The Angband Ladder: Lilith, Dark-Elf Sorceror by <djwid@yahoo.com>
[ToME 2.2.2 Character Dump] Name : Lilith Age 102 STR: 20 Sex : Female Height 58 INT! 40 Race : Vampire Dark-Elf Weight 82 WIS: 29 Class : Sorceror Social Class 51 DEX: 26 Body : Player CON! 36 God : Eru Iluvatar CHR: 19 + To Melee Hit -89 Level 37 Max Hit Points 470 + To Melee Damage -74 Experience 1946237 Cur Hit Points 470 + To Ranged Hit -72 Max Exp 1946237 Max SP (Mana) 875 + To Ranged Damage 10 Exp to Adv. 1960000 Cur SP (Mana) 875 AC 25+162 Gold 901649 Piety 10054 (Miscellaneous Abilities) Fighting : Very Bad Perception : Poor Blows/Round: 3 Bows/Throw : Very Bad Searching : Bad Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 3d4-222 Stealth : Bad Magic Device: Heroic Infra-Vision: 50 feet Tactic: coward Explor: running (Character Background) You are the only child of a Dark Elven Noble. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Sacred Land Of Mountains: Level 59 (2950') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 28 (1400') Your body is a Player. You are currently on level 59 of The Sacred Land Of Mountains. You have defeated 6398 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 2nd Quelle of the 2890th year of the third age. You have been adventuring for 16 days. adefkmnopsuxz{|@ Add Int : 3........2...... Add Wis : .........2...... Add Con : .1.6......4..... Mul Mana : +............... Mul SPower: +............... Add Stea. : .......2........ Add Speed : ..*..1.......... Kill Drag.: .+.............. Cold Brand: .+.............. Sust Str : ................ Sust Int : +.......+....... Sust Wis : ......+......... Sust Dex : ........+....... Sust Con : ..........+..... Sust Chr : ................ Invisible : ................ Mul life : ......+......... Sens Fire : ................ Reflect : ....+........... Free Act : ...........+.... Hold Life : .....+.........+ Imm Acid : ......*......... Imm Elec : ........*....... Res Fire : .+....+......... Imm Cold : .+....*...+....+ Res Pois : .+.............+ Res Fear : .+....+......... Res Lite : .......+........ Res Dark : ........+......+ Res Blind : .........+...... Res Conf : +............... Res Sound : ................ Res Shard : ......+..+...... Res Neth : ...............+ Res Nexus : ........+....... Res Chaos : ........+....... Res Disen : ................ Lite : .....+.........+ See Invis : .....+.........+ Regen : ..........+..... Activate : .....+....+..... Cursed : ....+........... Fly : ...............+ Orc.ESP : .........+...... Troll.ESP : .........+...... Dragon.ESP: .+.............. Evil.ESP : .........+...... Corruption list: Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Vampiric Teeth: Your teeth allows you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Sneakiness 01.000 [0.900] . Stealth 01.000 [0.300] - Magic 42.712 [1.200] . Magic-Device 12.000 [1.000] . Spell-power 41.400 [0.600] . Sorcery 41.600 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 40.500 [0.900] . Runecraft 01.800 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 02.650 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You are fated to find The Dagger 'Narthanc' on level 1. [Character Equipment] a) The Mage Staff of Arnion [Identify] (1d4) (-7,-4)(60%) (+3) It can be wielded two-handed. It has a spell stored inside. It increases your intelligence and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. d) a Frozen Wooden Boomerang of *Slay Dragon* (1d8) (+7,+10) (+1) It increases your constitution by 1. It does extra damage from frost. It is a great bane of dragons. It makes you completely fearless. It provides resistance to fire, cold and poison. It allows you to sense the presence of dragons. It cannot be harmed by cold. You found it in the remains of a Law drake on level 49 of The Sacred Land Of Mountains. e) an Indestructible Ring of Speed (+10) It increases your speed by 10. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. f) a Ring of Constitution (+6) k) an Amulet of Reflection {cursed} It reflects bolts and arrows. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Thunderlord Coat of Calch (-66,-51) [9,+9](40%) It increases your hit points by 40%. It sustains your wisdom. It provides immunity to acid and cold. It makes you completely fearless. It provides resistance to acid, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 58 of The Sacred Land Of Mountains. o) a Wolf Pelt of Aman [1,+23] (+2 to stealth) It increases your stealth by 2. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of The Land Of Rhun. p) The Large Metal Shield 'Kemedh' [5,+7] It sustains your intelligence and dexterity. It provides immunity to electricity. It provides resistance to dark, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 28 of The Land Of Rhun. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and shards. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Crystal drake on level 23 of Mirkwood. u) The Set of Gauntlets 'Paurnimmen' [Elemental Shield] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Metal Shod Boots of Free Action [6,+9] It provides immunity to paralysis. It was given to you as a reward. z) (nothing) {) (nothing) |) Climbing Set [Character Inventory] a) 2 Tomes of the Blowing Wind b) a Fireproof Tome of Translocation It cannot be harmed by fire. You found it lying in a vault on level 28 of The Sandworm lair. c) a Fireproof Tome of the Tree It cannot be harmed by fire. You found it lying in a vault on level 28 of The Sandworm lair. d) a Fireproof Tome of Knowledge It cannot be harmed by fire. You bought it from the Library. e) 2 Tomes of the Time f) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You bought it from the Book Store. g) a Spellbook of Stone Prison h) a Spellbook of Dig i) a Spellbook of Fireflash j) a Spellbook of Stone Skin k) a Runestone {Sea of Runes @m1} l) Mordekainen's Sneaking Eye {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Master vampire on level 48 of The Sacred Land Of Mountains. m) 10 Potions of Cure Critical Wounds n) a Potion of Healing o) a Silver Rod of the Istari of Home Summoning (200/200) {!d!s!d!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It was given to you as a reward. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 5 Books of Beginner Cantrips b) a Spellbook of Tracker c) a Spellbook of Elemental Shield d) a Spellbook of Identify e) 2 Runes [Self] f) 4 Runes [Sphere] g) 3 Runes [Armageddon] h) a Runestone i) a Runestone j) a Runestone k) a Runestone l) 2 Runes [Protection] m) 6 Sprigs of Athelas n) a Potion of Healing o) a Potion of Restore Mana p) 4 Scrolls of Reset Recall q) The Phial of Undeath (-5) r) The Set of Leather Gloves 'Cammithrim' [1,+10] {rlight} It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 48 of The Sacred Land Of Mountains. [Home Inventory - Gondolin ] a) a Tome of the Mind b) a Spellbook of Remove Curses c) 14 Potions of Cure Light Insanity d) 3 Potions of Cure Serious Insanity e) 4 Potions of Cure Critical Insanity f) 11 Potions of Healing g) a Potion of *Healing* h) 2 Potions of Restore Mana i) a Potion of Curing j) a Scroll of Reset Recall k) a Ring of Spell [Noxious Cloud] It has a spell stored inside. You found it in the remains of an Ogre on level 14 of Orc Cave. l) a Steel Helm of Light [6,+7] m) a Mage Staff of Power (1d4) (-16,-18) (+5) [Home Inventory - Minas Anor ] a) The Gem of Wisdom {destruction} It can be activated for Destruction. You found it in the remains of a Dread on level 57 of The Sacred Land Of Mountains. b) 4 Scrolls of Reset Recall c) a Scroll of Genocide d) The Ring of Power of Uvatha the Horseman (+4 to stealth) It increases your intelligence, constitution and stealth by 4. It makes you invisible. It sustains your charisma. It makes you completely fearless. It provides resistance to dark and chaos. It allows you to levitate. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . e) The Ring of Lachol (+4) It increases your intelligence by 4. It sustains your charisma. It makes you completely fearless. It provides resistance to fire, poison , dark and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Law drake on level 54 of The Sacred Land Of Mountains. f) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 57 of The Sacred Land Of Mountains. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, light, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 56 of The Sacred Land Of Mountains. h) The Double Ring Mail of Aregin (-47,-60) [15,+11](40%) {rlight,imm-elec} It increases your hit points by 40%. It sustains your wisdom and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, cold, light and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 48 of The Sacred Land Of Mountains. i) The Partial Plate Armour of Dachal (-3) [22,+12] It sustains your dexterity. It provides immunity to acid, electricity and fire. It provides resistance to fire and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 51 of The Sacred Land Of Mountains. j) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 58 of The Sacred Land Of Mountains. k) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. l) a Cloak of Immolation [1,+16] It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. m) an Iron Crown of Might [0,+10] (+1) {rlight} It increases your strength, dexterity and constitution by 1. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to light. You found it in the remains of an Ancient multi-hued dragon on level 57 of The Sacred Land Of Mountains. n) a Golden Crown of Telepathy [0,+9] It gives telepathic powers. It cannot be harmed by acid. You found it in the remains of Scatha the Worm on level 57 of The Sacred Land Of Mountains. o) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 56 of The Sacred Land Of Mountains. p) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 48 of The Sacred Land Of Mountains. q) The Dagger of Pelen (1d4) (-5,+8) It provides light (radius 1) forever. It does extra damage from acid and fire. It produces chaotic effects. It drains life from your foes. It is a great bane of dragons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 48 of The Sacred Land Of Mountains. r) a Spectral Trident of *Slay Dragon* (1d8) (+6,+9) (+2) It can be wielded two-handed. It can be activated for wraith-form every 50+d50 turns if it is being worn. It increases your constitution by 2. It is a great bane of dragons. It strikes at undead with holy wrath. It makes you completely fearless. It provides resistance to life draining, electricity and cold. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It drains life. You found it in the remains of an Ancient gold dragon on level 57 of The Sacred Land Of Mountains. s) a Ball-and-Chain of Aman (2d4) (+10,+16) [+2] (+2) It can be wielded two-handed. It increases your wisdom by 2. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of a Death knight on level 56 of The Sacred Land Of Mountains. t) The Shovel of Teithaur (1d2) (+16,+11) (+2 attacks) It increases your intelligence, dexterity, charisma, ability to tunnel and attack speed by 2. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 57 of The Sacred Land Of Mountains. u) a Shovel of Digging (1d2) (+6,+5) (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling Shaman on level 28 of The Land Of Rhun. v) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 58 of The Sacred Land Of Mountains. w) an Acidic Small Wooden Boomerang (1d4) (+10,+13) It does extra damage from acid. It provides resistance to acid. It cannot be harmed by acid. You found it in the remains of Scatha the Worm on level 57 of The Sacred Land Of Mountains. x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Land Of Rhun. [Home Inventory - Lothlorien ] a) a Fireproof Tome of the Everrunning Wave b) a Tome of the Mind c) 2 Runes [Sphere] d) 4 Runes [Armageddon] e) a Runestone f) Baalzebub's All-seeing Servant {cure insane} It can be activated for cure insanity. You found it lying in a vault on level 34 of The Land Of Rhun. g) a Potion of Healing h) a Potion of Restore Mana i) 4 Potions of Curing j) 7 Scrolls of Reset Recall k) 2 Scrolls of *Destruction* l) a Scroll of Genocide m) a Staff of Mana[3|26] (3 charges) n) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. o) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal drake on level 34 of The Land Of Rhun. p) The Hard Leather Armour 'Kemen' (-1) [6,+11] It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 9 of Barrow-Downs. q) The Cloak 'Angil' [1,+8] It makes you completely fearless. It provides resistance to electricity, confusion and shards. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. r) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Mage Staff of Power (1d4) (-7,-9) (+9) [The Mathom-house Inventory - Bree ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 48 of The Sacred Land Of Mountains. b) Baalzebub's Tormented Box It can be activated for create hunger. You found it lying in a vault on level 27 of The Sandworm lair. c) The Mirror of Alternate Dimensions It can be activated for summon pet. You found it in the remains of a Dark elven priest on level 22 of Orc Cave. d) Balrilbon's Bag of Wondrous Tricks It can be activated for paralyze. You found it lying in a vault on level 27 of The Sandworm lair. e) Benetar's Mana Battery It can be activated for confusion. You found it lying on the ground on level 28 of The Sandworm lair. f) Balrilbon's Soulgem It can be activated for experience loss. You found it lying on the ground on level 28 of The Sandworm lair. g) the Skull of Vecna It can be activated for poison. You found it lying on the ground on level 14 of Orc Cave. h) Mordenkainen's Mysterious Mind-Masher It can be activated for acquirement. You found it lying on the ground on level 26 of The Sandworm lair. i) Pytar's Portable Pandemonium It can be activated for light area (dam 2d15) every 10+d10 turns. You found it lying in a vault on level 27 of The Sandworm lair. j) The Wand of Digging of Thrain (20 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 39 of The Land Of Rhun. l) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of The Land Of Rhun. m) The Dark Sword 'Barim' (3d7) (+8,+5) {nice sword for an unbeliever} It provides light (radius 1) forever. It generates an antimagic field. It does extra damage from acid and fire. It produces chaotic effects. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak Priest in the town of Gondolin . n) a Necromantic Teeth of Life (1d4) (+9,+21)(20%) It increases your hit points by 20%. It drains life from your foes. It provides resistance to life draining. o) The Whip 'Lasher' (1d6) (+12,+15) (+3) {cool} It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog in the town of Gondolin . |
Posted on 3.10.2003 22:22
8935. on the Ladder (of 19051) Related screenshot:
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