The Angband Ladder: Thu's Spaceboy, High-Elf Sorceror by <baumog<>sdf-eu.org>

  [ToME 2.2.5 Character Dump]

 Name  : Thu's Spaceboy         Age                122       STR: 18/136       
 Sex   : Male                   Height              68       INT: 18/***       
 Race  : High-Elf               Weight             182       WIS: 18/163       
 Class : Sorceror               Social Class        72       DEX: 18/138       
 Body  : Player                                              CON: 18/128       
 God   : Eru Iluvatar                                        CHR! 18/170       
                                                                               
 + To Melee Hit         -30 Level             38    Max Hit Points       314   
 + To Melee Damage       -4 Experience   1893157    Cur Hit Points      -172   
 + To Ranged Hit          7 Max Exp      1942100    Max SP (Mana)        893   
 + To Ranged Damage      18 Exp to Adv.  1955000    Cur SP (Mana)        728   
   AC                 43+99 Gold          207052    Piety              10046   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Good         Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4-16    
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 80 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You da original pa          
          y eyes, straight black hair, and a fair                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         OFF
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 64 (3200')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.
 You have defeated 6081 enemies.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 18th Quelle of the 2890th year of the third age.
 Your adventure lasted 32 days.

     Your Attributes:
You are dead, killed by a Great Hell Wyrm on level 64 of The Sacred Land Of
Mountains.
You can destroy walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
You have ESP.
You are lucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 0)
 . Combat                                        03.100 [0.300]
 - Sneakiness                                    07.570 [0.900]
          . Disarming                            01.900 [0.300]
 - Magic                                         43.430 [1.000]
          . Magic-Device                         09.000 [1.000]
          . Spell-power                          42.600 [0.600]
          . Sorcery                              30.400 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          07.200 [0.900]
 - Spirituality                                  09.250 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  05.200 [0.500]
          . Summoning                            01.300 [0.400]
          . Symbiosis                            05.200 [0.300]

Abilities
 * Perfect casting


  [Fates]

You may meet a Newt on level 6.
You are fated to find The Device Trap Set 'Hanisbroner's Surprise' on level 1.
You are fated to find a Potion of Cure Serious Wounds on level 1.
You may meet a Village idiot on level 14.
You may meet a Metallic blue centipede on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-29,+3)(60%) (+3)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  
    It was given to you as a reward.
d) The Light Crossbow of Barthad (x3) (+8,+18) (+1 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, constitution, charisma and 
    speed by 1.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 47 of The Sacred
    Land Of Mountains.
e) The Ring of Taras (+4 to infravision)
    It increases your intelligence and infravision by 4.
    It sustains your intelligence.  It provides resistance to fire, 
    confusion, sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
f) an Indestructible Ring of Speed (+8) {100% off}
    It increases your speed by 8.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Amulet of Giliad (+4)
    It provides light (radius 1)
    forever.  It increases your strength, intelligence and wisdom by 4.  
    It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to cold and blindness.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black pudding on level 63 of The Sacred
    Land Of Mountains.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 49 of Moria.
n) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+16] (+3 to stealth)
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 3.  It provides
    resistance to acid, electricity, fire, cold and confusion.  It allows
    you to fly.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Mouse Fur of Protection [1,+20]
    It provides resistance to shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) (nothing)
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Pair of Metal Shod Boots of Thror [6,+19] (+3)
    It increases your 
    strength, constitution and speed by 3.  It makes you completely
    fearless.  It provides resistance to shards.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Death mold (982 hp)
{) (nothing)
|) a Magical Pick (+5,+3) (+1)
    It grants you the power of stone to mud
     if it is being worn.  It increases your ability to tunnel by 1.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Book of Teleportation
c) a Spellbook of Banishment
    
d) a Spellbook of Recall
    
e) a Spellbook of Vision
    
f) a Spellbook of Identify
    
g) a Spellbook of Noxious Cloud
    
h) The Gem of Hate
i) Benetar's Mana Battery
    It can be activated for teleport
    (range 100) every 45 turns.  
    You found it in the remains of a Mage on level 27 of Mirkwood.
j) a Parchment titled ``Tenser's Last Words''
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Black orc Shaman on level 52 of The
    Sacred Land Of Mountains.
k) 4 Potions of Cure Critical Wounds
    
l) 7 Potions of Healing
    
m) 2 Potions of *Healing*
    
n) 4 Potions of Restore Mana
o) 4 Scrolls of Word of Recall {25% off}
    
p) an Amulet of Resistance
    It provides resistance to acid, electricity, 
    fire, cold and poison.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Magic shop.
q) Green Dragon Scale Mail (-2 to accuracy) [30,+15]
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Tome of Magical Energy
b) a Tome of the Impenetrable Earth
    It cannot be harmed by acid.  
c) a Tome of the Tree
d) a Tome of the Time
    
e) a Tome of the Mind {25% off}
    
f) The Gem of Fire
    It can
    be activated for cure confusion.  
    You found it lying on the ground on level 24 of The Sandworm lair.
g) 6 Sprigs of Athelas
    
h) a Potion of Life
    
i) a Potion of Curing
j) a Scroll of *Identify*
    
k) 4 Scrolls of Reset Recall
l) a True Totem of an Ancient black dragon
    
m) a Ring of Levitation
    It
    allows you to levitate.  
    You bought it from the Magic shop.
n) a Ring of Protection [+16]
o) an Indestructible Ring of Speed (+3)
p) The Amulet of Arsin
    It sustains your wisdom.  It
    provides resistance to confusion, nether and chaos.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of The Sandworm lair.
q) an Amulet of Reflection
r) a Dwarven Lantern of Fading (with 5754 turns of light)
    It
    provides light (radius 2) when fueled.  It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of Mirkwood.
s) Bronze Dragon Scale Mail of Defense (-2 to accuracy) [30,+23]
    It can be
    activated for breathe confusion (120) every 90+d90 turns if it is
    being worn. It sustains your strength.  It provides resistance to 
    confusion.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 49 of Moria.
t) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, blindness, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice paladin on level 61 of The Sacred
    Land Of Mountains.
u) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
v) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and 
    ability to tunnel by 5.  It provides resistance to acid, electricity, 
    fire and poison.  It allows you to sense the presence of animals.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
w) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  
    It increases your strength, dexterity and constitution by 3.  It
    sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to acid, cold, dark and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
x) The Mage Staff of Nelthoth (1d4) (-7,+5) [+8] (+3)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It can be used to store a spell.  It increases your 
    intelligence and spell power by 3.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of The Sandworm lair.


  [Home Inventory - Gondolin ]

a) a Scroll of Reset Recall


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Hezrou on level 58 of The Sacred Land Of
    Mountains.
b) a Tome of the Everrunning Wave
    
c) a Tome of the Tree {100% off}
    
d) a Tome of Knowledge {25% off}
    
e) The Mirror of Alternate Dimensions (charging)
    It can be activated for acquirement.  
    You found it in the remains of a Death sword on level 12 of Mirkwood.
f) a Silent watcher (1052 hp)
    
g) 4 Scrolls of Reset Recall
h) The Ring of Rebor (+5)
    
    It increases your charisma by 5.  It makes you invisible.  It sustains 
    your strength and dexterity.  It makes you completely fearless.  It
    provides resistance to dark, sound and disenchantment.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
i) The Ring of Vornilima [+11]
    It can be activated for ball of acid and resist acid every 50+d50
    turns if it is being worn. It sustains your dexterity.  It provides
    resistance to acid, electricity, poison, light, dark and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 59 of The
    Sacred Land Of Mountains.
j) The Ring of Eluil (+1 attack)
    It increases your intelligence, charisma and 
    attack speed by 1.  It sustains your wisdom.  It provides resistance 
    to fire, poison, confusion, nexus and chaos.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) a Feanorian Lamp of Fearlessness {100% off}
    It
    provides light (radius 3) forever.  It makes you completely fearless.  
    It cannot be harmed by fire.  
    You stole it from the Black Market.
l) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 51 of The
    Sacred Land Of Mountains.
m) Blue Dragon Scale Mail (-2 to accuracy) [30,+18]
    It can be activated for breathe lightning
    (100) every 90+d90 turns if it is being worn. It provides resistance 
    to electricity.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
n) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It
    provides resistance to acid, electricity, fire, cold, confusion, sound
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 50 of The
    Sacred Land Of Mountains.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  
    It provides resistance to acid, dark and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Thunderlord Coat 'Marth' (-48,-43) [9,+11](20%)
    It increases your 
    hit points by 20%.  It sustains your wisdom.  It provides resistance 
    to acid, fire, cold, shards and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 25 of Mirkwood.
q) a Cloak of Immolation [1,+10]
r) The Jewel Encrusted Crown of Rebron [0,+5]
    
    It provides resistance to life draining, fire, cold, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Queen Ant on level 48 of Moria.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It
    can be activated for whispers from beyond(sanity drain) 100+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
t) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon on level 47 of The
    Sacred Land Of Mountains.
u) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
v) a Mage Staff of Wizardry (1d4) (-5,-7)(60%) (+3)
    It can be wielded two-handed.  It can be used
    to store a spell.  It increases your spell power by 3.  It increases
     your mana capacity by 60%.  
    You found it lying on the ground on level 58 of The Sacred Land Of
    Mountains.
w) The Mage Staff 'Tanie' (1d4) (+8,+6) [+4]
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It can be used to store a spell.  It provides resistance to 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spirit naga on level 53 of The Sacred
    Land Of Mountains.
x) a Mage Staff of Wizardry (1d4) (-22,+13)(20%) (+1) {100% off}
    It can be wielded two-handed.  It can be used to
    store a spell.  It increases your spell power by 1.  It increases your 
    mana capacity by 20%.  
    You stole it from the Black Market.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+4 to searching)
    It increases your searching by 4.  
    It makes you invisible.  It provides resistance to cold, blindness and 
    sound.  It allows you to levitate.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .



Posted on 28.1.2004 15:26

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On 28.1.2004 15:26 baumog<>sdf-eu.org wrote:
"Die, mortal!" A Greater Hell Wyrm in a vault. If it had kept its mouth shut I could have killed it... Hrmf.

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