The Angband Ladder: Alchey III, Wood-Elf Alchemist by <s_latour@hotmail.com>

  [ToME 2.1.0 Character Dump]

 Name  : Alchey III             Age                142       STR: 18/***       
 Sex   : Female                 Height              14       INT: 18/***       
 Race  : Wood-Elf               Weight              73       WIS: 18/190       
 Class : Alchemist              Social Class        32       DEX: 18/***       
 Body  : Player                                              CON: 18/180       
 God   : Nobody                                              CHR: 18/***       
                                                                               
 + To Melee Hit          94 Level             50    Max Hit Points      3115   
 + To Melee Damage       84 Experience   8619382    Cur Hit Points       -15   
 + To Ranged Hit         56 Max Exp      8619382    Max SP (Mana)        411   
 + To Ranged Damage      22 Exp to Adv.    *****    Cur SP (Mana)        411   
   AC                59+205 Gold          827443                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[22]Perception  : Very Good    Blows/Round:  13        
 Bows/Throw  : Legendary[7] Searching   : Good         Shots/Round:  3         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  26d5+1092 
 Stealth     : Legendary[32]Magic Device: Legendary[37]Infra-Vision: 240 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was of the Avari.  You are one of several                
          children of a Yeoman.  You are a credit to the family.  You          
          have brown eyes, straight brown hair, and an average                 
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 87 (4350')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 38th Quelle of the 2890th year of the third age.
 It now is 52 days that you are adventuring.

     Your Attributes:
You are dead, killed by a Sabre-tooth tiger.
You can destroy walls.
You are stunned.
You are in a battle rage.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You resist acid exceptionally well.
You are completely immune to lightning.
You resist fire exceptionally well.
You are completely immune to cold.
You resist poison exceptionally well.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your ability to score critical hits is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon is branded with the Sign of Chaos.
Your weapon is very sharp.
Your weapon drains life from your foes.
Your weapon melts your foes.
Your weapon shocks your foes.

 Corruption list:

Skills (points left: 0)
 - Combat                                        50.000 [0.700]
	  . Weaponmastery                               02.800 [0.700]
	  . Archery                                     00.200 [0.200]
 - Sneakiness                                    06.400 [0.900]
	  . Stealth                                     01.000 [0.500]
	  . Disarming                                   01.000 [0.500]
 - Magic                                         12.171 [0.900]
	  . Magic-Device                                50.000 [1.250]
	  . Fire                                        00.000 [0.100]
	  . Water                                       00.000 [0.100]
	  . Air                                         00.000 [0.100]
	  . Earth                                       00.000 [0.100]
	  . Meta                                        00.000 [0.500]
	  . Conveyance                                  00.000 [0.100]
	  . Divination                                  00.000 [0.500]
	  . Temporal                                    00.000 [0.100]
	  . Mind                                        00.000 [0.100]
	  . Nature                                      00.000 [0.100]
	  . Necromancy                                  00.000 [0.100]
	  . Runecraft                                   00.000 [0.700]
	  . Thaumaturgy                                 00.000 [0.100]
	  . Alchemy                                     50.000 [0.800]
 - Spirituality                                  11.880 [0.800]
	  . Prayer                                      00.000 [0.500]
	  . Mindcraft                                   50.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You abandoned Gondolin when it most needed you, thus causing its destruction.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 86 princesses.

 You have defeated 7236 enemies.


  [Fates]

You are fated to die on level 1.
You may find a Club on level 1.
You may find a Fortune cookie on level 2.
You may find a Rune [Gravity] on level 1.
You are fated to meet a Blubbering icky thing on level 1.
You are fated to meet an Agent of the black market on level 13.
You are fated to meet a Singing, happy drunk on level 1.
You are fated to find an Essence of Darkness on level 1.


  [Character Equipment]

a) a Blessed Long Sword of Extra Attacks (2d5) (+58,+71)(120%) (+6 attacks)
    It provides light (radius 1) forever.  It increases your wisdom, attack
    speed and hit points by 6.  It does extra damage from acid and electricity.
    It produces chaotic effects.  It drains life from your foes.  It is
    very sharp and can cut your foes.  It makes you completely fearless.
    It provides resistance to life draining, acid, electricity and chaos.
    It allows you to sense the presence of good beings.  It has been blessed
    by the gods.  It cannot be harmed by acid.  It cannot be harmed by
    electricity.  It cannot be harmed by fire.  
    You bought it from the Weaponsmith.
d) a Long Bow of Extra Might (x8) (+20,+22)
    It provides resistance to nether.  It fires missiles with extra might.
    
e) The Ring "Forest's Guard" (+0,+0)(60%) (+3 to speed)
    It increases your intelligence, stealth, speed, attack speed and hit
    points by 3.  It does extra damage from acid, electricity, fire and
    frost.  It poisons your foes.  It is very sharp and can cut your foes.
    It sustains your intelligence and charisma.  It makes you completely
    fearless.  It provides resistance to acid, cold, poison, light, shards,
    chaos and disenchantment.  It allows you to see invisible monsters.
    It slows your metabolism.  It fires missiles with extra might.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on 
    level 72 of Erebor.
f) The Ring "Elf Improvement" (+0,+0)(120%) (+6)
    It increases your strength, dexterity, stealth, infravision, speed 
    and hit points by 6.  It provides immunity to paralysis.  It provides
    resistance to acid and light.  It fires missiles with extra might.
    It fires missiles excessively fast.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of a Vampire on level 70 of Angband.
k) The Amulet "Life Spirit" (+0,+0)(100%) (+5 to stealth)
    It increases your stealth and hit points by 5.  It sustains your strength,
    intelligence, wisdom, dexterity, constitution and charisma.  It provides
    resistance to life draining and confusion.  It allows you to sense
    the presence of orcs, trolls, evil beings, animals and thunderlords.
    It slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 61 of Mordor.
n) Dwarven Adamantite Plate Mail of Resistance (-4) [40,+52] (+4)
    It increases your strength, constitution and infravision by 4.  It
    sustains your strength and constitution.  It provides immunity to 
    paralysis.  It makes you completely fearless.  It provides resistance
    to acid, electricity, fire, cold, dark and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 76 of Angband.
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) (charging)
    It can be activated for restore life levels every 450 turns if it 
    is being worn. It has a spell stored inside.  It increases your
intelligence,
    wisdom, charisma, stealth, speed and luck by 2.  It makes you invisible.
    It provides resistance to acid, fire, cold and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
p) The Large Metal Shield Becoming (Exp:1826524) [5,+11]
    It sustains your strength, intelligence, wisdom and constitution. 
    It provides immunity to electricity and cold.  It provides resistance
    to dark and shards.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 55 of Mordor.
s) a Dwarven Iron Helm of Beauty [5,+46] (+10 to infravision)
    It provides light (radius 1) forever.  It increases your intelligence,
    constitution, charisma and infravision by 10.  It sustains your intelligence

    and charisma.  It provides resistance to fire and light.  It allows
    you to sense the presence of trolls and dragons.  
u) a Set of Leather Gloves of Power (+4,+3) [1,+10] (+10)
    It increases your strength by 10.  It provides resistance to nether.
    
    You bought it from the Armoury.
x) a Pair of Soft Leather Boots of Elvenkind [2,+10] (+9)
    It increases your stealth and speed by 9.  It allows you to levitate.
    It speeds your regenerative powers.  It cannot be harmed by acid. 
    It cannot be harmed by fire.  
    You bought it from the Armoury.
z) (nothing)
{) 48 Arrows of Slay Evil (1d4) (+17,+17)
    It fights against evil with holy fury.  
    You bought it from the General Store.
|) a Magical Shovel of Digging (1d2) (+17,+12) (+4)
    It grants you the power of stone to mud if it is being worn.  It increases
    your ability to tunnel by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 17 of Mirkwood.


  [Character Inventory]

a) 12 Potions of Healing {!*}
    
b) 7 Potions of *Healing* {!*}
    
c) 19 Scrolls of Nothing
d) a Mithril Rod of the Istari of Recall (320/320) {!*}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 64 of Mordor.
e) a Staff of Genocide[1|13] (3 charges)
f) The Arrow of Naren (1d4) (+19,+18)
    It does extra damage from acid.  It poisons your foes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It 
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
g) 49 Arrows of Slay Evil (1d4) (+16,+18)
    It fights against evil with holy fury.  
    You bought it from the Weaponsmith.
h) 44 Arrows of Wounding (1d4) (+18,+25)
    
    You bought it from the Weaponsmith.
i) 21 Arrows of Wounding (1d4) (+21,+19)
    
    You bought it from the Weaponsmith.
j) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It 
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 85 of 
    Angband.
k) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Great Wyrm of Law on level 72 of 
    Erebor.
l) 38 Essences of Life
m) 12 Essences of Chaos
n) 6 Essences of Magic
o) 84 Essences of Knowledge
p) 28 Empty Bottles
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Gondolin ]

a) a Feanorian Lamp
b) Climbing Set
    It allows you to climb mountains.  
c) a War troll corpse


  [Home Inventory - Minas Anor ]

a) The Metal Scale Mail "Mirkwood's Machinations" (-2,+0) [13,+30] (+3)
    It provides light (radius 3) forever.  It increases your strength,
    constitution and infravision by 3.  It sustains your strength and
constitution.
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to electricity, dark, sound and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
b) The Dwarven Metal Cap "Quiet Excellence (+0,+0) [3,+31] (+2 to stealth)
    It increases your constitution, charisma, stealth and infravision 
    by 2.  It sustains your charisma.  It provides immunity to paralysis.
    It provides resistance to fire.  It allows you to sense the presence
    of trolls and dragons.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Armoury.
c) The Iron Helm "Sage's Folly" (+0,+0) [5,+9] (+4 to speed)
    It increases your constitution, charisma, stealth, infravision and
    speed by 4.  It sustains your charisma.  It provides resistance to
    fire and chaos.  It allows you to sense the presence of orcs, trolls,
    dragons, spiders, demons, undead, evil beings, animals, thunderlords 
    and non-living things.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Armoury.
d) The Frozen Katana 'Giondirin' (20d10) (+79,+81)(40%) (+2 to speed)
    It can be wielded two-handed.  It provides light (radius 1) forever.
    It increases your speed and hit points by 2.  It does extra damage
    from fire.  It poisons your foes.  It produces chaotic effects.  It
    drains life from your foes.  It is very sharp and can cut your foes.
    It is very sharp and make your foes bleed.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It is a 
    great bane of undead.  It is especially deadly against natural creatures.
    It makes you completely fearless.  It provides resistance to life 
    draining, fire and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Weaponsmith.
e) The Chaotic Whip "Lashy" (1d6) (+31,+34)(40%) (+2 to stealth)
    It provides light (radius 2) forever.  It increases your strength,
    stealth and hit points by 2.  It does extra damage from acid, electricity,
    fire and frost.  It poisons your foes.  It is very sharp and can cut
    your foes.  It fights against evil with holy fury.  It provides resistance
    to life draining, acid, cold, poison, blindness and nexus.  It allows
    you to fly.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls, evil beings, animals and
thunderlords.
    It cannot be harmed by acid, cold, lightning or fire.  
f) The Long Bow "Wood Elves Delight" (x5) (-3,+8)(40%) (+2 to speed)
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom, constitution, charisma, stealth, speed and hit
    points by 2.  It provides resistance to disenchantment.  It allows
    you to sense the presence of giants.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.


  [Home Inventory - Lothlorien ]

a) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, speed and luck by 1.  It sustains your strength,
    wisdom, constitution and charisma.  It provides immunity to fire. 
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to nether.  It allows you to see invisible 
    monsters.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
b) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis. 
    It drains mana and life.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient black dragon on level 78
    of Angband.
c) a Katana (3d4) (+0,+0)
    It can be wielded two-handed.  
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of 
    Erebor.
e) 55 Essences of Poison
f) 29 Essences of Explosion
g) 83 Essences of Teleport
h) 75 Essences of Cold
i) 33 Essences of Fire
j) 49 Essences of Acid
k) 49 Essences of Life
l) 16 Essences of Confusion
m) 23 Essences of Light
n) 86 Essences of Chaos
o) 97 Essences of Time
p) 44 Essences of Magic
q) 35 Essences of Extra Life
r) 37 Essences of Darkness
s) 99 Essences of Knowledge
t) 95 Essences of Force
u) 80 Essences of Lightning
v) 99 Essences of Mana



Posted on 17.12.2002 14:08
Last updated on 27.12.2002 13:49

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Comments

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On 17.12.2002 14:08 s_latour@hotmail.com wrote:
The new alchemist powers are a lot of fun. Already made that nice little artifact hat, and am now working on the whip. I need to *ID* more artifacts so that I will have more powers to choose from when creating my own.

On 19.12.2002 13:03 s_latour@hotmail.com wrote:
I love how with the new alchemy system there are requirements for items and corpses for each power in artifact creation. It is also cool how you cannot create a power in an artifact unless you have already *ID*'ed an artifact with that power. Makes the whole system more challening.

On 23.12.2002 12:58 s_latour@hotmail.com wrote:
Artifact creation is going well. Diving somewhat quickly currently. Already cleared out most of the side dungeons.

On 24.12.2002 13:07 s_latour@hotmail.com wrote:
Am now able to make weapons of ridiculous power. Still prefer the bow to melee, though. Decided to wear less of my created artifacts and more of my created ego's. Ruined the bow "Wood Elves Delight" when I tried to alter it. I don't think I will use the power of altering artifacts again. :)

On 27.12.2002 13:49 s_latour@hotmail.com wrote:
Note to self: Lack of sound resistance can cause unconsciousness, which typically leads to death. At least this harsh lesson will not be lost on Alchey IV, get of Alchey III. It makes me wonder how I have played this game for years without knowing this simple fact. :)

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