The Angband Ladder: Lareisean, High-Elf Sorceror by <powera@iastate.edu>

  [ToME 2.2.1 Character Dump]

 Name  : Lareisean              Age                113       STR:     25       
 Sex   : Male                   Height              85       INT!     40       
 Race  : High-Elf               Weight             204       WIS:     25       
 Class : Sorceror               Social Class        33       DEX:     40       
 Body  : Player                                              CON:     29       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit         -30 Level             38    Max Hit Points       251   
 + To Melee Damage      -44 Experience   1849661    Cur Hit Points       -69   
 + To Ranged Hit          7 Max Exp      1849661    Max SP (Mana)        947   
 + To Ranged Damage       8 Exp to Adv.  1955000    Cur SP (Mana)        540   
   AC                65+113 Gold           91140    Piety               6132   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Good         Searching   : Very Good    Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4-176   
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Telerin Ranger.  You            
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 53 (2650')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 35 (1750')
        Heart of the Earth: Level 25 (1250')
        Orc Cave: Level 17 (850')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')

 Your body was a Player.
 You have defeated 2780 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 48 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 2nd Enderi of the 2890th year of the third age.
 Your adventure lasted 13 days.

     Your Attributes:
You are dead, killed by an Eye druj on level 53 of Mordor.
You can destroy walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 36)
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         42.320 [1.000]
	  . Magic-Device                                01.000 [1.000]
	  . Spell-power                                 42.000 [0.600]
	  . Sorcery                                     42.300 [0.700]
	  . Mana                                        00.000 [0.600]
	 	  . Fire                                      00.000 [0.700]
	 	  . Water                                     00.000 [0.700]
	 	  . Air                                       00.000 [0.700]
	 	  . Earth                                     00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  00.000 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Necromancy                                  02.700 [0.900]
	  . Runecraft                                   00.900 [0.900]
	  . Thaumaturgy                                 02.700 [0.900]
 - Spirituality                                  04.520 [0.550]
	  . Prayer                                      00.000 [0.500]
	  . Mindcraft                                   08.200 [0.500]
 - Monster-lore                                  00.000 [0.500]
	  . Mimicry                                     01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You may find a Scroll of Light on level 5.
You are fated to die on level 10.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-18,-19)(80%) (+4)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it lying in a vault on level 28 of The Sandworm lair.
d) The Light Crossbow of Celdor (x6) (+10,+8) (+3)
    It
    provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution and charisma by 3.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
e) a Ring of Speed (+10) {100% off}
    It 
    increases your speed by 10.  
    You stole it from the Rare Jewelry Shop.
f) The Ring of Mornir (+5)
    It increases your intelligence
     and charisma by 5.  It sustains your strength, intelligence, 
    dexterity and constitution.  It provides resistance to confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
k) an Amulet of Reflection
    It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) The Phial of Galadriel (+4)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) Power Dragon Scale Mail (-3) [40,+23] {Orc 17}
    It can
    be activated for breathe the elements (300) every 60+d90 turns if it
    is being worn. It provides resistance to acid, electricity, fire, cold
    , poison, light, dark, confusion, sound, shards, nether, nexus, chaos
     and disenchantment.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
o) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging
    every 70 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, fire and cold.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the General Store.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.
    It makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
s) a Golden Crown of the Magi [0,+11] (+2)
    It
    can be used to store a spell.  It increases your intelligence by 2.  
    It sustains your intelligence.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
u) a Set of Cesti of Agility [5,+10] (+5)
    It 
    increases your dexterity by 5.  
    You found it lying on the ground on level 30 of The Sandworm lair.
x) a Pair of Metal Shod Boots of Speed [6,+7] (+10)
    It 
    increases your speed by 10.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Magical Pick of Digging (1d3) (+13,+9) (+3)
    It grants you the power of stone to mud
     if it is being worn.  It increases your ability to tunnel by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
b) a Fireproof Tome of the Eternal Flame
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) a Fireproof Tome of the Blowing Wind
d) a Fireproof Tome of the Impenetrable Earth
e) a Fireproof Tome of the Everrunning Wave
f) a Fireproof Tome of Translocation
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
g) a Fireproof Tome of the Tree
h) a Fireproof Tome of Knowledge
i) a Fireproof Tome of the Time
j) a Tome of Meta Spells
    It
    cannot be harmed by fire.  
k) a Fireproof Tome of the Mind
l) a Runestone {Runes - 22}
    It cannot be harmed by acid, cold,
    lightning or fire.  
m) The Diamond Prism of Light {Heal 700 !*!*}
    It can be activated for heal 700 hit points every
    250 turns.  
    You found it lying on the ground on level 17 of Orc Cave.
n) a Parchment titled ``Demigods and their Uses'' {Heal 700 !*!*}
    It can be
    activated for heal 700 hit points every 250 turns.  
    You found it lying in a vault on level 25 of The Sandworm lair.
o) a Parchment titled ``Planar Travel Made Easy'' {Heal 700 !*!*}
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Dark elven mage on level 12 of Mirkwood.
p) A parchment titled ''Immortality For Dummies'' {Acquirement !*}
    
    It can be activated for acquirement.  
    You found it lying in a vault on level 29 of The Sandworm lair.
q) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Rune [Sphere]
b) a Runestone
    It
    cannot be harmed by acid, cold, lightning or fire.  
c) The Gem of Ice {Destruction !*!*}
    It can be
    activated for Destruction.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) The Devil's Pentagram {Destruction !*!*}
    It can
    be activated for Destruction.  
    You found it lying on the ground on level 26 of The Sandworm lair.
e) Tenser's Torch of Spontaneous Combustion {Heal 4d8 !*}
    It
    can be activated for heal 4d8 & wounds every 3+d3 turns.  
    You found it lying in a vault on level 26 of The Sandworm lair.
f) 6 Sprigs of Athelas
g) 6 Scrolls of Reset Recall
h) a Staff of Mana[2|21] (3 charges)
i) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
j) The Ring of Power of Uvatha the Horseman (+4 to infravision)
    It 
    increases your dexterity and infravision by 4.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to dark, 
    sound and shards.  It allows you to levitate.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
k) an Indestructible Ring of Speed (+4)
    
    It increases your speed by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
l) an Amulet of the Magi (-4,-4) (+2 to searching)
    It can be used to store a spell.  It increases 
    your intelligence and searching by 2.  It sustains your intelligence.  
    It provides immunity to paralysis.  It provides resistance to 
    blindness and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
o) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It 
    increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It allows you to see
    invisible monsters.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
p) an Elven Cloak of Stealth [4,+16] (+6 to stealth)
    It increases your stealth, searching
     and luck by 6.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 25 of The Sandworm lair.
q) a Golden Crown of Telepathy [0,+6]
    It
    gives telepathic powers.  It cannot be harmed by acid.  
    You found it lying in a vault on level 29 of The Sandworm lair.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) a Parchment - Adventurer's Guide to Middle-earth
t) a Mage Staff of Power (1d4) (+6,-13) (+11)


  [Home Inventory - Gondolin ]

a) a Rune [Sphere]
    It cannot be harmed
    by electricity.  It cannot be harmed by fire.  It cannot be harmed by
    cold.  
b) a Ring of Speed (+7) {100% off}
    It increases your speed by 7.  
    You stole it from the Rare Jewelry Shop.
c) a Dwarven Lantern of the Magi (+2)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and charisma by 2.  It makes you invisible.  It provides
    resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 34 of Mordor.
b) a Silver Rod of the Istari of Nothing (200/200)
c) a Silver Rod of the Istari of Nothing (200/200)
d) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Enchantress on level 36 of Mordor.


  [Home Inventory - Lothlorien ]

a) 2 Scrolls of Reset Recall
b) The Wand of Digging of Thrain (20 charges)
c) a Ring of Lordly Protection [+14]
    It
    provides immunity to paralysis.  It provides resistance to life
    draining, poison, sound and disenchantment.  
    You found it lying on the ground on level 28 of The Sandworm lair.
d) Balance Dragon Scale Mail of Defense (-2) [30,+27]
    It
    can be activated for breathe balance (250) every 60+d90 turns if it is
    being worn. It sustains your intelligence.  It provides resistance to 
    sound, shards, chaos and disenchantment.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
e) The Soft Leather Armour of the Sandworm [30,+9] (+5 to stealth)
    It increases your strength, 
    stealth, infravision and ability to tunnel by 5.  It provides
    resistance to acid, electricity, fire and poison.  It allows you to
    sense the presence of animals.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated
    for detection every 55+d55 turns if it is being worn. It increases 
    your intelligence, wisdom and searching by 2.  It provides resistance 
    to blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) a Pair of Metal Shod Boots of Speed [6,+5] (+5)
i) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+6] (+5 to infravision)
    It increases your constitution and 
    infravision by 5.  It provides resistance to dark.  
    You bought it from the Armoury.


  [The Mathom-house Inventory - Bree ]

a) The Gem of Knowledge
    It can be activated for cure cuts.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) The Gem of Ghosts
    It
    can be activated for cure confusion.  
    You found it lying on the ground on level 30 of The Sandworm lair.
c) The Shrunken Head of Nightmares
    It
    can be activated for remove fear & heal 30 hp every 10 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
d) The Ebon Cube of Darkness
    It
    can be activated for paralyze.  
    You found it lying on the ground on level 30 of The Sandworm lair.
e) a Parchment titled ``Household Magic''
    It
    can be activated for create hunger.  
    You found it lying on the ground on level 3 of Barrow-Downs.
f) a Parchment titled ``Tenser's Last Words''
    It can be
    activated for cure confusion.  
    You found it in the remains of a Blue ooze on level 3 of Barrow-Downs.
g) Agannazar's Altruistic Assassin
    
    It can be activated for death.  
    You found it lying on the ground on level 30 of The Sandworm lair.
h) The Ring of Felron {cursed}
    It
    sustains your wisdom and constitution.  It allows you to fly.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
i) The Phial of Undeath (-5) {cursed}
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It
    can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 11.7.2003 10:40
Last updated on 11.7.2003 22:46

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8743. on the Ladder (of 19090)
1527. on the ToME Ladder (of 3155)
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On 11.7.2003 10:40 powera@iastate.edu wrote:
Did Sandworm lair first, a GCV on Level 29 of Sandworm produced 5 weapon artifacts left there (The Axe FKA Mundwine, Anguirel, Osondir, Barukkheled, Calris), plus Thingol, Caspanion, Arvedui, Ahromarwar, and at least one of every spellbook, and a second Mage Staff of Wizardry (+4). Not much in Barrow-Downs, but shop on level 17 of orc with Dragon-hunter, who eventually got in a PDSM. Did Mirkwood in one run. I've lost a few good sorcerers to quests, so I have the Dragons, the Wights, and the Spiders quests still outstanding. I'd like a few more HP still, heal 700 HP doesn't do much when I'm under 150.

On 11.7.2003 22:46 powera@iastate.edu wrote:
You'd think that I wouldn't get hit with 2 nether balls immediately with 3 eye druj in site at +44 speed? I did though. Maybe next time I'll go to 0 quests, instead of 98. I don't really care for the fumble-fingers, and Sandworm cave gives me all the good stuff I need.

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