[ToME 2.2.1 Character Dump] Name : Chorelin Age 20 STR! 18/140 Sex : Male Height 166 INT! 18/*** Race : Thunderlord Weight 242 WIS: 18/160 Class : Sorceror Social Class 84 DEX! 18/120 Body : Player CON! 18/210 God : Nobody CHR! 18/*** + To Melee Hit 1 Level 38 Max Hit Points 441 + To Melee Damage -20 Experience 3307972 Cur Hit Points -173 + To Ranged Hit 13 Max Exp 3307972 Max SP (Mana) 846 + To Ranged Damage 12 Exp to Adv. 3655000 Cur SP (Mana) 556 AC 17+81 Gold 2397001 (Miscellaneous Abilities) Fighting : Fair Perception : Superb Blows/Round: 4 Bows/Throw : Good Searching : Heroic Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 4d4-80 Stealth : Bad Magic Device: Very Good Infra-Vision: 0 feet Tactic: coward Explor: running (Character Background) You are one of many Manwe Maia. Your eagle is splendid. In the past you dwelt on earth in the form of a beneficent but unseen force. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 44 (2200') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body was a Player. You have defeated 11171 enemies. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 42 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 32nd Quelle of the 2890th year of the third age. Your adventure lasted 46 days. Your Attributes: You are dead, killed by a Nycadaemon on level 44 of Mordor. You can switch locations with another being. You can use thunderlords powers. You can sense what is beyond walls. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of dragons. You can sense the presence of thunderlords. You are lucky. You reflect arrows and bolts. You are resistant to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Skills (points left: 0) . Archery 01.000 [0.300] . Sneakiness 01.000 [0.900] - Magic 46.000 [1.000] . Magic-Device 01.000 [1.000] . Spell-power 42.600 [0.600] . Sorcery 42.300 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 04.300 [0.550] . Prayer 00.000 [0.500] - Monster-lore 04.050 [0.500] . Symbiosis 21.700 [0.400] Abilities * Perfect casting [Fates] You may find a Set of Leather Gloves on level 1. You are fated to find a Scroll of Summon Monster on level 1. You may meet a Sparrow on level 10. [Character Equipment] a) a Mage Staff of Mana [Vision] (1d4) (+3,-7)(60%) It can be wielded two-handed. It has a spell stored inside. It increases your mana capacity by 60%. You found it lying on the ground on level 29 of Mirkwood. d) an Acidic Wooden Boomerang (Defender) (1d8) (+14,+12) [+8] (+3 to stealth) It increases your stealth by 3. It does extra damage from acid. It sustains your charisma. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Helcaraxe. e) The Ring 'Bradrin' (+4 to stealth) It increases your intelligence, stealth and searching by 4. It sustains your constitution. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 38 of The Land Of Rhun. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fangorn the Treebeard, Lord of the Ents on level 52 of Illusory Castle. k) The Amulet of Throdri (+3) It increases your intelligence, wisdom, constitution and stealth by 3. It sustains your intelligence and wisdom. It provides resistance to dark and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. n) The Filthy Rag of the Wight [1,+2] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Mouse Fur 'Mondor' [1,+7] It sustains your constitution. It provides immunity to electricity, fire and cold. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Small Leather Shield of Reflection [2,+9] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. s) an Iron Helm of Serenity [5,+9] It makes you completely fearless. It provides resistance to confusion and sound. You found it in the remains of a Water troll Priest on level 43 of Illusory Castle. u) The Set of Gauntlets 'Paurnimmen' [Identify] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Metal Shod Boots of Stability [6,+8] It provides resistance to nexus. It allows you to levitate. You bought it from the Black Market. z) a Silent watcher named Four Eyes (1733 hp) {) (nothing) |) Climbing Set It allows you to climb mountains. [Character Inventory] a) a Fireproof Tome of the Eternal Flame It cannot be harmed by fire. You bought it from the Black Market. b) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. You found it lying on the ground on level 28 of The Helcaraxe. c) a Fireproof Tome of the Time It cannot be harmed by fire. You bought it from the Black Market. d) a Tome of Meta Spells It cannot be harmed by fire. e) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You found it in the remains of a Dread on level 40 of Moria. f) a Book of Teleportation g) a Spellbook of Stone Prison h) a Spellbook of Elemental Shield i) a Spellbook of Noxious Cloud j) The Deck of Wild Magic {Genocide} It can be activated for genocide every 500 turns. You found it lying in a vault on level 25 of The Sandworm lair. k) The Tome of Elven Household Magic {Heal} It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 34 of Mordor. l) 12 Potions of Restore Mana {25% off} m) a Mithril Rod of the Istari of Restoration (320/320) {25% off} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. n) The Wand of Digging of Thrain (58 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. o) The Small Metal Shield of Eruindi [3,+5] p) a Jewel Encrusted Crown of Seeing [0,+11] (+3 to searching) q) a Broken Sword of *Slay Dragon* (1d2) (+10,+2) (+2) r) a Three Piece Rod of Aman (3d3) (+8,+12) [+2] (+1) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Greater Identify b) a Spellbook of Vision c) a Spellbook of Identify {@m5!d!k!v} d) 2 Potions of *Healing* e) a Potion of Life f) an Indestructible Ring of Free Action g) a Ring of Light and Darkness Resistance It provides resistance to light and dark. You bought it from the Black Market. h) The Amulet 'Elenenend' (+5) It increases your strength and dexterity by 5. It makes you completely fearless. It provides resistance to acid, light and blindness. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 31 of Mirkwood. i) an Amulet of the Serpents [+1] (+6) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 6. It provides resistance to poison. You found it lying on the ground on level 39 of The Helcaraxe. j) Elven Blue Dragon Scale Mail (-2) [30,+16] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and shards. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black knight on level 34 of The Land Of Rhun. l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Leather Scale Mail of Erecthar (-1) [11,+6] It sustains your dexterity. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 44 of Illusory Castle. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 35 of Moria. q) an Iron Crown of the Magi [0,+8] (+2) It increases your intelligence by 2. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 46 of Illusory Castle. r) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and disenchantment. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of The Land Of Rhun. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 35 of Illusory Castle. t) an Iron Helm of Water Breathing [5,+5] It allows you to breathe underwater. It cannot be harmed by acid. You found it lying on the ground on level 30 of Mirkwood. u) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. v) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of The Helcaraxe. w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . x) a Venomous Small Wooden Boomerang of Slay Evil (1d4) (+5,+2) It poisons your foes. It fights against evil with holy fury. It provides resistance to poison. You bought it from the Weaponsmith. [Home Inventory - Gondolin ] a) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . b) The Metal Scale Mail of Mennollor (-2) [13,+5] It sustains your strength, wisdom and charisma. It provides immunity to fire and cold. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of Moria. c) The Double Ring Mail of Anien (-2) [15,+8] It sustains your dexterity and charisma. It provides immunity to paralysis. It provides resistance to dark, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 43 of Illusory Castle. d) The Metal Brigandine Armour of Turithrol (-3) [19,+9] It provides immunity to electricity. It makes you completely fearless. It provides resistance to life draining, acid, electricity and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fangorn the Treebeard, Lord of the Ents on level 52 of Illusory Castle. e) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 45 of Moria. f) The Filthy Rag 'Bregung' (-38,-42) [1,+8](40%) It increases your hit points by 40%. It sustains your strength. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining, acid, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 40 of Mordor. g) The Rhino Hide Armour of Fearith (-1) [8,+0] It sustains your strength. It provides immunity to acid. It provides resistance to acid, light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. h) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. i) The Set of Leather Gloves 'Auglor' [1,+18] It sustains your intelligence, dexterity and charisma. It provides immunity to paralysis. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [The Mathom-house Inventory - Bree ] a) The Tome of Chorelin It cannot be harmed by acid, cold, lightning or fire. b) The Clay Tablets of Antiquity (charging) {Summon Pet} It can be activated for summon pet. You found it lying on the ground on level 50 of Illusory Castle. c) the Eye of Vecna (charging) {Aquirement} It can be activated for acquirement. You found it lying on the ground on level 34 of The Land Of Rhun. d) 99 Potions of Water Curing {quest} e) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. f) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Queen Ant on level 38 of The Land Of Rhun. g) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll Priest on level 31 of Moria. h) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. i) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment . It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. j) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Awl-Pike of Duinna (1d8) (-3,+0) {cursed} It can be wielded two-handed. It produces chaotic effects. It drains life from your foes. It fights against evil with holy fury. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 35 of Moria. l) The Fauchard of Andil (1d10) (+6,+8) (-4) {cursed} It can be wielded two-handed. It decreases your dexterity by 4. It produces chaotic effects. It is especially deadly against giants. It drains experience. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. m) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.