning               Weight             366       WIS:  18/50       
 Class : Ranger                 Social Class        34       DEX:  18/88       
 Body  : Player                                              CON: 18/207       
 God   : Manwe Sulimo                                        Chr!     14     14
                                                                               
 + To Melee Hit          55 Level             38    Hit Points      -52/   862 
 + To Melee Damage       38 Experience   1366341    Spell Points    152/   186 
 + To Ranged Hit         75 Max Exp      1366341    Sanity          290/   290 
 + To Ranged Damage       2 Exp to Adv.  1530000    Piety                22201 
   AC                27+145 Gold          252707    Speed            Fast (+9) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[25]Perception  : Very Good    Blows/Round:  10        
 Bows/Throw  : Legendary[32]Searching   : Very Good    Shots/Round:  2         
 Saving Throw: Poor         Disarming   : Poor         Mel.dmg/Rnd:  410-1380  
 Stealth     : Good         Magic Device: Superb       Infra-Vision: 140 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are a descendant of Beorn to the 9th degree.  You are            
          the adopted child of a Serf.  You are a well-liked child.            
          You have brown eyes, straight auburn hair, and a dark                
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 47 (2350')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 23 (1150')

 Your body was a Player.
 You were disguised as a Bear.
 You have defeated 7187 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 60 princesses.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 4th Quelle of the 2890th year of the third age.
 Your adventure lasted 18 days.

     Your Attributes:
You are dead, killed by an Aranea on level 47 of Mordor.
You can feel the danger of evil magic.
You feel righteous.
You feel heroic.
You are in a battle rage.
You are protected from evil.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You can sense the presence of orcs.
You have normal luck.
You have a firm hold on your life force.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnosz{@                
        Add Int   : ..3....2....                
        Add Wis   : ..3....2....                
        Add Con   : ...4........                
        Add Stea. : ......32....                
        Add Sear. : ....5.......                
        Add Infra : ...45.......                
        Add Speed : .....1.2...+                
        Slay Evil : ..........+.                
        Sust Str  : ..+.........                
        Sust Int  : ............                
        Sust Wis  : ............                
        Sust Dex  : ............                
        Sust Con  : ............                
        Sust Chr  : ............                
        Invisible : ..++.....+..                
        Mul life  : ............                
        Sens Fire : ............                
        Reflect   : ............                
        Free Act  : ...+.......+                
        Hold Life : .....+......                
        Res Acid  : ......++....                
        Res Elec  : ...++.+.....                
        Res Fire  : ......+.....                
        Res Cold  : ..++..+.....                
        Res Pois  : ....+.......                
        Res Fear  : ............                
        Res Light : ............                
        Res Dark  : ............                
        Res Blind : ..+.........                
        Res Conf  : ...+........                
        Res Sound : ...+........                
        Res Shard : ....+.......                
        Res Neth  : ......+.....                
        Res Nexus : ....+.......                
        Res Chaos : ...+........                
        Res Disen : ..+.........                
        Levitate  : ...........+                
        Lite      : .....+......                
        See Invis : .....+......                
        Activate  : .....+.++...                
        Drain Exp : ..+.........                
        Cursed    : ..+++.......                
        Hvy Curse : ..++........                
        Fly       : ...........+                
        Orc.ESP   : ......+.....                

Skills (points left: 6)
 - Combat                                        20.600 [0.800]
          . Weaponmastery                        03.500 [0.500]
          - Archery                              30.000 [0.750]
                   . Sling-mastery               00.000 [0.300]
                   . Bow-mastery                 00.000 [0.300]
                   . Crossbow-mastery            00.000 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
          . Bearform-combat                      41.000 [1.000]
 - Sneakiness                                    06.600 [0.950]
          . Stealth                             -02.000 [0.400]
          . Disarming                            00.400 [1.600]
 - Magic                                         13.131 [0.700]
          . Magic-Device                         21.100 [1.100]
          . Conveyance                           00.000 [0.500]
          . Divination                           15.000 [0.500]
          . Nature                               20.000 [0.500]
 - Spirituality                                  01.580 [0.500]
          . Prayer                               25.000 [0.500]
 - Monster-lore                                  00.000 [0.700]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Ammo creation


  [Character Equipment]

a) (nothing)
d) The Sling of Farmer Maggot (x2) (+20,+2) (+2) {100% off}
e) The Ring of Power of Uvatha the Horseman (+3) {cursed}
    It 
    increases your intelligence and wisdom by 3.  It makes you invisible.  
    It sustains your strength.  It provides resistance to cold, blindness
     and disenchantment.  It drains experience.  It is heavily cursed.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring of Galir (+4 to infravision) {cursed}
    
    It increases your constitution and infravision by 4.  It makes you
    invisible.  It provides immunity to paralysis.  It provides resistance 
    to electricity, cold, sound and chaos.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
k) The Amulet of Darin (+5) {cursed}
    It 
    increases your searching and infravision by 5.  It provides resistance 
    to electricity, poison, shards and nexus.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
m) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
n) an Elven Cord Armour of Resistance [6,+18] (+3 to stealth)
    It 
    increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) The Cloak 'Holcolleth' [1,+10] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can
    be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Rotting quylthulg (392 hp)
{) 21 Mithril Shots of Slay Evil (3d4) (+12,+15) {90% off}
    It fights against evil with holy fury.
    It cannot be harmed by acid.  
    You made it yourself.


  [Character Inventory]

a) 3 Fireproof Tomes of the Blowing Wind
    It cannot be harmed by electricity.  It cannot be
    harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) a Fireproof Tome of Translocation
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) a Fireproof Tome of the Tree
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) a Fireproof Tome of Meta Spells
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) 3 Fireproof Holy Tomes of Manwe Sulimo
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) 2 Fireproof Books of Beginner Cantrips
    It
    cannot be harmed by fire.  
    You bought it from the Book Store.
g) a Fireproof Spellbook of Identify
    It cannot be harmed by fire.  
    You bought it from the Book Store.
h) Jor's Buckler of Missile Attraction {mass geno}
    It can be activated for mass
    genocide every 1000 turns.  
    You found it in the remains of a Black wraith on level 47 of Mordor.
i) 20 Rations of Food
    
j) a Potion of Speed {!*}
    
k) 8 Potions of Healing {!*}
    
l) 8 Scrolls of Teleportation {!*}
    
m) 8 Scrolls of *Identify* {!*}
    
n) a Silver Rod of Illumination (100/100) {@z9}
    
o) a Golden Rod of Quickness of Enlightenment (125/125) {@z8}
    It
    can cast spells faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) a Golden Rod of Quickness of Recall (125/125) {!*}
    It can
    cast spells faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
q) The Wand of Digging of Thrain (33 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
r) a Cloak [1,-5] {cursed}
s) a Cloak of Mist [1,-8] {cursed}
t) 24 Rounded Pebbles of Teleth (1d2) (+9,+9) {a,c,DR !w}
    It does extra damage from acid and frost.  It is a great bane
    of dragons.  It prevents teleportation.  It aggravates nearby
    creatures.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
u) 21 Mithril Shots of Flame (3d4) (+14,+16) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by acid.  It cannot be harmed by fire.  
    You made it yourself.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Clay Tablets of Antiquity {restore}
    It can be activated for restore stats and life
    levels every 200 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) Olive's Omnipotent Ostrich {destruction !*}
    It can
    be activated for Destruction every 100 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) 9 Sprigs of Athelas
    
d) a Potion of *Healing* {!*}
    
e) 4 Potions of Enlightenment {!*}
    
f) a Moonstone Rod of the Istari of Nothing (150/150)
g) a Silver Rod of the Istari of Nothing (200/200)
h) a Rod Tip of Detection (80 Mana to cast)
i) a Wand of Essence of Speed[1|11] of Plenty (8 charges)
j) The Anchor of Space-Time
k) The Pair of Soft Leather Boots 'Erereth' [2,+5]
    It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, poison, light and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 18 of Orc Cave.
l) The Pair of Metal Shod Boots 'Amlon' [6,+9]
    It sustains 
    your dexterity.  It provides immunity to paralysis.  It provides
    resistance to acid, fire, cold, poison, dark and confusion.  It allows
    you to levitate.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
m) a Broken Dagger (Defender) (1d1) (+11,+3) [+1] (+4 to stealth)
    It 
    increases your stealth by 4.  It sustains your constitution.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold, poison and dark.  It allows you to levitate.  
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga Rogue on level 12 of Orc Cave.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
p) 27 Seeker Bolts (4d5) (+7,+6) {90% off}
    
q) 18 Rounded Pebbles of Venom (1d2) (+5,+9) {90% off}
    It poisons your foes
    .  
    You made it yourself.
r) 17 Rounded Pebbles of Frost (1d2) (+7,+10) {90% off}
    It does extra damage from frost.  It cannot be
    harmed by cold.  
    You made it yourself.
s) 20 Rounded Pebbles of Slay Evil (1d2) (+7,+5) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
t) 6 Dwarf Skeletons
u) 5 Human Skeletons


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you
    invisible.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to levitate.  It produces a fiery sheath.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) 3 Potions of Enlightenment {!*}
c) a Staff of Genocide[1|8] (3 charges)
d) a Ring of Fear Resistance
e) an Indestructible Ring of Extra Attacks (+2 attacks)
    It 
    increases your attack speed by 2.  It cannot be harmed by acid, cold,
    lightning or fire.  
f) The Ring 'Celeb' (+4)
    It increases your wisdom by 4.  It sustains your 
    wisdom and charisma.  It provides resistance to acid and fire.  It
    allows you to fly.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
g) an Amulet of the Serpents [+2] (+1)
h) a Dwarven Lantern of the Magi (+2)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
i) a Jewel Encrusted Crown of Seeing [0,+4] (+5 to searching)
    It increases your searching by 5.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid.  
    You found it lying in a vault on level 29 of The Sandworm lair.
j) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
k) a Small Metal Boomerang of *Slay Orc* (3d4) (+4,+9) (+2)
l) a Broken Stick
m) 2 Broken Skulls


  [Home Inventory - Minas Anor ]

a) a Tome of Knowledge
b) a Potion of *Healing* {!*}
c) a Potion of Enlightenment {!*}
d) a Ring of Nether Resistance
e) The Ring of Losta (+3 attacks)
    It increases your 
    strength, stealth, infravision and attack speed by 3.  It makes you
    invisible.  It sustains your wisdom and charisma.  It provides
    resistance to blindness and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mountain ogre on level 41 of Mordor.
f) an Elven Ring Mail (-2 to accuracy) [12,+17] (+3 to stealth)
    
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It allows you to sense the presence 
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 41 of Mordor.
g) The Metal Scale Mail 'Nonas' (-2 to accuracy) [13,+9]
    
    It sustains your strength, intelligence and constitution.  It makes
    you completely fearless.  It provides resistance to light and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Mature multi-hued dragon on level 29 of
    Mirkwood.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns
     if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, confusion
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Bar Chain Mail of Dring (-2 to accuracy) [18,+7]
    It sustains your strength and wisdom.  
    It provides immunity to electricity.  It provides resistance to cold, 
    nexus, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 41 of Mordor.
j) The Soft Leather Armour of the Sandworm [30,+4] (+5 to stealth)
    It increases 
    your strength, stealth, infravision and ability to tunnel by 5.  It
    provides resistance to acid, electricity, fire and poison.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
k) an Elven Thunderlord Coat [9,+12] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance 
    to acid, electricity, fire, cold and chaos.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a White wraith on level 28 of Mirkwood.
l) an Elven Cloak of Stealth [4,+9] (+6 to stealth)
m) an Elven Cloak [4,+4] (+1 to stealth)
n) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, light, dark
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 46 of Mordor.
o) an Iron Crown of Lordliness [0,+7] (+3)
    It increases your 
    wisdom and charisma by 3.  It sustains your wisdom and charisma.  It
    makes you completely fearless.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) a Golden Crown of Serenity [0,+12]
    It
    makes you completely fearless.  It provides resistance to confusion
     and sound.  It cannot be harmed by acid.  
q) a Broken Dagger (*Defender*) (1d1) (+0,-5) [+11] (+3 to stealth)
    It increases your wisdom, 
    dexterity, constitution and stealth by 3.  It sustains your strength
     and dexterity.  It provides immunity to paralysis.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    nexus.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre Priest on level 44 of Mordor.
r) a Long Bow of Power (x3) (+10,+8)
s) The Bolt 'Eolmo' (1d5) (+15,+17) (+2)
    
    It provides light (radius 1) forever.  It increases your charisma by 2
    .  It does extra damage from fire.  It produces chaotic effects.  It
    is a great bane of dragons.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black ogre on level 44 of Mordor.
t) 16 Seeker Bolts of Slay Animal (4d5) (+9,+6) {90% off}
    It
    is especially deadly against natural creatures.  
    You made it yourself.
u) 30 Seeker Bolts of Slay Animal (4d5) (+4,+4) {90% off}
    It is especially deadly against natural
    creatures.  
    You made it yourself.
v) 26 Mithril Shots of Lightning (3d4) (+12,+10) {90% off}
    It does extra damage from electricity.  It cannot
    be harmed by acid.  It cannot be harmed by electricity.  
    You made it yourself.
w) a Climbing Set


  [Home Inventory - Lothlorien ]

a) The Eye of Vecna {heal 700}
    It can be activated for heal 700 hit points every
    100 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) a Sprig of Athelas
c) 99 Potions of Water Curing {quest}
d) a Potion of Enlightenment {!*}
    
e) a Mithril Rod of the Istari of Nothing (320/320)
f) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
g) an Elven Augmented Chain Mail of Resist Acid (-2 to accuracy) [16,+12] (+2 to
s
    It increases your stealth by 2.  It provides resistance to 
    acid, electricity, fire, cold, poison and light.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
i) an Elven Thunderlord Coat of Resistance [9,+21] (+1 to stealth)
    It increases your 
    stealth by 1.  It provides resistance to acid, electricity, fire, cold
     and nexus.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll Chieftain in the town of
    Bree .
j) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
k) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+5] (+5 to infravision)
    It increases your strength, constitution and infravision
     by 5.  It provides resistance to dark.  
    You found it lying on the ground on level 29 of The Sandworm lair.
l) The Scimitar 'Andilme' (2d5) (+10,+26) (+5)
    It 
    increases your constitution by 5.  It does extra damage from frost.  
    It produces chaotic effects.  It is especially deadly against dragons.
    It is especially deadly against giants.  It strikes at undead with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
m) a Pick of Digging (+5)
n) The Short Bow of Amrod (x4) (+12,+15) (+2)
o) a Heavy Crossbow of Extra Shots (x4) (+14,+10)
p) a Heavy Crossbow of Accuracy (x4) (+24,+19)
q) 20 Rounded Pebbles of Frost (1d2) (+9,+4) {90% off}
    It
    does extra damage from frost.  It cannot be harmed by cold.  
    You made it yourself.
r) 16 Mithril Shots of Slay Evil (3d4) (+10,+7) {90% off}
    It fights against evil with holy fury.  It cannot
    be harmed by acid.  
    You made it yourself.
s) a Wooden Boomerang of *Slay Undead* (1d8) (+2,+8) (+1)
t) a Rodent Skeleton
u) 19 Elf Skeletons
v) a Dwarf Skeleton


  [The Mathom-house Inventory - Bree ]

a) The Hard Studded Leather of Gwend (+15,+48) [7,+6](-80%) {cursed}
    It decreases your hit points by 80%.  It sustains 
    your intelligence.  It provides resistance to fire and confusion.  It 
    drains experience.  It induces random teleportation.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 21 of Orc Cave.
b) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
c) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.



Posted on 19.7.2005 22:13

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On 19.7.2005 22:13 greg@wooledge.org wrote:
Relatively small level, master mystic swordsman quest, group of vibration hounds on the west, group of araneas on the east, and nowhere safe left to teleport.

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