The Angband Ladder: Zalep, RohanKnight Sorceror by <segoviaroxthehouse@hotmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Zalep                  Age                 22       STR:     29       
 Sex   : Male                   Height              63       INT:     33       
 Race  : RohanKnight Hermit     Weight              80       WIS:     34       
 Class : Sorceror               Social Class        14       DEX:     16       
 Body  : Player                                              CON:     40       
 God   : Eru Iluvatar                                        CHR:     33       
                                                                               
 + To Melee Hit         -15 Level             38    Hit Points      391/   391 
 + To Melee Damage      -19 Experience   1970420    Spell Points   1095/  1095 
 + To Ranged Hit         -4 Max Exp      1970420    Sanity          499/   499 
 + To Ranged Damage      13 Exp to Adv.  2295000    Piety                  224 
   AC                56+114 Gold          483733    Speed           Fast (+17) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Bad     Blows/Round:  2         
 Bows/Throw  : Very Bad     Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  2d4-38    
 Stealth     : Poor         Magic Device: Legendary[7] Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the first child of a Landed Knight.  You have green          
          eyes, wavy blond hair, and a dark complexion.                        
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 46 (2300')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        Dol Guldur: Level 57 (2850')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 23 (1150')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 4942 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 45 princesses.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 5th Quelle of the 2890th year of the third age.
 You have been adventuring for 19 days.

                    adefkmnopsuxz{|@            
        Add Str   : ........43......            
        Add Int   : ...4.1..........            
        Add Wis   : ..4..1..........            
        Add Dex   : .........3......            
        Add Con   : ..4.....43.3....            
        Add Chr   : ....31..........            
        Mul Mana  : +..............+            
        Mul SPower: +...............            
        Add Stea. : ..4.3......3....            
        Add Infra : ...4............            
        Add Speed : ...........3...+            
        Sust Str  : .........+......            
        Sust Int  : +...+...........            
        Sust Wis  : +...............            
        Sust Dex  : .......+.+......            
        Sust Con  : ...+.....++.....            
        Sust Chr  : ................            
        Invisible : .....+......+...            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ....+.+.........            
        Free Act  : +.......+.+.....            
        Hold Life : .......+........            
        Imm Acid  : ..+...*.*+......            
        Res Elec  : ......+.........            
        Res Fire  : ...++.+.........            
        Res Cold  : ....+.+..+......            
        Res Pois  : ......+.........            
        Res Fear  : ..+..+..++......            
        Res Light : ......+...+.....            
        Res Dark  : ......+..+......            
        Res Blind : .....+..........            
        Res Conf  : ...+..+.+.......            
        Res Sound : ...+..+++.......            
        Res Shard : ......+.........            
        Res Neth  : ......++........            
        Res Nexus : ..+.+.++.+......            
        Res Chaos : ...+..+.+.......            
        Res Disen : ......++........            
        Lite      : ..........+.....            
        See Invis : +...............            
        Digestion : ....+....+......            
        Activate  : ......+...+.....            
        Fly       : ......+.........            
        Climb     : ..............+.            
        Orc.ESP   : ........+.......            

Skills (points left: 0)
 - Sneakiness                                    01.500 [0.900]
          . Stealth                             -05.000 [0.400]
          . Disarming                            01.500 [0.000]
 - Magic                                         44.470 [1.000]
          . Magic-Device                         36.500 [1.000]
          . Spell-power                          33.000 [0.600]
          . Sorcery                              42.300 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          05.400 [0.900]
 - Spirituality                                  09.225 [0.550]
          . Prayer                               42.500 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Perfect casting


  [Character Equipment]

a) The Mage Staff 'Brina' (1d4) (-1,-4)(100%) (+5)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  It sustains your intelligence and wisdom.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
d) a Long Bow of Accuracy (x3) (+10,+13)
    
    You found it lying in a vault on level 29 of The Sandworm lair.
e) The Ring of Cuaras (+4)
    It increases your wisdom, constitution and stealth by 4.  It makes you
    completely fearless.  It provides resistance to acid and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 39 of Mordor.
f) The Ring of Gulingil (+4 to infravision)
    It increases your intelligence and infravision by 4.  It sustains your 
    constitution.  It provides resistance to fire, confusion, sound and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
k) The Amulet called 'Amulet of 'Kisho'' (+3 to stealth)
    It increases your charisma and stealth by 3.  It sustains your 
    intelligence.  It provides resistance to fire, cold and nexus.  It
    slows your metabolism.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It makes you invisible.  It makes you completely
    fearless.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) a Polished Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+19]
    It can be activated for breathe the elements (300) every 60+d90 turns
     if it is being worn. It provides immunity to acid.  It provides
    resistance to electricity, fire, cold, poison, light, dark, confusion, 
    sound, shards, nether, nexus, chaos and disenchantment.  It allows you
    to fly.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
o) The Fur Cloak of Andirya [3,+11]
    It sustains your dexterity.  It provides resistance to life draining, 
    sound, nether, nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Sandworm lair.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
z) a Greater demonic quylthulg (1500 hp)
{) (nothing)
|) a Climbing Set


  [Character Inventory]

a) a Tome of the Eternal Flame
b) a Tome of the Everrunning Wave
c) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You bought it from the Library.
d) a Tome of the Tree
e) a Holy Tome of Eru Iluvatar
f) a Book of Beginner Cantrips
g) Lloth's Ceremonial Dagger
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 34 of The
    Land Of Rhun.
h) a Parchment titled ''Finer Points of Munchkinism''
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
i) 10 Potions of Healing
j) a Silver Rod of Charging of Recall (100/100)
    It regenerates its mana faster.  
    You found it lying in a vault on level 28 of The Sandworm lair.
k) a Gnomish Shovel of Digging (+3)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Balrilbon's Bag of Wondrous Tricks
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 26 of The Sandworm lair.
b) Raal's Tormented Spirits (charging)
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Ghoul on level 38 of Mordor.
c) a Potion of Cure Insanity
d) 5 Potions of Restore Mana
e) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 28 of The Sandworm lair.
f) a Staff of Mana[2|27] (4 charges)
g) The Ring of Power of Uvatha the Horseman (+1)
    It increases your wisdom by 1.  It makes you invisible.  It sustains 
    your intelligence and wisdom.  It provides resistance to nexus and 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.


  [Home Inventory - Gondolin ]

a) a Potion of *Healing*
b) a Potion of Restore Mana
c) an Anchor
d) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
e) a Pair of Soft Leather Boots of Speed [2,+15] (+10) {100% off}
    It increases your speed by 10.  
    You stole it from the Rare Footwear Shop.


  [Home Inventory - Lothlorien ]

a) a Potion of Restore Mana
b) The Crumpled Scroll of Mass Resurrection
c) a Rod Tip of Disarming (50 Mana to cast)
d) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 9.11.2006 14:58
Last updated on 11.11.2006 10:40

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8628. on the Ladder (of 18974)
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Comments

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On 9.11.2006 14:58 segoviaroxthehouse@hotmail.com wrote:
haven't played a sorcerer in a long time. Pretty good character coming along. Insane staff find in the SwL. (Both my weapon and the Staff of Wish)

On 9.11.2006 15:01 segoviaroxthehouse@hotmail.com wrote:
After spending a night contemplating, I decided that I most likely went over board on the Prayer skill.

Hopefully I will get lucky and stil be able to get 25 in symbiosis, maybe even necromancy. *shrug*

On 9.11.2006 15:03 segoviaroxthehouse@hotmail.com wrote:
Do you require 50 MD in order to use a Staff of Wish?

On 11.11.2006 10:40 segoviaroxthehouse@hotmail.com wrote:
Got some better arti gear, just cruisin' through mordor ATM.

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