The Angband Ladder: Onerag, Thunderlord Sorceror by <salkhir@aol.com>

  [ToME 2.2.2 Character Dump]

 Name  : Onerag                 Age                 15       STR:     19       
 Sex   : Neuter                 Height             171       INT:     40       
 Race  : Thunderlord Hermit     Weight             229       WIS:     26       
 Class : Sorceror               Social Class        53       DEX:     21       
 Body  : Player                                              CON:     32       
 God   : Nobody                                              CHR:     34       
                                                                               
 + To Melee Hit         -11 Level             39    Max Hit Points       270   
 + To Melee Damage      -54 Experience   3845884    Cur Hit Points       266   
 + To Ranged Hit         -3 Max Exp      3845884    Max SP (Mana)       1341   
 + To Ranged Damage      11 Exp to Adv.  4500000    Cur SP (Mana)       1284   
   AC                10+123 Gold          243165                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Excellent    Blows/Round:  1         
 Bows/Throw  : Bad          Searching   : Superb       Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  1d4-54    
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 10 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of                 
          various animals.                                                     
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 11 (550')
        Barrow-Downs: Level 2 (100')
        Submerged Ruins: Level 50 (2500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 25 (1250')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        Death fate: Level 1 (50')

 Your body is a Player.
 You are currently in a plain of grass southwest of Moria.
 You have defeated 1098 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 52nd Yavie of the 2890th year of the third age.
 You have been adventuring for 9 days.

                    adefkmnopsuxz{|@            
        Add Str   : .31.....4.......            
        Add Int   : .31.2222.3......            
        Add Wis   : ..1.22.2........            
        Add Dex   : .31......3......            
        Add Con   : ..14....4.......            
        Add Chr   : ..1..2...3......            
        Mul Mana  : +...+.+.........            
        Mul SPower: +...............            
        Add Stea. : ..1....2........            
        Add Sear. : ..1...2..3......            
        Add Tun.. : ..............1.            
        Add Speed : .......2.3.*....            
        Sust Str  : ...+............            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ......+.........            
        Reflect   : ................            
        Free Act  : ...+....++......            
        Hold Life : ...++...........            
        Imm Acid  : ...+...+*.+....+            
        Res Elec  : ...............+            
        Res Fire  : ................            
        Res Cold  : ...+.....+.....+            
        Res Pois  : ..++...........+            
        Res Fear  : ................            
        Res Lite  : .........+......            
        Res Dark  : ..+......+......            
        Res Blind : ...+.++..+......            
        Res Conf  : ...+..+.........            
        Res Sound : ...+....++......            
        Res Shard : .........+......            
        Res Neth  : ................            
        Res Nexus : ...........+....            
        Res Chaos : ........+.......            
        Res Disen : ...+............            
        Levitate  : ...............+            
        Lite      : .+..+....+......            
        See Invis : ..+...+..+......            
        Digestion : ...++...........            
        Regen     : ....+...........            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..+....+.+++....            
        Hvy Curse : ....+...........            
        Fly       : ...............+            
        Orc.ESP   : ........+.......            
        Dragon.ESP: ...............+            
        Evil.ESP  : ....+...........            
        Good.ESP  : ....+...........            

Skills (points left: 56)
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         27.800 [1.000]
          . Magic-Device                         01.000 [1.000]
          . Spell-power                          43.800 [0.600]
          . Sorcery                              43.700 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may meet a Giant white ant on level 10.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+5,-24)(80%) (+4)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it in the remains of a Nightwing on level 61 of The Sacred Land
    Of Mountains.
d) The Long Bow of Tarimlor (x6) (+11,+11) (+3)
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence and dexterity by 3.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of The
    Sacred Land Of Mountains.
e) The Ring of Barahir (+1)
    It can be activated for dispel small life
    every 55+d55 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth and 
    searching by 1.  It provides resistance to poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
f) The Ring of Eanth [+25] (+4) {100% off}
    
    It increases your constitution by 4.  It sustains your strength.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, acid, cold, poison, blindness, confusion, sound and 
    disenchantment.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of 
    restore life if it is being worn.  It provides light (radius 1)
    forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It can be used to store
    a spell.  It increases your intelligence, wisdom and charisma by 2.  
    It makes you invisible.  It provides resistance to blindness.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
n) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and 
    searching by 2.  It increases your mana capacity by 40%.  It provides
    resistance to blindness and confusion.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It
    can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution
     by 4.  It provides immunity to acid.  It provides immunity to
    paralysis.  It provides resistance to sound and chaos.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster
    every 500+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your intelligence, dexterity, charisma, 
    searching and speed by 3.  It provides immunity to paralysis.  It
    provides resistance to cold, light, dark, blindness, sound and shards.
    It allows you to see invisible monsters.  It drains mana.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 65 of Erebor.
u) The Set of Gauntlets 'Paurnen' [2,+15]
    
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of The Sacred Land Of Mountains.
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
    
    It can be activated for speed (dur 20+d20) every 250 turns if it is
    being worn. It increases your speed by 15.  It provides resistance to 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of The Sacred Land Of Mountains.
z) (nothing)
{) (nothing)
|) a Pick (1d3) (+5,+5) (+1)


  [Character Inventory]

a) a Tome of Magical Energy
b) 2 Fireproof Tomes of the Eternal Flame
c) a Tome of the Blowing Wind
d) 2 Tomes of the Impenetrable Earth
e) 3 Tomes of the Everrunning Wave
f) a Tome of Translocation
g) 2 Tomes of the Tree
h) a Fireproof Tome of Knowledge
    
    It cannot be harmed by fire.  
    You bought it from the Library.
i) 2 Tomes of the Time
j) a Fireproof Tome of Meta Spells
k) a Tome of Meta Spells
l) a Fireproof Tome of the Mind
m) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by fire.  
    You bought it from the Magic shop.
n) a Fireproof Book of Summoning
    It cannot be harmed by fire.  
    You bought it from the Black Market.
o) Benetar's Mana Battery
    It can be activated for heal 700
    hit points every 250 turns.  
    You found it in the remains of a Master mindcrafter on level 65 of Erebor.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) The Crumpled Scroll of Mass Resurrection


  [Home Inventory - Gondolin ]

a) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
b) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  
    It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
c) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every
    200 turns if it is being worn. It provides light (radius 3) forever.  
    It increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 61 of The Sacred Land Of Mountains.
d) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 65 of Erebor.
e) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
f) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
g) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 65 of Dol
    Guldur.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
i) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your 
    intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, cold, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
j) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
k) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your 
    intelligence and wisdom by 2.  It provides resistance to blindness and 
    confusion.  It allows you to sense the presence of orcs, trolls and 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon in the town of
    Gondolin .
l) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain)
    100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
m) The Dragon Helm of Thrain [8,+11]
    It sustains your strength and dexterity.  It provides immunity
    to paralysis.  It provides resistance to blindness and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It provides light
    (radius 1) forever.  It increases your intelligence, dexterity and 
    speed by 3.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your 
    strength, constitution and speed by 2.  It does extra damage from 
    electricity.  It is very sharp and can cut your foes.  It is very
    sharp and make your foes bleed.  It strikes at demons with holy wrath.
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It provides resistance to electricity, light and dark.  It
    allows you to see invisible monsters.  It aggravates nearby creatures.
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
q) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Ancient red dragon on level 66 of
    Erebor.
r) The metal Boomerang 'Eandis' (4d5) (+17,+14)
    It does extra damage from electricity and fire.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It is a great bane of undead.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Erebor.


  [Home Inventory - Lothlorien ]

a) 98 Potions of Water Curing {quest}
b) a Scroll of Acquirement
c) The Ring of Power of Uvatha the Horseman (+5)
    
    It increases your constitution by 5.  It makes you invisible.  It
    makes you completely fearless.  It provides resistance to electricity, 
    poison and sound.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Amulet of Carlammas (+2)
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
e) The Palantir of Orthanc (+2)
f) Elven Blue Dragon Scale Mail (-2) [30,+12] (+1 to stealth)
g) The Robe of Great Luck [-30,-20] (+60)
    
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Fallen angel on level 61 of The Sacred
    Land Of Mountains.
h) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
    It increases your strength and dexterity by 2.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It provides resistance to fire.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 47 of The Sacred Land
    Of Mountains.



Posted on 16.8.2003 04:38
Last updated on 16.8.2003 18:31

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8496. on the Ladder (of 19090)
1479. on the ToME Ladder (of 3155)
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On 16.8.2003 04:38 salkhir@aol.com wrote:
I just managed to kill Ancalagon the Black, so I am really happy. A level 35 char killed him #Smiles# I love Mages! He was worth 150000 exp! Also just got the boots of Feanor, WAHOO!

On 16.8.2003 04:42 salkhir@aol.com wrote:
There was Ancalagon, Glaurung AND Scatha all on the same level oh and Itangast!

On 16.8.2003 18:19 Salkhir@aol.com wrote:
I am doing a little better. Although all I really need and want now is a book of probability travel which I can't get ANYWHERE! A staff of restore mana would be rather nice too!

On 16.8.2003 18:31 salkhir@aol.com wrote:
I got a Book of Translocation in a dungeon market so things are going great. I am thinking about killing the white balrog next!

On 18.8.2003 16:56 saklhir@aol.com wrote:
Well, I have slain all of the main uniques in the dungeons. Off to kill Sauron now I suppose and see if I can get the one ring. Then off to Mount Doom to throw it into the pits of fire and destroy him forever. Sauron isn’t a hard person to kill for a spellcaster I think. But then again Morgoth isn’t either really.


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