The Angband Ladder: Impossible, Yeek Sorceror by <dzhang@its.caltech.edu>

  [ToME 2.3.1 Character Sheet]

 Name  : Impossible             Age                 14       STR!     35       
 Sex   : Male                   Height              29       INT:     39       
 Race  : Yeek Hermit            Weight              45       WIS:     40       
 Class : Sorceror               Social Class        59       DEX!     33       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR:     24       
                                                                               
 + To Melee Hit          35 Level             37    Max Hit Points       576   
 + To Melee Damage       32 Experience    429390    Cur Hit Points       576   
 + To Ranged Hit         33 Max Exp       438404    Max SP (Mana)        283   
 + To Ranged Damage      18 Exp to Adv.   525000    Cur SP (Mana)        283   
   AC                53+122 Gold          247562                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Very Bad     Blows/Round:  12        
 Bows/Throw  : Excellent    Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Poor         Mel.dmg/Rnd:  12d6+384  
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 100 feet  
                                                       Tactic:       furious   
                                                       Explor:       running   
                         (Character Background)                                
          You are one of five children of a master Yeek.  You are a            
          credit to the family.  You have brown eyes, straight black           
          hair, and a very dark complexion.                                    
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 42 (2100')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        The Land Of Rhun: Level 34 (1700')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 1682 enemies.
 You saved 30 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 1st Quelle of the 2890th year of the third age.
 You have been adventuring for 15 days.

                    adefkmnopsuxz{|@            
        Add Str   : ........4.......            
        Add Int   : ..5..4...2......            
        Add Wis   : ...7.4...2......            
        Add Dex   : 3..7............            
        Add Con   : ..57....4.......            
        Add Chr   : .....4..........            
        Add Sear. : .........2......            
        Add Infra : ...7............            
        Add Tun.. : ..............4.            
        Add Speed : ..57.......7....            
        Add Blows : 3.5.............            
        Slay Anim.: +...............            
        Slay Orc  : +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Sust Str  : ................            
        Sust Int  : ...+............            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.......+.+.....            
        Hold Life : ................            
        Imm Acid  : ....+.+.*.......            
        Res Elec  : ....+.+.........            
        Res Fire  : ....+.+.........            
        Res Cold  : ....+.+.........            
        Res Pois  : +.....+.........            
        Res Fear  : ...+............            
        Res Lite  : ......+...+.....            
        Res Dark  : ......+.........            
        Res Blind : .........+......            
        Res Conf  : ......+.+.......            
        Res Sound : ......+.+.......            
        Res Shard : ......++........            
        Res Neth  : ..+..++.........            
        Res Nexus : ......+.........            
        Res Chaos : ......+.+.......            
        Res Disen : ......+.........            
        Aura Fire : ...............+            
        Lite      : ..........+.....            
        See Invis : ..+......+......            
        Regen     : ...............+            
        Activate  : ......+..++.....            
        Aggravate : ...............+            
        Cursed    : +...............            
        Fly       : ......+........+            
        Orc.ESP   : +.......+.......            
        Troll.ESP : ...............+            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 216)
          . Archery                              00.-500 [0.000]
 - Sneakiness                                    00.500 [0.900]
          . Stealth                              -5.000 [0.400]
          . Disarming                            00.-500 [0.000]
 - Magic                                         01.000 [1.000]
          . Magic-Device                         00.500 [1.000]
          . Spell-power                          00.000 [0.600]
          . Sorcery                              01.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  -1.-500 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may find a Scroll of Light on level 4.
You may find an Essence of Force on level 3.


  [Character Equipment]

a) The Whip 'Lasher' (1d6) (+12,+15) (+3) {cursed}
    It increases your 
    dexterity and attack speed by 3.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is especially deadly against orcs.  
    It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to poison.  It allows
    you to sense the presence of orcs.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 36 of The Land Of Rhun.
d) a Long Bow of Power (x3) (+10,+18) {!k!k}
    
    It was given to you as a reward.
e) The Ring of Nennien (+5) {100% off}
    It increases your intelligence, 
    constitution, speed and attack speed by 5.  It provides resistance to 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Ulore (+7) {100% off}
    It increases your wisdom, 
    dexterity, constitution, infravision and speed by 7.  It sustains your 
    intelligence.  It makes you completely fearless.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) an Indestructible Amulet of Resistance {100% off}
    It provides resistance to acid
    , electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Jewelry Shop.
m) a Feanorian Lamp of the Magi (+4) {100% off}
    It grants you the power of magic map
     if it is being worn.  It provides light (radius 3) forever.  It 
    increases your intelligence, wisdom and charisma by 4.  It provides
    resistance to nether.  It cannot be harmed by fire.  
    You stole it from the Expensive Black Market.
n) a Power Dragon Scale Mail (-3 to accuracy) [40,+23] {!k!k}
o) a Cloak of Protection [1,+11]
    It provides resistance to 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to confusion, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 36 of The Land Of Rhun.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can
    be activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 36 of The Land Of Rhun.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Speed [3,+6] (+7) {!k!k!d!d}
    It increases your 
    speed by 7.  
    You stole it from the Footwear Shop.
z) (nothing)
{) 81 Arrows (1d4) (+0,+0) {!k!k}
|) a Pick of Digging (+4)
    It increases your ability to tunnel
     by 4.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Lost Works of Kenault
    It can be activated for teleport
    (range 100) every 100 turns.  
    You found it in the remains of a Nether wraith on level 37 of Mordor.
b) 21 Rations of Food {!k!k}
c) 14 Potions of Heroism {!k!k}
d) 3 Potions of *Healing* {100% off}
e) 2 Potions of Life {100% off}
f) a Potion of Restore Mana
g) 9 Scrolls of Teleportation {!*}
h) 9 Scrolls of Word of Recall {!*!*}
i) 17 Scrolls of Identify {!k!k}
j) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can
    be activated for berserker and +10 to speed (50) every 100+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength and constitution by 3.  It does extra damage 
    from acid.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of demons.  It provides
    resistance to acid.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Gondolin ]

a) Raal's Voodoo Doll of Revenge {!* corrupt}
    It can be activated for gain
    corruption every 10 turns.  
    You found it in the remains of a Spirit naga on level 24 of Mirkwood.
b) a Rod Tip of Detection (80 Mana to cast) {!k!k}
c) The Anchor of Space-Time
d) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 36 of The Land Of Rhun.
e) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire on level 20 of Mirkwood.
f) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    chaos.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)



Posted on 1.12.2003 21:22
Last updated on 2.7.2005 17:54

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Comments

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On 1.12.2003 21:22 dzhang@its.caltech.edu wrote:
Inspired by Timo's Artifactless Bookless Hobbit Mage character, I'm trying something similar in ToME...

Yeek Hermit Sorceror with no fumblefingers and no skill points spending. Haven't decided yet about artifacts--maybe, if I pick up the right corruption.

Wish me luck!

Dave

On 1.12.2003 21:36 dzhang@its.caltech.edu wrote:
Made it to level 2, after a few dozen tries. My rule for creation scumming was this: keep re-creating until I successfully steal one good weapon or armor. I then headed to the general shop wanting to buy a brass lantern, but the only one there was an ego one. Oh no! Not enough money! Well, I bought a few more torches and then decided to try to steal it. It worked, but somehow I feel I spent too much luck in my early rounds.

Things I've learned playing this type of character:

Pick on unmovable stuff.
Always check opponent monster level.
Never run--nasty tendency of running up right next to a spotted mushroom patch and dying before I get to react.

I'll post a bit later if this guy makes any progress.

On 1.12.2003 23:09 andrew@msri.org wrote:
Yeehaw, have fun!

Once i beat vanilla once or twice i'll try something insane..


On 2.12.2003 01:22 Mars wrote:
At least your character's name seems appropriate ;). I'm curious to see how far you can actually get when playing like that :D.

On 2.12.2003 01:49 dzhang@its.caltech.edu wrote:
(Died and started over) X 20.

Decided I'm gonna go with a different strategy now--cheese to solve the Farmer Maggot quest, and then go kill things with my souped up sling.

Re-posting as soon as I make level 3.

On 2.12.2003 02:00 dzhang@its.caltech.edu wrote:
Sweet... I was never so happy to have rolled a 3 for my hit die upon reaching level 2. Level 3 was only a 1 though, but still; now I have the survivability of a normal clvl1 character!

On 2.12.2003 02:23 dzhang@its.caltech.edu wrote:
Life's getting good now! HP finally in the double digits, after rolling 3's twice and 1's twice. Saw the RoSlaying at BM and couldn't resist... got lucky. Also saw an Elven Cloak at General Shop, but got busted. Ah, sigh. Now I'm gonna have to walk all the way to Gondolin when I need more fuel.

On 2.12.2003 02:27 wrote:
If you die again, try scumming the maggot quest for mushrooms, especially of Restore STR/CON. They pop up often enough and bring in over 100 apiece. Also, why not go kill nagas with your Amulet of the Serpents? And have you sworn off your 4d2 manathrust, phase door, detect monsters, and light area from the beginning book as well? Even with the fail rate, it's better than nothing.

On 2.12.2003 02:29 dzhang@its.caltech.edu wrote:
Farmed worms for a little bit, but almost got killed when I almost didn't realize a giant slug for what it was (as opposed to clear worm mass on ground). Damn mutants...

On 2.12.2003 02:31 dzhang@its.caltech.edu wrote:
Ya, that's what I figured out too, except I solved the quest already, so no more mushrooms for me. I think I'm finally past the horrible first stage though.

As for Manathrust and Phase Door, yeah I swore those off. The idea is to use no class abilities at all (similarly, this would have been much easier if I played a Rohanknight or a Thunderlord). The idea is this *will* be the hardest thing in to do in ToME, if I can actually do it :)

On 2.12.2003 02:35 dzhang@its.caltech.edu wrote:
Oh, and actually you don't start with light area... that requires fire skill, and phase door requires conveyance. So all I really lost as the 4d2 manathrust, which is fine since I have the 2d4 iron shots at double firing rate.

On 2.12.2003 03:00 wrote:
You're a sorcerer, not a mage.

On 2.12.2003 09:16 wrote:
It would be a little more impressive if you maxed out sorcery... ;)

On 2.12.2003 13:28 dzhang@its.caltech.edu wrote:
Eh... hm, you're right; halving my HP would be more impressive... but then skeptics might get it into their heads that I'm actually using spellbooks but ditching them before I dump.

(Actually, I'm just too scared... :)

Thoughts on endgame equipment:

Elemental Dark Sword of Greater Life
Heavy Crossbow of Seigecraft
2 Rings of Accuracy (+23)
Amulet of Doom (+9)
Dwarven Amulet of the Magi
Polished PDSM of Immunity
Elven Cloak of Air
Crown of Telepathy
Gloves of Slaying/Might
Boots of Speed (+8)

Of course, for Polished PDSM of Immunity and Elemental Long Sword of Greater Life, I'll probably need a Staff of Wish.

I'll dump again soon.

On 2.12.2003 13:52 dzhang@its.caltech.edu wrote:
Big news of the day: I saw *yet another* awesome RoSlaying at the BM. I decided I already tempted the fates enough, so I decided to actually try to buy it. Problem was, I had about 1K gold at the time, and it costed 9K. Solution? Town-scum for village idiots and drunks to kill (without using many game turns so the RoSlaying doesn't disappear). One Battle-Scarred Veteran didn't carry and money, but carried 18 Rounded Pebbles. I had one SoIdentify left, so I figured, why not? I might be able to use these with my Sling.

They turned out to be...

18 Rounded Pebbles of Slay Demon (1d2) (+3, +2). I quickly sold these to the weapon smith and made myself a quick 11K, which which I bought the ring.

Now I can actually hit things worth a slight damn!

On 2.12.2003 16:23 dzhang@its.caltech.edu wrote:
Wait... I just realized the Sling of Farmer Maggot is an artifact... doh!

Well, this guy's gone too far to suicide now, so I'll just sell it.

On 2.12.2003 16:23 dzhang@its.caltech.edu wrote:
sell = dump, since it's 100% off... GRR!

On 3.12.2003 00:47 dzhang@its.caltech.edu wrote:
Doesn't matter now... died in the Orc Caves when a shaman pointed at me and cursed, was at clvl 17.

Restarting, except I'm going to turn on the random quests for Princess rewards. Without those, diving just doesn't seem to have much meaning.

On 3.12.2003 05:15 dsb-tome@killerbunnies.org wrote:
Ye gods, and I thought I was a masochist. I can sympathize with the point-n-curse death; I've died to those more often than I like to think about, and with more HP that you probably had at the time. Good luck.

On 5.12.2003 09:40 mw_heller@yahoo.com wrote:
Shudder to think of the day when Liches will be cussing you out...

On 27.11.2004 16:53 dzhang@its.caltech.edu wrote:
Ok, after losing a very promising Loremaster possessor/barehanded build, I decided it was time to return to Impossible. ^^

The Barrow Downs level 1 princess was quite tough... it was Vort the Kobold Queen, and I used up both of the scrolls of teleport I had with me at the time, before finally killing her. I got a Blessed Whip that sold for 20k, and with that money I bought myself a nice RoDamage from the Black Market.

On 27.11.2004 17:03 dzhang@its.caltech.edu wrote:
Oh wow, I'm really glad I chose the Guants now ^^

On 27.11.2004 17:14 dzhang@its.caltech.edu wrote:
Oh... I realized why it was so much easier so far than I remembered... I forgot to tag the "Hermit" modifier >_<

Oh well. Maybe I'll do the true Impossible once I complete this one.

On 2.7.2005 17:54 dzhang@its.caltech.edu wrote:
Got bored searching for stairs in the Void, and decided to play this a bit more. Must have died a good 20 or 30 times before I got this character.

He had really good initial luck (whichi s really important for a Hermit Yeek Sorceror). The initial startup item I grabbed from the Bree Black Market was a Ring of Accuracy (+16). Unfortunately with only 4 STR to start, I couldn't afford to go the Maggot Sling + Iron Shots route, so I went with a Short Bow and Arrows instead. Levelled up a little bit in BD 1, before tackling the quests. Nothing too noteworthy--the first few were rather easy, even with very low HP, thanks to speed bonus from Running. Then... reward from BD Lvl 3 was... the Long Bow (+10, +18) I'm currently wielding!

Still though, I was a bit stuck at BD Lvl 6, quest to kill Orfax, mostly due to the dangerous low HP (I think it was less than 30, at level 12 O_o), and his fairly fast speed.

So, I decided to take a detour then, and ran to the Orc Cave, and stair-scummed with ?oMagicMapping to get down a few levels, to see if I'd find any shops. Also, I was thinking that Deathwatch might be doable despite the low HP, because of the Bow (well, I'd probably have to give up Camm at that level, but just Maedros and Thakelloth would be great).

To my absolute delight, I discovered not one but TWO sets of dungeon shops, in Orc Cave 17 and 18! And better yet, BOTH OF THEM HAD POTION SHOPS! There was also a Jewelry Shop, so first I headed there and bought a Ring of Dex (+3), and another Ring of Dex (+4). There was also a "oResistance on sale, and I successfully nabbed it. I spent the 30k or so I had remaining buying 1 !oStrength and 1 !oConstitution. The Strength boosted by 2 to 6, which was a godsend, because the the burden suddenly went down by a lot (went from +1 speed to +3, I think..). Con didn't give me any bonus HP though :/

I waited around for the stores to recharge, and then tried to get away with stealing as many stat potions as I could. Caught on the first try on 17, but got 2 (one Str and one Dex) on the other before getting busted.

With that, I went and cleared (well, not really) Deathwatch and grabbed the three artifacts. That put my speed up to +10, (plus I also acquired a number of !oSpeed) which was then enough for me to kill Orfax, and clear out of the rest of BD.

Next stop: Old Forest, for possibly even more dungeon shops. Found one in Old Forest 24 with a Footwear Shop, so I waited around until a pair of boots of speed were in stock, and then nabbed those (which I'm still wearing). And guess what!? *Another* Potion shop! That was good news, since now I didn't need to wait for those two in Orc Caves to reset. At this point, I went for pure !oDexterity, to set up the stealing mill. Didn't try to steal, since money was starting to flow pretty easily around then.

Standard play for a bit (except being super-careful, since HP was still a huge issue). Found the junkart in Mirkwood that activates for Gain Corruption, which gave me the great idea of trying to get Balrog form. A good number of corruptions later, I finally got it (Thank goodness I didn't pick up Mephitic Breath! Though Aggravation is pretty bad.. ah well). Unfortunately, I forgot two things... first, you can't activate it until Lvl 35. And second, unlike in Hengband, Balrog form DOESN"T ACTUALLY CHANGE YOUR HITDIE!! ARGH!!!! So that was pretty useless.

After clearing Mirkwood, I headed to Rhun to see if there were possibly any more shops, and found another 3 set of shops! They possessed Scroll Shop, Yet Another Potion Shop, a Dragon Mail Shop, and a Speed Ring shop!

So, I scummed around a bit until I got my DEX up high enough (with a Morphic Oil, since DEX was permanently drained due to some corrputions), and went and grabbed those two ring.

Thus, in conclusion, killing Morgoth with this skillpointless character may not be so impossible anymore!! It's mostly thanks to the HUGE luck finding SIX sets of dungeon shops early though ^^

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1520th in ToME (2.2.5) by <baumog<>sdf-eu.org> (36%)



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