The Angband Ladder: Cos, Wood-Elf Alchemist by <acockbur@gmail.com>

  [ToME 2.3.6 (ah) Character Sheet]

 Name  : Cos                    Age                140       STR!     40       
 Sex   : Male                   Height              55       INT!     35       
 Race  : Wood-Elf               Weight             114       WIS!     40       
 Class : Alchemist              Social Class        49       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     39       
                                                                               
 + To Melee Hit          86 Level             50    Hit Points     1055/  1055 
 + To Melee Damage       68 Experience  17561891    Spell Points    546/   546 
 + To Ranged Hit         91 Max Exp     17561891    Sanity          930/   930 
 + To Ranged Damage      31 Exp to Adv.    *****    Piety               291670 
   AC                24+138 Gold         3148532    Speed           Fast (+47) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[25]Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Legendary[62]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  4d6+272   
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 40 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Nandorin Archer.  You have               
          light grey eyes, wavy black hair, and a fair complexion.             
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 105 (5250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 24 (1200')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 4830 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You have completed 75 princess quests.
 You have completed 23 lost sword quests.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 52nd Quelle of the 2890th year of the third age.
 You have been adventuring for 66 days.

                    adefkmnopsuxz{|@            
        Add Str   : 8..34...439.....            
        Add Int   : .......2........            
        Add Wis   : 8...4..2.3.....+            
        Add Dex   : 8...............            
        Add Con   : 8..3....43......            
        Add Chr   : ...34..2........            
        Mul Mana  : ...............+            
        Add Stea. : .......2...9....            
        Add Sear. : ...3............            
        Add Tun.. : ..............7.            
        Add Speed : ..*.43.2.3.9....            
        Slay Anim.: .............+..            
        Slay Demon: .............+..            
        Slay Orc  : +...............            
        Slay Troll: +............+..            
        Slay Giant: +............+..            
        Slay Drag.: .............+..            
        Poison Brd: .............+..            
        Fire Brand: .............+..            
        Sust Str  : .+..............            
        Sust Int  : .+..............            
        Sust Wis  : .+..............            
        Sust Dex  : ..+.............            
        Sust Con  : .+..............            
        Sust Chr  : ..+...+.........            
        Invisible : .......+....+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : .+..............            
        Free Act  : ++....+.+.......            
        Hold Life : .....++.........            
        Imm Acid  : ..+....+*.......            
        Imm Elec  : ..+...*..+......            
        Imm Fire  : ...*+.*+.+......            
        Imm Cold  : .++...*+.+......            
        Res Pois  : ....+...........            
        Res Fear  : ....+.+.........            
        Res Light : ..+..+...+.....+            
        Res Dark  : .....+..........            
        Res Blind : ........++......            
        Res Conf  : .....+..+++.....            
        Res Sound : ........++......            
        Res Shard : .......+.+......            
        Res Neth  : .+..............            
        Res Nexus : .++.............            
        Res Chaos : .....+..+++.....            
        Res Disen : ....+...........            
        Levitate  : ...........+....            
        Lite      : .+.......+.+....            
        See Invis : +..+.+...+......            
        Digestion : ++..............            
        Regen     : .........+......            
        Xtra Might: .+.............+            
        Activate  : ...+++.+.+......            
        Blessed   : +...............            
        Cursed    : ..........+.....            
        Fly       : ..++............            
        Orc.ESP   : +....+..+.......            
        Troll.ESP : +...............            
        Giant.ESP : +...............            
        Animal.ESP: .+..............            
        TLord.ESP : ...+............            
        Good.ESP  : ++..............            
        Nlive.ESP : .+..............            

Skills (points left: 4)
 - Combat                                        40.550 [0.700]
          . Weaponmastery                        04.500 [0.700]
          . Archery                              50.000 [0.500]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              05.000 [0.400]
          . Disarming                            00.500 [0.000]
 - Magic                                         11.190 [0.900]
          . Magic-Device                         01.600 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           01.000 [0.300]
          . Divination                           01.500 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              50.000 [0.800]
 - Spirituality                                  11.280 [0.800]
          . Prayer                               15.000 [0.500]
          . Mindcraft                            35.200 [0.500]
 - Monster-lore                                  03.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Ammo creation
 * Artifact Creation
 * Perfect casting
 * Tree walking


  [Character Equipment]

a) a Blessed Whip of Westernesse (1d6) (+14,+19) (+8) {!k}
    It increases your strength, wisdom, dexterity and constitution by 8.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls, giants and good beings.  It
    slows your metabolism.  It has been blessed by the gods.  It can
    resist being shattered by morgul beings.  
    You made it yourself.
d) The Long Bow of an Alchemist (Exp:150646) (x111) (+19,+31) {!k}
    It provides light (radius 3) forever.  It sustains your strength, 
    intelligence, wisdom and constitution.  It provides immunity to
    paralysis.  It provides resistance to cold, nether and nexus.  It
    allows you to sense the presence of animals, good beings and 
    non-living things.  It slows your metabolism.  It reflects bolts and
    arrows.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
e) The Ring called 'mine' (+13) {!k}
    It increases your speed by 13.  It sustains your dexterity and 
    charisma.  It provides resistance to acid, electricity, cold, light
     and nexus.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 69 of Paths
    of the Dead.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Nightwalker on level 69 of Paths of the
    Dead.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
n) The Ring Mail 'Shellon' (-2 to accuracy) [12,+11]
    It sustains your charisma.  It provides immunity to electricity, fire
     and cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to blindness, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, shards
     and chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    Paths of the Dead.
u) a Set of Leather Gloves of Power (+3,+2) [1,+15] (+9) {cursed, !k}
    It increases your strength by 9.  It provides resistance to chaos.  It
    is cursed.  
    You made it yourself.
x) a Pair of Soft Leather Boots of Elvenkind [2,+11] (+9) {!k}
    It provides light (radius 1) forever.  It increases your stealth and 
    speed by 9.  It allows you to levitate.  It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    You made it yourself.
z) a Greater draconic quylthulg (1500 hp)
{) 17 Seeker Arrows 'Avannient' (4d4) (+31,+10) {!k!d}
    It does extra damage from fire.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It is a great bane of undead.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
|) a Magical Gnomish Shovel of Digging (+7) {!k}
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 7.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) 9 Scrolls of *Destruction* {!r}
b) 10 Scrolls of Genocide {!r}
c) 8 Scrolls of Mass Genocide {!r}
d) 10 Scrolls of Nothing
e) a Mithril Rod of Simplicity of Recall (137/160)
    
    You made it yourself.
f) an Adamantite Rod of Simplicity of Home Summoning (200/200) {!d!d}
    
    You made it yourself.
g) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
h) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
i) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
j) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
k) 88 Silver Arrows of Slay Animal (3d4) (+16,+17) {!k}
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You made it yourself.
l) 35 Essences of Life {!k}
m) 40 Essences of Magic {!k}
n) 13 Essences of Extra Life {!k}
o) 12 Essences of Darkness {!k}
p) 7 Essences of Knowledge {!k}
q) 3 Essences of Force {!k}
r) 7 Empty Bottles
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Sprig of Athelas
b) 2 Wands of Noxious Cloud[1|25] (166 charges) {100% off}
c) 4 Wands of Dig[1|1] (204 charges) {100% off}
d) a Wand of Confuse[1|20] (249 charges)
e) a Wand of Heal Monster[1|20] (185 charges)
f) a Staff of Reveal Ways[1|25] (368 charges)
g) 96 Essences of Explosion {!k}
h) 60 Essences of Teleport {!k}
i) 68 Essences of Cold {!k}
j) 88 Essences of Fire {!k}
k) 66 Essences of Acid {!k}
l) 82 Essences of Light {!k}
m) 73 Essences of Time {!k}
n) 83 Essences of Lightning {!k}
o) 94 Essences of Mana {!k}


  [Home Inventory - Gondolin ]

a) 4 Scrolls of *Destruction* {!r}
b) 10 Scrolls of Genocide {!r}
c) 11 Scrolls of Mass Genocide {!r}
d) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Paths of
    the Dead.
e) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport away every 200 turns if it is being
    worn. It increases your dexterity by 4.  It is especially deadly
    against dragons.  It is especially deadly against natural creatures.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 79 of
    Angband.
f) a Blessed Whip of Westernesse (1d6) (+26,+32) (+6)
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, dexterity and constitution by 6.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It makes you completely fearless.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, trolls, giants
     and good beings.  It has been blessed by the gods.  It can resist
    being shattered by morgul beings.  
    You made it yourself.
g) The Arrow 'Sauradru' (1d4) (+16,+22) {!k}
    It does extra damage from electricity.  It is especially deadly
    against dragons.  It is a great bane of demons.  It is a great bane of
    undead.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
h) The Arrow of Cirimlas (1d4) (+22,+14) {!k}
    It does extra damage from electricity.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It is a
    great bane of demons.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 104 of Angband.
i) The Seeker Arrow of Bard (8d4) (+20,+15) {!k}
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 96 of Angband.
j) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) {!k}
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of Paths of
    the Dead.
k) The Seeker Arrow of Gondor (10d8) (+10,+20) {!k}
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
l) 25 Seeker Arrows 'Amast' (4d4) (+10,+10) {!k}
    It poisons your foes.  It is a great bane of dragons.  It strikes at
    demons with holy wrath.  It drains experience.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
m) The Silver Arrow called 'Zowie' (3d4) (+13,+10) {!k}
    It does extra damage from fire.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It is a great bane of undead.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
n) 99 Silver Arrows of Slay Animal (3d4) (+17,+17)
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You made it yourself.
o) 99 Silver Arrows of Slay Animal (3d4) (+15,+18) {!k}
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You made it yourself.
p) a Climbing Set {100% off}
q) a Mage Staff of Power (1d4) (-15,+1) (+19) {!k}
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 19.  
    You made it yourself.
r) 99 Essences of Chaos {!k}
s) 99 Essences of Chaos {!k}



Posted on 2.10.2026 19:52

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On 2.10.2026 19:52 acockbur@gmail.com wrote:
I was curious about how lethal an alchemist could make a bow. The answer is very lethal. It took five or six shots to kill Morgy. I could have made some *kill* giant arrows that would have been slightly more effective.

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