[ToME 2.3.5 Character Sheet] Name : Gram'R Age 112 STR! 18/120 Sex : Male Height 90 INT! 18/170 Race : High-Elf LostSoul Weight 189 WIS! 18/160 Class : Sorceror Social Class 48 DEX! 18/160 Body : Player CON! 18/90 God : Nobody CHR! 18/*** + To Melee Hit -59 Level 38 Hit Points 215/ 215 + To Melee Damage -62 Experience 1676279 Spell Points 463/ 463 + To Ranged Hit -64 Max Exp 1676279 Sanity 499/ 499 + To Ranged Damage 19 Exp to Adv. 1955000 AC 18+93 Gold 171098 Speed Fast (+27) (Miscellaneous Abilities) Fighting : Very Bad Perception : Bad Blows/Round: 4 Bows/Throw : Very Bad Searching : Bad Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 16d5-248 Stealth : Bad Magic Device: Heroic Infra-Vision: 50 feet Tactic: coward Explor: running (Character Background) You are the only child of a Telerin Archer. You have light blue eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Halls of Mandos: Level 98 (4900') Your body is a Player. You are currently in the town of Bree. You have defeated 2381 enemies. You haven't completed a single princess quest. You haven't completed a single lost sword quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 48th Yavie of the 2890th year of the third age. You have been adventuring for 5 days. adefkmnopsuxz{|@ Add Str : ....4.2......... Add Int : ..1............. Add Wis : ....4........... Add Dex : .2.............. Add Chr : ..1.4.2......... Add Sear. : .....4.......... Add Infra : ..1............. Add Tun.. : ..............3. Add Speed : *..94........... Slay Anim.: .............+.. Slay Evil : +............+.. Slay Und. : +............+.. Slay Orc : .............+.. Slay Troll: +............+.. Slay Giant: .............+.. Slay Drag.: .............+.. Poison Brd: .............+.. Acid Brand: .............+.. Elec Brand: .............+.. Fire Brand: .............+.. Cold Brand: +............+.. Sust Str : ........+....... Sust Int : ................ Sust Wis : ................ Sust Dex : ........+....... Sust Con : ........++...... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ++.............. Hold Life : ........+....... Res Acid : ......+..+...... Res Elec : ......+.++...... Res Fire : ....+.+......... Res Cold : +.....+......... Res Pois : ..+.+........... Res Fear : +...+........... Res Light : +..............+ Res Dark : ................ Res Blind : ..+............. Res Conf : ..+.....++...... Res Sound : .........+...... Res Shard : ......+......... Res Neth : .........+...... Res Nexus : ......+......... Res Chaos : .........+...... Res Disen : ....+...++...... Levitate : ..+........+.... Lite : +............... See Invis : +.+............+ Digestion : +.+............. Regen : +............... Xtra Might: .+.............. Activate : +...++.......... Blessed : +............... Dragon.ESP: .+.............. Skills (points left: 55) . Archery 02.500 [0.000] - Sneakiness 01.300 [0.900] . Stealth 04.000 [0.400] . Disarming 00.400 [0.000] - Magic 43.540 [1.000] . Magic-Device 25.000 [1.000] . Spell-power 42.600 [0.600] . Sorcery 42.300 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 11.000 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You may find a Broad Sword on level 98. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 49 of Halls of Mandos. d) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 49 of Halls of Mandos. e) The Ring of Gwethlos (+1 to infravision) It increases your intelligence, charisma and infravision by 1. It provides resistance to poison, blindness and confusion. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young bronze dragon on level 51 of Halls of Mandos. f) a Ring of Speed (+9) It increases your speed by 9. You found it in the remains of a Halfling slinger on level 74 of Halls of Mandos. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 77 of Halls of Mandos. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 73 of Halls of Mandos. n) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 73 of Halls of Mandos. o) (nothing) p) a Small Leather Shield of Preservation (-10,-8) [2,+17] It sustains your strength, dexterity and constitution. It provides resistance to life draining, electricity, confusion and disenchantment . It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 73 of Halls of Mandos. s) The Golden Crown of Olondaiar [0,+13] It sustains your constitution. It provides resistance to acid, electricity, sound, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 51 of Halls of Mandos. u) (nothing) x) a Pair of Soft Leather Boots of Levitation [2,+12] It allows you to levitate. You found it lying in a vault on level 73 of Halls of Mandos. z) (nothing) {) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 77 of Halls of Mandos. |) a Magical Dwarven Shovel (+3) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 3. You found it lying on the ground on level 53 of Halls of Mandos. [Character Inventory] a) a Tome of Magical Energy b) a Tome of the Blowing Wind c) a Tome of the Everrunning Wave d) 2 Tomes of Translocation e) 2 Tomes of the Tree f) 4 Tomes of Knowledge {@m2!k!d!v} g) 2 Tomes of Meta Spells h) 2 Books of Beginner Cantrips {@m1!k!d!v} i) Tenser's Alteration Manual It can be activated for cure insanity every 200 turns. You found it in the remains of a Dark elven lord on level 46 of Halls of Mandos. j) 5 Potions of Healing k) a Potion of *Healing* l) 4 Potions of Restore Mana m) a Golden Rod of Capacity of Disarming (250/250) {@z2} It can hold more mana. You found it lying on the ground on level 47 of Halls of Mandos. n) a Mithril Rod of Perception (160/160) {@z1!k!d!v!!} o) a Rod Tip of Detection (80 Mana to cast) p) a Fireproof Staff of Probability Travel[3|25] of Plenty (11 charges) It cannot be harmed by fire. You found it lying on the ground on level 50 of Halls of Mandos. q) The Ring 'Ephrosgar' (+3) It increases your strength and charisma by 3. It sustains your intelligence. It provides resistance to acid, fire, confusion and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 60 of Halls of Mandos. r) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 77 of Halls of Mandos. s) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 77 of Halls of Mandos. t) The Paper Armour of Tiryath [4,+9] It sustains your constitution. It provides immunity to acid and cold. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 49 of Halls of Mandos. u) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 73 of Halls of Mandos. v) a Mage Staff of Power (1d4) (-2,+11) (+11) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 11. You found it lying in a vault on level 60 of Halls of Mandos. w) (nothing)