The Angband Ladder: Feanor, High-Elf Sorceror by <ethanhandelman@comcast.net>

  [ToME 2.3.1 Character Sheet]

 Name  : Feanor                 Age                117       STR! 18/160       
 Sex   : Male                   Height              97       INT! 18/***       
 Race  : High-Elf               Weight             220       WIS! 18/***       
 Class : Sorceror               Social Class        69       DEX! 18/140       
 Body  : Player                                              CON! 18/210       
 God   : Nobody                                              CHR! 18/190       
                                                                               
 + To Melee Hit          15 Level             37    Max Hit Points       412   
 + To Melee Damage       -9 Experience   1578297    Cur Hit Points       404   
 + To Ranged Hit         30 Max Exp      1578297    Max SP (Mana)        888   
 + To Ranged Damage      15 Exp to Adv.  1610000    Cur SP (Mana)        887   
   AC                 32+99 Gold         4325054                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  4d4-36    
 Stealth     : Superb       Magic Device: Fair         Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Noldorin Warrior.  You          
          have light grey eyes, wavy blond hair, and a fair                    
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 1 (50')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 10269 enemies.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 36th Quelle of the 2890th year of the third age.
 You have been adventuring for 50 days.

                    adefkmnopsuxz{|@            
        Add Str   : .2.........3.5..            
        Add Int   : ...31.3.........            
        Add Wis   : ......3..3...5..            
        Add Con   : .2....3...43....            
        Add Chr   : .........3......            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Stea. : ..23...4........            
        Add Sear. : ....14..........            
        Add Tun.. : ..............7.            
        Add Speed : ...........3....            
        Slay Anim.: .............+..            
        Slay Drag.: .............+..            
        Elec Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : +.+++...........            
        Sust Wis  : +...............            
        Sust Dex  : .......+........            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ...+............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ...++..+........            
        Hold Life : ................            
        Imm Acid  : ......+*........            
        Imm Elec  : .+.....*........            
        Res Fire  : .+..............            
        Imm Cold  : .++....*..+.....            
        Res Pois  : ......+.........            
        Res Fear  : ...+.......+....            
        Res Lite  : ...............+            
        Res Dark  : ................            
        Res Blind : ....+...........            
        Res Conf  : ....+.+..+.+....            
        Res Sound : ...+............            
        Res Shard : ..+.............            
        Res Neth  : ................            
        Res Nexus : ...+..+.........            
        Res Chaos : ................            
        Res Disen : ..+....+........            
        Lite      : +...............            
        See Invis : +..+...........+            
        Regen     : .++.......+.....            
        Xtra Might: .+..............            
        Activate  : .....++...+.....            
        Blessed   : .............+..            
        Fly       : +..+............            
        Climb     : ...........+....            

Skills (points left: 27)
          . Archery                              02.500 [0.000]
 - Sneakiness                                    01.300 [0.900]
          . Stealth                              04.000 [0.400]
          . Disarming                            01.400 [0.300]
 - Magic                                         43.400 [1.000]
          . Magic-Device                         06.000 [1.000]
          . Spell-power                          41.400 [0.600]
          . Sorcery                              41.600 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           02.700 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  40.700 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a Blubbering icky thing on level 1.
You may find a Scroll of Detect Invisible on level 1.
You may find a Scroll of Word of Recall on level 1.
You may find a Sabre on level 1.
You may meet a Panther on level 6.


  [Character Equipment]

a) The Mage Staff of Luiren (1d4) (-2,-5)(80%) (+4) {!d!k!v}
    It
    can be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  It sustains your intelligence and wisdom.  It allows you to fly.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
d) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) The Ring of Minumaron (+2 to stealth)
    It 
    increases your stealth by 2.  It sustains your intelligence.  It
    provides resistance to cold, shards and disenchantment.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
f) The Ring called 'Extra Smeagol' (+3)
    It 
    increases your intelligence and stealth by 3.  It makes you invisible.
    It sustains your intelligence.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to sound and 
    nexus.  It allows you to fly.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
k) an Amulet of the Magi (-4,-4) (+1 to searching)
    It can be used to store a spell.  It increases 
    your intelligence and searching by 1.  It sustains your intelligence.  
    It provides immunity to paralysis.  It provides resistance to 
    blindness and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
m) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors
    and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison, confusion and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Law drake on level 33 of Mirkwood.
o) The Cloak of Lostathor [1,+10] (+4 to stealth)
    It 
    increases your stealth by 4.  It sustains your dexterity.  It provides
    immunity to acid, electricity and cold.  It provides immunity to
    paralysis.  It provides resistance to disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
p) a Large Leather Shield of Reflection [4,+13]
    It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma
     and luck by 3.  It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Paurnimmen' [Recall] [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It has a spell stored
    inside.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, 
    constitution and speed by 3.  It makes you completely fearless.  It
    provides resistance to confusion.  It allows you to climb mountains.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
z) (nothing)
{) The Bolt of Niondi (1d5) (+9,+3) (+5)
    It 
    increases your strength and wisdom by 5.  It does extra damage from 
    electricity.  It is especially deadly against dragons.  It is a great
    bane of undead.  It is especially deadly against natural creatures.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
|) a Dwarven Pick of Digging (+7)


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!d!k!v}
b) a Fireproof Tome of the Eternal Flame {!d!k!v}
c) a Fireproof Tome of the Blowing Wind {!d!k!v}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You bought it from the Black Market.
d) a Fireproof Tome of the Impenetrable Earth {!d!k!v}
    It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You bought it from the Black Market.
e) a Fireproof Tome of the Everrunning Wave {!d!k!v}
f) a Fireproof Tome of Translocation {!d!k!v}
g) a Fireproof Tome of the Tree {!d!k!v}
h) a Fireproof Tome of Knowledge {!d!k!v}
i) a Fireproof Tome of the Time {!d!k!v}
j) a Fireproof Tome of Meta Spells {!d!k!v}
k) a Fireproof Tome of the Mind {!d!k!v}
l) Tenser's Top-Heavy Teaspoon {destruction}
    It can be activated for 
    Destruction every 100 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
m) 36 Potions of Healing
n) 13 Potions of Restore Mana
o) a Golden Rod of the Istari of Home Summoning (250/250)
p) The Anchor of Space-Time {!d!k!v}
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
q) 55 Empty Bottles
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Tome of Feanor {!d!k!v}
b) Pytar's Portable Pandemonium {teleport}
    It
    can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Forest wight in the town of Bree .
c) 6 Sprigs of Athelas
d) 21 Potions of Cure Critical Insanity
e) 7 Potions of Cure Insanity
f) The Wand of Digging of Thrain (20 charges)
g) a Dwarven Lantern of the Magi (+2)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness and chaos.  It cannot be harmed by fire.  
    It was given to you as a reward.
h) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) an Elven Mithril Chain Mail of Resist Lightning (-1 to accuracy) [28,+17] (+3
t
    It 
    increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
j) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It 
    increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It
    makes you completely fearless.  It provides resistance to acid and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated
    for teleport (range 100) every 45 turns if it is being worn. It 
    increases your stealth and speed by 3.  It provides resistance to acid
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
m) a Fur Cloak of the Magi (-5,-5) [3,+10] (+2)
n) The Mouse Fur of Andird [1,+7]
    It
    sustains your constitution.  It provides immunity to acid, electricity
     and fire.  It provides resistance to poison and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
o) a Snakeskin Cloak of Aman [1,+23] (+3 to stealth)
    It 
    increases your stealth by 3.  It provides resistance to nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
p) The Pair of Soft Leather Boots of Nienth [2,+8]
    It makes you
    completely fearless.  It provides resistance to dark, sound and shards
    .  It allows you to fly.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
q) a Pair of Hard Leather Boots of Speed [3,+7] (+7)
    It 
    increases your speed by 7.  
    You found it lying in a vault on level 30 of The Sandworm lair.
r) The Pair of Metal Shod Boots of Aryon [6,+9]
    It
    provides immunity to paralysis.  It provides resistance to life
    draining, acid, sound, nexus and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
s) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, 
    stealth, speed and luck by 2.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
t) a Mage Staff of Wizardry [Recall] (1d4) (-24,+7)(80%) (+4) {!d!k!v}
    It
    can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it lying on the ground on level 30 of The Sandworm lair.


  [Home Inventory - Gondolin ]

a) The Rhino Hide Armour of Halion (-1 to accuracy) [8,+10]
    It
    sustains your wisdom.  It provides resistance to fire, cold, poison, 
    shards, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature black dragon in the town of
    Gondolin .
b) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
c) a Mage Staff [Greater Identify] (1d4) (+5,+7)


  [Home Inventory - Minas Anor ]

a) a Spellbook of Disperse Magic {!d!k!v}
b) a Spellbook of Disarm {!d!k!v}
c) a Sprig of Athelas
d) a Potion of Cure Insanity
e) an Elven Thunderlord Coat [9,+18] (+2 to stealth)
    It increases your 
    stealth by 2.  It provides resistance to acid, electricity, fire, cold
    , poison and nexus.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon in the town of
    Gondolin .
g) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)


  [Home Inventory - Lothlorien ]

a) 2 Fireproof Books of Beginner Cantrips {!d!k!v}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
b) a Fireproof Book of Teleportation {25% off}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Spellbook of Recall
d) Jor's Buckler of Missile Attraction {light absorption}
    It can be activated for light
    absorption every 80 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) 3 Sprigs of Athelas
f) 51 Potions of Cure Critical Insanity
g) 19 Potions of Cure Insanity
h) 39 Potions of Healing
i) 4 Potions of *Healing*
j) 3 Potions of Life
k) 27 Potions of Restore Mana
l) 7 Scrolls of Reset Recall
m) a Scroll of Genocide
n) 2 Scrolls of Mass Genocide
o) a Rod Tip of Healing (120 Mana to cast)
p) a Staff of Mana[1|25] (5 charges)
q) an Amulet of Reflection
    It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
r) The Amulet 'Anaron' (+5)
    It can be used to store a spell.  
    It increases your intelligence and wisdom by 5.  It provides
    resistance to cold and nexus.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
s) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+23] (+2 to stealth)
    It
    can be activated for breathe lightning (100) every 90+d90 turns if it
    is being worn. It increases your stealth by 2.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It allows you to fly.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Cloak 'Holcolleth' [1,+6] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
v) The Pair of Soft Leather Boots of Thond [2,+9]
    It
    sustains your dexterity and constitution.  It provides resistance to 
    electricity, poison, confusion and shards.  It allows you to levitate.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
w) The Pair of Metal Shod Boots of Narnas [6,+8]
    It
    sustains your constitution.  It provides resistance to poison, light, 
    dark, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
x) a Mage Staff of Wizardry [Greater Identify] (1d4) (-9,-7)(60%) (+3)


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 29 of The Sandworm lair.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Sandworm lair.
c) The Demonhorn 'Orion' [2,+10]
    It
    provides light (radius 2) forever.  It sustains your intelligence.  It
    provides resistance to life draining, electricity, sound and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
d) The Demonhorn 'Foronwe' [2,+6]
    It
    provides light (radius 2) forever.  It sustains your intelligence and 
    constitution.  It makes you completely fearless.  It provides
    resistance to cold, shards and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
e) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
f) The Gem of Venom
    It
    can be activated for cure stun every 100 turns.  
    You found it in the remains of a Lost soul on level 15 of Mirkwood.
g) Raal's Voodoo Doll of Revenge
    It
    can be activated for darkness.  
    You found it lying on the ground on level 24 of Mirkwood.
h) The Diamond Prism of Light
    It can be
    activated for summon monster.  
    You found it lying on the ground on level 16 of Mirkwood.
i) Balrilbon's Soulgem
    It can be
    activated for decreasing Wisdom.  
    You found it lying on the ground on level 16 of Mirkwood.
j) The Clay Tablets of Antiquity
    It can be
    activated for cuts.  
    You found it lying on the ground on level 25 of Mirkwood.
k) 20 Mushrooms of Cure Serious Wounds {100% off}
l) The Crumpled Scroll of Mass Resurrection
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
m) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    It
    is well-hidden. It rearms itself.  It fires missiles with extra might.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Phial of Undeath (-5)
    It can
    be activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lagduf, the Snaga on level 21 of Orc Cave.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
p) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
q) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can
    be activated for mass genocide every 1000 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 2.  It does extra damage from frost.  It
    is especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
r) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can
    be activated for drain life (120) every 400 turns if it is being worn. 
    It increases your wisdom and constitution by 3.  It is especially
    deadly against dragons.  It allows you to sense the presence of undead
     and evil beings.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
s) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can
    be wielded two-handed.  It can be activated for dispel evil (x4) every
    100+d100 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, wisdom and speed by 4.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to life draining, electricity, fire, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can
    be activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) The Horn of Rohan (+2)
    It can be activated for heroism,
    berserker, and haste every 250 turns if it is being worn. It increases 
    your wisdom and charisma by 2.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.



Posted on 17.2.2005 04:10

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8981. on the Ladder (of 19064)
1573. on the ToME Ladder (of 3154)
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On 17.2.2005 04:10 ethanhandelman@comcast.net wrote:
This is my second serious attempt at a sorceror character, but my first posting to the ladder. Having found two triple immunity cloaks already, I'm a little worried about what the RNG has in store for me. Much of the other good loot was a side effect of repeated visits to the Sandworm Lair while searching for a complete set of spellbooks.

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