there's also a +2 blows there from something else in your equipment, which would take the base damage under 1k.
New memorable randarts
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V 4.2
the Set of Alchemist's Gloves of Edirimran (+11,+13) [0,+15] <+1>
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Highly protective gloves designed for an alchemist's elemental magics.
+1 wisdom.
Provides immunity to fire.
Provides resistance to cold, nether.
Provides protection from confusion.
Cannot be harmed by acid, fire.
Feather Falling. Prevents paralysis."i can take this dracolich"Comment
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This'll do for my elf rogue, I guess:
The Glaive of Cargol (4d6) (+8,+22) [+3] <+4, +3>
Dropped by Bullroarer the Hobbit at 650 feet (level 13)
+4 intelligence.
+3 dexterity.
Slays undead (powerfully), demons, giants, trolls, animals, evil creatures.
Branded with cold.
Provides resistance to cold, poison.
Provides protection from confusion.
Cannot be harmed by acid, fire.
Sustains intelligence, dexterity.
Grants the ability to see invisible things. Prevents paralysis.
Blessed by the gods.Comment
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No added bonuses yet, but I'm only at DL15. There's a long way to go, but this should speed things up nicely. A nice longbow of power and arrows of wounding to round it out, too. Time for a deeper dive!Comment
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My warrior just found this playing 4.2.0. Level feeling was 2-9.
Not even fully ID'd it yet!
[Character Equipment]
a) the Main Gauche of Belume (8d5) (+8,+10) {??}
Found lying on the floor at 300 feet (level 6)
You do not know the full extent of this item's powers.
Slays dragons (powerfully), undead, orcs, animals.
Branded with weak fire.
Provides immunity to fire, cold.
Cannot be harmed by acid.
When activated, it restores your strength.
Takes 82 to 100 turns to recharge.
Your chance of success is 82.3%
Combat info:
3.5 blows/round.
With +1 STR and +0 DEX you would get 4.0 blows
With +0 STR and +1 DEX you would get 3.8 blows
Average damage/round: 222 vs. creatures not resistant to fire, 484
vs. dragons, 309.1 vs. undead, 309.1 vs. orcs, 222 vs. animals,
and 134.5 vs. others.Last edited by Ed_47569; September 6, 2019, 18:27.Comment
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Now fully ID'd. Resists lightning and nexus too.
[Character Equipment]
a) the Main Gauche of Belume (8d5) (+9,+10)
Found lying on the floor at 300 feet (level 6)
Slays dragons (powerfully), undead, giants, orcs, animals.
Branded with weak fire.
Provides immunity to fire, cold.
Provides resistance to lightning, nexus.
Cannot be harmed by acid.
When activated, it restores your strength.
Takes 114 to 140 turns to recharge at your current speed.
Your chance of success is 85.8%
Combat info:
5.8 blows/round.
With +0 STR and +3 DEX you would get 6.0 blows
Average damage/round: 448.6 vs. creatures not resistant to fire,
889 vs. dragons, 595.6 vs. undead, 595.6 vs. giants, 595.6 vs.
orcs, 448.6 vs. animals, and 302.2 vs. others.👍 1Comment
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Thanks Golfimbul!
Has the randart God gotten friendlier in 4.2?
Awk-Pike of Thaulen (1d8) (+11,+16) <+3>
Dropped by Golfimbul, the Hill Orc Chief at 800 feet (level 16)
+3 Strength
Slays undead (powerfully), dragons (powerfully), demons (powerfully), giants, orcs, animals, evil creatures.
Provides resistance to lightning, cold, light, dark, nexus.
Cannot be harmed by acid, fire.
Sustains intelligence.
Speeds regeneration.
When activated, it maps the area around you.
Takes 57 to 70 turns to recharge.
Fur Cloak 'Findeth' [3, +11] <+3>
Dropped by Golfimbul, the Hill Orc Chief at 800 feet (level 16)
+3 Stealth
Cannot be harmed by acid, fire.
Grants telepathy.
Weapon that slays everything and early telepathy. Not a bad pay for killing an orc.Comment
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The Hard Leather Cap of Andilion [2,+15] <+3,+1,+2>
+3 INT
+1 WIS
+2 CON
rPois, pBlind, SI, ESP
found on Level 4"i can take this dracolich"Comment
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My randart Warrior just found this... was wearing MHDSM of Craftmanship so this was a nice upgrade. Activates for 1200hp heal too!
g) the Multi-Hued Dragon Scale Mail of Tirnien (+2,+3) [45,+27] <+3, +5, +1> (char
Taken from a chest found at 4350 feet (level 87)
+3 intelligence.
+5 constitution.
+1 speed.
Provides resistance to acid, lightning, fire, cold, poison, light,
dark, shards, chaos, disenchantment.
Provides protection from fear, blindness.
Feather Falling. Prevents paralysis. Sustains your life force.
When activated, it heals 1200 hit points, cut damage, and cures
stunning, poisoning, blindness, and confusion.
Takes 543 to 732 turns to recharge at your current speed.
Your chance of success is 93.3%Comment
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My last paladin found this:
a) the Mace of Disruption of Dredhor (7d8) (+15,+40) [+1] <+6, +1, +2>
Found lying on the floor in a vault at 4850 feet (level 97)
+6 intelligence.
+1 wisdom.
+2 constitution.
+2 tunneling.
+1 light.
Slays undead (powerfully), dragons (powerfully), demons
(powerfully), trolls.
Branded with weak cold.
Provides immunity to cold.
Cannot be harmed by acid, fire.
Sustains wisdom.
Slows your metabolism. Grants the ability to see invisible
things. Prevents paralysis. Blessed by the gods.
When activated, it shoots a large cone of one of the base elements
for 120-200 damage.
Takes 245 to 300 turns to recharge at your current speed.
Your chance of success is 90.4%
Combat info:
5.0 blows/round.
This weapon may benefit from one or more off-weapon brands or
slays.
Average damage/round: 841 vs. creatures not resistant to cold,
1036.5 vs. creatures not resistant to lightning, 1036.5 vs.
creatures not resistant to acid, 1427 vs. undead, 1427 vs.
dragons, 1427 vs. demons, 1036.5 vs. trolls, and 646 vs. others.Comment
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