The Angband Ladder: Sheam, Dark-Elf Sorceror by <SwissMercenarydi@shaw.ca>

  [ToME 2.3.0 Character Sheet]

 Name  : Sheam                  Age                 76       STR: 18/***       
 Sex   : Male                   Height              54       INT! 18/***       
 Race  : Dark-Elf               Weight              74       WIS: 18/***       
 Class : Sorceror               Social Class         9       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Melkor Bauglir                                      CHR! 18/***       
                                                                               
 + To Melee Hit           9 Level             38    Max Hit Points       274   
 + To Melee Damage      -20 Experience   1416545    Cur Hit Points       272   
 + To Ranged Hit         29 Max Exp      1416545    Max SP (Mana)       1635   
 + To Ranged Damage      14 Exp to Adv.  1530000    Cur SP (Mana)         63   
   AC                18+116 Gold         1407609    Piety              18313   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Poor         Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Superb       Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Good         Mel.dmg/Rnd:  4d4-80    
 Stealth     : Heroic       Magic Device: Bad          Infra-Vision: 1390 feet 
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Warrior.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 101 (5050')
        Barrow-Downs: Level 1 (50')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Maze: Level 37 (1850')
        Orc Cave: Level 20 (1000')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 26 (1300')
        The Sandworm lair: Level 29 (1450')

 Your body is a Player.
 You are currently on level 101 of Angband.
 You have defeated 2246 enemies.
 You fell under the evil influence of the One Ring and decided to wear it.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.
 You became a new force of darkness and enslaved all free people.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 5th Quelle of the 2890th year of the third age.
 You have been adventuring for 19 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..5.3...4*....6+            
        Add Int   : ..5...4..*33...+            
        Add Wis   : ..5......*.....+            
        Add Dex   : ..5.3....*.3....            
        Add Con   : ..5.3.4.4*.....+            
        Add Chr   : ..5......*.3...+            
        Mul Mana  : +.+.......+.....            
        Mul SPower: +.+.............            
        Add Stea. : ......43...3....            
        Add Sear. : .....4.....3..6.            
        Add Infra : ....3....*....6.            
        Add Tun.. : ..............6.            
        Add Speed : .*5*3.43...3....            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Fire Brand: .............+..            
        Sust Str  : ..+.............            
        Sust Int  : ..+.............            
        Sust Wis  : ..+.............            
        Sust Dex  : ..+.............            
        Sust Con  : ..+.............            
        Sust Chr  : ..+.............            
        Invisible : ..+............+            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..+.+...+.++....            
        Hold Life : ................            
        Imm Acid  : ..*...++*+....+.            
        Imm Elec  : ..*...+..++.....            
        Imm Fire  : .+*...*..+.....*            
        Imm Cold  : ..*...+..+......            
        Res Pois  : ..+......++.....            
        Res Fear  : ....+...........            
        Res Lite  : .........+.+....            
        Res Dark  : .........+++..++            
        Res Blind : ..+.............            
        Res Conf  : ........++......            
        Res Sound : ........+.......            
        Res Shard : ........+.......            
        Res Neth  : ..+......+......            
        Res Nexus : .+....++.+......            
        Res Chaos : ........+.......            
        Res Disen : ..+...........+.            
        Aura Fire : ......+.........            
        Levitate  : ..........++....            
        Lite      : .........+...+..            
        See Invis : ..+.+....+.....+            
        Regen     : ..+.+...........            
        Activate  : .++..+.+..+...+.            
        Drain Exp : ..+.............            
        Cursed    : ..+......+......            
        Hvy Curse : ..+......+......            
        Prm Curse : ..+......+......            
        Fly       : ......+.........            
        Climb     : ..............+.            
        Orc.ESP   : ........+.....+.            
        Demon.ESP : .............+..            
        Undead.ESP: .............+..            
        TLord.ESP : ......+.........            
        Good.ESP  : ...........+....            
        Unique.ESP: ...........+....            
        Full ESP  : ..+......+......            

Skills (points left: 13)
          . Archery                              01.000 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              03.000 [0.400]
          . Disarming                            00.500 [0.000]
 - Magic                                         47.872 [1.200]
          . Magic-Device                         02.500 [1.000]
          . Spell-power                          41.400 [0.600]
          . Sorcery                              41.600 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 09.200 [0.400]
          . Necromancy                           30.600 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  11.000 [0.550]
          . Prayer                               02.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You are fated to meet a Battle-scarred veteran on level 1.
You are fated to meet a Piranha on level 1.
You may find a Scroll of Identify on level 1.
You are fated to meet a Singing, happy drunk on level 5.
You may find a Hard Leather Cap on level 1.
You may find a Lucerne Hammer on level 3.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-7,-17)(80%) (+4)
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it lying in a vault on level 71 of Erebor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be
    activated for powerful things if it is being worn. It grants you the
    power of change the world if it is being worn.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    speed and spell power by 5.  It increases your mana capacity by 100%.  
    It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
f) an Indestructible Ring of Speed (+12)
    It increases your speed by 12.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
k) The Necklace 'Nauglamir' (+3)
    It provides light
    (radius 3) forever.  It increases your strength, dexterity, 
    constitution, infravision and speed by 3.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
m) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range
    100) every 45 turns if it is being worn. It increases your stealth and 
    speed by 3.  It provides resistance to acid and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound, shards and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light
    (radius 1) forever.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and infravision by 125.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, nether and nexus.  It allows you to see invisible monsters.
    It gives telepathic powers.  It is permanently cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the
    power of panic hit if it is being worn.  It increases your 
    intelligence, dexterity, charisma, stealth, searching and speed by 3.  
    It provides immunity to paralysis.  It provides resistance to light
     and dark.  It allows you to levitate.  It allows you to sense the
    presence of good beings and unique beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
z) (nothing)
{) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light
    (radius 1) forever.  It does extra damage from fire.  It is a great
    bane of demons.  It is a great bane of undead.  It allows you to sense
    the presence of demons and undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.


  [Character Inventory]

a) 2 Fireproof Tomes of Magical Energy {!k!v!d!s}
    It cannot be
    harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
b) 2 Fireproof Tomes of the Eternal Flame {@m4@b4 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
c) 2 Fireproof Tomes of the Blowing Wind {@m1@b1 !k!v!d!s}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
d) 2 Fireproof Tomes of the Impenetrable Earth {!k!v!d!s}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
e) 2 Fireproof Tomes of the Everrunning Wave {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
f) 2 Fireproof Tomes of Translocation {@m2@b2 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
g) 3 Fireproof Tomes of the Tree {@m5@b5 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
h) 2 Fireproof Tomes of Knowledge {@m3@b3 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
i) 7 Fireproof Tomes of the Time {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
j) 7 Fireproof Tomes of Meta Spells {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
k) 3 Fireproof Unholy Tomes of the Hellflame {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
l) a Fireproof Holy Tome of Manwe Sulimo {!k!v!d!s}
m) 6 Sprigs of Athelas
n) 99 Potions of Cure Insanity {!*!*}
o) 16 Potions of Healing {!*!*}
p) 5 Potions of *Healing* {!*!*}
q) a Potion of Restore Mana {!*!*}
r) The Gold Dragon Scale Mail of Naendach (-2 to accuracy) [30,+30]
    It can
    be activated for breathe sound (130) every 90+d90 turns if it is being
    worn. It provides immunity to fire.  It provides resistance to 
    electricity, sound and chaos.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Angband.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be
    activated for heal 700 hit points every 250 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, constitution and speed by 3.  It provides immunity to
    paralysis.  It provides resistance to electricity, fire, cold, light, 
    blindness, confusion, sound and chaos.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
t) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
u) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your 
    stealth, infravision and speed by 3.  It does extra damage from frost.
    It strikes at undead with holy wrath.  It provides resistance to cold
     and dark.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
v) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Bree ]

a) The Ring of Durin (+2)
    It grants you the power of 
    midas touch if it is being worn.  It increases your strength, 
    constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
b) an Amulet of the Serpents [+1] (+2)
    It can be activated for venom breathing every 40+d60
    turns if it is being worn. It increases your dexterity by 2.  It
    provides resistance to poison.  
    You found it in the remains of an Ogrillon Priest on level 35 of Moria.
c) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
d) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and
    life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
e) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 71 of Erebor.
f) The Phial of Undeath (-5) {cursed}
    It can be
    activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
g) a Large Leather Shield of Reflection [4,+18]
    It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
h) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
i) The Shield of Deflection of Fuinglin [10,+25]
    It provides
    immunity to acid and cold.  It makes you completely fearless.  It
    provides resistance to cold, shards, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
j) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be
    activated for rays of fear in every direction if it is being worn. It
    provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 4.  It provides resistance to acid, 
    electricity, fire, cold, light and blindness.  It allows you to see
    invisible monsters.  It allows you to sense the presence of dragons
     and thunderlords.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 72 of Erebor.
k) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be
    activated for remove fear and cure poison every 5 turns if it is being
    worn. It increases your dexterity and charisma by 5.  It sustains your 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
l) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
m) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It 
    increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 71 of Erebor.
n) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded
    two-handed.  It increases your charisma by 3.  It does extra damage 
    from fire.  It is especially deadly against giants.  It strikes at
    undead with holy wrath.  It provides resistance to fire and sound.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of giants.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
o) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of Erebor.
p) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your 
    strength and constitution by 2.  It provides resistance to electricity
    , fire and cold.  It speeds your regenerative powers.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 71 of Erebor.
q) The Light Crossbow of Eando (x5) (+17,+6) (+2)
    It provides
    light (radius 1) forever.  It increases your strength, intelligence, 
    wisdom, constitution and charisma by 2.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
r) a Mage Staff of Power (1d4) (-10,+2) (+8)
s) a Mage Staff of Spell (1d4) (+9,+5)


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 31 of Moria.
b) 7 Potions of Cure Insanity {!*!*}
c) a Mithril Rod of Capacity of Nothing (320/320)
    It can
    hold more mana.  
    You found it lying in a vault on level 22 of The Sandworm lair.
d) The Ring of Barahir (+1)
e) The Ring of Tulkas (+4)
    It can
    be activated for haste self (75+d75 turns) every 150+d150 turns if it
    is being worn. It increases your strength, dexterity, constitution and 
    speed by 4.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
f) The Amulet of Hardar (+2)
    It increases your 
    wisdom and dexterity by 2.  It sustains your strength and dexterity.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 36 of Moria.
g) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the
    power of restore life if it is being worn.  It provides light (radius
    1) forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
h) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom and charisma by 3.  It makes you invisible.  It
    provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
i) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777),
    curing and heroism every 300 turns if it is being worn. It increases 
    your intelligence, wisdom and stealth by 4.  It makes you completely
    fearless.  It provides resistance to life draining, acid, electricity, 
    fire, cold, poison and dark.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
j) a Cloak of Air [1,+16]
    It allows you to
    breathe without air.  
    You found it lying in a vault on level 71 of Erebor.
k) an Elven Cloak of Stealth [4,+17] (+5 to stealth)
    It increases your 
    stealth, searching and luck by 5.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
l) a Fur Cloak of the Bat (-9,-2) [3,+19] (+2)
    It 
    increases your stealth, infravision and speed by 2.  It provides
    resistance to dark.  It allows you to fly.  It allows you to see
    invisible monsters.  
    You found it lying in a vault on level 71 of Erebor.
m) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
n) The Steel Helm 'Lebohaum' [20,+80]
o) a Set of Leather Gloves of Thievery (+3,+2) [1,+9] (+3)
    It increases your 
    dexterity and searching by 3.  It provides immunity to paralysis.  It
    allows you to levitate.  It cannot be harmed by acid.  
    You found it in the remains of an Archon on level 70 of The Sacred Land Of
    Mountains.
p) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if
    it is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 71 of Erebor.
q) a Pair of Hard Leather Boots of Speed [3,+5] (+10)
    It increases your 
    speed by 10.  
    You found it lying in a vault on level 26 of The Sandworm lair.
r) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It 
    increases your intelligence and charisma by 3.  It does extra damage 
    from frost.  It sustains your dexterity.  It provides immunity to cold
    .  It provides resistance to nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
s) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your 
    strength, dexterity and speed by 2.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and 
    stealth by 2.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It allows you to levitate.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs
     and trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
u) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be
    activated for drain life (120) every 400 turns if it is being worn. It 
    increases your wisdom and constitution by 3.  It is especially deadly
    against dragons.  It allows you to sense the presence of undead and 
    evil beings.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 70 of Erebor.
v) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded
    two-handed.  It can be activated for word of recall every 200 turns if
    it is being worn. It increases your dexterity and charisma by 3.  It
    does extra damage from fire and frost.  It provides immunity to
    paralysis.  It provides resistance to fire, cold and light.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of Erebor.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your 
    dexterity and stealth by 3.  It provides resistance to disenchantment.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
x) The Mage Staff 'Curiang' (1d4) (-2,-6) [+6](60%) (+3)
    It can be wielded
    two-handed.  It can be used to store a spell.  It increases your spell
    power by 3.  It increases your mana capacity by 60%.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.


  [Home Inventory - Lothlorien ]

a) The Ring of Flare (+3)
    It can
    be activated for dimension door every 100 turns if it is being worn. 
    It grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
b) The Amulet of Carlammas (+2)
    It can be
    activated for protection from evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
c) The Amulet of Ingwe (+3)
    It can be
    activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
d) The Amulet of Pelendir (+5)
    It increases your 
    intelligence and constitution by 5.  It sustains your intelligence and 
    wisdom.  It provides resistance to electricity, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
e) The Anchor of Space-Time
f) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It 
    increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
g) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every
    75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) The Iron Crown 'Diril' [0,+0]
    It provides immunity to paralysis.  It
    provides resistance to life draining, confusion and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
i) The Jewel Encrusted Crown 'Aereb' [0,+12]
    It sustains your intelligence and charisma.  It provides
    immunity to paralysis.  It provides resistance to cold, shards and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
k) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
l) The Set of Leather Gloves 'Himromen' (-6 to accuracy) [1,+0] {cursed}
    It provides resistance to acid, nexus and chaos.  It prevents
    teleportation.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
m) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
n) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the
    power of magic map if it is being worn.  It increases your searching, 
    infravision and ability to tunnel by 4.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
o) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
p) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    provides light (radius 1) forever.  It does extra damage from fire.  
    It provides resistance to fire and poison.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
q) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It 
    increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
r) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It 
    increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 71 of Erebor.
s) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
t) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your 
    dexterity and speed by 4.  It provides resistance to acid, electricity
    , fire and cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 71 of Erebor.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+4 to stealth)
    It increases your 
    stealth by 4.  It makes you invisible.  It sustains your charisma.  It
    provides resistance to fire and blindness.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Robe of Great Luck [-30,-20] (+60)
    It increases your 
    luck by 60.  It provides immunity to paralysis.  It drains mana and 
    life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of Erebor.
d) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
e) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can
    be activated for frost ball (48) every 5+d5 turns if it is being worn. 
    It increases your dexterity, speed and attack speed by 2.  It does
    extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
f) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your 
    strength, wisdom, charisma and speed by 10.  It does extra damage from 
    fire.  It drains life from your foes.  It makes you invisible.  It
    provides immunity to paralysis.  It renders you incorporeal.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of undead.  It slows your metabolism.  It prevents
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It carries an ancient morgothian curse.  It can clone monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Erebor.
g) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your 
    intelligence, wisdom and attack speed by 2.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
h) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded
    two-handed.  It increases your constitution by 5.  It is a great bane
    of dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to disenchantment.  It allows you to sense the
    presence of dragons and demons.  It drains life.  It aggravates nearby
    creatures.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
i) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an
    antimagic field.  It increases your speed and attack speed by 2.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to fire, chaos and disenchantment.  It drains mana
    , life and experience.  It aggravates nearby creatures.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
j) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be
    activated for teleport away every 200 turns if it is being worn. It 
    increases your dexterity by 4.  It is especially deadly against
    dragons.  It is especially deadly against natural creatures.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 68 of Erebor.
k) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded
    two-handed.  It can be activated for berserker and +10 to speed (50)
    every 100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength and constitution by 3.  It does
    extra damage from acid.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    provides resistance to acid.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
l) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    It can
    be wielded two-handed.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
m) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light
    (radius 1) forever.  It decreases your intelligence, dexterity and 
    infravision by 2.  It does extra damage from fire.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It strikes at demons with holy wrath.  It is especially deadly against
    natural creatures.  It provides resistance to fire and light.  It
    allows you to sense the presence of spiders and demons.  It speeds
    your regenerative powers.  It drains life.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 36 of Moria.
n) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your 
    dexterity and luck by 2.  It provides immunity to paralysis.  It
    allows you to sense the presence of dragons.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
o) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
p) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grave wight in the town of Bree .



Posted on 30.1.2004 06:23
Last updated on 29.12.2005 08:03

Download this dump

8785. on the Ladder (of 19051)
1544. on the ToME Ladder (of 3154)

Related screenshots:
Most ironic relic quest timing ever.
Line of sight fireflashing Morgoth to death.

Comments

Jump to latest

On 30.1.2004 06:23 Swissmercenarydi@shaw.ca wrote:
Level 18, Downs cleared, see spoiler forum at the ToME site for details

On 28.12.2005 01:49 SwissMercenarydi@shaw.ca wrote:
I'm in a bit of a bind here... Level 37, with the One, AND a Cloak of Air. No idea whether or not to go for the Good, Ultra-Good, or a low-level Bad ending...

On 28.12.2005 03:34 Elliott946@aol.com wrote:
Wow. Almost exactly 23 months between posts of the same character. That's probably a record.

In answer to your question, I'd say do whatever seems like the most fun.

How many times have you won each of the various times?

On 28.12.2005 05:29 SwissMercenarydi@shaw.ca wrote:
Actually this character is three days old - it just overwrote an older dump that I didn't even know existed.

I've 'won' (Save-scumming) the good ending once, and came close a few times, but I'm hoping that this'll be my first legit winner.

Or, I could obviously meet a grizzly end to a nether breath eh?

On 28.12.2005 05:36 SwissMercenary@shaw.ca wrote:
I guess I should rephrase my question:

"Is it possible for a 560 hp (Max CON gives me 392, and I guess I could find some sort of +40% armour from scumming Erebor vaults) Ssorceror to off Sauron, Melkor, and co when wielding the One"?

By that, I don't mean "Luck withstanding."

Keeping in mind the fact that my list of Living Uniques AKA Nasty Bosses That The Pair can summon stretches to the sky.



On 28.12.2005 17:38 Elliott946@aol.com wrote:
Well, sure. Anything is possible.

I mean, I would try to go toe-to-toe with them or anything, but there's always a way.

For example, one I haven't tried btut have heard of and should work is: you can create warp gates and cast big blast radius fireflashes, right? If you find Sauron and then Morgoth on levels with a big vault with indestructible walls, and you are sufficiently fast and sneaky, you can use warp gates and Line-of-sight tricks to keep hitting them with your fireflashes without letting them get Line of Sight on you. Without direct line of sight, they won't cast attack spells on summon on you. Sauron will try to escape when he's badly injured, so you'll have to hunt him down.

Plan on bringing lots of potions of restore mana.

Another trick that I've heard of is to buy/find the best bow/crossbow/sling you can find, get Archery up to 10 and buy ammo creation. Then create ammo like there is no tomorrow (sling ammo is probably best for this) until you have accumulated several hundred rounds of ammo that explode for "force" damage (this could take a while). Find your target and Enlighten the level so you have the longest possible Line of Sight. Lure Sauron/Morgoth in, and the second they enter your LoS, hit them with the exploding ammo. It'll do a little damage and push them back out of LoS so they can't attack you. Even if you miss, the ammo will still explode and should still push them out of LoS. Repeat several hundred times until they die. Depending on the ammo, launcher and how often you actually hit them, it could well take 200-300+ times for Sauron and 500+ for Morogth.

On 28.12.2005 22:00 SwissMercenarydi@shaw.ca wrote:
Updated the dump (Post-Erebor scumming).

Now, to prepare for the battles.

On 28.12.2005 22:03 SwissMercenary@shaw.ca wrote:
Well, that is, after I find a +40% hralth armour piece.

Thanks for the advice with the void gates - I think I'll try that.

On 29.12.2005 00:15 veryfoobar-tome@yahoo.com wrote:
Grow Trees is also useful. Sauron doesn't even fly. You can let Morg tunnel in, blink yourself out, and blast him using LOS tricks as he tunnels out.

For an ultra-cheap win, if you can create a dunna hrassa pit in a vault, and get Morg or Sauron on the other side, you can blast the pit with a Fireflash and they'll die without ever being able to attack.

On 29.12.2005 06:56 SwissMercenarydi@shaw.ca wrote:
I didn't realise that the One sapped your health, but I bit the bullet anyways... And am now cruising around Angband -5100' with a pretty 272 hp. Fun stuff.

Just offed Sauron by using Strike to push him out of my LOS, and the suggested Fireflash. With +68 speed when hasted, I could typically get two turns on his one.

The trip to him was... Painful. I believe I've managed a step on an undetected stairwell... Which resulted in 6 very painful bolts bringing my 272 hp to -13. Undead form kicked in, and luckly:

A) The room I was in was full of pihrannas.

B) Some Elven Rangers in a vault were slaughtering worms.

Let's just say that I won't be repeating *that* again.

On 29.12.2005 08:03 SwissMercenarydi@shaw.ca wrote:
Wooohoo! Melkor went down like a sack of potatoes - see attached screenshots for an ironic (bug?), and the vault in which the 'heroic' battle took place.

Took roughly 5 mana pools of Fireflashes and Strikes to do the guy in. Who's the boss now, eh?

(Kit is unchanged from the fight, with the exception of the Iron Crown. I'll just say that I never want to try to sneak through Angband with 270 HPs ever again.)

On 29.12.2005 14:38 HektorLorenzo@web.de wrote:
Could this possbily be the lowest max-hitpoint winner in TOME?

On 29.12.2005 15:49 Elliott946@aol.com wrote:
Very nicely done! You're one of the 2 or 3 lowest level winners ever and that final Relic Quest request was indeed probably the most amusing ever.

Darn low HP, though not actually the lowest. The lowest HP winner was a One Ring wearing Sorcerer that Neil won with a while back (which was also the character who won in a single (real) day - 8.5 hours of real life time). Apparently if you wear the One Ring, every time you die, you lose half your Max HP. His win was why I thought yours would be possible, though your tactics varied a bit from his.
http://angband.oook.cz/ladder-show.php?id=3194

On 29.12.2005 15:50 Elliott946@aol.com wrote:
Oh, and, of course, I "borrowed" my first combat suggestion from his tactics.

On 29.12.2005 15:59 Elliott946@aol.com wrote:
Just checked: you're the 2nd lowest level winner ever (behind Thaum, a level 36 thunderlord warper, and tied with Precocious Boy, a level 38 high elf thaumaturgist but you had significantly less exp so you win the tiebreaker). However, you had less exp than either of them, making you the leader in that category by ~500k exp.

Additionally, both of those characters were engineered from birth to be low level winners, so the fact that you decided to try it on a whim part way through and still managed to match or beat them, is pretty darn impressive.

On 29.12.2005 19:57 swissmercenary@shaw.ca wrote:
It was the lucky Shelob drop more then anything. Thaum had to kill all the side bosses, and Sauron twice, while you went through Mt.Doom, seeing as how you didn't wield the One, which moved your exp totals up.

On 29.12.2005 21:49 Elliott946@aol.com wrote:
Deny it all you like, but its still darn impressive. Oh, and I did indeed wear the One Ring. The lowest level winner who didn't wear the One Ring is clevel 42 or so.

I went to Mt Doom pre-emptively to see if Sauron was there (pre-2.2.7 or so, Mt Doom's summit was frozen in place once you saw it. So if you went there, and no Sauron was there, you didn't ever have to worry about him spawning there later).

On 30.12.2005 06:03 wrote:
Ah, I see, I see.

In Niel's dump, I've noticed that he said that the One prevents you from dieing - does it function the same as Undead form?

Does that mean that I didn't have to put those points into Necromancy for it? (Seeing as how I've done so after I decided to wield the thing)

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