The Angband Ladder: Gram'R, High-Elf Sorceror by <origami_sensei@hotmail.com>

  [ToME 2.3.5 Character Sheet]

 Name  : Gram'R                 Age                112       STR! 18/120       
 Sex   : Male                   Height              90       INT! 18/170       
 Race  : High-Elf LostSoul      Weight             189       WIS! 18/160       
 Class : Sorceror               Social Class        48       DEX! 18/160       
 Body  : Player                                              CON!  18/90       
 God   : Nobody                                              CHR! 18/***       
                                                                               
 + To Melee Hit         -59 Level             38    Hit Points      215/   215 
 + To Melee Damage      -62 Experience   1676279    Spell Points    463/   463 
 + To Ranged Hit        -64 Max Exp      1676279    Sanity          499/   499 
 + To Ranged Damage      19 Exp to Adv.  1955000                               
   AC                 18+93 Gold          171098    Speed           Fast (+27) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Bad          Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  16d5-248  
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Telerin Archer.  You have light          
          blue eyes, straight black hair, and a fair complexion.               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Halls of Mandos: Level 98 (4900')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 2381 enemies.
 You haven't completed a single princess quest.
 You haven't completed a single lost sword quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 48th Yavie of the 2890th year of the third age.
 You have been adventuring for 5 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4.2.........            
        Add Int   : ..1.............            
        Add Wis   : ....4...........            
        Add Dex   : .2..............            
        Add Chr   : ..1.4.2.........            
        Add Sear. : .....4..........            
        Add Infra : ..1.............            
        Add Tun.. : ..............3.            
        Add Speed : *..94...........            
        Slay Anim.: .............+..            
        Slay Evil : +............+..            
        Slay Und. : +............+..            
        Slay Orc  : .............+..            
        Slay Troll: +............+..            
        Slay Giant: .............+..            
        Slay Drag.: .............+..            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Cold Brand: +............+..            
        Sust Str  : ........+.......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ........+.......            
        Sust Con  : ........++......            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ++..............            
        Hold Life : ........+.......            
        Res Acid  : ......+..+......            
        Res Elec  : ......+.++......            
        Res Fire  : ....+.+.........            
        Res Cold  : +.....+.........            
        Res Pois  : ..+.+...........            
        Res Fear  : +...+...........            
        Res Light : +..............+            
        Res Dark  : ................            
        Res Blind : ..+.............            
        Res Conf  : ..+.....++......            
        Res Sound : .........+......            
        Res Shard : ......+.........            
        Res Neth  : .........+......            
        Res Nexus : ......+.........            
        Res Chaos : .........+......            
        Res Disen : ....+...++......            
        Levitate  : ..+........+....            
        Lite      : +...............            
        See Invis : +.+............+            
        Digestion : +.+.............            
        Regen     : +...............            
        Xtra Might: .+..............            
        Activate  : +...++..........            
        Blessed   : +...............            
        Dragon.ESP: .+..............            

Skills (points left: 55)
          . Archery                              02.500 [0.000]
 - Sneakiness                                    01.300 [0.900]
          . Stealth                              04.000 [0.400]
          . Disarming                            00.400 [0.000]
 - Magic                                         43.540 [1.000]
          . Magic-Device                         25.000 [1.000]
          . Spell-power                          42.600 [0.600]
          . Sorcery                              42.300 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  11.000 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may find a Broad Sword on level 98.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 49 of Halls of
    Mandos.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 49 of Halls of
    Mandos.
e) The Ring of Gwethlos (+1 to infravision)
    It increases your intelligence, charisma and infravision by 1.  It
    provides resistance to poison, blindness and confusion.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 51 of Halls
    of Mandos.
f) a Ring of Speed (+9)
    It increases your speed by 9.  
    You found it in the remains of a Halfling slinger on level 74 of Halls of
    Mandos.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 77 of Halls of
    Mandos.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 73 of
    Halls of Mandos.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 73 of
    Halls of Mandos.
o) (nothing)
p) a Small Leather Shield of Preservation (-10,-8) [2,+17]
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, electricity, confusion and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 73 of Halls of Mandos.
s) The Golden Crown of Olondaiar [0,+13]
    It sustains your constitution.  It provides resistance to acid, 
    electricity, sound, nether, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 51 of Halls
    of Mandos.
u) (nothing)
x) a Pair of Soft Leather Boots of Levitation [2,+12]
    It allows you to levitate.  
    You found it lying in a vault on level 73 of Halls of Mandos.
z) (nothing)
{) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 77 of Halls
    of Mandos.
|) a Magical Dwarven Shovel (+3)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 3.  
    You found it lying on the ground on level 53 of Halls of Mandos.


  [Character Inventory]

a) a Tome of Magical Energy
b) a Tome of the Blowing Wind
c) a Tome of the Everrunning Wave
d) 2 Tomes of Translocation
e) 2 Tomes of the Tree
f) 4 Tomes of Knowledge {@m2!k!d!v}
g) 2 Tomes of Meta Spells
h) 2 Books of Beginner Cantrips {@m1!k!d!v}
i) Tenser's Alteration Manual
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Dark elven lord on level 46 of Halls of
    Mandos.
j) 5 Potions of Healing
k) a Potion of *Healing*
l) 4 Potions of Restore Mana
m) a Golden Rod of Capacity of Disarming (250/250) {@z2}
    It can hold more mana.  
    You found it lying on the ground on level 47 of Halls of Mandos.
n) a Mithril Rod of Perception (160/160) {@z1!k!d!v!!}
o) a Rod Tip of Detection (80 Mana to cast)
p) a Fireproof Staff of Probability Travel[3|25] of Plenty (11 charges)
    It cannot be harmed by fire.  
    You found it lying on the ground on level 50 of Halls of Mandos.
q) The Ring 'Ephrosgar' (+3)
    It increases your strength and charisma by 3.  It sustains your 
    intelligence.  It provides resistance to acid, fire, confusion and 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 60 of Halls
    of Mandos.
r) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 77 of Halls of
    Mandos.
s) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 77 of Halls of
    Mandos.
t) The Paper Armour of Tiryath [4,+9]
    It sustains your constitution.  It provides immunity to acid and cold.
    It provides resistance to electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 49 of Halls of Mandos.
u) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Black orc on level 73 of Halls of Mandos.
v) a Mage Staff of Power (1d4) (-2,+11) (+11)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 11.  
    You found it lying in a vault on level 60 of Halls of Mandos.
w) (nothing)



Posted on 16.9.2009 09:09

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Comments

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On 16.9.2009 09:09 origami_sensei@hotmail.com wrote:
My first LostSoul to ever make it out of Mandos in one piece!

On 16.9.2009 18:27 Estie wrote:
Grats for making it out. You might want to reconsider wielding Ringil, for two reasons.
1. Look at your chance of spellfailure with a sword equiped as opposed to a mage staff.
2. Look at how that spellpower staff improves your spells. More damage, bigger area for detect spells, more duration on buffs.

Speaking of buffs: you are missing the essence of speed spell. The book can be bought in town, and the spell is contained in the Tome of the Time. And of course, casting it with the staff equipped provides more speed and gives higher duration. I wouldnt leave house without it (and rather leave Ringil behind in Mandos than that spellbook).

On 17.9.2009 01:38 origami_sensei@hotmail.com wrote:
I found exactly ZERO Tomes of the Time during my stay in Mandos. Heck, it took me almost 38 clvls before I found a Tome of Knowledge; that Perception Rod has a LOT of miles on it. I found plenty of Speed potions in Mandos and just used those (got me to about +20).

My Spell-power is perfectly adequate to handle anything in the early dungeons, so I'm keeping Ringil for now just for the Speed boost (Ringil plus EoS puts me at a temporary +50). Later on I'll get a different source of speed and switch the Mage Staff (or something better) back in. I've got NO hit points right now, so having +50 speed is rather... comforting. :-)

On 17.9.2009 01:41 origami_sensei@hotmail.com wrote:
Forgot to mention: I use Essence of Speed now from my Library quest book. Still haven't found a Tome of the Time.

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