1100 damage and no off-weapon blows is beyond belief.
New memorable randarts
Collapse
X
-
Or are we looking for something more like this:
d) the Ring of Finthol <+5, +1, +3, +2> {tried, ??}
Dropped by Orfax, Son of Boldor at 550 feet (level 11)
You do not know the full extent of this item's powers.
+5 intelligence.
+1 wisdom.
+3 dexterity.
+1 constitution.
+2 shooting speed.
Provides resistance to Acid, Poison, Dark.
Feather Falling. Speeds regeneration. Grants the ability to see
invisible things.
When activated, it deals 60 damage to all undead creatures that
you can see.
Takes 73 to 81 turns to recharge.
Your chance of success is 85.0%Comment
-
And those ?? could be literally anything but Resist Confusion and things that self-identify. This character had no egos but an amulet of resist acid and boots of feather falling...
Or are we looking for something more like this:
d) the Ring of Finthol <+5, +1, +3, +2> {tried, ??}
Dropped by Orfax, Son of Boldor at 550 feet (level 11)
You do not know the full extent of this item's powers.
+5 intelligence.
+1 wisdom.
+3 dexterity.
+1 constitution.
+2 shooting speed.
Provides resistance to Acid, Poison, Dark.
Feather Falling. Speeds regeneration. Grants the ability to see
invisible things.
When activated, it deals 60 damage to all undead creatures that
you can see.
Takes 73 to 81 turns to recharge.
Your chance of success is 85.0%Comment
-
half-orc blackguard
And the ring keeps getting better - it doesn't resist sound or confusion but...
d) the Ring of Finthol <+5, +1, +3, +2> {tried, ??}
Dropped by Orfax, Son of Boldor at 550 feet (level 11)
You do not know the full extent of this item's powers.
+5 intelligence.
+1 wisdom.
+3 dexterity.
+1 constitution.
+2 shooting speed.
Provides resistance to Acid, Lightning, Fire, Cold, Poison, Light,
Dark.
Provides protection from fear, blindness, stunning.
Cannot be harmed by Lightning.
Feather Falling. Speeds regeneration. Grants the ability to see
invisible things. Prevents paralysis.
When activated, it deals 60 damage to all undead creatures that
you can see.
Takes 73 to 81 turns to recharge.
Your chance of success is 87.3%Comment
-
Final Tally - 21 different +'s (and an activate)
d) the Ring of Finthol <+5, +1, +3, +2>
Dropped by Orfax, Son of Boldor at 550 feet (level 11)
+5 intelligence.
+1 wisdom.
+3 dexterity.
+1 constitution.
+2 shooting speed.
Provides resistance to Acid, Lightning, Fire, Cold, Poison, Light,
Dark, Shards, Nether.
Provides protection from fear, blindness, stunning.
Cannot be harmed by Lightning.
Feather Falling. Speeds regeneration. Grants the ability to see
invisible things. Prevents paralysis.
When activated, it deals 60 damage to all undead creatures that
you can see.
Takes 73 to 81 turns to recharge.
Your chance of success is 87.7%Comment
-
i like these +16 damage gloves.
the Set of Alchemist's Gloves of Caraguru (+22,+16) [0,+12]
-----------------------------------------------------------
Highly protective gloves designed for an alchemist's elemental magics.
Provides resistance to lightning.
Cannot be harmed by acid, fire.
Feather Falling. Speeds regeneration.
When activated, it inflicts damage on evil creatures you can see, heals 50 hit
points, cures all temporary negative effects and grants you protection from
evil.
Takes 98 to 120 turns to recharge.
Your chance of success is 91.5%"i can take this dracolich"Comment
-
b) the Long Bow 'Giniel' (x6) (+21,+30) <+6, +3, +1>
Found lying on the floor in a vault at 3400 feet (level 68)
+6 intelligence.
+3 shooting power.
+1 light.
Provides resistance to Fire, Cold, Dark.
Provides protection from confusion.
Cannot be harmed by Acid, Fire.
Speeds regeneration.
When activated, it teleports you randomly about 60 per cent of the
largest distance you could go.
Takes 151 to 167 turns to recharge at your current speed.
Your chance of success is 95.9%
Best bow I have seen yet, in the newer versions - and yes, found by a ranger! Although, with that hilarious +6 int bonus, a mage wouldnt say no either.
It is missing a brand for the "perfect" bow, but then branded bows arent all that valuable because you can get the brand from the arrows.Comment
-
Uhh, first weapon of any use
Prior this, only had found maybe 4 different basic slay weapons, nothing useful. Then, on DLVL 21...
a) the Trident of Ladion (2d10) (+16,+15) [+2] <+4, +1>
Dropped by an Easterling champion at 1050 feet (level 21)
+4 dexterity.
+1 light.
Slays undead (powerfully), dragons (powerfully), demons
(powerfully), giants, trolls, orcs, evil creatures.
Provides resistance to Acid, Poison.
Cannot be harmed by Acid, Fire.
Slows your metabolism. Feather Falling. Speeds regeneration.
Prevents paralysis.
When activated, it heals 1200 hit points, cut damage, and cures
stunning, poisoning, blindness, and confusion.
Takes 132 to 178 turns to recharge at your current speed.
Your chance of success is 95.9%
Combat info:
1.1 blows/round.
With +4 STR and +0 DEX you would get 1.3 blows
With +0 STR and +1 DEX you would get 1.3 blows
Average damage/round: 79.2 vs undead, dragons, and demons, 51.4 vs
giants, trolls, and orcs, 37.5 vs evil creatures, and 23.6 vs.
others.
I'm sorry, triple execute and slay most stuff and evil on top, rPoison, activate for *Heal*? XD Why thank you rng.
edit: not life, but still awesome activateLast edited by ewert; June 14, 2021, 09:00.Comment
-
Browsing the randart file after a winner, I wish I had found this:
the Maul of Vandor (7d4) (+22,+30) [+17] <+3, +5, +4, +7>
---------------------------------------------------------
A long-handled hammer with a heavy head.
+3 strength.
+5 intelligence.
+4 dexterity.
+4 constitution.
+7 speed.
Slays undead (powerfully), dragons (powerfully), demons (powerfully), giants,
trolls, orcs, animals, evil creatures.
Branded with weak acid, poison, cold, lightning.
Provides immunity to Acid, Fire.
Provides resistance to Lightning, Cold, Poison, Dark, Shards.
Provides protection from fear, confusion.
Cannot be harmed by Acid, Fire.
Sustains strength, dexterity.
Slows your metabolism. Feather Falling. Speeds regeneration. Grants
telepathy. Grants the ability to see invisible things. Prevents paralysis.
Blessed by the gods (combat bonuses for holy casters). Aggravates creatures
nearby.
Min Level 100, Max Level 127, Generation chance 1, Power 1172, 11.7 lbs
Random hafted of power 1172.Comment
-
Power 1172? I don't remember anything like that in the standard list...PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
-
Here's a nice ring:
the Band 'Isilion' [+31] <+3, +5, +4, +11>
Dropped by Lungorthin, the Balrog of White Fire at 4200 feet (level 84)
+3 strength.
+5 constitution.
+4 searching skill.
+11 speed.
Provides resistance to dark.
Provides protection from fear, stunning.
Cannot be harmed by lightning.
Slows your metabolism. Speeds regeneration. Grants the ability to see
invisible things.
When activated, it allows you to breathe for 300 damage.
Takes 205 to 325 turns to recharge.
Your chance of success is 96.3%
Just the thing for my mage. It's Angband 4.1.3, in case anyone is wondering. Oh, and the activation is unusual: when I use it, the game says, "You breathe a missile."Oh you icky things, don't you know you're driving your mamas and papas insane…Comment
Comment