The Angband Ladder: Lilith, Dark-Elf Sorceror by <djwid@yahoo.com>

  [ToME 2.2.2 Character Dump]

 Name  : Lilith                 Age                102       STR:     20       
 Sex   : Female                 Height              58       INT!     40       
 Race  : Vampire Dark-Elf       Weight              82       WIS:     29       
 Class : Sorceror               Social Class        51       DEX:     26       
 Body  : Player                                              CON!     36       
 God   : Eru Iluvatar                                        CHR:     19       
                                                                               
 + To Melee Hit         -89 Level             37    Max Hit Points       470   
 + To Melee Damage      -74 Experience   1946237    Cur Hit Points       470   
 + To Ranged Hit        -72 Max Exp      1946237    Max SP (Mana)        875   
 + To Ranged Damage      10 Exp to Adv.  1960000    Cur SP (Mana)        875   
   AC                25+162 Gold          901649    Piety              10054   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Poor         Blows/Round:  3         
 Bows/Throw  : Very Bad     Searching   : Bad          Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  3d4-222   
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Dark Elven Noble.  You have              
          black eyes, straight black hair and a very dark complexion.          
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Sacred Land Of Mountains: Level 59 (2950')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 28 (1400')

 Your body is a Player.
 You are currently on level 59 of The Sacred Land Of Mountains.
 You have defeated 6398 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Quelle of the 2890th year of the third age.
 You have been adventuring for 16 days.

                    adefkmnopsuxz{|@            
        Add Int   : 3........2......            
        Add Wis   : .........2......            
        Add Con   : .1.6......4.....            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Stea. : .......2........            
        Add Speed : ..*..1..........            
        Kill Drag.: .+..............            
        Cold Brand: .+..............            
        Sust Str  : ................            
        Sust Int  : +.......+.......            
        Sust Wis  : ......+.........            
        Sust Dex  : ........+.......            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ....+...........            
        Free Act  : ...........+....            
        Hold Life : .....+.........+            
        Imm Acid  : ......*.........            
        Imm Elec  : ........*.......            
        Res Fire  : .+....+.........            
        Imm Cold  : .+....*...+....+            
        Res Pois  : .+.............+            
        Res Fear  : .+....+.........            
        Res Lite  : .......+........            
        Res Dark  : ........+......+            
        Res Blind : .........+......            
        Res Conf  : +...............            
        Res Sound : ................            
        Res Shard : ......+..+......            
        Res Neth  : ...............+            
        Res Nexus : ........+.......            
        Res Chaos : ........+.......            
        Res Disen : ................            
        Lite      : .....+.........+            
        See Invis : .....+.........+            
        Regen     : ..........+.....            
        Activate  : .....+....+.....            
        Cursed    : ....+...........            
        Fly       : ...............+            
        Orc.ESP   : .........+......            
        Troll.ESP : .........+......            
        Dragon.ESP: .+..............            
        Evil.ESP  : .........+......            

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.000 [0.300]
 - Magic                                         42.712 [1.200]
          . Magic-Device                         12.000 [1.000]
          . Spell-power                          41.400 [0.600]
          . Sorcery                              41.600 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           40.500 [0.900]
          . Runecraft                            01.800 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  02.650 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to find The Dagger 'Narthanc' on level 1.


  [Character Equipment]

a) The Mage Staff of Arnion [Identify] (1d4) (-7,-4)(60%) (+3)
        It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your intelligence and spell power by 3.  It increases your 
    mana capacity by 60%.  It sustains your intelligence.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
d) a Frozen Wooden Boomerang of *Slay Dragon* (1d8) (+7,+10) (+1)
    It 
    increases your constitution by 1.  It does extra damage from frost.  
    It is a great bane of dragons.  It makes you completely fearless.  It
    provides resistance to fire, cold and poison.  It allows you to sense
    the presence of dragons.  It cannot be harmed by cold.  
    You found it in the remains of a Law drake on level 49 of The Sacred Land
    Of Mountains.
e) an Indestructible Ring of Speed (+10)
    It increases your speed by 10.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
f) a Ring of Constitution (+6)
k) an Amulet of Reflection {cursed}
    It reflects bolts and arrows.
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
m) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Calch (-66,-51) [9,+9](40%)
    It increases your hit points by 40%.  
    It sustains your wisdom.  It provides immunity to acid and cold.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    cold and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient red dragon on level 58 of The
    Sacred Land Of Mountains.
o) a Wolf Pelt of Aman [1,+23] (+2 to stealth)
    It increases your stealth by 2.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 34 of The Land Of Rhun.
p) The Large Metal Shield 'Kemedh' [5,+7]
    It
    sustains your intelligence and dexterity.  It provides immunity to 
    electricity.  It provides resistance to dark, nexus and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 28 of The Land Of Rhun.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and shards.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Crystal drake on level 23 of Mirkwood.
u) The Set of Gauntlets 'Paurnimmen' [Elemental Shield] [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Metal Shod Boots of Free Action [6,+9]
    It provides immunity to paralysis.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) Climbing Set


  [Character Inventory]

a) 2 Tomes of the Blowing Wind
b) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
c) a Fireproof Tome of the Tree
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
d) a Fireproof Tome of Knowledge
    It
    cannot be harmed by fire.  
    You bought it from the Library.
e) 2 Tomes of the Time
f) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by fire.  
    You bought it from the Book Store.
g) a Spellbook of Stone Prison
h) a Spellbook of Dig
i) a Spellbook of Fireflash
j) a Spellbook of Stone Skin
k) a Runestone {Sea of Runes @m1}
l) Mordekainen's Sneaking Eye {mass genocide}
    It can be activated for mass
    genocide every 1000 turns.  
    You found it in the remains of a Master vampire on level 48 of The Sacred
    Land Of Mountains.
m) 10 Potions of Cure Critical Wounds
n) a Potion of Healing
o) a Silver Rod of the Istari of Home Summoning (200/200) {!d!s!d!s}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    It was given to you as a reward.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Books of Beginner Cantrips
b) a Spellbook of Tracker
c) a Spellbook of Elemental Shield
d) a Spellbook of Identify
e) 2 Runes [Self]
f) 4 Runes [Sphere]
g) 3 Runes [Armageddon]
h) a Runestone
i) a Runestone
j) a Runestone
k) a Runestone
l) 2 Runes [Protection]
m) 6 Sprigs of Athelas
n) a Potion of Healing
o) a Potion of Restore Mana
p) 4 Scrolls of Reset Recall
q) The Phial of Undeath (-5)
r) The Set of Leather Gloves 'Cammithrim' [1,+10] {rlight}
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your 
    dexterity and luck by 2.  It provides immunity to paralysis.  It
    allows you to sense the presence of dragons.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 48 of The Sacred
    Land Of Mountains.


  [Home Inventory - Gondolin ]

a) a Tome of the Mind
b) a Spellbook of Remove Curses
c) 14 Potions of Cure Light Insanity
d) 3 Potions of Cure Serious Insanity
e) 4 Potions of Cure Critical Insanity
f) 11 Potions of Healing
g) a Potion of *Healing*
h) 2 Potions of Restore Mana
i) a Potion of Curing
j) a Scroll of Reset Recall
k) a Ring of Spell [Noxious Cloud]
    It has a spell stored inside.  
    You found it in the remains of an Ogre on level 14 of Orc Cave.
l) a Steel Helm of Light [6,+7]
m) a Mage Staff of Power (1d4) (-16,-18) (+5)


  [Home Inventory - Minas Anor ]

a) The Gem of Wisdom {destruction}
    It can
    be activated for Destruction.  
    You found it in the remains of a Dread on level 57 of The Sacred Land Of
    Mountains.
b) 4 Scrolls of Reset Recall
c) a Scroll of Genocide
d) The Ring of Power of Uvatha the Horseman (+4 to stealth)
    It increases your intelligence, constitution and stealth by 
    4.  It makes you invisible.  It sustains your charisma.  It makes you
    completely fearless.  It provides resistance to dark and chaos.  It
    allows you to levitate.  It allows you to see invisible monsters.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Lachol (+4)
    
    It increases your intelligence by 4.  It sustains your charisma.  It
    makes you completely fearless.  It provides resistance to fire, poison
    , dark and confusion.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Law drake on level 54 of The Sacred Land
    Of Mountains.
f) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25)
    every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 57 of The Sacred
    Land Of Mountains.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It
    provides resistance to acid, electricity, fire, cold, light, shards
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 56 of The
    Sacred Land Of Mountains.
h) The Double Ring Mail of Aregin (-47,-60) [15,+11](40%) {rlight,imm-elec}
    It increases your hit points by 40%.  It
    sustains your wisdom and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, cold, light and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 48 of
    The Sacred Land Of Mountains.
i) The Partial Plate Armour of Dachal (-3) [22,+12]
    It sustains your dexterity.  It provides
    immunity to acid, electricity and fire.  It provides resistance to 
    fire and sound.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Hell knight on level 51 of The Sacred
    Land Of Mountains.
j) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides
    resistance to acid, electricity, fire, cold, confusion, sound and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 58 of The Sacred
    Land Of Mountains.
k) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  
    It increases your mana capacity by 40%.  It provides resistance to 
    blindness and confusion.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
l) a Cloak of Immolation [1,+16]
    It provides
    resistance to fire.  It produces a fiery sheath.  It cannot be harmed
    by acid.  It cannot be harmed by fire.  
m) an Iron Crown of Might [0,+10] (+1) {rlight}
    It increases your strength, 
    dexterity and constitution by 1.  It sustains your strength, dexterity
     and constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  
    You found it in the remains of an Ancient multi-hued dragon on level 57 of
    The Sacred Land Of Mountains.
n) a Golden Crown of Telepathy [0,+9]
    It gives telepathic powers.  It cannot be
    harmed by acid.  
    You found it in the remains of Scatha the Worm on level 57 of The Sacred
    Land Of Mountains.
o) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90
    turns if it is being worn. It grants you the power of magic missile if
    it is being worn.  It increases your dexterity and luck by 4.  It
    provides immunity to paralysis.  It provides resistance to acid.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 56 of The
    Sacred Land Of Mountains.
p) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every
    200+d200 turns if it is being worn. It decreases your charisma by 4.  
    It does extra damage from fire.  It provides immunity to fire.  It is
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 48 of
    The Sacred Land Of Mountains.
q) The Dagger of Pelen (1d4) (-5,+8)
    It provides light (radius 1) forever.  It
    does extra damage from acid and fire.  It produces chaotic effects.  
    It drains life from your foes.  It is a great bane of dragons.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill troll on level 48 of The Sacred Land
    Of Mountains.
r) a Spectral Trident of *Slay Dragon* (1d8) (+6,+9) (+2)
    It can be wielded two-handed.  It can be activated for 
    wraith-form every 50+d50 turns if it is being worn. It increases your 
    constitution by 2.  It is a great bane of dragons.  It strikes at
    undead with holy wrath.  It makes you completely fearless.  It
    provides resistance to life draining, electricity and cold.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It drains life.  
    You found it in the remains of an Ancient gold dragon on level 57 of The
    Sacred Land Of Mountains.
s) a Ball-and-Chain of Aman (2d4) (+10,+16) [+2] (+2)
    It can be wielded two-handed.  It increases 
    your wisdom by 2.  It strikes at demons with holy wrath.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.  It
    sustains your strength.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It has been blessed by the gods.  
    You found it in the remains of a Death knight on level 56 of The Sacred
    Land Of Mountains.
t) The Shovel of Teithaur (1d2) (+16,+11) (+2 attacks)
    It increases your intelligence, dexterity, charisma, 
    ability to tunnel and attack speed by 2.  It drains life from your
    foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 57 of The Sacred Land Of
    Mountains.
u) a Shovel of Digging (1d2) (+6,+5) (+6)
    It increases your ability to tunnel by 6.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling Shaman on level 28 of The Land
    Of Rhun.
v) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient red dragon on level 58 of The
    Sacred Land Of Mountains.
w) an Acidic Small Wooden Boomerang (1d4) (+10,+13)
    It does extra damage from acid.  It provides
    resistance to acid.  It cannot be harmed by acid.  
    You found it in the remains of Scatha the Worm on level 57 of The Sacred
    Land Of Mountains.
x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Land Of Rhun.


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of the Everrunning Wave
b) a Tome of the Mind
c) 2 Runes [Sphere]
d) 4 Runes [Armageddon]
e) a Runestone
f) Baalzebub's All-seeing Servant {cure insane}
    It can
    be activated for cure insanity.  
    You found it lying in a vault on level 34 of The Land Of Rhun.
g) a Potion of Healing
h) a Potion of Restore Mana
i) 4 Potions of Curing
j) 7 Scrolls of Reset Recall
k) 2 Scrolls of *Destruction*
l) a Scroll of Genocide
m) a Staff of Mana[3|26] (3 charges)
n) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
o) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal drake on level 34 of The Land
    Of Rhun.
p) The Hard Leather Armour 'Kemen' (-1) [6,+11]
    It provides resistance to cold and light.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 9 of Barrow-Downs.
q) The Cloak 'Angil' [1,+8]
    
    It makes you completely fearless.  It provides resistance to 
    electricity, confusion and shards.  It produces an electric sheath.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
r) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) a Mage Staff of Power (1d4) (-7,-9) (+9)


  [The Mathom-house Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It
    makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 48 of The Sacred
    Land Of Mountains.
b) Baalzebub's Tormented Box
    It can be activated for create hunger.  
    You found it lying in a vault on level 27 of The Sandworm lair.
c) The Mirror of Alternate Dimensions
    It can
    be activated for summon pet.  
    You found it in the remains of a Dark elven priest on level 22 of Orc Cave.
d) Balrilbon's Bag of Wondrous Tricks
    
    It can be activated for paralyze.  
    You found it lying in a vault on level 27 of The Sandworm lair.
e) Benetar's Mana Battery
    It can
    be activated for confusion.  
    You found it lying on the ground on level 28 of The Sandworm lair.
f) Balrilbon's Soulgem
    It
    can be activated for experience loss.  
    You found it lying on the ground on level 28 of The Sandworm lair.
g) the Skull of Vecna
    It
    can be activated for poison.  
    You found it lying on the ground on level 14 of Orc Cave.
h) Mordenkainen's Mysterious Mind-Masher
    It can be
    activated for acquirement.  
    You found it lying on the ground on level 26 of The Sandworm lair.
i) Pytar's Portable Pandemonium
    It
    can be activated for light area (dam 2d15) every 10+d10 turns.  
    You found it lying in a vault on level 27 of The Sandworm lair.
j) The Wand of Digging of Thrain (20 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature white dragon on level 39 of The
    Land Of Rhun.
l) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns
     if it is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 40 of The Land Of Rhun.
m) The Dark Sword 'Barim' (3d7) (+8,+5) {nice sword for an unbeliever}
    It
    provides light (radius 1) forever.  It generates an antimagic field.  
    It does extra damage from acid and fire.  It produces chaotic effects.
    It is very sharp and can cut your foes.  It is very sharp and make
    your foes bleed.  It is especially deadly against natural creatures.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Eldrak Priest in the town of Gondolin .
n) a Necromantic Teeth of Life (1d4) (+9,+21)(20%)
    
    It increases your hit points by 20%.  It drains life from your foes.  
    It provides resistance to life draining.  
o) The Whip 'Lasher' (1d6) (+12,+15) (+3) {cool}
    It increases your dexterity
     and attack speed by 3.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is especially deadly against orcs.  It is
    especially deadly against natural creatures.  It provides immunity to
    paralysis.  It provides resistance to poison.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Olog in the town of Gondolin .



Posted on 3.10.2003 22:22
Last updated on 7.10.2003 16:27

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8935. on the Ladder (of 19051)
1566. on the ToME Ladder (of 3154)
7. for this player (

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On 3.10.2003 22:22 djwid@yahoo.com wrote:
Lilith is my attempt at a someone to finish the ultra good ending. She was born with good luck. Considering she is a vampire and a dark elf I was suprised by that. I am going the
sorcery, spell-power, necro, spirituality method. If she gets a shot at Symbiosis from ff she will take it but no need for points. Runecraft will be for the sea of runes trick. Hopefully Lilith will have enough HP.

On 4.10.2003 02:29 lorddimwit@hotmail.com wrote:
I think that Magic-Device is more important than Spirituality for this kind of character. Don't underestimate the importance of Genocide in the Void.

If you'll look at the ladder posts of Sorcs who have completed the ultra-good ending, you'll see that almost all of them are wearing some sort of randart armor that gives +40% to HP, or at least a weapon of Greater Life...

On 4.10.2003 20:27 djwid@yahoo.com wrote:
LordDimwit- thanks for the input. Your petty dwarf char are the inspiration that I used to create this char. I love sorcerors and wanted to see if I could do it with a sorc. I am worried about HP but your input is good on that as well.

Lilith is doing well. She has been to the sandhole and has a see of runes trick. Working well.

On 5.10.2003 08:23 djwid@yahoo.com wrote:
Continued progress. Still need much essential equipment. Current plan:
1- Finish Mirkwood.
2- Finish Orc Caves
3- Head to Sacred land of Mountains to get more equipment.


On 5.10.2003 19:40 djwid@yahoo.com wrote:
*Found the rod of home summoning in Rhun- woohoo*
I have never found this before. Great toy and hopefully it will work in the void, may eru let me get there. Looking good.



On 7.10.2003 16:27 djwid@yahoo.com wrote:
Found a couple of +40% Life randarts, also have some junkarts of mass genocide and destruction. Feeling good about progress.

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