The Angband Ladder: Kelara, High-Elf Sorceror by <greg@wooledge.org>

  [ToME 2.2.6 Character Dump]

 Name  : Kelara                 Age                143       STR: 18/125       
 Sex   : Female                 Height              62       INT: 18/152       
 Race  : High-Elf               Weight             161       WIS: 18/151       
 Class : Sorceror               Social Class        31       DEX: 18/160       
 Body  : Player                                              CON: 18/191       
 God   : Eru Iluvatar                                        CHR: 18/138       
                                                                               
 + To Melee Hit          -3 Level             37    Max Hit Points       371   
 + To Melee Damage       -7 Experience   1453664    Cur Hit Points       -80   
 + To Ranged Hit         13 Max Exp      1453664    Max SP (Mana)        774   
 + To Ranged Damage       8 Exp to Adv.  1610000    Cur SP (Mana)        275   
   AC                14+125 Gold         1594296    Piety              24450   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Poor         Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Good         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4-28    
 Stealth     : Heroic       Magic Device: Heroic       Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Telerin Ranger.  You            
          have light blue eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Maze: Level 35 (1750')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Moria: Level 49 (2450')

 Your body was a Player.
 You have defeated 8328 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 54th Yavie of the 2890th year of the third age.
 Your adventure lasted 11 days.

     Your Attributes:
You are dead, killed by a Nycadaemon on level 49 of Moria.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You have ESP.
You have normal luck.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your wisdom is sustained.
Your constitution is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 5)
 . Combat                                        01.300 [0.400]
 . Sneakiness                                    03.700 [0.900]
 - Magic                                         34.990 [1.000]
          . Magic-Device                         10.000 [1.000]
          . Spell-power                          40.800 [0.600]
          . Sorcery                              40.900 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           30.600 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Mana (1d4) (-2,+10)(60%)
        It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 60%.  
    You found it in the remains of a Mind flayer on level 24 of Mirkwood.
d) a Small Wooden Boomerang of Gondolin (1d4) (+13,+8) (+3)
    
    It provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining and dark.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    You bought it from the Weaponsmith.
e) The Ring of Gonenog [+12]
    It sustains your wisdom.  It
    provides resistance to acid, cold, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Headless ghost on level 47 of Moria.
f) a Ring of Constitution (+4) {cursed}
    
    It increases your constitution by 4.  It is cursed.  
    You found it lying on the ground on level 30 of Moria.
k) an Amulet of the Serpents [+5] (+4)
    It can be
    activated for venom breathing every 40+d60 turns if it is being worn. 
    It increases your dexterity by 4.  It provides resistance to poison.  
    You bought it from the Black Market.
m) The Brass Lantern 'Caladaur' (with 14162 turns of light) (+2 to searching)
    It provides light (radius 5) when
    fueled.  It increases your searching and infravision by 2.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 19 of Orc Cave.
n) Elven Soft Studded Leather of Resist Lightning [5,+20] (+3 to stealth)
    It 
    increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black orc on level 18 of Mirkwood.
o) The Cloak 'Holcolleth' [1,+9] (+2)
    It
    can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 19 of The Old Forest.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to poison, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga Shaman on level 32 of Moria.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and chaos.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Free Action [2,+8]
    It provides
    immunity to paralysis.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Dwarven Shovel of Digging (+11,+9) (+7)
    It increases your ability to tunnel by 
    7.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 19 of The Old Forest.


  [Character Inventory]

a) a Fireproof Tome of the Tree
    It cannot
    be harmed by fire.  
    It was given to you as a reward.
b) a Fireproof Book of Beginner Cantrips {50% off}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
c) a Spellbook of Vision
    
d) 2 Spellbooks of Identify
    
e) 2 Spellbooks of Noxious Cloud
    
f) a Fireproof Spellbook of Magelock
    It cannot be harmed by fire.  
    You bought it from the Book Store.
g) 2 Spellbooks of Stone Skin
    
h) 2 Spellbooks of Charm
    
i) Balrilbon's Soulgem
j) The Toenail of Vecna {genocide}
    It can be activated for genocide
    every 500 turns.  
    You found it in the remains of a Greater Mimic on level 27 of Mirkwood.
k) 8 Potions of Speed {!*}
    
l) 11 Potions of Healing {!*}
    
m) 4 Potions of Restore Mana {!*}
n) a Golden Rod of Recall (125/125) {!*!*}
    
o) a Ring of Speed (+6)
p) The Large Leather Shield of the Haradrim [4,+15] (+2)
q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
r) a Broad Sword of *Slay Evil* (2d5) (+4,+6) (+1)
s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
t) The Guisarme of Vaste (2d5) (+12,+14) (+1)
u) a Ball-and-Chain of *Slay Dragon* (2d4) (+5,+13) (+1)
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
w) a Fiery Wooden Boomerang of Westernesse (1d8) (+14,+11) (+1)


  [Home Inventory - Bree ]

a) a Book of Teleportation
b) a Book of Summoning
c) Cathal's Corrupting Cymbal {cure conf}
    
    It can be activated for cure confusion.  
    You found it in the remains of a Half-orc on level 13 of The Old Forest.
d) 6 Sprigs of Athelas
e) a Scroll of *Remove Curse* {!*}
f) a Moonstone Rod of Nothing (75/75)
    
g) The Ring of Power of Uvatha the Horseman (+1 to searching)
    
    It increases your strength, wisdom, charisma and searching by 1.  It
    makes you invisible.  It sustains your dexterity.  It provides
    resistance to acid and sound.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) a Dwarven Lantern of Warmth
i) The Anchor of Space-Time
j) The Stone of Lore
k) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
m) an Elven Thunderlord Coat [9,+15] (+2 to stealth)
    
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It allows you to sense the presence 
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 34 of Moria.
n) The Large Leather Shield of Celegorm [4,+20]
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
p) The Small Sword of Caras (1d6) (+14,+12) (+2 attacks)
q) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
r) a Lochaber Axe (Defender) (3d8) (+14,+4) [+7] (+3 to stealth)
s) The Flail 'Hirya' (2d6) (+11,+10) (+3)
    It
    can be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your dexterity by 3.  It does extra damage from fire.  It is
    especially deadly against dragons.  It is a great bane of undead.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 21 of Orc Cave.
t) a Sling of Extra Might (x4) (+7,+5)
    It
    provides resistance to electricity.  It fires missiles with extra
    might.  
    You found it in the remains of Smeagol on level 13 of Orc Cave.
u) a Mage Staff of Power (1d4) (+0,-25) (+8)
v) a Mage Staff of Spell (1d4) (+9,+9)
    It can
    be wielded two-handed.  It can be activated for runespell(Knowledge,
    Armageddon, 62) every 310 turns and runespell(Cold, Armageddon, 36)
    every 180 turns if it is being worn. It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) a Tome of the Mind
b) a Holy Tome of Eru Iluvatar
c) a Spellbook of Fireflash
    
d) a Spellbook of Remove Curses
    
e) an Amulet of Sustenance
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 30 of
    Mirkwood.
f) a Robe of Permanence [2,+9]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, electricity, fire, cold and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
g) Elven Padded Armour [4,+13] (+2 to stealth)
    It increases your stealth by 2.  It
    provides resistance to acid, electricity, fire, cold and confusion.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 43 of Moria.
h) The Thunderlord Coat of Siriant [9,+6]
    It
    sustains your wisdom.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, cold, light and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Merrow on level 43 of Moria.
i) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It 
    increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death knight on level 31 of Mirkwood.
j) The Scimitar of Berungil (2d5) (+14,+10) (+1 attack)
    
    It increases your strength, dexterity and attack speed by 1.  It does
    extra damage from electricity and frost.  It is very sharp and can
    make your foes bleed.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll on level 44 of Moria.
k) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can
    be wielded two-handed.  It increases your constitution by 5.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to disenchantment.  It allows you to
    sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling Rogue on level 32 of Mirkwood.
l) The Glaive of Lostarwe (2d6) (+12,+4) (+1 attack)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your charisma and attack speed by 1.  It poisons your foes
    .  It drains life from your foes.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 32 of Mirkwood.
m) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    
    It can be wielded two-handed.  It increases your intelligence by 3.  
    It does extra damage from fire.  It is especially deadly against
    natural creatures.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) a Harp of the Eldar (+1)
    It increases your charisma by 1.  It
    provides resistance to acid and electricity.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 32 of Mirkwood.
o) a Dragon Horn (+2)
    It can be
    activated for large acid ball (300) every 100 turns if it is being
    worn. It increases your constitution by 2.  It provides resistance to 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) a Mage Staff of Power (1d4) (+4,-1) (+4)
q) a Mage Staff of Spell (1d4) (+6,+10)


  [Home Inventory - Lothlorien ]

a) 2 Sprigs of Athelas
    
b) a Potion of Life {!*}
    
c) a Golden Rod of Nothing (125/125)
d) a Golden Rod of the Istari of Nothing (250/250)
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You bought it from the Black Market.
e) a Ring of Extra Attacks (+1 attack)
f) The Phial of Undeath (-5) {cursed}
g) The Rusty Chain Mail of Fauglin (-5 to accuracy) [14,-6]
    It provides immunity to acid.  It
    provides resistance to life draining, poison, confusion and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll Chieftain on level 35 of
    Maze.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
i) Elven Soft Leather Armour of Resist Acid [4,+10] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
j) Elven Leather Scale Mail (-1 to accuracy) [11,+15] (+3 to stealth)
    It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 23 of Mirkwood.
k) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
m) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
n) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud
    (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your
    foes.  It is especially deadly against orcs.  It provides resistance 
    to poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It does extra damage from 
    electricity.  It makes you completely fearless.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snaga on level 37 of Moria.
p) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It does extra damage from frost.  It provides resistance to cold and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Trident of Cuindur (1d8) (+8,+10)
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It is very sharp and can make your
    foes bleed.  It is a great bane of dragons.  It is especially deadly
    against giants.  It is a great bane of demons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of Mirkwood.
r) The Fauchard of Leden (1d10) (+13,+7)
    It can be
    wielded two-handed.  It does extra damage from frost.  It is very
    sharp and can cut your foes.  It is especially deadly against giants.  
    It strikes at demons with holy wrath.  It is a great bane of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Mimic on level 27 of Mirkwood.
s) The War Hammer of Gostalas (3d3) (+21,+17) (+2)
    
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from frost.  It poisons your foes.  It produces
    chaotic effects.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 40 of Moria.
t) The Rounded Pebble 'Travak' (3d6) (+8,+5)


  [The Mathom-house Inventory - Bree ]

a) The Devil's Pentagram
    It can
    be activated for paralyze.  
    You found it in the remains of a Half-orc on level 35 of Moria.
b) Raal's Tome of Unconventional Warfare
    It can
    be activated for poison.  
    You found it in the remains of a Black orc Shaman on level 21 of Orc Cave.
c) The Flight Arrow 'Cirdal' (1d3) (+7,+10) {cursed}
    
    It is especially deadly against dragons.  It is especially deadly
    against trolls.  It is a great bane of undead.  It is especially
    deadly against natural creatures.  It prevents teleportation.  It 
    drains experience.  It aggravates nearby creatures.  It fills you with
    the Black Breath.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hardened warrior on level 21 of Mirkwood.



Posted on 6.5.2004 16:22

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On 6.5.2004 16:22 greg@wooledge.org wrote:
My first sorcerer, ever. She didn't do too badly (compared to most of my spellcasters). Went deeper than I should have in the Mines of Moria, looking for a market level... there were none in Orc or Forest.

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