Interesting. I dont think I have seen +55 damage enchantment yet.
Whats the formula for that ?
New memorable randarts
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Here's one from the artifact file from my failed attempt last week.
the Quarterstaff of Borin (1d9) (+11,+55) [+18] <+6, +4, +1, +3>
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Six feet of oak which can be wielded in both hands to give a drubbing or block
one.
+6 strength.
+4 intelligence.
+1 wisdom.
+3 dexterity.
+3 constitution.
+4 tunneling.
Slays undead (powerfully), dragons (powerfully), demons (powerfully), giants,
trolls, orcs, animals, evil creatures.
Branded with poison, fire.
Provides immunity to Lightning, Cold.
Provides resistance to Acid, Fire, Poison, Light, Dark, Nether.
Provides protection from fear, blindness.
Cannot be harmed by Acid, Fire.
Sustains wisdom.
Slows your metabolism. Speeds regeneration. Grants the ability to see
invisible things. Prevents paralysis. Sustains your life force. Blessed by
the gods (combat bonuses for holy casters).
When activated, it returns you from the dungeon or takes you to the dungeon
after a short delay.
Takes 123 to 165 turns to recharge.
Your chance of success is 95.1%
Too bad it was 1d9.
Another one that caught my eye.
the Mace 'Harantar' (3d4) (+20,+23) [+6] <+4, +5, +3, +1, +2>
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A war club with an iron head, usually flanged or spiked.
+4 wisdom.
+5 dexterity.
+3 tunneling.
+1 speed.
+2 extra blows.
Slays undead (powerfully), dragons (powerfully), demons (powerfully), giants,
trolls, orcs, animals, evil creatures.
Branded with weak lightning.
Provides immunity to Cold.
Provides resistance to Fire, Poison, Disenchantment.
Provides protection from fear.
Cannot be harmed by Acid, Fire.
Sustains intelligence.
Slows your metabolism. Speeds regeneration. Grants telepathy. Grants the
ability to see invisible things. Prevents paralysis. Blessed by the gods
(combat bonuses for holy casters).
Min Level 81, Max Level 127, Generation chance 1, Power 670, 10.8 lbs
Random hafted of power 670.Leave a comment:
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Mage says Thank You!
Iron Crown 'Loronde' [0, +12] <+5, +3>:
Dropped by Khim, Son of Mim at 1250 feet (level 25)
+5 intelligence
+3 wisdom
Provides resistance to Disenchantment.
Provides protection from fear.
Cannot be harmed by Acid.
Sustains dexterity.
Feather Falling. Grants telepathy. Grants the ability to see invisible things. Prevents paralysis. Sustains your life force.Leave a comment:
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Here's a nice ring:
the Band 'Isilion' [+31] <+3, +5, +4, +11>
Dropped by Lungorthin, the Balrog of White Fire at 4200 feet (level 84)
+3 strength.
+5 constitution.
+4 searching skill.
+11 speed.
Provides resistance to dark.
Provides protection from fear, stunning.
Cannot be harmed by lightning.
Slows your metabolism. Speeds regeneration. Grants the ability to see
invisible things.
When activated, it allows you to breathe for 300 damage.
Takes 205 to 325 turns to recharge.
Your chance of success is 96.3%
Just the thing for my mage. It's Angband 4.1.3, in case anyone is wondering. Oh, and the activation is unusual: when I use it, the game says, "You breathe a missile."
The great thing about that ring is you don't have to go through the standard hand-ringing of speed vs. stat-stuffing on your fingers.
It clearly says:
"Why not both?"Leave a comment:
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Here's a nice ring:
the Band 'Isilion' [+31] <+3, +5, +4, +11>
Dropped by Lungorthin, the Balrog of White Fire at 4200 feet (level 84)
+3 strength.
+5 constitution.
+4 searching skill.
+11 speed.
Provides resistance to dark.
Provides protection from fear, stunning.
Cannot be harmed by lightning.
Slows your metabolism. Speeds regeneration. Grants the ability to see
invisible things.
When activated, it allows you to breathe for 300 damage.
Takes 205 to 325 turns to recharge.
Your chance of success is 96.3%
Just the thing for my mage. It's Angband 4.1.3, in case anyone is wondering. Oh, and the activation is unusual: when I use it, the game says, "You breathe a missile."Leave a comment:
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Power 1172? I don't remember anything like that in the standard list...Leave a comment:
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Browsing the randart file after a winner, I wish I had found this:
the Maul of Vandor (7d4) (+22,+30) [+17] <+3, +5, +4, +7>
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A long-handled hammer with a heavy head.
+3 strength.
+5 intelligence.
+4 dexterity.
+4 constitution.
+7 speed.
Slays undead (powerfully), dragons (powerfully), demons (powerfully), giants,
trolls, orcs, animals, evil creatures.
Branded with weak acid, poison, cold, lightning.
Provides immunity to Acid, Fire.
Provides resistance to Lightning, Cold, Poison, Dark, Shards.
Provides protection from fear, confusion.
Cannot be harmed by Acid, Fire.
Sustains strength, dexterity.
Slows your metabolism. Feather Falling. Speeds regeneration. Grants
telepathy. Grants the ability to see invisible things. Prevents paralysis.
Blessed by the gods (combat bonuses for holy casters). Aggravates creatures
nearby.
Min Level 100, Max Level 127, Generation chance 1, Power 1172, 11.7 lbs
Random hafted of power 1172.Leave a comment:
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Uhh, first weapon of any use
Prior this, only had found maybe 4 different basic slay weapons, nothing useful. Then, on DLVL 21...
a) the Trident of Ladion (2d10) (+16,+15) [+2] <+4, +1>
Dropped by an Easterling champion at 1050 feet (level 21)
+4 dexterity.
+1 light.
Slays undead (powerfully), dragons (powerfully), demons
(powerfully), giants, trolls, orcs, evil creatures.
Provides resistance to Acid, Poison.
Cannot be harmed by Acid, Fire.
Slows your metabolism. Feather Falling. Speeds regeneration.
Prevents paralysis.
When activated, it heals 1200 hit points, cut damage, and cures
stunning, poisoning, blindness, and confusion.
Takes 132 to 178 turns to recharge at your current speed.
Your chance of success is 95.9%
Combat info:
1.1 blows/round.
With +4 STR and +0 DEX you would get 1.3 blows
With +0 STR and +1 DEX you would get 1.3 blows
Average damage/round: 79.2 vs undead, dragons, and demons, 51.4 vs
giants, trolls, and orcs, 37.5 vs evil creatures, and 23.6 vs.
others.
I'm sorry, triple execute and slay most stuff and evil on top, rPoison, activate for *Heal*? XD Why thank you rng.
edit: not life, but still awesome activateLast edited by ewert; June 14, 2021, 09:00.Leave a comment:
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b) the Long Bow 'Giniel' (x6) (+21,+30) <+6, +3, +1>
Found lying on the floor in a vault at 3400 feet (level 68)
+6 intelligence.
+3 shooting power.
+1 light.
Provides resistance to Fire, Cold, Dark.
Provides protection from confusion.
Cannot be harmed by Acid, Fire.
Speeds regeneration.
When activated, it teleports you randomly about 60 per cent of the
largest distance you could go.
Takes 151 to 167 turns to recharge at your current speed.
Your chance of success is 95.9%
Best bow I have seen yet, in the newer versions - and yes, found by a ranger! Although, with that hilarious +6 int bonus, a mage wouldnt say no either.
It is missing a brand for the "perfect" bow, but then branded bows arent all that valuable because you can get the brand from the arrows.Leave a comment:
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Nice. Cant remember having seen higher than +15 (which I had suspected to be a hard cap).Leave a comment:
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i like these +16 damage gloves.
the Set of Alchemist's Gloves of Caraguru (+22,+16) [0,+12]
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Highly protective gloves designed for an alchemist's elemental magics.
Provides resistance to lightning.
Cannot be harmed by acid, fire.
Feather Falling. Speeds regeneration.
When activated, it inflicts damage on evil creatures you can see, heals 50 hit
points, cures all temporary negative effects and grants you protection from
evil.
Takes 98 to 120 turns to recharge.
Your chance of success is 91.5%Leave a comment:
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Final Tally - 21 different +'s (and an activate)
d) the Ring of Finthol <+5, +1, +3, +2>
Dropped by Orfax, Son of Boldor at 550 feet (level 11)
+5 intelligence.
+1 wisdom.
+3 dexterity.
+1 constitution.
+2 shooting speed.
Provides resistance to Acid, Lightning, Fire, Cold, Poison, Light,
Dark, Shards, Nether.
Provides protection from fear, blindness, stunning.
Cannot be harmed by Lightning.
Feather Falling. Speeds regeneration. Grants the ability to see
invisible things. Prevents paralysis.
When activated, it deals 60 damage to all undead creatures that
you can see.
Takes 73 to 81 turns to recharge.
Your chance of success is 87.7%Leave a comment:
Leave a comment: