The Angband Ladder: Jos IX, Dark-Elf Ranger by <therealmatrix@hotmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : Jos IX                 Age                 89       STR:     26       
 Sex   : Male                   Height              63       INT:     30       
 Race  : Dark-Elf               Weight             108       WIS:     33       
 Class : Ranger                 Social Class         7       DEX:     27       
 Body  : Player                                              CON:     39       
 God   : Nobody                                              CHR:     20       
                                                                               
 + To Melee Hit          45 Level             34    Max Hit Points       711   
 + To Melee Damage       29 Experience    556164    Cur Hit Points      -151   
 + To Ranged Hit         48 Max Exp       559597    Max SP (Mana)        139   
 + To Ranged Damage      10 Exp to Adv.   630000    Cur SP (Mana)        123   
   AC                44+124 Gold          741616                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[10]Perception  : Very Good    Blows/Round:  7         
 Bows/Throw  : Legendary[30]Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Very Good    Mel.dmg/Rnd:  7d9+203   
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 80 feet   
                                                       Tactic:       confident 
                                                       Explor:       brisk     
                         (Character Background)                                
          You are one of several children of a Dark Elven Warrior.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 63 (3150')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Maze: Level 37 (1850')
        Orc Cave: Level 20 (1000')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Sandworm lair: Level 23 (1150')

 Your body was a Player.
 You have defeated 3416 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 18 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 31st Quelle of the 2890th year of the third age.
 Your adventure lasted 45 days.

     Your Attributes:
You are dead, killed by Azriel, Angel of Death on level 63 of Mordor.
You can breath fire.
You can emit bright light.
You can drive yourself into a berserk frenzy.
You can destroy walls.
You can cast magic missiles.
You are able to control the space/time continuum.
You are in a battle rage.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of evil beings.
You are unlucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.

 Corruption list:
Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 0)
 - Combat                                        27.008 [0.800]
          . Weaponmastery                        20.000 [0.500]
          - Archery                              25.560 [0.750]
                   . Sling-mastery               00.000 [0.300]
                   . Bow-mastery                 12.900 [0.300]
                   . Crossbow-mastery            00.000 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
 - Sneakiness                                    01.475 [0.950]
          . Disarming                            06.000 [1.000]
 - Magic                                         07.012 [0.900]
          . Magic-Device                         08.700 [1.100]
          . Conveyance                           02.000 [0.500]
          . Divination                           12.000 [0.500]
          . Nature                               13.000 [0.500]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.700]

Abilities
 * Ammo creation


  [Fates]

You may meet a Pitiful-looking beggar on level 1.
You may find an Essence of Explosion on level 1.
You may find a Potion of Naivety on level 1.
You may meet a Giant white mouse on level 1.
You may find a Potion of Resist Cold on level 1.
You are fated to find a Scroll of Summon Monster on level 3.


  [Character Equipment]

a) a Broad Spear of Aman (1d9) (+13,+17) [+2] (+1 attack)
        It increases your wisdom and attack speed by 1.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your wisdom.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It has been blessed
    by the gods.  
    You found it in the remains of Gorbag, the Orc Captain on level 25 of Maze.
d) a Long Bow of Extra Shots (x3) (+10,+10)
e) an Indestructible Ring of Extra Attacks (+2 attacks)
    
    It increases your attack speed by 2.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Jewelry Shop.
f) a Ring of Speed (+14)
    It increases your speed by 14.  
    You bought it from the Speed Ring Market.
k) The Amulet 'Valch' (+3)
    It increases your wisdom, 
    constitution and infravision by 3.  It sustains your wisdom.  It
    provides resistance to poison, blindness and nether.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Jewelry Shop.
m) a Brass Lantern of Illumination (with 13262 turns of light)
    It grants you the power of 
    illuminate if it is being worn.  It provides light (radius 2) when
    fueled.  It cannot be harmed by fire.  
    You found it in the remains of a Novice priest on level 4 of Barrow-Downs.
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, blindness and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) an Elven Cloak of Immolation [4,+14] (+3 to stealth)
    It increases your stealth, searching
     and luck by 3.  It provides resistance to fire.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It is heavily cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Gnome mage on level 19 of Orc Cave.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest wight in the town of Bree .
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
z) (nothing)
{) 16 Silver Arrows of Acid (3d4) (+8,+8)
    It does
    extra damage from acid.  It fights against evil with holy fury.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
|) a Magical Shovel of Digging (+8,+5) (+4)
    It
    grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.


  [Character Inventory]

a) The Tome of Jos IX
    It
    cannot be harmed by acid, cold, lightning or fire.  
b) a Parchment titled ''Immortality For Dummies''
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 28 of
    Mirkwood.
c) Jor's Compendium of Strange Behaviour
    It can be activated for Destruction.  
    You found it in the remains of a Dread on level 62 of Mordor.
d) 8 Lembases
    
e) 3 Flasks of oil
    
f) a Scroll of Enchant Weapon To-Hit
g) a Silver Rod of the Istari of Cold Balls (200/200)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 23 of The Sandworm lair.
h) a Silver Rod of Lightning Balls (55/100)
    
i) a Mithril Rod of Recall (160/160)
    
j) an Indestructible Amulet of Reflection
k) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) an Indestructible Amulet of Telepathy
b) Pseudo Dragon Scale Mail of Defense (-2 to accuracy) [30,+27]
    It can
    be activated for breathe light/darkness (200) every 60+d90 turns if it
    is being worn. It sustains your dexterity.  It provides resistance to 
    light and dark.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
c) The Feathers Cloak of Andir [1,+10]
    It
    provides immunity to electricity.  It provides resistance to acid, 
    fire and sound.  It allows you to fly.  It produces a fiery sheath.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
d) The Metal Cap 'Annaren' [3,+5]
    It sustains your dexterity.  It
    provides resistance to electricity, poison, dark, confusion and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Khufu, the Mummified King on level 26 of
    Maze.
e) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns
     if it is being worn. It increases your dexterity and charisma by 5.  
    It sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
f) The Pair of Metal Shod Boots of Maglith [6,+11]
    It
    sustains your intelligence.  It provides resistance to electricity, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Footwear Shop.
g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) a Venomous Whip (1d6) (+9,+10) {Viper's Tongue}
    It poisons your foes
    .  It provides resistance to poison.  
    You found it lying on the ground on level 12 of Orc Cave.
i) a Short Bow of Accuracy (x2) (+30,+19) {Pinpoint}
    
    You bought it from the Master Archer.
j) 3 Shards of Pottery
k) 3 Broken Bones
l) 3 Rodent Skeletons
m) 5 Canine Skeletons
n) 10 Elf Skeletons
o) 5 Human Skeletons


  [Home Inventory - Minas Anor ]

a) a Fireproof Book of Beginner Cantrips {75% off}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
b) a Fireproof Spellbook of Healing
    It cannot be harmed by fire.  
    You bought it from the Book Store.
c) a Fireproof Spellbook of Identify
    It cannot be harmed by fire.  
    You bought it from the Magic shop.
d) 4 Rations of Food
    
e) 6 Sprigs of Athelas
    
f) 2 Potions of *Healing*
    
g) a Potion of Life
h) 3 Potions of Restore Mana
    
i) a Scroll of *Remove Curse*
    
j) a Silver Rod of Lightning Balls (100/100)
    
k) a Silver Rod of Nothing (100/100)
l) a Golden Rod of the Istari of Nothing (250/250)
m) an Adamantite Rod of Nothing (200/200)
    
n) 2 Wands of Ice Storm[2|30] (15 charges)
o) The Ring of Power of Ji Indur Dawndeath (+2 to searching)
    It increases your dexterity and 
    searching by 2.  It makes you invisible.  It sustains your 
    constitution.  It provides resistance to poison and light.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 60 of Mordor.
p) The Ring 'Beldair' (+1)
    
    It increases your dexterity and charisma by 1.  It makes you
    invisible.  It sustains your dexterity.  It makes you completely
    fearless.  It provides resistance to electricity and fire.  It allows
    you to levitate.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded
    two-handed.  It increases your constitution by 5.  It is a great bane
    of dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to disenchantment.  It allows you to sense the
    presence of dragons and demons.  It drains life.  It aggravates nearby
    creatures.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
s) The Two-Handed Flail of Erimor (3d6) (+12,-5) (+1 attack)
    It
    must be wielded two-handed.  It increases your strength, intelligence
     and attack speed by 1.  It produces chaotic effects.  It can cause
    earthquakes.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
t) The Short Bow of Teleth (x2) (+11,+21) (+4)
    It increases your strength, intelligence, dexterity and 
    charisma by 4.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of The Queen Ant on level 37 of Maze.
u) 20 Arrows of Lightning (1d4) (+6,+5) {90% off}
    It
    does extra damage from electricity.  It cannot be harmed by
    electricity.  
    You made it yourself.
v) 23 Arrows of Frost (1d4) (+4,+4) {90% off}
    It does extra damage from frost.  It cannot be
    harmed by cold.  
    You made it yourself.
w) 20 Arrows of Flame (1d4) (+3,+5) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by fire.  
    You made it yourself.


  [The Mathom-house Inventory - Bree ]

a) The Gem of Hate
    It can be activated for summon monster.  
    You found it in the remains of a Forest wight in the town of Bree .
b) The Ebon Cube of Darkness
    It
    can be activated for decreasing Wisdom.  
    You found it in the remains of a Lost soul on level 10 of Barrow-Downs.
c) Tenser's Alteration Manual
    
    It can be activated for experience loss.  
    You found it lying on the ground on level 2 of Barrow-Downs.
d) Balrilbon's Bag of Wondrous Tricks
    It can be
    activated for poison.  
    You found it lying on the ground on level 1 of Barrow-Downs.
e) Bumganir's Bag of Magic Toys
    It can be
    activated for cure light wounds every 10 turns.  
    You found it while digging a rubble.
f) Gamenlon's Summoning Manual
    It can be activated for summon
    monster.  
    You found it in the remains of an Emperor wight in the town of Bree .
g) Jor's Buckler of Missile Attraction
    
    It can be activated for cure confusion.  
    You found it lying on the ground on level 1 of Barrow-Downs.
h) Cathal's Corrupting Cymbal
    It can be
    activated for cure confusion.  
    You found it lying on the ground on level 23 of The Old Forest.
i) Jor's Book of Impossible Occurences
    It can
    be activated for decreasing Charisma.  
    You found it lying on the ground on level 2 of Barrow-Downs.
j) Olive's Omnipotent Ostrich
    It can be
    activated for cure light wounds every 10 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.



Posted on 30.3.2005 20:37
Last updated on 3.4.2005 03:19

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On 30.3.2005 20:37 therealmatrix@hotmail.com wrote:
Following on from Jos XIV's demise I've decided to try out one of his 'ancestors' instead.
Found a fancy little Filthy-Rag number while doing the Thieves quest.
Just had a strange event 200ft down in Barrow-Downs:

The Princess screams 'Help Me !!!'
The Princess cries.
You have 8 Arrows (exploding) (1d4) (+4,+4) {90% off}
The Arrow (exploding) (1d4) (+4,+4) {90% off} hits Mughash, the Kobold Lord.
Mughash, the Kobold Lord cries out in pain.
Mughash, the Kobold Lord is knocked back and crushed!
Mughash, the Kobold Lord is knocked back!
The Princess gets angry!
The Princess dies.
????????????????

Fortunately she was then 'reincarnated' and then gave me a 2d9 Quarterstaff for my troubles !!

On 31.3.2005 14:04 pasi-89@luukku.com wrote:
she is always "reincarnated" you cannot kill her. you're using your bow as main weapon? now this looks like an underpowered archer. rangers kinda suck...

On 2.4.2005 21:59 therealmatrix@hotmail.com wrote:
Everyone's always dissin' Rangers but I kinda like em ...
Looking a bit more Beefy now, but just went and teleported to the bottom level of the maze, save going through all those irritating tunnels *forgetting* to take some scrolls of recall with me ... doh !!

On 3.4.2005 03:19 therealmatrix@hotmail.com wrote:
Killed by Death himself ... it seemed an appropriate end.



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