The Angband Ladder: Gloelgrin, Wood-Elf Alchemist by Yottle

  [ToME 2.3.5 Character Sheet]

 Name  : Gloelgrin              Age                127       STR!     40       
 Sex   : Female                 Height              54       INT!     40       
 Race  : Spectre Wood-Elf       Weight              71       WIS!     30       
 Class : Alchemist              Social Class        72       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Yavanna Kementari                                   CHR!     27       
                                                                               
 + To Melee Hit          48 Level             50    Hit Points      918/   918 
 + To Melee Damage       37 Experience  11781229    Spell Points    414/   414 
 + To Ranged Hit         49 Max Exp     11781229    Sanity          555/   555 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                24151 
   AC                27+208 Gold         3733673    Speed           Fast (+41) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Superb       Blows/Round:  9         
 Bows/Throw  : Heroic       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  9d4+333   
 Stealth     : Superb       Magic Device: Bad          Infra-Vision: 940 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Sindarin Warrior.  You          
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 112 (5600')
        Barrow-Downs: Level 3 (150')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 24 (1200')

 You have done something experimental.
 Your body is a Player.
 You are currently on level 111 of Angband.
 You have defeated 8032 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved Arda and became a famed Queen.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 11th Quelle of the 2890th year of the third age.
 You have been adventuring for 25 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..34....447...6.            
        Add Int   : ......46........            
        Add Dex   : ...4.....4......            
        Add Con   : ..343.4.44......            
        Add Chr   : ..3.............            
        Mul SPower: +...............            
        Add Stea. : ......46...*....            
        Add Sear. : ..3....6.....36.            
        Add Infra : *............36.            
        Add Tun.. : .............36.            
        Add Speed : .*.4.346...*....            
        Slay Orc  : .............++.            
        Slay Troll: .............++.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Sharpness : +...............            
        Poison Brd: +...............            
        Acid Brand: +............++.            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : +...............            
        Sust Int  : ....+..+........            
        Sust Wis  : +...+...........            
        Sust Dex  : +...............            
        Sust Con  : +...+...........            
        Sust Chr  : +...............            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : +.....+.........            
        Free Act  : +......++.......            
        Hold Life : .+..++.....+...+            
        Imm Acid  : ......+.*+....+.            
        Imm Elec  : *.....+..+......            
        Imm Fire  : .+*...*..+......            
        Imm Cold  : *...+.+..+.....+            
        Res Pois  : ...............+            
        Res Fear  : +...............            
        Res Light : .....+...+.....+            
        Res Dark  : ....++........+.            
        Res Blind : +........+......            
        Res Conf  : +....+..+.+.....            
        Res Sound : ........+.......            
        Res Shard : +...............            
        Res Neth  : ....+..........+            
        Res Nexus : ......+.........            
        Res Chaos : .....+..+.......            
        Res Disen : ..............+.            
        Aura Fire : ......+.........            
        Levitate  : ...........+....            
        Lite      : ....+....+......            
        See Invis : +.+..+...+.....+            
        Digestion : +..............+            
        Regen     : ....+...........            
        Xtra Might: ...............+            
        Activate  : .+++++...+....+.            
        Fly       : ..+...+.........            
        Climb     : ..............+.            
        Orc.ESP   : .....+..+....++.            
        Troll.ESP : .............+..            
        Dragon.ESP: .........+......            
        Evil.ESP  : ...+............            
        TLord.ESP : ..+...+..+......            
        Full ESP  : +...............            

Skills (points left: 0)
 - Combat                                        28.650 [0.700]
          . Weaponmastery                        50.000 [0.700]
          . Archery                              03.800 [0.000]
 - Sneakiness                                    02.000 [0.900]
          . Stealth                              07.000 [0.400]
          . Disarming                            00.700 [0.000]
 - Magic                                         09.300 [0.900]
          . Magic-Device                         02.400 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              50.000 [0.800]
 - Spirituality                                  11.100 [0.800]
          . Prayer                               50.000 [0.500]
 - Monster-lore                                  02.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Artifact Creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Tree walking


  [Fates]

You are fated to find something special on level 9.


  [Character Equipment]

a) The Mage Staff of an Alchemist (Exp:87078) (1d4) (+18,+9) [+8] (+78 to
infravis
    It can be wielded two-handed.  It provides light (radius 5) forever.  
    It can be used to store a spell.  It increases your infravision and 
    spell power by 78.  It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It sustains 
    your strength, wisdom, dexterity, constitution and charisma.  It
    provides immunity to electricity and cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to blindness, confusion and shards.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It slows your metabolism.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to life draining and fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of The Sacred Land Of Mountains.
f) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 68 of The
    Sacred Land Of Mountains.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of The Sacred
    Land Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) an Elven Cloak of the Magi (-1,-3) [4,+10] (+6)
    It increases your intelligence, stealth, searching, speed and luck by 
    6.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of The Sacred Land Of Mountains.
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
u) a Set of Leather Gloves of Power (+0,+0) [1,+10] (+7) {!k}
    It increases your strength by 7.  It provides resistance to confusion.
    
    You made it yourself.
x) a Pair of Soft Leather Boots of Elvenkind [2,+11] (+10) {!k}
    It increases your stealth and speed by 10.  It provides resistance to 
    life draining.  It allows you to levitate.  It cannot be harmed by
    acid.  It cannot be harmed by fire.  
    You made it yourself.
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of The Sacred Land Of Mountains.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of The Sacred Land Of Mountains.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
b) a Fireproof Tome of the Everrunning Wave {!k}
    It cannot be harmed by fire.  
    You made it yourself.
c) a Fireproof Tome of the Tree {!k}
    It cannot be harmed by fire.  
    You made it yourself.
d) a Fireproof Forest Tome of Yavanna {!k}
    It cannot be harmed by fire.  
    You made it yourself.
e) 12 Scrolls of Teleportation
f) 3 Scrolls of *Destruction*
g) 10 Scrolls of Mass Genocide
h) a Scroll of Nothing
i) a Mithril Rod of Simplicity of Trap Location (160/160) {@z0}
    
    You made it yourself.
j) an Adamantite Rod of Simplicity of Home Summoning (200/200)
    
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
k) an Adamantite Rod of Simplicity of Disarming (200/200)
l) an Adamantite Rod of Simplicity of Recall (200/200)
    
    You made it yourself.
m) an Adamantite Rod of Simplicity of Enlightenment (198/200)
    
    You made it yourself.
n) an Adamantite Rod of Simplicity of Speed (97/200)
    
    You made it yourself.
o) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
q) a Vampiric Bluesteel Blade of Westernesse (1d6) (+19,+16)(40%) (+2) {!k}
    It increases your strength, dexterity and constitution by 2.  It
    increases your hit points by 40%.  It drains life from your foes.  It
    is very sharp and can cut your foes.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, trolls and 
    giants.  It can resist being shattered by morgul beings.  
    You made it yourself.
r) 15 Essences of Life {!k}
s) 44 Essences of Knowledge {!k}
t) 8 Empty Bottles
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Wand of Noxious Cloud[1|25] (85 charges)
b) a Wand of Slow Monster[1|20] (100 charges)
c) a Wand of Charm[1|20] (12 charges)
d) a Wand of Heal Monster[1|20] (1144 charges)
e) a Staff of Globe of Light[1|10] (83 charges)
f) 91 Essences of Explosion {!k}
g) 10 Essences of Explosion {!k}
h) 66 Essences of Teleport {!k}
i) 36 Essences of Cold {!k}
j) 29 Essences of Fire {!k}
k) 21 Essences of Acid {!k}
l) 19 Essences of Confusion {!k}
m) 37 Essences of Chaos {!k}
n) 97 Essences of Time {!k}
o) 47 Essences of Lightning {!k}


  [Home Inventory - Gondolin ]

a) Mordenkainen's Mysterious Mind-Masher
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Mind flayer on level 68 of The Sacred
    Land Of Mountains.
b) 11 Scrolls of *Identify* {100% off}
c) 23 Scrolls of Mass Genocide
d) a Rod Tip of Havoc (90 Mana to cast)
e) a Wand of Dig[1|1] (280 charges)
f) a Staff of Probability Travel[1|8] (37 charges)
g) The Ring of Menthlon (+3 attacks)
    It increases your constitution, infravision and attack speed by 3.  It
    sustains your dexterity.  It provides resistance to cold, dark, 
    blindness and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient blue dragon in the town of
    Gondolin .
h) a Ring of Speed (+14)
i) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
j) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 68 of The Sacred Land Of Mountains.
k) 6 Brass Lanterns (with 7500 turns of light) {75% off}
l) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
m) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
n) a Jewel Encrusted Crown of Might [0,+19] (+5) {!k}
    It increases your strength, dexterity and constitution by 5.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to disenchantment.  It
    cannot be harmed by acid.  
    You made it yourself.
o) 27 Essences of Magic {!k}
p) 13 Essences of Extra Life {!k}
q) 4 Essences of Darkness {!k}


  [Home Inventory - Lothlorien ]

a) The Cunning Plan of Zog {restore}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying in a vault on level 29 of The Sandworm lair.
b) 2 Sprigs of Athelas
c) 99 Potions of Water Curing {quest}
d) 9 Potions of Enlightenment {!k}
e) 32 Scrolls of *Identify* {100% off}
f) a Ring of Constitution (+5)
    It increases your constitution by 5.  
    You made it yourself.
g) a Feathers Cloak of Air [1,+13]



Posted on 3.10.2020 21:56

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Comments

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On 3.10.2020 21:56 Yottle wrote:
Estie suggested trying a Yavanna-worshiping Alchemist relying on Water Bite. It works. I used the vampiric bluesteel blade for the final battle, which gave me 1285 hp. But I cast the spells first with the mage staff.

On 4.10.2020 12:59 Estie wrote:
Good job!

On 4.10.2020 13:03 Estie wrote:
Best part of Yavanna is ent's potion. With satisfy hunger junkarts being so rare, I am happy to not have to watch the hunger scroll stack.

On 4.10.2020 14:38 Yottle wrote:
When playing an alchemist I always carry essences of life. So I don't have to worry about satisfy hunger scrolls- I just make one when I need it.

On 6.10.2020 20:04 Estie wrote:
Its not dangerous to end up with none, its just a hassle, same as lantern/oil. I for one am very glad when I can get rid of it.

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