The Angband Ladder: Gloelgrin, Wood-Elf Alchemist by Yottle
[ToME 2.3.5 Character Sheet] Name : Gloelgrin Age 127 STR! 40 Sex : Female Height 54 INT! 40 Race : Spectre Wood-Elf Weight 71 WIS! 30 Class : Alchemist Social Class 72 DEX! 40 Body : Player CON! 40 God : Yavanna Kementari CHR! 27 + To Melee Hit 48 Level 50 Hit Points 918/ 918 + To Melee Damage 37 Experience 11781229 Spell Points 414/ 414 + To Ranged Hit 49 Max Exp 11781229 Sanity 555/ 555 + To Ranged Damage 14 Exp to Adv. ***** Piety 24151 AC 27+208 Gold 3733673 Speed Fast (+41) (Miscellaneous Abilities) Fighting : Legendary[30]Perception : Superb Blows/Round: 9 Bows/Throw : Heroic Searching : Superb Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 9d4+333 Stealth : Superb Magic Device: Bad Infra-Vision: 940 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Sindarin Warrior. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 112 (5600') Barrow-Downs: Level 3 (150') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 24 (1200') You have done something experimental. Your body is a Player. You are currently on level 111 of Angband. You have defeated 8032 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved Arda and became a famed Queen. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 11th Quelle of the 2890th year of the third age. You have been adventuring for 25 days. adefkmnopsuxz{|@ Add Str : ..34....447...6. Add Int : ......46........ Add Dex : ...4.....4...... Add Con : ..343.4.44...... Add Chr : ..3............. Mul SPower: +............... Add Stea. : ......46...*.... Add Sear. : ..3....6.....36. Add Infra : *............36. Add Tun.. : .............36. Add Speed : .*.4.346...*.... Slay Orc : .............++. Slay Troll: .............++. Slay Giant: ..............+. Slay Drag.: ..............+. Sharpness : +............... Poison Brd: +............... Acid Brand: +............++. Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : +............... Sust Int : ....+..+........ Sust Wis : +...+........... Sust Dex : +............... Sust Con : +...+........... Sust Chr : +............... Invisible : ................ Mul life : ...............+ Sens Fire : ................ Reflect : +.....+......... Free Act : +......++....... Hold Life : .+..++.....+...+ Imm Acid : ......+.*+....+. Imm Elec : *.....+..+...... Imm Fire : .+*...*..+...... Imm Cold : *...+.+..+.....+ Res Pois : ...............+ Res Fear : +............... Res Light : .....+...+.....+ Res Dark : ....++........+. Res Blind : +........+...... Res Conf : +....+..+.+..... Res Sound : ........+....... Res Shard : +............... Res Neth : ....+..........+ Res Nexus : ......+......... Res Chaos : .....+..+....... Res Disen : ..............+. Aura Fire : ......+......... Levitate : ...........+.... Lite : ....+....+...... See Invis : +.+..+...+.....+ Digestion : +..............+ Regen : ....+........... Xtra Might: ...............+ Activate : .+++++...+....+. Fly : ..+...+......... Climb : ..............+. Orc.ESP : .....+..+....++. Troll.ESP : .............+.. Dragon.ESP: .........+...... Evil.ESP : ...+............ TLord.ESP : ..+...+..+...... Full ESP : +............... Skills (points left: 0) - Combat 28.650 [0.700] . Weaponmastery 50.000 [0.700] . Archery 03.800 [0.000] - Sneakiness 02.000 [0.900] . Stealth 07.000 [0.400] . Disarming 00.700 [0.000] - Magic 09.300 [0.900] . Magic-Device 02.400 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 11.100 [0.800] . Prayer 50.000 [0.500] - Monster-lore 02.500 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Artifact Creation * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Tree walking [Fates] You are fated to find something special on level 9. [Character Equipment] a) The Mage Staff of an Alchemist (Exp:87078) (1d4) (+18,+9) [+8] (+78 to infravis It can be wielded two-handed. It provides light (radius 5) forever. It can be used to store a spell. It increases your infravision and spell power by 78. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It sustains your strength, wisdom, dexterity, constitution and charisma. It provides immunity to electricity and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to blindness, confusion and shards. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to life draining and fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of The Sacred Land Of Mountains. f) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 68 of The Sacred Land Of Mountains. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 68 of The Sacred Land Of Mountains. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) an Elven Cloak of the Magi (-1,-3) [4,+10] (+6) It increases your intelligence, stealth, searching, speed and luck by 6. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of The Sacred Land Of Mountains. s) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. u) a Set of Leather Gloves of Power (+0,+0) [1,+10] (+7) {!k} It increases your strength by 7. It provides resistance to confusion. You made it yourself. x) a Pair of Soft Leather Boots of Elvenkind [2,+11] (+10) {!k} It increases your stealth and speed by 10. It provides resistance to life draining. It allows you to levitate. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. z) (nothing) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of The Sacred Land Of Mountains. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of The Sacred Land Of Mountains. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. b) a Fireproof Tome of the Everrunning Wave {!k} It cannot be harmed by fire. You made it yourself. c) a Fireproof Tome of the Tree {!k} It cannot be harmed by fire. You made it yourself. d) a Fireproof Forest Tome of Yavanna {!k} It cannot be harmed by fire. You made it yourself. e) 12 Scrolls of Teleportation f) 3 Scrolls of *Destruction* g) 10 Scrolls of Mass Genocide h) a Scroll of Nothing i) a Mithril Rod of Simplicity of Trap Location (160/160) {@z0} You made it yourself. j) an Adamantite Rod of Simplicity of Home Summoning (200/200) You found it lying in a vault on level 69 of The Sacred Land Of Mountains. k) an Adamantite Rod of Simplicity of Disarming (200/200) l) an Adamantite Rod of Simplicity of Recall (200/200) You made it yourself. m) an Adamantite Rod of Simplicity of Enlightenment (198/200) You made it yourself. n) an Adamantite Rod of Simplicity of Speed (97/200) You made it yourself. o) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. p) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. q) a Vampiric Bluesteel Blade of Westernesse (1d6) (+19,+16)(40%) (+2) {!k} It increases your strength, dexterity and constitution by 2. It increases your hit points by 40%. It drains life from your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You made it yourself. r) 15 Essences of Life {!k} s) 44 Essences of Knowledge {!k} t) 8 Empty Bottles u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Wand of Noxious Cloud[1|25] (85 charges) b) a Wand of Slow Monster[1|20] (100 charges) c) a Wand of Charm[1|20] (12 charges) d) a Wand of Heal Monster[1|20] (1144 charges) e) a Staff of Globe of Light[1|10] (83 charges) f) 91 Essences of Explosion {!k} g) 10 Essences of Explosion {!k} h) 66 Essences of Teleport {!k} i) 36 Essences of Cold {!k} j) 29 Essences of Fire {!k} k) 21 Essences of Acid {!k} l) 19 Essences of Confusion {!k} m) 37 Essences of Chaos {!k} n) 97 Essences of Time {!k} o) 47 Essences of Lightning {!k} [Home Inventory - Gondolin ] a) Mordenkainen's Mysterious Mind-Masher It can be activated for genocide every 500 turns. You found it in the remains of a Mind flayer on level 68 of The Sacred Land Of Mountains. b) 11 Scrolls of *Identify* {100% off} c) 23 Scrolls of Mass Genocide d) a Rod Tip of Havoc (90 Mana to cast) e) a Wand of Dig[1|1] (280 charges) f) a Staff of Probability Travel[1|8] (37 charges) g) The Ring of Menthlon (+3 attacks) It increases your constitution, infravision and attack speed by 3. It sustains your dexterity. It provides resistance to cold, dark, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon in the town of Gondolin . h) a Ring of Speed (+14) i) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. j) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of The Sacred Land Of Mountains. k) 6 Brass Lanterns (with 7500 turns of light) {75% off} l) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. m) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. n) a Jewel Encrusted Crown of Might [0,+19] (+5) {!k} It increases your strength, dexterity and constitution by 5. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to disenchantment. It cannot be harmed by acid. You made it yourself. o) 27 Essences of Magic {!k} p) 13 Essences of Extra Life {!k} q) 4 Essences of Darkness {!k} [Home Inventory - Lothlorien ] a) The Cunning Plan of Zog {restore} It can be activated for restore stats and life levels every 200 turns. You found it lying in a vault on level 29 of The Sandworm lair. b) 2 Sprigs of Athelas c) 99 Potions of Water Curing {quest} d) 9 Potions of Enlightenment {!k} e) 32 Scrolls of *Identify* {100% off} f) a Ring of Constitution (+5) It increases your constitution by 5. You made it yourself. g) a Feathers Cloak of Air [1,+13] |
Posted on 3.10.2020 21:56
3469. on the Ladder (of 19090)
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