The Angband Ladder: Chorelin, Thunderlord Sorceror by <apvargo@indiana.edu>

  [ToME 2.2.1 Character Dump]

 Name  : Chorelin               Age                 20       STR! 18/140       
 Sex   : Male                   Height             166       INT! 18/***       
 Race  : Thunderlord            Weight             242       WIS: 18/160       
 Class : Sorceror               Social Class        84       DEX! 18/120       
 Body  : Player                                              CON! 18/210       
 God   : Nobody                                              CHR! 18/***       
                                                                               
 + To Melee Hit           1 Level             38    Max Hit Points       441   
 + To Melee Damage      -20 Experience   3307972    Cur Hit Points      -173   
 + To Ranged Hit         13 Max Exp      3307972    Max SP (Mana)        846   
 + To Ranged Damage      12 Exp to Adv.  3655000    Cur SP (Mana)        556   
   AC                 17+81 Gold         2397001                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Good         Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4-80    
 Stealth     : Bad          Magic Device: Very Good    Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle is splendid.             
          In the past you dwelt on earth in the form of a beneficent           
          but unseen force.                                                    
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 44 (2200')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 11171 enemies.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 42 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 32nd Quelle of the 2890th year of the third age.
 Your adventure lasted 46 days.

     Your Attributes:
You are dead, killed by a Nycadaemon on level 44 of Mordor.
You can switch locations with another being.
You can use thunderlords powers.
You can sense what is beyond walls.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of dragons.
You can sense the presence of thunderlords.
You are lucky.
You reflect arrows and bolts.
You are resistant to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.

Skills (points left: 0)
	  . Archery                                     01.000 [0.300]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         46.000 [1.000]
	  . Magic-Device                                01.000 [1.000]
	  . Spell-power                                 42.600 [0.600]
	  . Sorcery                                     42.300 [0.700]
	  . Mana                                        00.000 [0.600]
	 	  . Fire                                      00.000 [0.700]
	 	  . Water                                     00.000 [0.700]
	 	  . Air                                       00.000 [0.700]
	 	  . Earth                                     00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  00.000 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Necromancy                                  00.000 [0.900]
	  . Runecraft                                   00.000 [0.900]
	  . Thaumaturgy                                 00.000 [0.900]
 - Spirituality                                  04.300 [0.550]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  04.050 [0.500]
	  . Symbiosis                                   21.700 [0.400]

Abilities
 * Perfect casting


  [Fates]

You may find a Set of Leather Gloves on level 1.
You are fated to find a Scroll of Summon Monster on level 1.
You may meet a Sparrow on level 10.


  [Character Equipment]

a) a Mage Staff of Mana [Vision] (1d4) (+3,-7)(60%)
        It can be wielded two-handed.  It has a spell stored inside.  It
    increases your mana capacity by 60%.  
    You found it lying on the ground on level 29 of Mirkwood.
d) an Acidic Wooden Boomerang (Defender) (1d8) (+14,+12) [+8] (+3 to stealth)
    It increases 
    your stealth by 3.  It does extra damage from acid.  It sustains your 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to acid, electricity, fire, cold and chaos.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 29 of The Helcaraxe.
e) The Ring 'Bradrin' (+4 to stealth)
    It 
    increases your intelligence, stealth and searching by 4.  It sustains 
    your constitution.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 38 of The Land Of Rhun.
f) The Ring of Flare (+3)
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fangorn the Treebeard, Lord of the Ents on
    level 52 of Illusory Castle.
k) The Amulet of Throdri (+3)
    It increases your intelligence, wisdom, 
    constitution and stealth by 3.  It sustains your intelligence and 
    wisdom.  It provides resistance to dark and nether.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  
    It provides light (radius 2) forever.  It increases your intelligence, 
    wisdom and charisma by 3.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Filthy Rag of the Wight [1,+2] (+6 to searching)
    It increases your intelligence, 
    searching and spell power by 6.  It provides resistance to blindness
     and confusion.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
o) The Mouse Fur 'Mondor' [1,+7]
    It sustains your 
    constitution.  It provides immunity to electricity, fire and cold.  It
    makes you completely fearless.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) a Small Leather Shield of Reflection [2,+9]
    It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
s) an Iron Helm of Serenity [5,+9]
    It
    makes you completely fearless.  It provides resistance to confusion
     and sound.  
    You found it in the remains of a Water troll Priest on level 43 of
    Illusory Castle.
u) The Set of Gauntlets 'Paurnimmen' [Identify] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7
    turns if it is being worn. It has a spell stored inside.  It increases 
    your constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Metal Shod Boots of Stability [6,+8]
    It provides resistance to nexus.  It
    allows you to levitate.  
    You bought it from the Black Market.
z) a Silent watcher named Four Eyes (1733 hp)
    
{) (nothing)
|) Climbing Set
    It allows you to climb mountains.  


  [Character Inventory]

a) a Fireproof Tome of the Eternal Flame
    
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Fireproof Tome of the Everrunning Wave
    It cannot be harmed by fire.  
    You found it lying on the ground on level 28 of The Helcaraxe.
c) a Fireproof Tome of the Time
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
d) a Tome of Meta Spells
    It cannot be harmed by fire.  
e) a Fireproof Book of Beginner Cantrips
    It
    cannot be harmed by fire.  
    You found it in the remains of a Dread on level 40 of Moria.
f) a Book of Teleportation
    
g) a Spellbook of Stone Prison
    
h) a Spellbook of Elemental Shield
    
i) a Spellbook of Noxious Cloud
    
j) The Deck of Wild Magic {Genocide}
    It can be
    activated for genocide every 500 turns.  
    You found it lying in a vault on level 25 of The Sandworm lair.
k) The Tome of Elven Household Magic {Heal}
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 34 of Mordor.
l) 12 Potions of Restore Mana {25% off}
    
m) a Mithril Rod of the Istari of Restoration (320/320) {25% off}
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
n) The Wand of Digging of Thrain (58 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
o) The Small Metal Shield of Eruindi [3,+5]
p) a Jewel Encrusted Crown of Seeing [0,+11] (+3 to searching)
q) a Broken Sword of *Slay Dragon* (1d2) (+10,+2) (+2)
r) a Three Piece Rod of Aman (3d3) (+8,+12) [+2] (+1)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Greater Identify
    
b) a Spellbook of Vision
    
c) a Spellbook of Identify {@m5!d!k!v}
    
d) 2 Potions of *Healing*
    
e) a Potion of Life
f) an Indestructible Ring of Free Action
g) a Ring of Light and Darkness Resistance
    It provides resistance to light and dark.  
    You bought it from the Black Market.
h) The Amulet 'Elenenend' (+5)
    It increases your strength and 
    dexterity by 5.  It makes you completely fearless.  It provides
    resistance to acid, light and blindness.  It allows you to levitate.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 31 of
    Mirkwood.
i) an Amulet of the Serpents [+1] (+6)
    It can be activated for venom breathing every 40+d60 turns if
    it is being worn. It increases your dexterity by 6.  It provides
    resistance to poison.  
    You found it lying on the ground on level 39 of The Helcaraxe.
j) Elven Blue Dragon Scale Mail (-2) [30,+16] (+1 to stealth)
    It can
    be activated for breathe lightning (100) every 90+d90 turns if it is
    being worn. It increases your stealth by 1.  It provides resistance to 
    acid, electricity, fire, cold and shards.  It allows you to fly.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Black knight on level 34 of The Land Of
    Rhun.
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, light, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Leather Scale Mail of Erecthar (-1) [11,+6]
    It sustains your 
    dexterity.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to cold and confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 44 of
    Illusory Castle.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, 
    cold, light, dark and blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave orc on level 35 of Moria.
q) an Iron Crown of the Magi [0,+8] (+2)
    It 
    increases your intelligence by 2.  It sustains your intelligence.  It
    provides resistance to acid, electricity, fire, cold and nether.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 46 of Illusory Castle.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and disenchantment.  It allows you to sense the presence 
    of orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 34 of The Land Of Rhun.
s) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of Illusory Castle.
t) an Iron Helm of Water Breathing [5,+5]
    It
    allows you to breathe underwater.  It cannot be harmed by acid.  
    You found it lying on the ground on level 30 of Mirkwood.
u) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you
    the power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
v) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of The Helcaraxe.
w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It 
    increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
x) a Venomous Small Wooden Boomerang of Slay Evil (1d4) (+5,+2)
    
    It poisons your foes.  It fights against evil with holy fury.  It
    provides resistance to poison.  
    You bought it from the Weaponsmith.


  [Home Inventory - Gondolin ]

a) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
b) The Metal Scale Mail of Mennollor (-2) [13,+5]
    
    It sustains your strength, wisdom and charisma.  It provides immunity 
    to fire and cold.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 40 of Moria.
c) The Double Ring Mail of Anien (-2) [15,+8]
    It sustains your 
    dexterity and charisma.  It provides immunity to paralysis.  It
    provides resistance to dark, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 43 of Illusory Castle.
d) The Metal Brigandine Armour of Turithrol (-3) [19,+9]
    
    It provides immunity to electricity.  It makes you completely
    fearless.  It provides resistance to life draining, acid, electricity
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fangorn the Treebeard, Lord of the Ents on
    level 52 of Illusory Castle.
e) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It
    provides resistance to acid, electricity, fire, cold, confusion, sound
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 45 of Moria.
f) The Filthy Rag 'Bregung' (-38,-42) [1,+8](40%)
    It increases
     your hit points by 40%.  It sustains your strength.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to life draining, acid, cold and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Chaos drake on level 40 of Mordor.
g) The Rhino Hide Armour of Fearith (-1) [8,+0]
    It
    sustains your strength.  It provides immunity to acid.  It provides
    resistance to acid, light and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
h) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity
    drain) 100+d200 turns if it is being worn. It provides light (radius
    1) forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
i) The Set of Leather Gloves 'Auglor' [1,+18]
    It sustains your intelligence, dexterity and charisma.  It
    provides immunity to paralysis.  It provides resistance to 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Black Market.


  [The Mathom-house Inventory - Bree ]

a) The Tome of Chorelin
    It cannot be harmed by acid, cold,
    lightning or fire.  
b) The Clay Tablets of Antiquity (charging) {Summon Pet}
    It can be activated for summon pet.  
    You found it lying on the ground on level 50 of Illusory Castle.
c) the Eye of Vecna (charging) {Aquirement}
    It can
    be activated for acquirement.  
    You found it lying on the ground on level 34 of The Land Of Rhun.
d) 99 Potions of Water Curing {quest}
    
e) The Phial of Undeath (-5) {cursed}
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
f) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Queen Ant on level 38 of The Land Of
    Rhun.
g) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it is
    being worn. It decreases your intelligence, wisdom and searching by 5.
    It provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll Priest on level 31 of Moria.
h) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
i) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution
     by 5.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to disenchantment
    .  It allows you to sense the presence of dragons and demons.  It 
    drains life.  It aggravates nearby creatures.  It is heavily cursed.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
j) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Awl-Pike of Duinna (1d8) (-3,+0) {cursed}
    It can be wielded two-handed.  It
    produces chaotic effects.  It drains life from your foes.  It fights
    against evil with holy fury.  It prevents teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.
l) The Fauchard of Andil (1d10) (+6,+8) (-4) {cursed}
    It can
    be wielded two-handed.  It decreases your dexterity by 4.  It produces
    chaotic effects.  It is especially deadly against giants.  It drains 
    experience.  It induces random teleportation.  It is heavily cursed.  
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
m) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 6.7.2003 08:35
Last updated on 25.7.2003 07:53

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8695. on the Ladder (of 19092)
1514. on the ToME Ladder (of 3155)
4. for this player (

Related screenshots:
Worm Garden
Orc Town - Greetings
Orc Town - The Battle
Orc Town - Aftermath
YASD from a U

Comments

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On 6.7.2003 08:35 apvargo@indiana.edu wrote:
Nothing too exciting so far (beside the fact I've actually gotten a sorceror to survive this long). I think I'll head for the Land of Rhun to see if I can get a dungeon town.

On 6.7.2003 08:37 apvargo@indiana.edu wrote:
I really need res blind/conf. :(

On 9.7.2003 06:20 apvargo@indiana.edu wrote:
Mucking about the Sandworm lair for no particular reason.

On 9.7.2003 09:00 erikmesoyATyahoo.com wrote:
Sandworm lair often contains stat potions, so there is a prticular reason.

On 9.7.2003 09:01 erikmesoyATyahoo.com wrote:
Oh right, NOW I saw the screenshot and the text about !ofStat.

On 9.7.2003 22:14 apvargo@indiana.edu wrote:
Yeah, I was suprised that there would be so many stat potions lying around. I have a short attention span, though, so I'm heading back to the Land of Rhun to look for a dungeon town. I wish the RNG took bribes.

On 11.7.2003 22:32 apvargo@indiana.edu wrote:
First time I've ever found Ringil. Too bad I'm a sorceror. :P I was suprised that I found it so early (on the floor of level 26 Helecaraxe). I also got Narsil from a young bronze dragon in the Gondolin house quest. I think I'll try to kill Eol now to take a break from Moria.

On 12.7.2003 00:14 apvargo@indiana.edu wrote:
Even though Eol's level was generated very small, he didn't present too much of a challenge. Just a few manathrusts was all it took. Cleaned out Orc Town, too. Not much of interest there.

On 13.7.2003 01:37 apvargo@indiana.edu wrote:
The Illusory Castle was pretty fun in spite of the annoying walls. Still didn't find a freaking dungeon town, though. No matter, I suppose. I'm almost done with stat gain and I should go dungeon diving for good equipment anyway. I'm going to sift through all my junk and find a good set of equipment to wear before I finish up Moria.

On 13.7.2003 03:02 apvargo@indiana.edu wrote:
I think this set will suffice for the time being. The Ring of Flare rules.

On 25.7.2003 07:53 apvargo@indiana.edu wrote:
YASD. Argh, I know I could've won, too. Oh well, at least I know to take _every_ U seriously now.

On 21.8.2003 15:56 limred@yahoo.com wrote:
So what did you do? Upset Treebeard with Noxious Cloud or something? Or did he die in battle? What a *good* drop! :)) I never tried killing any good uniques, there isn't any penalty for doing so?

Too bad, I know, sorcerers...there a love/hate thing!! :)

On 21.8.2003 15:59 limered@yahoo.com wrote:
OOPS...oops...oops!!! My e-mail is limered@yahoo.com...! Wouldn't want anybody receiving weird emails!!! ;)

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