New memorable randarts

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  • sffp
    Swordsman
    • Apr 2020
    • 434

    Originally posted by Jay
    Here's a nice ring:

    the Band 'Isilion' [+31] <+3, +5, +4, +11>
    Dropped by Lungorthin, the Balrog of White Fire at 4200 feet (level 84)

    +3 strength.
    +5 constitution.
    +4 searching skill.
    +11 speed.
    Provides resistance to dark.
    Provides protection from fear, stunning.
    Cannot be harmed by lightning.
    Slows your metabolism. Speeds regeneration. Grants the ability to see
    invisible things.

    When activated, it allows you to breathe for 300 damage.
    Takes 205 to 325 turns to recharge.
    Your chance of success is 96.3%

    Just the thing for my mage. It's Angband 4.1.3, in case anyone is wondering. Oh, and the activation is unusual: when I use it, the game says, "You breathe a missile."
    You breathe a missile. Nice

    The great thing about that ring is you don't have to go through the standard hand-ringing of speed vs. stat-stuffing on your fingers.

    It clearly says:
    "Why not both?"

    Comment

    • Ugramoth
      Adept
      • Mar 2017
      • 124

      Mage says Thank You!

      Iron Crown 'Loronde' [0, +12] <+5, +3>:
      Dropped by Khim, Son of Mim at 1250 feet (level 25)

      +5 intelligence
      +3 wisdom
      Provides resistance to Disenchantment.
      Provides protection from fear.
      Cannot be harmed by Acid.
      Sustains dexterity.
      Feather Falling. Grants telepathy. Grants the ability to see invisible things. Prevents paralysis. Sustains your life force.

      Comment

      • StMicah
        Adept
        • Feb 2015
        • 112

        Here's one from the artifact file from my failed attempt last week.

        the Quarterstaff of Borin (1d9) (+11,+55) [+18] <+6, +4, +1, +3>
        ----------------------------------------------------------------
        Six feet of oak which can be wielded in both hands to give a drubbing or block
        one.

        +6 strength.
        +4 intelligence.
        +1 wisdom.
        +3 dexterity.
        +3 constitution.
        +4 tunneling.
        Slays undead (powerfully), dragons (powerfully), demons (powerfully), giants,
        trolls, orcs, animals, evil creatures.
        Branded with poison, fire.
        Provides immunity to Lightning, Cold.
        Provides resistance to Acid, Fire, Poison, Light, Dark, Nether.
        Provides protection from fear, blindness.
        Cannot be harmed by Acid, Fire.
        Sustains wisdom.
        Slows your metabolism. Speeds regeneration. Grants the ability to see
        invisible things. Prevents paralysis. Sustains your life force. Blessed by
        the gods (combat bonuses for holy casters).

        When activated, it returns you from the dungeon or takes you to the dungeon
        after a short delay.
        Takes 123 to 165 turns to recharge.
        Your chance of success is 95.1%


        Too bad it was 1d9.
        Another one that caught my eye.

        the Mace 'Harantar' (3d4) (+20,+23) [+6] <+4, +5, +3, +1, +2>
        -------------------------------------------------------------
        A war club with an iron head, usually flanged or spiked.

        +4 wisdom.
        +5 dexterity.
        +3 tunneling.
        +1 speed.
        +2 extra blows.
        Slays undead (powerfully), dragons (powerfully), demons (powerfully), giants,
        trolls, orcs, animals, evil creatures.
        Branded with weak lightning.
        Provides immunity to Cold.
        Provides resistance to Fire, Poison, Disenchantment.
        Provides protection from fear.
        Cannot be harmed by Acid, Fire.
        Sustains intelligence.
        Slows your metabolism. Speeds regeneration. Grants telepathy. Grants the
        ability to see invisible things. Prevents paralysis. Blessed by the gods
        (combat bonuses for holy casters).


        Min Level 81, Max Level 127, Generation chance 1, Power 670, 10.8 lbs
        Random hafted of power 670.

        Comment

        • Estie
          Veteran
          • Apr 2008
          • 2346

          Which variant/version is that from ?

          Comment

          • StMicah
            Adept
            • Feb 2015
            • 112

            The most recent regular version of Angband.

            Comment

            • Estie
              Veteran
              • Apr 2008
              • 2346

              Interesting. I dont think I have seen +55 damage enchantment yet.

              Whats the formula for that ?

              Comment

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