The Angband Ladder: Jos, son of Neetai, Dark-Elf Ranger by <therealmatrix@hotmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : Jos, son of Neetai     Age                117       STR:     27       
 Sex   : Male                   Height              60       INT:     24       
 Race  : Dark-Elf               Weight              98       WIS:     26       
 Class : Ranger                 Social Class        43       DEX:     31       
 Body  : Player                                              CON:     24       
 God   : Nobody                                              CHR:     26       
                                                                               
 + To Melee Hit          37 Level             38    Max Hit Points       417   
 + To Melee Damage       29 Experience   1462121    Cur Hit Points       417   
 + To Ranged Hit         60 Max Exp      1462121    Max SP (Mana)         79   
 + To Ranged Damage      18 Exp to Adv.  1530000    Cur SP (Mana)         79   
   AC                 18+83 Gold          196660                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Legendary[37]Searching   : Superb       Shots/Round:  3         
 Saving Throw: Excellent    Disarming   : Very Good    Mel.dmg/Rnd:  4d7+116   
 Stealth     : Heroic       Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       careful   
                                                       Explor:       leisurely 
                         (Character Background)                                
          You are one of several children of a Dark Elven Noble.  You          
          have black eyes, straight black hair and a very dark                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 26 (1300')
        Mordor: Level 34 (1700')
        Barrow-Downs: Level 8 (400')
        Orc Cave: Level 15 (750')
        Erebor: Level 61 (3050')
        The Old Forest: Level 16 (800')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 4405 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 4 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 36th Quelle of the 2890th year of the third age.
 You have been adventuring for 50 days.

                    adefkmnopsuxz{|@            
        Add Int   : .....2..........            
        Add Wis   : .....2..........            
        Add Dex   : ....4...........            
        Add Chr   : .....2..........            
        Add Stea. : 4......3........            
        Add Sear. : .......3.2......            
        Add Tun.. : ..............6.            
        Add Speed : ..7........8....            
        Slay Drag.: .............+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : +...............            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.........+.....            
        Hold Life : ................            
        Imm Acid  : +.....*.+.......            
        Res Elec  : +.....+.........            
        Imm Fire  : +.....+.*.......            
        Res Cold  : +...............            
        Res Pois  : ++..+.+.........            
        Res Fear  : ................            
        Res Lite  : ..........+.....            
        Res Dark  : ......+.+......+            
        Res Blind : .....+...+......            
        Res Conf  : +...............            
        Res Sound : ........+.......            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ......+.+.......            
        Res Disen : ......+.........            
        Levitate  : +...............            
        Lite      : ..........+.....            
        See Invis : +........+.....+            
        Regen     : +...............            
        Xtra Might: .+..............            
        Activate  : ....+.....+.....            
        Full ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        21.792 [0.800]
          . Weaponmastery                        13.000 [0.500]
          - Archery                              30.807 [0.750]
                   . Sling-mastery               00.000 [0.300]
                   . Bow-mastery                 32.100 [0.300]
                   . Crossbow-mastery            00.000 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
 - Sneakiness                                    01.000 [0.950]
          . Disarming                            01.000 [1.000]
 - Magic                                         05.392 [0.900]
          . Magic-Device                         05.400 [1.100]
          . Conveyance                           11.000 [0.500]
          . Divination                           07.000 [0.500]
          . Nature                               00.000 [0.500]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  01.400 [0.700]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Ammo creation


  [Fates]

You are fated to die on level 1.
You are fated to find a Potion of Resist Heat on level 1.
You are fated to meet an Aimless-looking merchant on level 1.
You may find a Bolt on level 2.
You are fated to find a Parchment - Numenorean for Beginners (II) on level 1.
You are fated to find something special on level 18.
You are fated to find The Long Sword 'Durandil' on level 1.
You are fated to find a Parchment - Map of Lothlorien on level 6.
You are fated to find a Potion of Detect Invisible on level 1.


  [Character Equipment]

a) a Sabre (Defender) (1d7) (+10,+11) [+5] (+4 to stealth)
        It increases your stealth by 4.  It sustains your wisdom.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold, poison and confusion.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Wavelord in a deep water area.
d) a Short Bow of Extra Might (x4) (+17,+18)
    It
    provides resistance to poison.  It fires missiles with extra might.  
    You bought it from the Expensive Black Market.
e) a Ring of Speed (+7)
    It increases your speed
     by 7.  
    You bought it from the Speed Ring Market.
f) a Ring of Slaying (+16,+11)
    
    You bought it from the Black Market.
k) an Amulet of the Serpents [+5] (+4)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 4.  It provides resistance to poison.  
    You bought it from the Black Market.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic
    map if it is being worn.  It provides light (radius 2) forever.  It
    can be used to store a spell.  It increases your intelligence, wisdom
     and charisma by 2.  It makes you invisible.  It provides resistance 
    to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Cord Armour 'Taras' [6,+10]
    It provides immunity to acid.  It
    provides resistance to electricity, fire, poison, dark, shards, chaos
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc
    Cave.
o) an Elven Cloak [4,+11] (+3 to stealth)
p) The Small Metal Shield of Orgurinya [3,+12]
    It provides immunity to fire.  It provides resistance to acid, 
    dark, sound and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.
s) a Demonhorn of Seeing [2,+10] (+2 to searching)
    It provides light (radius 2)
    forever.  It increases your searching by 2.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It gives
    telepathic powers.  
    You bought it from the Library.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Speed [2,+9] (+8)
    It increases your 
    speed by 8.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 28 Seeker Arrows of Slay Dragon (4d4) (+13,+11) {90% off}
    It is especially deadly against
    dragons.  
    You made it yourself.
|) a Magical Gnomish Shovel of Digging (+7,+9) (+6)
    It grants you the power of stone to mud if it is
    being worn.  It increases your ability to tunnel by 6.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Mining Supply store.


  [Character Inventory]

a) a Fireproof Tome of Knowledge
    It cannot be harmed by
    fire.  
    You bought it from the Library.
b) The Tome of Jos
    It cannot be harmed by acid, cold,
    lightning or fire.  
c) The Ebon Cube of Darkness {Light Absorb}
    It can be activated for light absorption.  
    You found it lying in a vault on level 23 of The Sandworm lair.
d) The Immortal Skull of Benetar {Teleport}
    It can
    be activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 16 of The Old Forest.
e) 8 Lembases
f) 2 Potions of Speed
g) 4 Potions of Healing
h) a Copper Rod of Illumination (20/20)
i) an Iron Rod of the Istari of Teleport Other (100/100)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Grave wight in the town of Bree .
j) a Moonstone Rod of the Istari of Perception (150/150)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
k) a Golden Rod of Simplicity of Recall (125/125)
    
    You found it lying in a vault on level 23 of The Old Forest.
l) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 23 of The Old Forest.
m) 2 Arrows of Dungri (1d4) (+12,+10) {Ac,El,Fr De,Un,Tr}
    It does
    extra damage from acid, electricity and frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
n) 14 Seeker Arrows of Frost (4d4) (+7,+7) {90% off}
    It does extra damage from frost.  It cannot be harmed by
    cold.  
    You made it yourself.
o) 46 Silver Arrows (3d4) (+7,+7)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Lothlorien ]

a) a Demonshield of Reflection [5,+9]
    It speeds your regenerative powers.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Library.
b) The Demonhorn of Silin [2,+11]
    It provides light (radius 3) forever.  
    It sustains your intelligence, wisdom, constitution and charisma.  It
    provides resistance to acid and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Library.
c) 24 Lembases
d) 7 Sprigs of Athelas
e) 2 Potions of *Healing*
f) 6 Potions of Enlightenment
g) 3 Scrolls of Reset Recall
h) an Indestructible Ring of Ice [+12]
    It can be activated for ball of cold
    and resist cold every 50+d50 turns if it is being worn. It provides
    resistance to cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
i) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+16] (+3 to stealth)
    It can be activated for breathe
    lightning (100) every 90+d90 turns if it is being worn. It increases 
    your stealth by 3.  It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to fly.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
j) The Rusty Chain Mail of Issaegnol (-31,-37) [14,+1](20%)
    It increases your hit points by 20%.  
    It sustains your dexterity.  It provides immunity to cold.  It
    provides resistance to fire, cold, sound and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest wight in the town of Bree .
k) Elven Metal Brigandine Armour (-3 to accuracy) [19,+14] (+1 to stealth)
    It 
    increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and confusion.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Armoury.
l) a Cloak of Air [1,+10]
    It allows you to breathe without air.  
    You found it lying on the ground on level 30 of The Sandworm lair.
m) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of The Land Of Rhun.
n) a Dagger of Slaying (2d4) (+10,+10)
    It 
    poisons your foes.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  
    You found it in the remains of Robin Hood, the Outlaw in a forest.
o) a Long Sword of Gondolin (2d5) (+18,+10) (+3)
    It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It speeds your
    regenerative powers.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You found it lying on the ground on level 24 of Mirkwood.
p) 27 Arrows of Venom (1d4) (+6,+12) {Ps}
    It poisons
    your foes.  
    You made it yourself.
q) 34 Arrows of Slay Evil (1d4) (+7,+8) {Ev}
    It fights against evil with holy fury.  
    You made it yourself.
r) 30 Arrows of Slay Undead (1d4) (+12,+15) {90% off}
    It strikes at undead with holy wrath.  
    You made it yourself.
s) 18 Seeker Arrows of Acid (4d4) (+8,+11) {90% off}
    It does extra damage from acid.  It cannot be
    harmed by acid.  
    You made it yourself.
t) 28 Seeker Arrows of Frost (4d4) (+11,+7) {90% off}
    It does extra damage from frost.  It cannot be
    harmed by cold.  
    You made it yourself.
u) 20 Seeker Arrows of Slay Evil (4d4) (+8,+11) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
v) 27 Seeker Arrows of Slay Undead (4d4) (+10,+6) {90% off}
    It strikes at undead with holy wrath.  
    You made it yourself.
w) 26 Seeker Arrows (exploding) (4d4) (+7,+7) {Acid}
x) 22 Seeker Arrows of Wounding (4d4) (+11,+14) {90% off}
    
    You made it yourself.


  [The Mathom-house Inventory - Bree ]

a) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases your intelligence and searching by 2
    .  It increases your mana capacity by 40%.  It provides resistance to 
    blindness and confusion.  It renders you especially vulnerable to
    fire.  It allows you to see invisible monsters.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  



Posted on 13.7.2009 23:36

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On 13.7.2009 23:36 therealmatrix@hotmail.com wrote:
Got some randart ammo from a trap in the Mage essence quest. Scumming wavelords gifted some good equip also.

In serious need of better Constitution for HP. Currently creeping around Erebor.

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