Found on level 9!
Level 16 mage is very happy now. He kept casting identify after identify and this thing just keeps having ?? on it...
Dagger of Malionar (1d4) (+9, +6) [+14] <+5, +1>:
Found lying on the floor at 450 feet (level 9)
+5 wisdom
+1 constitution
Slays demons (powerfully), giants, trolls, orcs, animals, evil creatures.
Branded with poison.
Provides immunity to lightning.
Provides resistance to shards, chaos.
Cannot be harmed by acid.
Sustains intelligence, wisdom, dexterity, constitution.
Slows your metabolism. Grants telepathy. Grants the ability to see invisible things. Prevents paralysis. Blessed by the gods.
When activated, it creates a frost bolt with damage 12d8.
Takes 57 to 63 turns to recharge.
Some troll warrior might grumble about 1d4 +6 damage, but high-elf mage, not so much. I don't remember *ever* seeing telepathy or immunity items at this depth, and getting them in all-in-one package wouldn't be too bad for something found in vault at 4000 feet...
Level 16 mage is very happy now. He kept casting identify after identify and this thing just keeps having ?? on it...
Dagger of Malionar (1d4) (+9, +6) [+14] <+5, +1>:
Found lying on the floor at 450 feet (level 9)
+5 wisdom
+1 constitution
Slays demons (powerfully), giants, trolls, orcs, animals, evil creatures.
Branded with poison.
Provides immunity to lightning.
Provides resistance to shards, chaos.
Cannot be harmed by acid.
Sustains intelligence, wisdom, dexterity, constitution.
Slows your metabolism. Grants telepathy. Grants the ability to see invisible things. Prevents paralysis. Blessed by the gods.
When activated, it creates a frost bolt with damage 12d8.
Takes 57 to 63 turns to recharge.
Some troll warrior might grumble about 1d4 +6 damage, but high-elf mage, not so much. I don't remember *ever* seeing telepathy or immunity items at this depth, and getting them in all-in-one package wouldn't be too bad for something found in vault at 4000 feet...
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