New memorable randarts

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  • Estie
    Veteran
    • Apr 2008
    • 2343

    Originally posted by Pete Mack
    Um. A 9d8 MoD +2 attacks with slay evil (among other slays) --with heal500 activation-- suggests that randarts are less than perfect. Yeah it's a great weapon. But a priest doing 1100 damage vs. evil really doesn't have much challenge.
    Aha!

    Nope, fighting Morgoth isnt a challenge with that weapon. Nor is it a challenge with Deathwreaker or a good ego weapon. What amounts to a challenge depends on the individual playing, but that aside, after defeating Morgoth a couple dozen times with standarts, it takes some restrictions to keep killing him challenging.

    The challenge, if you want to call it that, lies in getting there. Everyone starts out level 1 with a dagger and a couple potions. Sometimes I find great items - then I proudly post my findings - but more often not, and then I dont make a post. But to keep starting out, I need the knowledge that there is something out there to be found. Standarts which I know (or at least knew - they have changed a bit) inside out and all of which I have found multiple times is not that.

    That doesnt mean Morgoth cant be kept challenging, in principle. However, if "no artifacts" games with ego items only are no challenge, and everything random must be better than ego items to be equipped, it is impossible to make the endgame a challenge.

    Comment

    • Sky
      Veteran
      • Oct 2016
      • 2321

      Originally posted by Pete Mack
      Um. A 9d8 MoD +2 attacks with slay evil
      but then again, something you run into - like i did - a randart set without a single rNether, NO ESP, and barely average DPS.

      it's very rare to find something like that in a randart set. i know, because i read every randart set i ever generated, and i have *yet* to find something like that.

      but then again i found a ring of speed +20 and i have now found The One Ring a whopping 3 times.
      "i can take this dracolich"

      Comment

      • PowerWyrm
        Prophet
        • Apr 2008
        • 2986

        Code:
        p) the Katana 'Ranor' (3d5) (+11,+18) [+37]
             Dropped by a great storm wyrm at 4750 feet (level 95).
        
             Cannot be harmed by acid.
        
             Combat info:
             4.0 blows/round.
             Average damage/round: 199.2.
        The katana of Craptacular...
        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

        Comment

        • Estie
          Veteran
          • Apr 2008
          • 2343

          Originally posted by PowerWyrm
          Code:
          p) the Katana 'Ranor' (3d5) (+11,+18) [+37]
               Dropped by a great storm wyrm at 4750 feet (level 95).
          
               Cannot be harmed by acid.
          
               Combat info:
               4.0 blows/round.
               Average damage/round: 199.2.
          The katana of Craptacular...
          Lindybeige wouldnt be surprised: https://www.youtube.com/watch?v=XLWzH_1eZsc

          Comment

          • Sky
            Veteran
            • Oct 2016
            • 2321

            Originally posted by Estie
            Lindybeige wouldnt be surprised: https://www.youtube.com/watch?v=XLWzH_1eZsc
            that guy is really good at making arguments when there is nobody to disagree with him.
            notice that i didn't call him an idiot, a retard, a moron, a handicapped child, or any other swear word, because i am a true gentleman and i respect his right to be wrong.
            "i can take this dracolich"

            Comment

            • Thraalbee
              Knight
              • Sep 2010
              • 707

              I was very low on CON and had mediocre speed when I found this one, a clear winner for the end game kit.
              Found in a major vault at L81

              the Multi-Hued Dragon Scale Mail 'Aranas' (-2) [45,+31] <+5, +9>
              ----------------------------------------------------------------
              +5 constitution. +9 speed.
              Provides resistance to acid, lightning, fire, cold, poison.
              ... breath ...
              Min Level 73, Max Level 127, Generation chance 8, Power 489, 26.0 lbs
              Random dragon armor of power 489.

              Comment

              • Sky
                Veteran
                • Oct 2016
                • 2321

                as requested:
                Evaluating artifact attempt ********
                Artifact index is 99
                the Rapier 'Margol' (+9,+20) [+17] <+3, +6, +2>
                Slay and brands: firex2 lightningx2 acidx3 undeadx5 dragonsx5 demonsx5 giantsx3 trollsx3 orcsx3 animalsx2 evil creaturesx2
                best power is : 200
                to damage power is 50, power is 50
                dice power is 8, power is 58
                extra blows multiplier is 232, power is 290
                extra blows divisor is -232, power is 58
                slay power is 8, power is 66
                slay slay bonus is 8, power is 74
                brand brand bonus is 5, power is 79
                slay brand bonus is 4, power is 83
                kill kill bonus is 8, power is 91
                all kills bonus is 20, power is 111
                to hit power is 13, power is 124
                to armor power is 17, power is 141
                15 for intelligence, power is 156
                30 for wisdom, power is 186
                24 for constitution, power is 210
                total modifier bonus is 9, power is 219
                7 for sustain dexterity, power is 226
                6 for protection from fear, power is 232
                6 for see invisible, power is 238
                8 for free action, power is 246
                1 for blessed melee, power is 247
                multiple misc ability bonus is 4, power is 251
                3 for ignore acid, power is 254
                1 for ignore electricity, power is 255
                3 for ignore fire, power is 258
                1 for ignore cold, power is 259
                5 for acid resistance, power is 264
                6 for electricity resistance, power is 270
                6 for fire resistance, power is 276
                6 for cold resistance, power is 282
                28 for poison resistance, power is 310
                6 for light resistance, power is 316
                multiple base resists bonus is 16, power is 332
                all base resists bonus is 10, power is 342
                multiple high resists bonus is 8, power is 350
                effect power is 7, power is 357
                FINAL POWER IS 357
                New depths are min 56, max 127
                Power-based alloc_prob is 15
                <<<<<<<<<<<<<<<<<<<<<<<<<< ARTIFACT COMPLETED
                Number of tries for artifact 99 was: 37
                "i can take this dracolich"

                Comment

                • Grotug
                  Veteran
                  • Nov 2013
                  • 1634

                  Oh man, I wondered once if you could get dam on armor. My understanding it wasn't possible. How about damage, speed, telepathy, pBlind, pConf, DexSustain, *CON* and a whole bunch of resistances? Yes please! And let's give it heal (500) activation while we're at it.

                  Blue Dragon Scale Mail of Rodos (+1, +7) [12, +29] <+6> <+5> <+1>
                  resists: fire, acid, elec, cold, light, dark, chaos. pBlind, pConf, Telepathy, FrAct and sustains DEX, which means I can juggle around my gear for even more damage by putting a shield of speed in place of Preservation and donning "Weaponmastery in place of my current amulet of pConf. Ohhhh yeahhhhhhh.. Will have to post a char dump once I get all the gear ready for Sauron.

                  +6 CON
                  +5 Speed
                  +1 Light

                  the (+1, +7) makes up for all my gloves of thievery lately (+7, +1)

                  Been finding great stuff in chests in last several games; and this one was on DL96, so I was pretty excited to open it. Though I have all those resistances already covered and my current +5 speed armor has better AC, but this one is lightweight, so +1 effective speed right there and the Heal is good, too.

                  I'm doing a cool 1100 to Undead, Demons, Dragons and 625 to evil with a swap, but my Undead/Demon/Dragon is only 25 shy of that at 600 to evil, and its dam is at 8! I've boosted it form 5, but it'd be nice to get it to 12. And I haven't even finished optimizing my equipment for damage. All resists, except pStun and Shards. All this with a base speed of 33. Could theoretically swap out a ring of speed <+14> for a ring of dam (+12) but probably not worth it.

                  EDIT: I died fighting Morgoth. Both Sauron and Morgy rapidly summoning all hell and quickly I I was overrun. Against Sauron I ended up phasing around an oval room so had to teleport away. It didn't seem to make sense to destruct (not that I could get Sauron or Morgy in LOS for TO) as they both summoned so many so quickly it just felt like it'd happen again. I thought I was safe from LOS against morgoth and was trying to maximize my heals so I healed up to 620 with a !CCW but Vecna mana stormed me after Morgy bashed my head in a few rounds. Last two battles against both bosses have been quite a bit harder than other games in the past. Just when I was beginning to think I was getting the hang of fighting Morgoth. It's sort of frustrating as I had 1199 max HP, and yet he was crushing me down to 600 in like three rounds, while summoning the worst of Angband. The friendliest foe he summoned was a Vampire Lord. I did forget to deconstruct the start area, not that I ever do that. I usually just let M do the deconstructing. Oh well, it's boring if I win all the time. I ended up wearing two rings of damage in the end. Was doing 769 vs evil before multiple buffs bringing me up to 782. Pretty sure it's the most damage I've done to M but his summons sure were giving me hell. Before I hit the stairs I hastened myself with 3 staves of speed (15 charges) when they emptied I recharged them 9 times (only one blew up). So I hasted myself like 30+ times before I hit the stairs to fight him. I was at 32 speed the whole fight.
                  Last edited by Grotug; December 4, 2017, 02:30.
                  Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                  Detailed account of my Ironman win here.

                  "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                  Comment

                  • Sky
                    Veteran
                    • Oct 2016
                    • 2321

                    did you somehow manage to fight sauron AND morgoth at the same time ??

                    waait WHAT ???? did i read that right, does haste from staves STACK ??
                    "i can take this dracolich"

                    Comment

                    • Estie
                      Veteran
                      • Apr 2008
                      • 2343

                      Originally posted by Sky
                      did you somehow manage to fight sauron AND morgoth at the same time ??

                      waait WHAT ???? did i read that right, does haste from staves STACK ??
                      At the same time would be impossible of course.

                      There was discussion about letting haste duration stack, but if I am not mistaken it wasnt implemented. He simply used all hastes to get his staff empty.

                      Comment

                      • PowerWyrm
                        Prophet
                        • Apr 2008
                        • 2986

                        You just stack the duration, although it's pretty much pointless as you only get 5 extra turns each time you stack haste. But yes, since Morgoth drains charges, you'd better empty a staff of speed and drop it before the fight than letting him heal from the remaining charges.

                        Concerning Morgoth + Sauron, I bet it was the "mouth" of Sauron, not the actual guy.
                        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                        Comment

                        • Sky
                          Veteran
                          • Oct 2016
                          • 2321

                          well thats useful to know. i generally do not carry staves of speed (but rather speed potions if i cannot cast speed) because of how much staves weight, because potions are more abundant, and because i rarely have an extra empty slot for them. but now that i know i can stack the speed effect, i'll drain them when i find them. 8 charges should be 20+ 1d20 + (5x7=35) turns, at base +20 that's a fair bit of exploration.
                          "i can take this dracolich"

                          Comment

                          • Derakon
                            Prophet
                            • Dec 2009
                            • 9022

                            Speed potions aren't abundant for many players, and since they're immune to charges drain, players that can't cast Haste Self will tend to hoard them for the final fights, and rely on rechargeable staves of speed as much as possible otherwise.

                            Comment

                            • Grotug
                              Veteran
                              • Nov 2013
                              • 1634

                              Lately been finding lots of staves of speed in my games so I tend to take advantage of what the dungeon gives me. While it is a strain on precious equipment slots, it allows me to save speed potions, which in my general experience are rare enough that it's hard to stockpile a lot for the final fight.

                              I spoke of my fights with Sauron and Morgoth interchangeably because they were similar fights, but of course I fought them separately. I didn't fight MoS with Morgoth.

                              My experience has been a few times that Sauron and even M are more dangerous Uniques as compare to the top Uniques, but not in a whole nother category by themselves, but that's how it was in that last game. For comparison, I had started whacking away on a small s that I thought was an unusually tough skeleton ettin or something, when I realized it was Catoras I just kept going. He died without a fuss and I didn't even need to heal; which was the case with lots of tough uniques: I marginalized them, so going into the final two fights I thought I was gonna walk over the two final bosses, but instead got a whole lot of trouble from them right off the bat that was really quite a shock. That's a good thing, though. Nothing should ever be certain when fighting those two.

                              But, yeah, M really surprised me. At 1199HP I was really expecting to get in a lot of rounds before I'd need to heal or ?phase, but I'd hardly get in two or three, sometimes only one. It was nuts. Grond was doing work.
                              Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                              Detailed account of my Ironman win here.

                              "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                              Comment

                              • Sky
                                Veteran
                                • Oct 2016
                                • 2321

                                this ...

                                the Trident of Lienni (8d10) (+6,+12)
                                -------------------------------------
                                Slays animals.
                                Provides resistance to shards.
                                Cannot be harmed by acid, fire.
                                Slows your metabolism.


                                Min Level 17, Max Level 109, Generation chance 5, Power 183, 7.0 lbs
                                Random polearm of power 183.

                                and NO off-weapon brands or slays in the entire set.
                                "i can take this dracolich"

                                Comment

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