The Angband Ladder: Wicaenad, Wood-Elf Alchemist by Yottle

  [ToME 2.3.6 (ah) Character Sheet]

 Name  : Wicaenad               Age                206       STR!     40       
 Sex   : Neuter                 Height              59       INT!     35       
 Race  : Zombie Wood-Elf        Weight              90       WIS!     36       
 Class : Alchemist              Social Class        39       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     40       
                                                                               
 + To Melee Hit          71 Level             50    Hit Points     1691/  1691 
 + To Melee Damage       74 Experience  17327155    Spell Points    264/   264 
 + To Ranged Hit         61 Max Exp     17327155    Sanity          755/   755 
 + To Ranged Damage      28 Exp to Adv.    *****    Piety                44424 
   AC                 28+90 Gold         4583946    Speed           Fast (+33) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[20]Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Legendary[47]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  16d4+296  
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Nandorin Ranger.  You have               
          light green eyes, straight black hair, and a fair                    
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 105 (5250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 51 (2550')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 61 (3050')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 26 (1300')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 6616 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You have completed 66 princess quests.
 You have completed 31 lost sword quests.
 You saved Arda and became a famed Ruler.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 13th Quelle of the 2890th year of the third age.
 You have been adventuring for 27 days.

                    adefkmnopsuxz{|@            
        Add Str   : 3..38....56.....            
        Add Int   : ....8...........            
        Add Wis   : ....8...5.......            
        Add Dex   : 3...8....5......            
        Add Con   : 3..38....5......            
        Add Chr   : ...38...5.......            
        Add Stea. : 3..........*....            
        Add Sear. : ...3....5.......            
        Add Tun.. : ..............9.            
        Add Speed : ..*..3.....*...+            
        Vampiric  : +...............            
        Slay Anim.: .............+..            
        Slay Evil : .............+..            
        Slay Demon: .............+..            
        Slay Orc  : +...............            
        Slay Troll: +............+..            
        Slay Giant: +...............            
        Kill Drag.: .............+..            
        Poison Brd: .............+..            
        Elec Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : .......+.+......            
        Sust Int  : .......+........            
        Sust Wis  : ........+.......            
        Sust Dex  : ......++++......            
        Sust Con  : .......+.+......            
        Sust Chr  : .......++.......            
        Invisible : ............+...            
        Mul life  : +..............+            
        Sens Fire : ................            
        Reflect   : .+..............            
        Free Act  : +........+.....+            
        Hold Life : +....+.+.......+            
        Imm Acid  : .......*+.......            
        Imm Elec  : .+.....*+.......            
        Imm Fire  : ...*..**........            
        Imm Cold  : ......*+.......+            
        Res Pois  : ...............+            
        Res Fear  : ......+.........            
        Res Light : .....++........+            
        Res Dark  : +....+..+.......            
        Res Blind : .+..............            
        Res Conf  : .....+.+..+.....            
        Res Sound : .+..............            
        Res Shard : .........+......            
        Res Neth  : .+....+.........            
        Res Nexus : .+..............            
        Res Chaos : .....+....+.....            
        Res Disen : ........+.......            
        Aura Fire : .......+........            
        Auto Curse: ....+...........            
        Levitate  : ...........+...+            
        Lite      : ........+.......            
        See Invis : +..+.+.........+            
        Digestion : .+.............+            
        Xtra Might: .+.............+            
        Activate  : ...+.+..+.......            
        Cursed    : ....+...........            
        Fly       : ...+...........+            
        Orc.ESP   : +....+..........            
        Troll.ESP : +...............            
        Giant.ESP : +...............            
        TLord.ESP : ...+............            
        Full ESP  : .+..............            

Skills (points left: 0)
 - Combat                                        50.000 [0.700]
          . Weaponmastery                        05.000 [0.700]
          . Archery                              50.000 [0.500]
 - Sneakiness                                    04.400 [0.900]
          . Stealth                              05.900 [0.500]
          . Disarming                            00.300 [0.000]
 - Magic                                         12.810 [0.900]
          . Magic-Device                         12.650 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           01.300 [0.400]
          . Divination                           01.500 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              50.000 [0.800]
 - Spirituality                                  14.020 [0.800]
          . Prayer                               15.000 [0.500]
          . Mindcraft                            26.200 [0.500]
 - Monster-lore                                  03.000 [0.500]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              01.000 [0.300]

Abilities
 * Ammo creation
 * Artifact Creation
 * Perfect casting
 * Tree walking


  [Character Equipment]

a) a Vampiric Shadow Blade of Westernesse (4d4) (+31,+30)(60%) (+3 to stealth)
{}
    It increases your strength, dexterity, constitution and stealth by 3.  
    It increases your hit points by 60%.  It drains life from your foes.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It provides resistance to life draining and dark.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls and giants.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid.  
    You made it yourself.
d) The Long Bow of an Alchemist (Exp:827264) (x95) (+21,+28) {!k}
    It provides light (radius 2) forever.  It provides resistance to 
    electricity, blindness, sound, nether and nexus.  It gives telepathic
    powers.  It slows your metabolism.  It reflects bolts and arrows.  It
    fires missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
e) a Ring of Speed (+10) {!k}
    It increases your speed by 10.  
    You made it yourself.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
k) an Amulet of Doom [+3] (+8) {cursed}
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 8.  It is cursed.  It cannot be dropped
    while cursed.  It can re-curse itself.  
    You found it in the remains of an Ethereal dragon on level 72 of Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
n) The Metal Scale Mail 'Gothlor' (-2 to accuracy) [13,+11]
    It sustains your dexterity.  It provides immunity to fire and cold.  
    It makes you completely fearless.  It provides resistance to light and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of Angband.
o) The Mouse Fur 'Elengor' [1,+18]
    It sustains your strength, intelligence, dexterity, constitution and 
    charisma.  It provides immunity to acid, electricity and fire.  It
    provides resistance to life draining, cold and confusion.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Black Market.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
s) a Jewel Encrusted Crown of Might [0,+23] (+5) {!k}
    It increases your strength, dexterity and constitution by 5.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to shards.  It cannot
    be harmed by acid.  
    You made it yourself.
u) a Set of Leather Gloves of Power (+2,+2) [1,+11] (+6) {!k}
    It increases your strength by 6.  It provides resistance to chaos.  
    You made it yourself.
x) a Pair of Hard Leather Boots of Elvenkind [3,+13] (+10) {!k}
    It increases your stealth and speed by 10.  It allows you to levitate.
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You made it yourself.
z) a Greater rotting quylthulg (1500 hp)
{) 18 Arrows 'Archalach' (1d4) (+11,+10) {!k}
    It does extra damage from electricity and frost.  It poisons your foes
    .  It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
|) a Magical Orcish Pick of Digging (+9) {!k}
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 9.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) a Fireproof Tome of Translocation {!k}
    It cannot be harmed by fire.  
    You made it yourself.
b) 2 Scrolls of *Identify*
c) 6 Scrolls of Mass Genocide
d) 13 Scrolls of Nothing
e) an Adamantite Rod of Simplicity of Restoration (200/200)
    
    You found it in the remains of a Nightwalker on level 76 of Angband.
f) an Adamantite Rod of Simplicity of Healing (200/200)
    
    You made it yourself.
g) an Adamantite Rod of Simplicity of Perception (176/200)
    
    You found it in the remains of an Archlich on level 69 of Paths of the
    Dead.
h) an Adamantite Rod of Simplicity of Home Summoning (160/200)
    
    You made it yourself.
i) an Adamantite Rod of Simplicity of Recall (154/200)
    
    You made it yourself.
j) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black reaver on level 69 of Paths of the
    Dead.
k) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 105 of
    Angband.
l) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
m) The Seeker Arrow of Fuinuruin (4d4) (+14,+11) {!k}
    It does extra damage from acid and electricity.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 105 of
    Angband.
n) The Seeker Arrow of Gondor (10d8) (+10,+20) {!k}
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 77 of Angband.
o) 24 Seeker Arrows of Slay Demon (4d4) (+12,+14) {!k}
p) 68 Silver Arrows of Wounding (3d4) (+22,+19) {!k}
    It fights against evil with holy fury.  It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    You made it yourself.
q) a Climbing Set {100% off}
r) 31 Essences of Life {!k}
s) 6 Essences of Magic {!k}
t) an Essence of Extra Life {!k}
u) an Essence of Darkness {!k}
v) 19 Essences of Knowledge {!k}
w) 9 Empty Bottles


  [Home Inventory - Bree ]

a) 34 Scrolls of Genocide
b) a Wand of Noxious Cloud[1|25] (160 charges)
c) a Wand of Dig[1|1] (181 charges)
d) a Wand of Slow Monster[1|20] (76 charges)
e) a Wand of Heal Monster[1|20] (804 charges)
f) a Staff of Globe of Light[1|10] (79 charges)
g) a Staff of Reveal Ways[1|25] (342 charges)
h) 66 Essences of Explosion {!k}
i) 73 Essences of Teleport {!k}
j) 56 Essences of Cold {!k}
k) 71 Essences of Fire {!k}
l) 99 Essences of Acid {!k}
m) 29 Essences of Acid {!k}
n) 5 Essences of Confusion {!k}
o) 99 Essences of Chaos {!k}
p) 41 Essences of Chaos {!k}
q) 88 Essences of Darkness {!k}
r) 89 Essences of Lightning {!k}


  [Home Inventory - Gondolin ]

a) a Fireproof Holy Tome of Manwe Sulimo {!k}
    It cannot be harmed by fire.  
    You made it yourself.
b) Raal's Tormented Spirits {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Forest wight on level 16 of Mirkwood.
c) 7 Sprigs of Athelas {100% off}
d) 59 Scrolls of Summon Never-Moving Pet
e) an Adamantite Rod of Simplicity of Nothing (200/200)
    
    You made it yourself.
f) The Leather Scale Mail of Coion (-54,-62) [11,+9](40%)
    It increases your hit points by 40%.  It sustains your constitution.  
    It provides immunity to fire.  It provides resistance to life draining
    , acid, poison, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 69 of
    Paths of the Dead.
g) an Elven Cloak of the Magi (-3,-2) [4,+13] (+6)
    It increases your intelligence, stealth, searching, speed and luck by 
    6.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
h) a Vampiric Shadow Blade of Westernesse (4d4) (+9,+9)(40%) (+2 to stealth)
    It increases your strength, dexterity, constitution and stealth by 2.  
    It increases your hit points by 40%.  It drains life from your foes.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It provides resistance to life draining and dark.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls and giants.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid.  
    You made it yourself.
i) 22 Arrows of Flame (1d4) (+17,+10) {!k}
j) 95 Arrows (exploding) (1d4) (+10,+10) {!k}
k) 22 Seeker Arrows of Flame (4d4) (+16,+17) {!k}
l) 16 Seeker Arrows of Slay Demon (4d4) (+20,+12) {!k}
m) 99 Seeker Arrows of Wounding (4d4) (+17,+21) {!k}
    
    You made it yourself.
n) 99 Seeker Arrows (4d4) (+10,+10) {!k}
o) 29 Seeker Arrows (4d4) (+10,+10) {!k}
p) 13 Silver Arrows (exploding) (3d4) (+10,+10) {!k}
q) 31 Silver Arrows (exploding) (3d4) (+10,+10) {!k}
r) 99 Essences of Extra Life {!k}
s) 53 Essences of Extra Life {!k}
t) 15 Essences of Darkness {!k}
u) 6 Essences of Force {!k}


  [Home Inventory - Lothlorien ]

a) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
b) 9 Seeker Arrows (4d4) (+10,+10) {!k}
c) 27 Silver Arrows of Slay Dragon (3d4) (+8,+14) {!k}
d) 21 Silver Arrows (exploding) (3d4) (+10,+10) {!k}
e) 31 Silver Arrows (exploding) (3d4) (+10,+10) {!k}
f) 99 Essences of Acid {!k}
g) 98 Essences of Chaos {!k}



Posted on 14.2.2022 02:26
Last updated on 14.2.2022 02:26

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2265. on the Ladder (of 19090)
760. on the ToME Ladder (of 3155)
44. for this player (

Comments

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On 14.2.2022 02:26 Yottle wrote:
I wanted to see how overpowered I could make an alchemist archer. It took two shots (one from the SAoG and one from the silver arrows of wounding) to take our Morgoth. I should have taken the SAoG into an open artifact and added Slay Giant so I could get him in one shot.
I got the batch of artifact arrows early on. They killed most of the uniques in the game, usually in one shot.

On 14.2.2022 02:26 Yottle wrote:
I wanted to see how overpowered I could make an alchemist archer. It took two shots (one from the SAoG and one from the silver arrows of wounding) to take our Morgoth. I should have taken the SAoG into an open artifact and added Slay Giant so I could get him in one shot.
I got the batch of artifact arrows early on. They killed most of the uniques in the game, usually in one shot.

On 14.2.2022 04:30 Estie wrote:
Nicely done. I saw you grinding on live.

What is the component for extra might ?

On 14.2.2022 04:30 Estie wrote:
Also, I dont believe slay giant affects him - only evil does ?

On 14.2.2022 14:30 Yottle wrote:
Extra might requires two esseences of force, just like Power.
I found a bow of Lothlorien in the next level after I converted my bow to an artifact. I was thinking that it would have been better than the extra might, but maybe not. I tried adding extra shots to my bow but it would have taken an enormous amount of experience. So maybe it would have slowed down improving the bow.
I don't know why slay giant wouldn't affect Morgy since he is a giant. But I haven't looked in the source code.
Alchemists can't add either slay evil or slay giant to non-artifact missiles. That is why I used silver arrows (which have inherent slay evil) as my backup on him rather than the seeker arrows.

On 17.2.2022 13:41 Estie wrote:
I meant: which component does it take to increase the pval of an artifact bow with damage multiplier ?
I guess I can just test it if you dont read this comment anymore :)


On 17.2.2022 14:02 Yottle wrote:
All it takes is experience (~10K IIRC).

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