[ToME 2.2.6 Character Dump] Name : Gilrevia Age 139 STR! 40 Sex : Female Height 82 INT: 31 Race : Elf Weight 92 WIS: 30 Class : Ranger Social Class 39 DEX: 37 Body : Player CON: 37 God : Tulkas CHR! 31 + To Melee Hit 56 Level 41 Max Hit Points 723 + To Melee Damage 59 Experience 2015073 Cur Hit Points 723 + To Ranged Hit 65 Max Exp 2015073 Max SP (Mana) 132 + To Ranged Damage 15 Exp to Adv. 2250000 Cur SP (Mana) 132 AC 52+111 Gold 1206154 Piety 26582 (Miscellaneous Abilities) Fighting : Legendary[20]Perception : Heroic Blows/Round: 7 Bows/Throw : Legendary[57]Searching : Heroic Shots/Round: 2 Saving Throw: Poor Disarming : Fair Mel.dmg/Rnd: 21d7+413 Stealth : Bad Magic Device: Very Good Infra-Vision: 70 feet Tactic: berserker Explor: running (Character Background) You are the only child of a Nandorin Ranger. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 47 (2350') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 15 (750') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 11258 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 45 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 20th Quelle of the 2890th year of the third age. You have been adventuring for 34 days. adefkmnopsuxz{|@ Add Str : 3........35..... Add Int : .1.............. Add Wis : .1.............. Add Dex : 31.......3...... Add Con : ...5.....3...... Add Stea. : ......2......... Add Sear. : ....8......4.... Add Infra : ...........4.... Add Tun.. : ...........4..6. Add Speed : .1...1.......... Add Blows : 3............... Slay Anim.: +............... Slay Und. : +............... Poison Brd: +............... Elec Brand: +............... Sust Str : .......+.+...... Sust Int : ................ Sust Wis : ................ Sust Dex : .........+...... Sust Con : .........+...... Sust Chr : ................ Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..+............. Hold Life : ..+..+.+........ Res Acid : ......+.++...... Res Elec : .+....+++....... Res Fire : .+....+.+....... Res Cold : .+.+..++++...... Res Pois : ..+...+......... Res Fear : .........+...... Res Lite : ..+....+.......+ Res Dark : ...+...+.+...... Res Blind : ................ Res Conf : ................ Res Sound : ..........+..... Res Shard : ...+...+........ Res Neth : ......+......... Res Nexus : .........+...... Res Chaos : ................ Res Disen : ..+............. Lite : .....+.......... See Invis : ...+.+.......... Digestion : .+.......+...... Xtra Might: .+.............. Xtra Shots: .+.............. Activate : .....++......... Fly : ......+......... Orc.ESP : ......+......... Skills (points left: 9) - Combat 38.600 [0.800] . Weaponmastery 25.000 [0.500] - Archery 45.620 [0.750] . Sling-mastery 00.000 [0.300] . Bow-mastery 15.000 [0.300] . Crossbow-mastery 00.000 [0.300] . Boomerang-mastery 00.000 [0.300] - Sneakiness 26.412 [0.950] . Stealth 03.700 [0.500] . Disarming 01.000 [1.000] - Magic 04.850 [0.700] . Magic-Device 01.000 [1.100] . Conveyance 03.000 [0.500] . Divination 09.500 [0.500] . Nature 00.000 [0.500] . Prayer 05.000 [0.500] - Monster-lore 03.500 [0.700] . Corpse-preservation 00.800 [0.800] Abilities * Ammo creation One of your companion(s) has been killed. [Fates] You are fated to meet a Singing, happy drunk on level 1. You may meet a Salamander on level 1. [Character Equipment] a) The Dark Sword of Gonweth (3d7) (+10,+13) (+3 attacks) It generates an antimagic field. It increases your strength, dexterity and attack speed by 3. It does extra damage from electricity. It poisons your foes. It is a great bane of demons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khim, Son of Mim on level 30 of Mirkwood. d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Ring of Lordly Protection [+25] {100% off} It provides immunity to paralysis. It provides resistance to life draining, poison, light and disenchantment . You stole it from the Expensive Black Market. f) The Ring of Marin (+5) It increases your constitution by 5. It makes you invisible. It provides resistance to cold, dark and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. k) an Amulet of Searching (+8) It increases your searching by 8. You found it in the remains of a Hill troll on level 27 of The Land Of Rhun. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 39 of The Helcaraxe. n) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2 . It provides resistance to acid, electricity, fire, cold, poison and nether. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Feathers Cloak 'Agnolade' [1,+9] It sustains your strength. It provides resistance to life draining, electricity, cold, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Shield of Deflection of Resistance [10,+31] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) a Set of Leather Gloves of Power (+5,+2) [1,+10] (+5) It increases your strength by 5. It provides resistance to sound. It was given to you as a reward. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) 16 Flight Arrows of Wounding (1d3) (+16,+13) |) a Mattock of Digging (+14,+14) (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Fireproof Book of Beginner Cantrips b) The Tome of Gilrevia It cannot be harmed by acid, cold, lightning or fire. c) The Mirror of Alternate Dimensions It can be activated for cure blindness. You found it lying on the ground on level 3 of Barrow-Downs. d) Raal's Tormented Spirits It can be activated for cure confusion. You found it in the remains of a Mind flayer on level 35 of The Land Of Rhun. e) Agannazar's Antique Acorn It can be activated for genocide every 500 turns. You found it lying on the ground on level 1 of Barrow-Downs. f) 3 Potions of Healing g) 12 Scrolls of Word of Recall h) 22 Scrolls of Identify i) 9 Sheaf Arrows (exploding) (1d5) (+8,+8) j) 21 Sheaf Arrows (exploding) (1d5) (+6,+6) k) 14 Arrows of Flame (1d4) (+8,+8) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. l) 19 Flight Arrows of Wounding (1d3) (+10,+6) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 14 Mushrooms of Cure Serious Wounds {100% off} b) 6 Sprigs of Athelas c) 8 Potions of Corruption d) a Scroll of *Enchant Armor* {100% off} e) 4 Scrolls of Reset Recall f) 7 Scrolls of Monster Confusion {25% off} g) a Fireproof Scroll of *Destruction* {25% off} It cannot be harmed by fire. You bought it from the Scribe. h) 2 Scrolls of *Destruction* i) 3 Scrolls of Nothing j) a Ring of Speed (+8) {100% off} It increases your speed by 8. You stole it from the Speed Ring Market. k) an Amulet of Trickery (+3) {100% off} It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. You stole it from the Black Market. l) 54 Arrows (1d4) (+7,+7) m) a metal Boomerang of *Slay Undead* (4d5) (+6,+5) (+2) It increases your wisdom by 2. It is a great bane of undead. It provides resistance to nether. It allows you to see invisible monsters. It allows you to sense the presence of undead. You found it lying on the ground on level 23 of Mirkwood. n) 6 Empty Bottles [Home Inventory - Gondolin ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) b) The Wand of Digging of Thrain (17 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. c) The Ring 'Andoren' (+5) It can be activated for teleportation and destruction of the ring if it is being worn. It increases your wisdom by 5. It sustains your constitution. It provides resistance to cold and poison. It allows you to levitate. It slows your metabolism. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. d) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Metal Brigandine Armour of Andorim (-27,-33) [19,+8](40%) It increases your hit points by 40%. It sustains your intelligence. It provides immunity to cold. It makes you completely fearless. It provides resistance to acid, light and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Beorn, the Shape-Changer on level 36 of The Land Of Rhun. g) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. h) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 39 of The Helcaraxe. j) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) k) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater basilisk on level 33 of Mirkwood. l) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 25 of The Helcaraxe. m) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 40 of The Land Of Rhun. n) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 29 of Maze. q) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Beorn, the Shape-Changer on level 36 of The Land Of Rhun. r) The Beaked Axe of Theoden (2d6) (+10,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Whip of Perelacir (1d6) (+4,+7) It does extra damage from acid and frost. It drains life from your foes. It is especially deadly against dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. t) The Small Wooden Boomerang of Hilombar (1d4) (+23,+8) It does extra damage from acid and frost. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. u) The metal Boomerang 'Carostin' (4d5) (+12,+15) It does extra damage from acid, electricity and frost. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon in the town of Gondolin . v) The metal Boomerang 'Anwennata' (4d5) (+7,+9) It does extra damage from acid. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 36 of The Helcaraxe. [Home Inventory - Minas Anor ] a) the Skull of Vecna It can be activated for gain corruption. You found it in the remains of a Ghoul on level 46 of Mordor. b) A parchment titled ''Finer Points of Munchkinism'' It can be activated for something weird. You found it lying on the ground on level 37 of Mordor. c) a Sprig of Athelas d) 4 Potions of Speed e) a Potion of Self Knowledge f) The Ring of Alalcar (+3 to stealth) It can be used to store a spell. It increases your charisma, stealth and searching by 3. It provides resistance to cold, poison, blindness, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 39 of Mordor. g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon Chieftain on level 45 of Mordor. h) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and sound. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 38 of Mordor. i) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light, blindness and nether. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Halberd of Vanwe (3d5) (+17,+6) (+1) It can be wielded two-handed. It increases your wisdom by 1. It does extra damage from electricity. It poisons your foes. It is especially deadly against orcs. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 35 of Mordor. m) a Long Bow of Extra Shots (x3) (+18,+15) It fires missiles excessively fast. You bought it from the Black Market. n) 15 Arrows (exploding) (1d4) (+7,+7) {90% off} o) 22 Arrows of Wounding (1d4) (+13,+6) {90% off} You made it yourself. p) 22 Silver Arrows of Slay Demon (3d4) (+13,+10) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 38 of Mordor. q) 8 Silver Arrows (3d4) (+7,+7) [Home Inventory - Lothlorien ] a) a Fireproof War Tome of Tulkas {100% off} It cannot be harmed by fire. You stole it from the Black Market. b) The Devil's Pentagram It can be activated for remove fear and cure poison every 5 turns. You found it in the remains of a Poltergeist on level 6 of Barrow-Downs. c) 98 Potions of Water Curing {quest} d) a Potion of Berserk Strength e) a Wand of Dig[1|1] (16 charges) f) The Ring of Power of Uvatha the Horseman (+1 to infravision) It increases your strength, intelligence and infravision by 1. It makes you invisible. It sustains your intelligence and dexterity. It provides resistance to nether. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . [The Mathom-house Inventory - Bree ] a) Bumganir's Bag of Magic Toys It can be activated for experience loss. You found it lying on the ground on level 20 of Orc Cave. b) Gamenlon's Summoning Manual It can be activated for confusion. You found it lying on the ground on level 1 of Barrow-Downs. c) The Lost Works of Kenault It can be activated for something weird. You found it in the remains of a Gelatinous cube on level 32 of Mirkwood. d) Baalzebub's Tormented Skullcap It can be activated for death. You found it lying on the ground on level 1 of Barrow-Downs. e) Tenser's Mechanical Magician It can be activated for decreasing Strength. You found it lying on the ground on level 1 of Barrow-Downs. f) a Scroll of Trap Creation g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.