New memorable randarts

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  • Ugramoth
    Adept
    • Mar 2017
    • 121

    Dafug? I don't remember Tolkien mentioning any genius shovel maker, yet here I am, fretting over which shovel to use:

    Shovel of Machaure (3d2) (+12,+21) [+20] <+1>
    Found lying on the floor at 2100 feet

    +1 light
    Slays dragons (powerfully), demons (powerfully), undead, trolls, animals, evil creatures.
    Branded with weak acid.
    Provides resistance to acid, fire, cold, sound.
    Provides protection from fear.
    Sustains dexterity.
    Grants telepathy. Grants the ability to see invisible things. Prevents paralysis.

    Comment

    • Ugramoth
      Adept
      • Mar 2017
      • 121

      RNG gods are being nice

      So mage of the Two Mighty Shovels has to wield option 1 for stun resistance and could not use 2 for telepathy. Therefore, he has to rely on puny helm of telepathy instead of artifact helm with stat bonuses...
      "Oh thanks Smaug, just what I needed!":
      Hard Leather Cap 'Telwin' [2, +11] <+1, +3>
      Dropped by Smaug the golden at 2400 feet.

      +1 strength
      +3 intelligence
      +3 wisdom
      +1 light
      Provides resistance to fire, dark.
      Cannot be harmed by acid.
      Feather Falling. Grants telepathy. Grants the ability to see invisible things.

      Well, still lacking key resistances of sound and shards and has to wear stupid ring of resist poison...
      "OK, this will do!":
      Band of Haleb <+3, +5, +2, +1>
      Found lying on the floor in a vault at 2450

      +3 strength
      +5 intelligence
      +2 dexterity
      +1 light
      Provides immunity to lightning.
      Provides resistance to poison, dark, sound, shards.
      Provides protection from fear.
      Cannot be harmed by lightning.
      Slows your metabolism. Prevents paralysis.

      When activated, it creates a large frost ball with damage 200.

      Comment

      • Thraalbee
        Knight
        • Sep 2010
        • 707

        My rogue suddenly got a lot stealthier! (2x iirc)

        h) the Fur Cloak of Wildo [3,+16] <+3, +6, +1>
        Dropped by Bill the Stone Troll at 1850 feet (level 37)

        +3 intelligence.
        +6 stealth.
        +1 light.
        Cannot be harmed by acid, fire.

        [Sigh. 30seconds later dead to a pack of gravity hounds...]

        Comment

        • kandrc
          Swordsman
          • Dec 2007
          • 299

          Just found. I didn't know it was that kind of dungeon!

          Code:
          the Zweihander of Dildo (3d6) (+14,+11) <+2>
          Taken from a chest found at 2500 feet (level 50)
          
          A sword designed for two hands.
          
          +2 speed.
          Slays undead (powerfully), demons (powerfully).
          Provides resistance to fire, cold, light.
          Cannot be harmed by acid.
          Speed regeneration.

          Comment

          • fph
            Veteran
            • Apr 2009
            • 1030

            Originally posted by kandrc
            Just found. I didn't know it was that kind of dungeon!
            This one wins the game! Let the jokes begin.

            On a more serious note, it looks like the 's' verb ending is missing in "Speed regeneration." Bug?
            --
            Dive fast, die young, leave a high-CHA corpse.

            Comment

            • Therem Harth
              Knight
              • Jan 2008
              • 926

              Not the first one either. Last item of Dildo IIRC was a mattock with bonuses to tunneling and constitution.

              Edit: here we go!

              Comment

              • kandrc
                Swordsman
                • Dec 2007
                • 299

                Originally posted by fph

                it looks like the 's' verb ending is missing in "Speed regeneration." Bug?
                Transposition error, all mine.

                Comment

                • Therem Harth
                  Knight
                  • Jan 2008
                  • 926

                  Code:
                  d) The Heavy Crossbow of Doliel (x4) (+14,+10) (+4)
                      It provides light (radius 1).  It increases your strength, 
                      intelligence, wisdom, dexterity and constitution by 4.  It fires
                      missiles excessively fast.  It cannot be harmed by acid, cold,
                      lightning or fire.

                  Comment

                  • Egavactip
                    Swordsman
                    • Mar 2012
                    • 442

                    Just picked this one up right now.

                    Mace of Disruption of Caldir (10d8) (+5, +12) <+2>
                    +2 constitution
                    Slays evil creates, undead
                    Cannot be harmed by acid, fire.

                    5.0 blows/round.
                    With +3 STR and +0 DEX you would get 5.2 blows
                    Average damage/round: 770 vs evil creatures, 1046.5 vs. undead, and 493 vs. others.

                    Clears rubble in 1.4 turns, magma veins in 3.2 turns, quartz veins in 6.9 turns, and granite in 17 turns.

                    My character has strength of 18/190 right now, so +3 strength to get even more doesn't seem achievable, but 770 vs evil seems like as nice as an endgame weapon as I've ever seen.
                    Attached Files

                    Comment

                    • Egavactip
                      Swordsman
                      • Mar 2012
                      • 442

                      Just got an elven ring, allowing me to make some swaps, so now damage is 841.6 vs. evil.

                      Comment

                      • Egavactip
                        Swordsman
                        • Mar 2012
                        • 442

                        Sauron just dropped the One Ring. This character has gotten all the gots to get. Elven ring, RoS +17, awesome weapon, now the One Ring...

                        Comment

                        • Egavactip
                          Swordsman
                          • Mar 2012
                          • 442

                          If anybody cares, the character, having won, is now on the ladder: http://angband.oook.cz/ladder-show.php?id=22353

                          Comment

                          • Thraalbee
                            Knight
                            • Sep 2010
                            • 707

                            +36 shooter

                            b) the Short Bow of Amaramarm (x3) (+18,+36) <+6, +1>
                            Dropped by Gorlim, Betrayer of Barahir at 1950 feet (level 39)

                            +6 strength.
                            +1 shooting power.
                            +1 light.
                            Provides protection from fear.
                            Cannot be harmed by acid, fire.
                            Prevents paralysis.

                            When activated, it detects invisible creatures nearby.
                            Takes 93 to 102 turns to recharge at your current speed.
                            Your chance of success is 80.9%

                            Comment

                            • Derakon
                              Prophet
                              • Dec 2009
                              • 9022

                              "Am a ram arm" sounds pretty good; with that bow I bet you could punch through doors with your fists.

                              Comment

                              • Adam
                                Adept
                                • Feb 2016
                                • 194

                                Not the strongest item but on level 23 (including 2 DD) it's quite an improvement. Narya without iFire.
                                Perfect for my mage who does not need wisdom or dexterity.

                                the Ring of Iloth <+2, +3, +1, +5>
                                Dropped by Mughash the Kobold Lord at 1150 feet (level 23)

                                +2 strength.
                                +3 intelligence.
                                +1 constitution.
                                +3 stealth.
                                +5 speed.
                                +1 light.
                                Provides resistance to acid, light.
                                Cannot be harmed by lightning.
                                Grants telepathy. Prevents paralysis.

                                When activated, it creates a frost bolt with damage 12d8.
                                Takes 85 to 94 turns to recharge at your current speed.
                                Your chance of success is 94.6%

                                Comment

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