A godsend for my dwarven racket priest:
the Dagger 'Dorog' (4d4) (+12,+24) <+4, +3>
Found lying on the floor at 2550 feet (level 51)
+4 wisdom.
+4 dexterity.
+3 stealth.
Slays undead (powerfully).
Branded with weak poison.
Provides resistance to acid, lightning, fire, dark, nexus.
Cannot be harmed by acid.
Sustains dexterity.
Blessed by the gods.
When activated, it gives you information on the health and
abilities of monsters you can see.
Takes 65 to 72 turns to recharge.
Your chance of success is 91.4%
Combat info:
3.1 blows/round.
With +1 STR and +0 DEX you would get 3.3 blows
With +0 STR and +1 DEX you would get 3.4 blows
Average damage/round: 136.6 vs. creatures not resistant to poison,
234 vs. undead, and 104.2 vs. others.
It replaced a HA +1 that did half the damage.
the Dagger 'Dorog' (4d4) (+12,+24) <+4, +3>
Found lying on the floor at 2550 feet (level 51)
+4 wisdom.
+4 dexterity.
+3 stealth.
Slays undead (powerfully).
Branded with weak poison.
Provides resistance to acid, lightning, fire, dark, nexus.
Cannot be harmed by acid.
Sustains dexterity.
Blessed by the gods.
When activated, it gives you information on the health and
abilities of monsters you can see.
Takes 65 to 72 turns to recharge.
Your chance of success is 91.4%
Combat info:
3.1 blows/round.
With +1 STR and +0 DEX you would get 3.3 blows
With +0 STR and +1 DEX you would get 3.4 blows
Average damage/round: 136.6 vs. creatures not resistant to poison,
234 vs. undead, and 104.2 vs. others.
It replaced a HA +1 that did half the damage.
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