The Angband Ladder: Jos Telladuin, Dark-Elf Ranger by <therealmatrix@hotmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : Jos Telladuin          Age                117       STR:     31       
 Sex   : Male                   Height              60       Int:     31     33
 Race  : Dark-Elf               Weight              98       WIS:     30       
 Class : Ranger                 Social Class        43       DEX:     36       
 Body  : Player                                              CON:     29       
 God   : Eru Iluvatar                                        CHR!     35       
                                                                               
 + To Melee Hit          52 Level             42    Max Hit Points       563   
 + To Melee Damage       40 Experience   3056547    Cur Hit Points        -1   
 + To Ranged Hit         77 Max Exp      3056547    Max SP (Mana)        142   
 + To Ranged Damage      15 Exp to Adv.  3240000    Cur SP (Mana)        142   
   AC                48+109 Gold         1208863    Piety               2219   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[10]Perception  : Superb       Blows/Round:  5         
 Bows/Throw  : Legendary[52]Searching   : Superb       Shots/Round:  4         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  5d4+200   
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       careful   
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Noble.  You          
          have black eyes, straight black hair and a very dark                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 21 (1050')
        Mordor: Level 34 (1700')
        Barrow-Downs: Level 6 (300')
        Cirith Ungol: Level 25 (1250')
        Paths of the Dead: Level 40 (2000')
        Maze: Level 37 (1850')
        Orc Cave: Level 15 (750')
        Erebor: Level 61 (3050')
        The Old Forest: Level 16 (800')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 32 (1600')
        The Sacred Land Of Mountains: Level 57 (2850')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')

 Your body was a Player.
 You have defeated 6750 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 4 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 50th Quelle of the 2890th year of the third age.
 Your adventure lasted 64 days.

     Your Attributes:
You are dead, killed by an Ancient multi-hued dragon on level 1 of Death fate.
You can destroy walls.
You can cast magic missiles.
You can sense what is beyond walls.
You are protected from evil.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You have ESP.
You are lucky.
You reflect arrows and bolts.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 2)
 - Combat                                        23.392 [0.800]
          . Weaponmastery                        13.000 [0.500]
          - Archery                              33.807 [0.750]
                   . Sling-mastery               00.000 [0.300]
                   . Bow-mastery                 32.100 [0.300]
                   . Crossbow-mastery            00.000 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
 - Sneakiness                                    01.000 [0.950]
          . Disarming                            01.000 [1.000]
 - Magic                                         05.995 [0.900]
          . Magic-Device                         06.500 [1.100]
          . Conveyance                           11.000 [0.500]
          . Divination                           09.000 [0.500]
          . Nature                               00.000 [0.500]
          . Prayer                               01.000 [0.500]
 - Monster-lore                                  01.400 [0.700]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Ammo creation
 * Extra Max Blow(1)


  [Fates]

You may find a Bolt on level 2.


  [Character Equipment]

a) a Mage Staff of Spell (1d4) (+18,+19)
        It can be wielded two-handed.  It can be activated for 
    runespell(Gravity, Sphere, 35) every 175 turns and 
    runespell(Lightning, Sphere, 20) every 100 turns if it is being worn. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Expensive Black Market.
d) The Short Bow 'Varsil' (x5) (+18,+15) (+3)
    It provides light
    (radius 1) forever.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution and charisma by 3.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) a Ring of Speed (+7)
    It increases your speed by 7.  
    You bought it from the Speed Ring Market.
f) a Ring of Slaying (+16,+11)
    
    You bought it from the Black Market.
k) The Amulet of Carlammas (+2) (charging)
    It can be activated for protect
    evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It 
    increases your constitution by 2.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fafner the Dragon on level 55 of The Sacred
    Land Of Mountains.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It can be used to store
    a spell.  It increases your intelligence, wisdom and charisma by 2.  
    It makes you invisible.  It provides resistance to blindness.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
n) The Law Dragon Scale Mail of Telladuin (-2 to accuracy) [30,+24] (charging)
    It can be activated for breathe
    sound/shards (230) every 60+d90 turns if it is being worn. It sustains 
    your strength, intelligence, wisdom and constitution.  It provides
    immunity to acid and fire.  It makes you completely fearless.  It
    provides resistance to poison, dark, confusion, sound, shards, nether, 
    chaos and disenchantment.  It allows you to fly.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
o) an Elven Cloak [4,+9] (+4 to stealth)
    It increases your stealth, 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
p) a Demonshield of Resistance [5,+19]
    It provides resistance to acid, electricity, fire and cold.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
s) a Demonhorn of Seeing [2,+12] (+4 to searching)
    It provides light (radius 2)
    forever.  It increases your searching by 4.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It gives
    telepathic powers.  
    You bought it from the Library.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Nidhogg, the Hel-Drake on level 60 of
    Erebor.
x) a Pair of Soft Leather Boots of Speed [2,+10] (+8)
    It increases your speed by 8.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 36 Silver Arrows (3d4) (+8,+8)
    It fights against evil with holy
    fury.  It cannot be harmed by acid.  It cannot be harmed by fire.  
|) a Magical Gnomish Shovel of Digging (+7,+9) (+6)
    It
    grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 6.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Mining Supply store.


  [Character Inventory]

a) a Fireproof Tome of Knowledge
    It cannot be harmed by
    fire.  
    You bought it from the Library.
b) The Tome of Jos
    It cannot be harmed by acid, cold,
    lightning or fire.  
c) The Ebon Cube of Darkness {Light Absorb}
    It can be activated for light absorption.  
    You found it lying in a vault on level 23 of The Sandworm lair.
d) The Jester's Cap of Insanity {Restore Life & Stats}
    It can
    be activated for restore stats and life levels every 750 turns.  
    You found it lying on the ground on level 33 of Mirkwood.
e) The Immortal Skull of Benetar {Teleport}
    It can be
    activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 16 of The Old Forest.
f) 7 Lembases
    
g) The Fortune cookie 'Arieleb'
h) 7 Potions of Speed
    
i) a Copper Rod of Illumination (20/20)
    
j) an Iron Rod of the Istari of Teleport Other (100/100)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Grave wight in the town of Bree .
k) a Moonstone Rod of the Istari of Perception (150/150)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
l) a Golden Rod of Simplicity of Recall (125/125)
    
    You found it lying in a vault on level 23 of The Old Forest.
m) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 23 of The Old Forest.
n) 2 Arrows of Dungri (1d4) (+12,+10) {Ac,El,Fr De,Un,Tr}
    It does
    extra damage from acid, electricity and frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
o) 25 Arrows of Slay Undead (1d4) (+12,+15) {90% off}
    It strikes at undead with holy wrath.  
    You made it yourself.
p) 18 Seeker Arrows of Venom (4d4) (+14,+6) {90% off}
    It poisons your foes.  
    You made it yourself.
q) 11 Seeker Arrows of Frost (4d4) (+8,+8) {90% off}
    It does extra damage from frost.  It cannot be
    harmed by cold.  
    You made it yourself.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Gondolin ]

a) 6 Potions of *Healing*
    
b) 20 Seeker Arrows of Slay Evil (4d4) (+8,+11) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.


  [Home Inventory - Lothlorien ]

a) The Demonhorn 'Mendelann' [2,+10]
    It provides light (radius 2) forever.  It
    sustains your strength, dexterity, constitution and charisma.  It
    provides resistance to cold, dark, sound and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Library.
b) a Fireproof Holy Tome of Eru Iluvatar
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) 21 Lembases
    
d) 8 Sprigs of Athelas
    
e) 6 Potions of Cure Critical Insanity
f) 10 Potions of Speed
    
g) 12 Scrolls of Reset Recall
    
h) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bolg, Son of Azog on level 35 of Moria.
i) The Rusty Chain Mail of Issaegnol (-31,-37) [14,+1](20%)
    
    It increases your hit points by 20%.  It sustains your dexterity.  It
    provides immunity to cold.  It provides resistance to fire, cold, 
    sound and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Forest wight in the town of Bree .
j) The Cord Armour 'Taras' [6,+10]
    It
    provides immunity to acid.  It provides resistance to electricity, 
    fire, poison, dark, shards, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc
    Cave.
k) a Wolf Pelt of Air [1,+9]
    It allows you to breathe without air.  
    You found it lying on the ground on level 47 of The Sacred Land Of
    Mountains.
l) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+9] (+6 to infravision)
    It increases your constitution and infravision by 6.  It
    provides resistance to dark.  
    You bought it from the Footwear Shop.
m) The Small Sword 'Maldor' (1d6) (+10,+10) (+3 to speed)
    It increases your strength, 
    intelligence, speed and attack speed by 3.  It poisons your foes.  It
    produces chaotic effects.  It is a great bane of undead.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
n) a Short Bow of Extra Might (x4) (+17,+18)
    It provides resistance to poison.  It fires
    missiles with extra might.  
    You bought it from the Expensive Black Market.
o) 25 Sheaf Arrows (exploding) (1d5) (+6,+2) {Teleport}
p) 34 Arrows of Slay Evil (1d4) (+7,+8) {Ev}
    It fights against evil
    with holy fury.  
    You made it yourself.
q) 5 Arrows of Slay Undead (1d4) (+12,+15) {90% off}
    It strikes at undead with holy wrath.  
    You made it yourself.
r) 28 Seeker Arrows of Frost (4d4) (+11,+7) {90% off}
    It does extra damage from frost.  It cannot be
    harmed by cold.  
    You made it yourself.
s) 27 Seeker Arrows of Slay Undead (4d4) (+10,+6) {90% off}
    It strikes at undead with holy wrath.  
    You made it yourself.


  [The Mathom-house Inventory - Bree ]

a) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases your intelligence and searching by 2
    .  It increases your mana capacity by 40%.  It provides resistance to 
    blindness and confusion.  It renders you especially vulnerable to
    fire.  It allows you to see invisible monsters.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  



Posted on 16.7.2009 20:39

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7820. on the Ladder (of 19090)
1369. on the ToME Ladder (of 3155)
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On 16.7.2009 20:39 therealmatrix@hotmail.com wrote:
Thought I'd chance the Death Fate. It was going all too well until Alcalgon the Black showed up. In true ToME irony, I managed to see him off with my last Seeker Arrow of Slay Dragon but was then taken out by the great horde he had summoned during the fight.

Before this I'd found the best randart armour I can remember ... (wearing)

On 16.7.2009 20:44 therealmatrix@hotmail.com wrote:
P.S - The Fortune cookie of the year (see inventory)

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