The Angband Ladder: Istar, Wood-Elf Alchemist by Estie
[ToME 2.3.4 Character Sheet] Name : Istar Age 133 STR! 40 Sex : Female Height 54 INT! 40 Race : Spectre Wood-Elf Weight 70 WIS! 40 Class : Alchemist Social Class 54 DEX: 40 Body : Player CON! 38 God : Eru Iluvatar CHR! 38 + To Melee Hit 19 Level 50 Hit Points 912/ 1008 + To Melee Damage -99 Experience 13116892 Spell Points 20022/ 20355 + To Ranged Hit 28 Max Exp 13116892 Sanity 930/ 930 + To Ranged Damage 6 Exp to Adv. ***** Piety 18518 AC 28+90 Gold 3594325 Speed Fast (+35) (Miscellaneous Abilities) Fighting : Fair Perception : Superb Blows/Round: 4 Bows/Throw : Excellent Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4-396 Stealth : Heroic Magic Device: Superb Infra-Vision: 130 feet Tactic: coward Explor: running (Character Background) You are one of several children of an Avarin Warrior. You have light grey eyes, wavy silver hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 101 (5050') Barrow-Downs: Level 2 (100') Mount Doom: Level 99 (4950') Cirith Ungol: Level 25 (1250') Paths of the Dead: Level 65 (3250') Illusory Castle: Level 35 (1750') Maze: Level 25 (1250') Orc Cave: Level 16 (800') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 30 (1500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 26 (1300') The Sandworm lair: Level 30 (1500') A lost temple: Level 22 (1100') You have done something experimental. Your body is a Player. You are currently on level 101 of Angband. You have defeated 6240 enemies. You destroyed the One Ring, thus weakening Sauron. You abandoned Gondolin when it most needed you, thus causing its destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 20 princesses. You saved Arda and became a famed Queen. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 23rd Quelle of the 2890th year of the third age. You have been adventuring for 37 days. adefkmnopsuxz{|@ Add Str : .4348.....9...6. Add Int : ....83.7.5...... Add Wis : ....83.........+ Add Dex : .4.48........... Add Con : .4348........... Add Chr : ..3.83.......... Mul Mana : +..............+ Mul SPower: +........+...... Add Stea. : .......7...*.... Add Sear. : ..3....7......6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : ...4...7...*.... Slay Orc : .+............+. Slay Troll: .+............+. Slay Giant: .+............+. Slay Drag.: ..............+. Acid Brand: ..............+. Sust Str : ................ Sust Int : .......+.+...... Sust Wis : ................ Sust Dex : ........+....... Sust Con : ................ Sust Chr : ................ Invisible : .....+.......... Mul life : ......+........+ Sens Fire : ................ Reflect : ........+....... Free Act : .+.....+........ Hold Life : ........+......+ Imm Acid : ........*+....+. Res Elec : ........++...... Imm Fire : ..*...*..+...... Res Cold : .........+.....+ Res Pois : ...............+ Res Fear : ......+.+.+..... Res Light : ...............+ Res Dark : ..............+. Res Blind : .....+.......... Res Conf : ......+......... Res Sound : ........+....... Res Shard : ................ Res Neth : .........+.....+ Res Nexus : ................ Res Chaos : ......+......... Res Disen : ........+.....+. Auto Curse: ....+........... Levitate : ...........+.... Lite : +............... See Invis : .++............+ Digestion : ...............+ Regen : ...........+.... Xtra Might: ...............+ Activate : ..++..........+. Cursed : ....+.++........ Fly : ..+............. Climb : ..............+. Orc.ESP : .+............+. Troll.ESP : .+.............. Giant.ESP : .+.............. Evil.ESP : ...+............ TLord.ESP : ..+............. Full ESP : .........+...... Skills (points left: 89) - Combat 01.000 [0.700] . Weaponmastery -02.300 [0.700] . Archery 03.800 [0.000] - Sneakiness 02.000 [0.900] . Stealth 07.000 [0.400] . Disarming 00.700 [0.000] - Magic 10.263 [0.900] . Magic-Device 19.900 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 03.200 [0.500] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 41.800 [0.800] - Spirituality 12.700 [0.800] . Prayer 50.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Artifact Creation * Perfect casting * Tree walking [Character Equipment] a) The Mage Staff called 'Fulmino' (1d4) (+1,-30)(4000%) (+200) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 200 . It increases your mana capacity by 4000%. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) a Small Wooden Boomerang of Westernesse (1d4) (+10,+6) (+4) It increases your strength, dexterity and constitution by 4. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You made it yourself. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog in the town of Khazad-dum . f) The Ring of Tulkas (+4) (charging) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Angband. k) an Amulet of Doom [+7] (+8) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 8. It is cursed. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of an Ancient multi-hued dragon on level 68 of Erebor. m) a Dwarven Lantern of the Magi (+3) {!*!*!*} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Double Chain Mail of Lorir (-3,-65) [16,+8](40%) {cursed} It increases your hit points by 40%. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. o) an Elven Cloak of the Magi (-4,-2) [4,+8] (+7) {cursed} It increases your intelligence, stealth, searching, speed and luck by 7. It sustains your intelligence. It provides immunity to paralysis. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Large Metal Shield of Eladen [5,+12] It sustains your dexterity. It provides immunity to acid. It makes you completely fearless. It provides resistance to life draining, electricity, sound and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 61 of Mordor. s) a Golden Crown of the Magi [0,+8] (+5) It increases your intelligence and spell power by 5. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and nether. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) a Set of Leather Gloves of Power (+3,+5) [1,+8] (+9) It increases your strength by 9. It makes you completely fearless. You made it yourself. x) a Pair of Soft Leather Boots of Elvenkind [2,+8] (+10) It increases your stealth and speed by 10. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. z) (nothing) {) (nothing) |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it lying in a vault on level 28 of The Sandworm lair. b) a Fireproof Tome of Translocation c) a Fireproof Tome of Knowledge It cannot be harmed by fire. You made it yourself. d) a Fireproof Tome of the Mind It cannot be harmed by fire. You made it yourself. e) a Fireproof Holy Tome of Eru Iluvatar f) The Clay Tablets of Antiquity (charging) {@A1} It can be activated for satisfy hunger every 100 turns. You found it lying in a vault on level 26 of The Sandworm lair. g) 2 Potions of Speed {25% off} h) 17 Potions of Cure Critical Wounds {25% off} i) 2 Potions of Healing {90% off} j) 3 Potions of *Healing* k) 7 Potions of Restore Mana l) 5 Potions of Restore Life Levels m) 7 Scrolls of Phase Door n) 7 Scrolls of Teleportation o) 2 Scrolls of *Identify* {25% off} p) 3 Scrolls of *Destruction* q) a Scroll of Genocide r) 8 Scrolls of Nothing s) a Golden Rod of Simplicity of Recall (125/125) {!*} You made it yourself. t) an Adamantite Rod of the Istari of Restoration (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. u) an Adamantite Rod of Simplicity of Disarming (200/200) {@z4} You made it yourself. v) 19 Empty Bottles w) (nothing) [Home Inventory - Bree ] a) 2 Potions of Experience b) an Adamantite Rod of Nothing (200/200) c) an Indestructible Ring of Flying It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. d) a Polished Bronze Dragon Scale Mail (-2 to accuracy) [30,+25] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It provides resistance to confusion. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Angband. e) an Iron Crown [0,+9] f) a Jewel Encrusted Crown of Might [0,+3] (+6) It increases your strength, dexterity and constitution by 6. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It makes you completely fearless. It cannot be harmed by acid. You made it yourself. g) 42 Essences of Poison h) 6 Essences of Explosion i) 22 Essences of Cold j) 58 Essences of Fire k) 9 Essences of Acid l) 2 Essences of Life m) 47 Essences of Light n) 2 Essences of Chaos o) 31 Essences of Time p) 44 Essences of Magic q) 22 Essences of Extra Life r) 99 Essences of Darkness s) 70 Essences of Darkness t) 79 Essences of Knowledge u) 22 Essences of Lightning v) 18 Essences of Mana [Home Inventory - Gondolin ] a) a Fireproof Tome of Translocation b) The Crystal Ball of The Witch-King of Angmar {heal64} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 64 of Erebor. c) The Crumpled Scroll of Mass Resurrection d) a Mithril Rod of Nothing (160/160) e) a Wand of Stone Prison[2|5] (6 charges) f) a Ring of Speed (+10) It increases your speed by 10. You found it in the remains of a Great Swamp Wyrm on level 70 of The Sacred Land Of Mountains. g) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. h) The Amulet of Uindi (+3) It provides light (radius 1) forever. It increases your intelligence, wisdom, constitution and charisma by 3. It sustains your strength and charisma. It provides resistance to electricity, dark, blindness and shards. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 67 of Erebor. i) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 65 of The Sacred Land Of Mountains. j) an Indestructible Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. l) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred Land Of Mountains. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. n) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. o) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) an Elven Cloak [4,+4] (+1 to stealth) q) a Feathers Cloak of Air [1,+14] r) a Dragon Shield [8,+15] s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) a Dragon Helm of Water Breathing [8,+17] It makes you completely fearless. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. [Home Inventory - Minas Anor ] a) a Rod Tip of Healing (120 Mana to cast) b) a Ring of Speed (+11) c) The Elfstone 'Elessar' (+7,+7) [+10] (+4) d) a Feanorian Lamp of the Shadows It provides light (radius 3) forever. It makes you invisible. It provides resistance to light and dark. It cannot be harmed by fire. You bought it from the Black Market. [Home Inventory - Lothlorien ] a) a Fireproof Tome of Meta Spells b) The Mirror of Alternate Dimensions {heal 40} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Hezrou on level 40 of Paths of the Dead. c) Jor's Book of Impossible Occurences It can be activated for heal 700 hit points every 100 turns. You found it lying in a vault on level 26 of The Sandworm lair. d) 2 Sprigs of Athelas e) 4 Potions of Resistance f) a Golden Rod of the Istari of Illumination (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 28 of The Sandworm lair. g) The Wand of Digging of Thrain (18 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. h) 8 Staffs of Genocide[1|5] (3 charges) i) a Ring of Constitution (+6) It increases your constitution by 6. You made it yourself. j) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) The Amulet 'Curithlor' (+2 to searching) It increases your intelligence and searching by 2. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and poison. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. l) an Amulet of the Serpents [+2] (+3) m) The Everburning Torch of Telth (+3 to searching) It provides light (radius 3) forever. It increases your searching and infravision by 3. It provides resistance to light and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Sandworm lair. n) a Feanorian Lamp o) The Phial of Undeath (-5) {cursed} p) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+6] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and confusion. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) a Robe of Permanence [2,+3] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. r) a Shield of Deflection [10,+10] s) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) a Vampiric Claymore of Gondolin (2d8) (+9,+11)(20%) (+1) u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides immunity to paralysis. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Angband. |
Posted on 24.5.2014 01:03
2. on the Competition No.157 Ladder (of 5)
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