[ToME 2.1.0 Character Dump] Name : Alchey III Age 142 STR: 18/*** Sex : Female Height 14 INT: 18/*** Race : Wood-Elf Weight 73 WIS: 18/190 Class : Alchemist Social Class 32 DEX: 18/*** Body : Player CON: 18/180 God : Nobody CHR: 18/*** + To Melee Hit 94 Level 50 Max Hit Points 3115 + To Melee Damage 84 Experience 8619382 Cur Hit Points -15 + To Ranged Hit 56 Max Exp 8619382 Max SP (Mana) 411 + To Ranged Damage 22 Exp to Adv. ***** Cur SP (Mana) 411 AC 59+205 Gold 827443 (Miscellaneous Abilities) Fighting : Legendary[22]Perception : Very Good Blows/Round: 13 Bows/Throw : Legendary[7] Searching : Good Shots/Round: 3 Saving Throw: Excellent Disarming : Excellent Mel.dmg/Rnd: 26d5+1092 Stealth : Legendary[32]Magic Device: Legendary[37]Infra-Vision: 240 feet Tactic: normal Explor: normal (Character Background) Your father was of the Avari. You are one of several children of a Yeoman. You are a credit to the family. You have brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 87 (4350') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 38th Quelle of the 2890th year of the third age. It now is 52 days that you are adventuring. Your Attributes: You are dead, killed by a Sabre-tooth tiger. You can destroy walls. You are stunned. You are in a battle rage. You are protected by a mystic shield. Your eyes are sensitive to infrared light. You can see invisible creatures. You can fly. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are carrying a permanent light. You resist acid exceptionally well. You are completely immune to lightning. You resist fire exceptionally well. You are completely immune to cold. You resist poison exceptionally well. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your ability to score critical hits is affected by your equipment. Your weapon has been blessed by the gods. Your weapon is branded with the Sign of Chaos. Your weapon is very sharp. Your weapon drains life from your foes. Your weapon melts your foes. Your weapon shocks your foes. Corruption list: Skills (points left: 0) - Combat 50.000 [0.700] . Weaponmastery 02.800 [0.700] . Archery 00.200 [0.200] - Sneakiness 06.400 [0.900] . Stealth 01.000 [0.500] . Disarming 01.000 [0.500] - Magic 12.171 [0.900] . Magic-Device 50.000 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 11.880 [0.800] . Prayer 00.000 [0.500] . Mindcraft 50.000 [0.500] . Monster-lore 00.000 [0.500] You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You abandoned Gondolin when it most needed you, thus causing its destruction. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 86 princesses. You have defeated 7236 enemies. [Fates] You are fated to die on level 1. You may find a Club on level 1. You may find a Fortune cookie on level 2. You may find a Rune [Gravity] on level 1. You are fated to meet a Blubbering icky thing on level 1. You are fated to meet an Agent of the black market on level 13. You are fated to meet a Singing, happy drunk on level 1. You are fated to find an Essence of Darkness on level 1. [Character Equipment] a) a Blessed Long Sword of Extra Attacks (2d5) (+58,+71)(120%) (+6 attacks) It provides light (radius 1) forever. It increases your wisdom, attack speed and hit points by 6. It does extra damage from acid and electricity. It produces chaotic effects. It drains life from your foes. It is very sharp and can cut your foes. It makes you completely fearless. It provides resistance to life draining, acid, electricity and chaos. It allows you to sense the presence of good beings. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by electricity. It cannot be harmed by fire. You bought it from the Weaponsmith. d) a Long Bow of Extra Might (x8) (+20,+22) It provides resistance to nether. It fires missiles with extra might. e) The Ring "Forest's Guard" (+0,+0)(60%) (+3 to speed) It increases your intelligence, stealth, speed, attack speed and hit points by 3. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is very sharp and can cut your foes. It sustains your intelligence and charisma. It makes you completely fearless. It provides resistance to acid, cold, poison, light, shards, chaos and disenchantment. It allows you to see invisible monsters. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. f) The Ring "Elf Improvement" (+0,+0)(120%) (+6) It increases your strength, dexterity, stealth, infravision, speed and hit points by 6. It provides immunity to paralysis. It provides resistance to acid and light. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire on level 70 of Angband. k) The Amulet "Life Spirit" (+0,+0)(100%) (+5 to stealth) It increases your stealth and hit points by 5. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining and confusion. It allows you to sense the presence of orcs, trolls, evil beings, animals and thunderlords. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 61 of Mordor. n) Dwarven Adamantite Plate Mail of Resistance (-4) [40,+52] (+4) It increases your strength, constitution and infravision by 4. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 76 of Angband. o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) (charging) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. p) The Large Metal Shield Becoming (Exp:1826524) [5,+11] It sustains your strength, intelligence, wisdom and constitution. It provides immunity to electricity and cold. It provides resistance to dark and shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 55 of Mordor. s) a Dwarven Iron Helm of Beauty [5,+46] (+10 to infravision) It provides light (radius 1) forever. It increases your intelligence, constitution, charisma and infravision by 10. It sustains your intelligence and charisma. It provides resistance to fire and light. It allows you to sense the presence of trolls and dragons. u) a Set of Leather Gloves of Power (+4,+3) [1,+10] (+10) It increases your strength by 10. It provides resistance to nether. You bought it from the Armoury. x) a Pair of Soft Leather Boots of Elvenkind [2,+10] (+9) It increases your stealth and speed by 9. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Armoury. z) (nothing) {) 48 Arrows of Slay Evil (1d4) (+17,+17) It fights against evil with holy fury. You bought it from the General Store. |) a Magical Shovel of Digging (1d2) (+17,+12) (+4) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 17 of Mirkwood. [Character Inventory] a) 12 Potions of Healing {!*} b) 7 Potions of *Healing* {!*} c) 19 Scrolls of Nothing d) a Mithril Rod of the Istari of Recall (320/320) {!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 64 of Mordor. e) a Staff of Genocide[1|13] (3 charges) f) The Arrow of Naren (1d4) (+19,+18) It does extra damage from acid. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. g) 49 Arrows of Slay Evil (1d4) (+16,+18) It fights against evil with holy fury. You bought it from the Weaponsmith. h) 44 Arrows of Wounding (1d4) (+18,+25) You bought it from the Weaponsmith. i) 21 Arrows of Wounding (1d4) (+21,+19) You bought it from the Weaponsmith. j) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 85 of Angband. k) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. l) 38 Essences of Life m) 12 Essences of Chaos n) 6 Essences of Magic o) 84 Essences of Knowledge p) 28 Empty Bottles q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Gondolin ] a) a Feanorian Lamp b) Climbing Set It allows you to climb mountains. c) a War troll corpse [Home Inventory - Minas Anor ] a) The Metal Scale Mail "Mirkwood's Machinations" (-2,+0) [13,+30] (+3) It provides light (radius 3) forever. It increases your strength, constitution and infravision by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, dark, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. b) The Dwarven Metal Cap "Quiet Excellence (+0,+0) [3,+31] (+2 to stealth) It increases your constitution, charisma, stealth and infravision by 2. It sustains your charisma. It provides immunity to paralysis. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. c) The Iron Helm "Sage's Folly" (+0,+0) [5,+9] (+4 to speed) It increases your constitution, charisma, stealth, infravision and speed by 4. It sustains your charisma. It provides resistance to fire and chaos. It allows you to sense the presence of orcs, trolls, dragons, spiders, demons, undead, evil beings, animals, thunderlords and non-living things. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. d) The Frozen Katana 'Giondirin' (20d10) (+79,+81)(40%) (+2 to speed) It can be wielded two-handed. It provides light (radius 1) forever. It increases your speed and hit points by 2. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to life draining, fire and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. e) The Chaotic Whip "Lashy" (1d6) (+31,+34)(40%) (+2 to stealth) It provides light (radius 2) forever. It increases your strength, stealth and hit points by 2. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is very sharp and can cut your foes. It fights against evil with holy fury. It provides resistance to life draining, acid, cold, poison, blindness and nexus. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls, evil beings, animals and thunderlords. It cannot be harmed by acid, cold, lightning or fire. f) The Long Bow "Wood Elves Delight" (x5) (-3,+8)(40%) (+2 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, constitution, charisma, stealth, speed and hit points by 2. It provides resistance to disenchantment. It allows you to sense the presence of giants. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. [Home Inventory - Lothlorien ] a) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. b) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 78 of Angband. c) a Katana (3d4) (+0,+0) It can be wielded two-handed. d) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. e) 55 Essences of Poison f) 29 Essences of Explosion g) 83 Essences of Teleport h) 75 Essences of Cold i) 33 Essences of Fire j) 49 Essences of Acid k) 49 Essences of Life l) 16 Essences of Confusion m) 23 Essences of Light n) 86 Essences of Chaos o) 97 Essences of Time p) 44 Essences of Magic q) 35 Essences of Extra Life r) 37 Essences of Darkness s) 99 Essences of Knowledge t) 95 Essences of Force u) 80 Essences of Lightning v) 99 Essences of Mana