The Angband Ladder: Yotram, Gnome Alchemist by <jimbowie451@hotmail.com>
[ToME 2.0.0 Character Dump] Name : Yotram Age 64 STR: 18/*** Sex : Female Height 36 INT: 18/*** Race : Gnome Weight 81 WIS: 18/*** Class : Alchemist Social Class 39 DEX: 18/*** Body : Player CON: 18/*** CHR: 18/*** + To Melee Hit 50 Level 50 Max Hit Points 899 + To Melee Damage 47 Experience 34226827 Cur Hit Points 899 + To Ranged Hit 50 Max Exp 34226827 Max SP (Mana) 519 + To Ranged Damage 47 Exp to Adv. ***** Cur SP (Mana) 519 AC 55+112 Gold 6880815 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Legendary[2] Perception : Legendary[10]Blows/Round: 27+1 Bows/Throw : Heroic Searching : Legendary[5] Shots/Round: 1 Saving Throw: Heroic Disarming : Excellent Wpn.dmg/Rnd: 135d7+1269 Stealth : Legendary[22]Magic Device: Superb Infra-Vision: 250 feet Tactic: aggressive Explor: normal (Character Background) You are one of several children of a Gnome Prankster. You are a credit to the family. You have hazel eyes, wavy brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 12 (600') Mordor: Level 52 (2600') Angband: Level 86 (4300') Barrow-Downs: Level 10 (500') Nether Realm: Level 666 (33300') Submerged Ruins: Level 35 (1750') Cirith Ungol: Level 25 (1250') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 19 (950') Moria: Level 32 (1600') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 22 (1100') The Helcaraxe: Level 20 (1000') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 5th Laire of the 2891st year of the third age. Your adventured lasted 255 days. adefkmnopsuxz{|@ Add Str : +++.+.+.+++..++. Add Int : ++....+.+.+..++. Add Wis : ++..+.+.+++..++. Add Dex : ++....+.+.+..++. Add Con : ++....+.+++..++. Add Chr : ++..+.+.+.+..++. Mul Mana : ................ Mul SPower: ................ Add Stea. : ++....+++.+..++. Add Sear. : ++....+.+.+..++. Add Infra : ++....+.+.+..++. Add Tun.. : ..............+. Add Speed : ++.++++.++++.++. Add Blows : +++...+.+.+..++. Chaotic : ................ Vampiric : +............... adefkmnopsuxz{|@ Slay Anim.: +............... Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Orc : +............... Slay Troll: +............... Slay Giant: +............... Slay Drag.: +............... Kill Drag.: +............... Sharpness : +............... Impact : ................ Poison Brd: +............... Acid Brand: +............... Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... adefkmnopsuxz{|@ Sust Str : +.+...+.+....++. Sust Int : +.....+.+....++. Sust Wis : +.....+.+....++. Sust Dex : +.....+.+....++. Sust Con : +.....+++....++. Sust Chr : +.....+++....++. Invisible : ......+.+....++. Mul life : ................ Imm Acid : .......+........ Imm Elec : ........+....... Imm Fire : .......+........ Imm Cold : .......+........ Sens Fire : ................ Reflect : ......+.+....... Free Act : ......+.+.....++ Hold Life : +....++.+....++. adefkmnopsuxz{|@ Res Acid : ......+.+....... Res Elec : ......+.++....+. Res Fire : ....+.++++...... Res Cold : ..+...+.++...... Res Pois : ....+.+.+....... Res Fear : ....+...+.....+. Res Lite : ..+..++.++...... Res Dark : .....++.+....... Res Blind : ......+.++...... Res Conf : ..+...+.++...... Res Sound : ......++++...... Res Shard : ......+.+....... Res Neth : +.....+.+....... Res Nexus : ......+.+....... Res Chaos : .....++.++...... Res Disen : +...+.+.++....+. adefkmnopsuxz{|@ Aura Fire : ......++........ Aura Elec : ......+......... NoTeleport: ......+......... AntiMagic : ......+......... WraithForm: ..............+. EvilCurse : ................ Easy Know : ................ Hide Type : ...+++...+.+.... Show Mods : ++...........++. Insta Art : ....++.......... Levitate : +.....+...+...+. Lite : +.....+.+++..++. See Invis : .....++.+++...+. adefkmnopsuxz{|@ Digestion : .........+...... Regen : +.+...+.++....++ Xtra Might: ................ Xtra Shots: ................ Ign Acid : +++.+++++++..++. Ign Elec : +++.+++++++..++. Ign Fire : +++.+++++++..++. Ign Cold : +++.+++++++..++. Activate : ....+++..+...... Drain Exp : ................ Teleport : ................ Aggravate : ................ Blessed : ................ Cursed : ................ Hvy Curse : ................ Prm Curse : ................ adefkmnopsuxz{|@ No blows : ................ Precogn. : ................ B.Breath : ................ Recharge : ................ Fly : ......++........ Mrg.Curse : ................ Climb : ................ adefkmnopsuxz{|@ Imm Neth : ................ Skills (points left: 39) - Combat 30.400 [0.700] - Weaponmastery 37.100 [0.700] - Sneakiness 03.700 [0.900] - Magic 30.207 [0.900] . Magic-Device 12.250 [1.250] . Meta 03.600 [0.400] . Conveyance 01.000 [0.500] . Divination 03.200 [0.400] . Runecraft 06.000 [0.600] - Spirituality 02.920 [0.800] . Prayer 02.000 [0.500] - Monster-lore 07.600 [0.500] . Summoning 05.000 [0.500] . Corpse-preservation 02.400 [0.800] - Misc 00.000 [0.000] . Alchemy 50.000 [0.800] 3 of your companions have been killed. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Bree from a dreadful Nazgul. You saved 47 princesses. You have defeated 17578 enemies. [Corruptions] You can smell nearby precious metal. You can feel the danger of evil magic. You can turn ordinary items to gold. You can harden yourself to the ravages of the elements. You can bring down the dungeon around your ears. You can emit confusing, blinding radiation. You can freeze things with a touch. You can hurl objects with great force. You are teleporting randomly. Your body produces alcohol. You sometimes cause nearby creatures to vanish. You have an elephantine trunk (dam 1d4). Your health is subject to chaotic forces. You occasionally feel invincible. Your brain is a living computer (+4 INT/WIS). You are very resilient (+4 CON). You are resistant to magic. You have remarkable infravision (+3). You are regenerating. You are telepathic. Your movements are precise and forceful (+1 STL). [Fates] You are fated to find a Mage Staff [Globe of Light] on level 1. You are fated to find a Ring of Teleportation on level 1. You may find a Potion of Cure Light Wounds on level 8. You are fated to meet a Pitiful-looking beggar on level 1. You are fated to find a Potion of Resist Heat on level 1. You are fated to find a Filthy Rag on level 5. You are fated to find a Scroll of Trap Detection on level 7. You may find a Wand of Slow Monster on level 3. You may meet an Aimless-looking merchant on level 4. You are fated to meet a Boil-covered wretch on level 1. You may meet a Mean-looking mercenary on level 1. You are fated to die on level 1. You may meet a Blubbering idiot on level 1. [Character Equipment] a) The Slaughter Axe called 'Bane' (5d7) (+10,+10) (+3 to speed) It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your stealth. It affects your searching. It affects your infravision. It affects your speed. It affects your attack speed. It does extra damage from acid. It does extra damage from electricity. It does extra damage from fire. It does extra damage from frost. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your strength. It sustains your intelligence. It sustains your wisdom. It sustains your dexterity. It sustains your constitution. It sustains your charisma. It provides resistance to life draining. It provides resistance to nether. It provides resistance to disenchantment. It allows you to levitate. It provides light. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. d) The Long Bow called 'Swift' (x3) (+10,+10) (+2 to speed) It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your stealth. It affects your searching. It affects your infravision. It affects your speed. It affects your attack speed. It cannot be harmed by acid, cold, lightning or fire. e) The Ring 'Froth' (+5 attacks) It affects your strength. It affects your attack speed. It affects your ability to score critical hits. It sustains your strength. It provides resistance to cold. It provides resistance to light. It provides resistance to confusion. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. f) a Ring of Speed (+15) {Cheetah's Paws} k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) This green gem glows with inner light. Aragorn son of Arathorn wore it at the Battle of the Pelennor Fields, and he was himself given the name of 'Elessar' by the people of Gondor because of this. It can be activated for... heal and cure black breath every 200 turns ...if it is being worn. It affects your strength. It affects your wisdom. It affects your charisma. It affects your speed. It makes you completely fearless. It provides resistance to fire. It provides resistance to poison. It provides resistance to disenchantment. It provides light. It cannot be harmed by acid, cold, lightning or fire. m) The Arkenstone of Thrain (+3) A great globe seemingly filled with moonlight, the famed Heart of the Mountain, which splinters the light that falls upon it into a thousand glowing shards. It can be activated for... detection every 30+d30 turns ...if it is being worn. It provides light (radius 3) forever. It affects your speed. It affects your luck. It provides resistance to life draining. It provides resistance to light. It provides resistance to dark. It provides resistance to chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. n) The Power Dragon Scale Mail called 'Valar' (-3) [40,+23] (+2 to speed) It can be activated for... breathe the elements (300) every 90+d60 turns ...if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your stealth. It affects your searching. It affects your infravision. It affects your speed. It affects your attack speed. It makes you invisible. It sustains your strength. It sustains your intelligence. It sustains your wisdom. It sustains your dexterity. It sustains your constitution. It sustains your charisma. It provides immunity to paralysis. It provides resistance to life draining. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to light. It provides resistance to dark. It provides resistance to blindness. It provides resistance to confusion. It provides resistance to sound. It provides resistance to shards. It provides resistance to nether. It provides resistance to nexus. It provides resistance to chaos. It provides resistance to disenchantment. It allows you to levitate. It allows you to fly. It provides light. It allows you to see invisible monsters. It speeds your regenerative powers. It reflects bolts and arrows. It produces a fiery sheath. It produces an electric sheath. It produces an anti-magic shell. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak of Mimicry [Ghost] of Uingol [1,+17] (+3 to stealth) It affects your stealth. It sustains your constitution. It sustains your charisma. It provides immunity to acid. It provides immunity to fire. It provides immunity to cold. It provides resistance to fire. It provides resistance to sound. It allows you to fly. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. p) The Shield of Deflection called 'ID10T' [10,+16] (+3 to speed) It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your stealth. It affects your searching. It affects your infravision. It affects your speed. It affects your attack speed. It makes you invisible. It sustains your strength. It sustains your intelligence. It sustains your wisdom. It sustains your dexterity. It sustains your constitution. It sustains your charisma. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to light. It provides resistance to dark. It provides resistance to blindness. It provides resistance to confusion. It provides resistance to sound. It provides resistance to shards. It provides resistance to nether. It provides resistance to nexus. It provides resistance to chaos. It provides resistance to disenchantment. It provides light. It allows you to see invisible monsters. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. s) The Golden Crown of Gondor [0,+15] (+3) The shining winged circlet brought by Elendil from dying Numenor, emblem of Gondor though an age of the world. It can be activated for... heal (700) every 250 turns ...if it is being worn. It affects your strength. It affects your wisdom. It affects your constitution. It affects your speed. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to blindness. It provides resistance to confusion. It provides resistance to sound. It provides resistance to chaos. It provides resistance to disenchantment. It provides light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. u) The Set of Leather Gloves called 'Jab' [1,+10] (+2 to speed) It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your stealth. It affects your searching. It affects your infravision. It affects your speed. It affects your attack speed. It allows you to levitate. It provides light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. x) a Pair of Hard Leather Boots of Speed [3,+10] (+9) It affects your speed. z) (nothing) {) The Seeker Arrow called 'Angry Smurf' (4d4) (+10,+10) (+4 to speed) It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your stealth. It affects your searching. It affects your infravision. It affects your speed. It affects your attack speed. It makes you invisible. It sustains your strength. It sustains your intelligence. It sustains your wisdom. It sustains your dexterity. It sustains your constitution. It sustains your charisma. It provides resistance to life draining. It provides light. It cannot be harmed by acid, cold, lightning or fire. |) The Shovel called 'Melkor's Friend' (1d2) (+0,+0) (+2 to speed) It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your stealth. It affects your searching. It affects your infravision. It affects your ability to tunnel. It affects your speed. It affects your attack speed. It makes you invisible. It sustains your strength. It sustains your intelligence. It sustains your wisdom. It sustains your dexterity. It sustains your constitution. It sustains your charisma. It provides immunity to paralysis. It provides resistance to life draining. It makes you completely fearless. It provides resistance to electricity. It provides resistance to disenchantment. It renders you incorporeal. It allows you to levitate. It provides light. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. [Character Inventory] a) 25 Potions of Speed b) 23 Potions of Healing c) 39 Potions of Restore Life Levels d) 20 Scrolls of Teleportation e) 22 Scrolls of Word of Recall f) 25 Scrolls of *Identify* g) 30 Scrolls of Satisfy Hunger h) a Silver Rod of the Istari of Detection (200/200) i) a Golden Rod of the Istari of Healing (250/250) j) a Golden Rod of Capacity of Perception (250/250) k) a Golden Rod of the Istari of Teleport Other (250/250) l) a Mithril Rod of Capacity of Teleport Other (320/320) m) an Adamantite Rod of Capacity of Healing (400/400) n) an Adamantite Rod of Quickness of Recall (182/200) o) a Partial Totem of Great Wyrm of Law p) a Partial Totem of Great Wyrm of Many Colours q) a Partial Totem of Sky Drake r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Ring of Power of Uvatha the Horseman (+3) It affects your dexterity. It makes you invisible. It sustains your strength. It sustains your wisdom. It provides resistance to cold. It provides resistance to sound. It provides resistance to shards. It allows you to fly. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. b) an Indestructible Ring of Speed (+14) c) a Ring of Speed (+13) d) 2 Rings of Speed (+12) e) The Ring of Barahir (+1) A ring shaped into twinned serpents with eyes of emerald meeting beneath a crown of flowers, an ancient treasure of Isildur's house. It can be activated for... dispel small life every 55+d55 turns ...if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your stealth. It affects your searching. It provides resistance to poison. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. f) an Indestructible Ring of Extra Attacks (+3 attacks) It affects your attack speed. It cannot be harmed by acid, cold, lightning or fire. g) 3 Rings of Extra Attacks (+3 attacks) h) 5 Rings of Extra Attacks (+2 attacks) i) The Ring of Flare (+3) The mighty ring of the Thunderlord Flare that makes the wearer strong and healthy. It was once a ring of power and has been given to Flare by Celegorm when he arrived on Minddle-earth with a full weyr of Thunderlords. It can be activated for... dimension door every 100 turns ...if it is being worn. It grants you the power of... swap position ...if it is being worn. It affects your strength. It affects your constitution. It affects your charisma. It affects your searching. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of dragonriders. It cannot be harmed by acid, cold, lightning or fire. j) a Ring of Critical Hits (+7% of critical hits) k) The Amulet of Carlammas (+2) A fiery circle of bronze, with mighty spells to ward off evil. It can be activated for... protection from evil every 225+d225 turns ...if it is being worn. It affects your constitution. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. l) The Amulet of Ingwe (+3) The ancient heirloom of Ingwe, high lord of the Vanyar, against whom nothing of evil could stand. It can be activated for... dispel evil (x5) every 300+d300 turns ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your charisma. It affects your searching. It affects your infravision. It provides immunity to paralysis. It provides resistance to acid. It provides resistance to electricity. It provides resistance to cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. m) The Jewel 'Evenstar' (+3) A pure white jewel, the last gift of Queen Arwen Undomiel to Frodo Baggins, intended to be worn around his neck on the chain that had once borne the One Ring. It can be activated for... restore every 150 turns ...if it is being worn. It affects your constitution. It sustains your intelligence. It sustains your wisdom. It sustains your constitution. It provides resistance to life draining. It provides resistance to cold. It provides resistance to dark. It provides resistance to nether. It provides light. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. n) The Amulet called 'Valar' (+4) {Aule} It affects your strength. It affects your dexterity. It affects your constitution. It affects your stealth. It affects your infravision. It affects your speed. It sustains your dexterity. It provides resistance to fire. It provides resistance to poison. It provides resistance to confusion. It provides resistance to shards. It provides resistance to nether. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. o) an Amulet of Weaponmastery (+5,+4) [+5] (+3) p) an Amulet of Weaponmastery (+4,+4) [+3] (+2) q) The Anchor of Space-Time A powerful stone that provides a strong light for any who wields it. It is rumored that it may even protect the wearer from the passing of the time. It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. r) Power Dragon Scale Mail (-3) [40,+22] s) a Pair of Metal Shod Boots of Speed [6,+9] (+9) {50% off} It affects your speed. t) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) The beautiful sword of Thingol with a hilt of gold and silver inlay, glistening icily enough to freeze the hearts of demons. You feel supple and lightfooted as you hold it. It affects your strength. It affects your dexterity. It affects your constitution. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength. It sustains your constitution. It provides immunity to paralysis. It provides resistance to life draining. It makes you completely fearless. It provides resistance to cold. It provides resistance to nether. It provides resistance to chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. u) a Zweihander of Gondolin (4d6) (+20,+24) (+3) It must be wielded two-handed. It affects your strength. It affects your constitution. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to life draining. It makes you completely fearless. It provides resistance to dark. It provides light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It speeds your regenerative powers. It cannot be harmed by acid. It cannot be harmed by fire. v) The Light Crossbow 'Fromin' (x6) (+13,+9) (+3 to speed) It affects your strength. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your speed. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Gondolin ] a) The Shrunken Head of Nightmares It can be activated for... cure corruption b) 66 Potions of Healing c) 48 Potions of *Healing* d) 5 Potions of Life e) 46 Potions of Restore Mana f) a Potion of Invulnerability g) 36 Potions of New Life h) 4 Scrolls of Acquirement i) a Scroll of *Acquirement* j) a Scroll of Artifact Creation k) The Star of Elendil (+1) The shining Star of the West, a famed heirloom of Elendil's house. It can be activated for... magic mapping and light every 50+d50 turns ...if it is being worn. It grants you the power of... detect curses ...if it is being worn. It provides light (radius 4) forever. It affects your speed. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. l) Power Dragon Scale Mail (-3) [40,+11] m) a Pair of Hard Leather Boots of Speed [3,+10] (+9) It affects your speed. n) a Pair of Metal Shod Boots of Speed [6,+9] (+9) It affects your speed. o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) A short thrusting blade with a large guard worn by Maedhros the Tall, eldest son of Feanor, and wielded with his left hand after the loss of his right hand in the pits of Thangorodrim. It affects your intelligence. It affects your dexterity. It affects your speed. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. p) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) An heirloom of the Lords of Rhun far to the east, and a name of dismay to creatures natural and unnatural. It affects your dexterity. It affects your constitution. It affects your speed. It affects your attack speed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. q) a Shadow Blade of the Thunderlords (4d4) (+11,+19) (+2 to stealth) It can be activated for... teleport every 50+d50 turns ...if it is being worn. It affects your stealth. It affects your searching. It does extra damage from electricity. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to poison. It provides resistance to dark. It provides resistance to nexus. It allows you to fly. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. It cannot be harmed by acid. r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) A foul, twisted sword with blackened spines and knobs, whose very name is a curse upon the lips of Elves and Men. It is sentient. It generates an antimagic field. It affects your speed. It affects your attack speed. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire. It provides resistance to chaos. It provides resistance to disenchantment. It drains mana. It drains life. It drains experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. s) a Scythe of Slicing of the Thunderlords (8d4) (+15,+12) (+2 to searching) It must be wielded two-handed. It can be activated for... teleport every 50+d50 turns ...if it is being worn. It affects your searching. It does extra damage from electricity. It is very sharp and make your foes bleed. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to sound. It provides resistance to nexus. It allows you to fly. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. t) a Two-Handed Flail of Aman (3d6) (+13,+17) [+1] (+3 attacks) It must be wielded two-handed. It affects your wisdom. It affects your attack speed. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. u) The Shovel of Andil (1d2) (+15,+8) (+2) It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your ability to tunnel. It does extra damage from acid. It does extra damage from electricity. It poisons your foes. It drains life from your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It provides light. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. v) The Silver Bolt of Antant (3d5) (+12,+9) (+2 attacks) It affects your intelligence. It affects your dexterity. It affects your attack speed. It does extra damage from acid. It does extra damage from fire. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against trolls. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. w) 61 Essences of Magic x) 98 Essences of Extra Life [Home Inventory - Minas Anor ] a) The Gem of Ice It can be activated for... restoration b) Kelek's Practical Joke It can be activated for... corruption c) Valdarbon's Automatic Alchemist It can be activated for... genocide d) The Clay Tablets of Antiquity (charging) It can be activated for... restoration e) The Crumpled Scroll of Mass Resurrection f) a Fireproof Scroll of Acquirement It cannot be harmed by fire. g) a Fireproof Scroll of Artifact Creation It cannot be harmed by fire. h) The Ring of Falaingor (+3 to speed) It affects your speed. It affects your attack speed. It sustains your charisma. It provides resistance to electricity. It provides resistance to fire. It provides resistance to poison. It provides resistance to nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. i) The Ring of Elachor (+5) {Beware of SBD Farts} It affects your strength. It affects your dexterity. It affects your charisma. It affects your attack speed. It makes you invisible. It sustains your intelligence. It sustains your charisma. It provides resistance to blindness. It provides resistance to sound. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. j) The Ring of Durin (+2) The greatest of the Seven Rings of the Dwarf-lords, and the last to be lost. Alone among the Seven, it was not taken by Sauron when he made war on the Elves, but was given as a gift from Celebrimbor to King Durin III of Moria in token of friendship: nevertheless, Sauron in disguise had a hand in its making, and so it is cursed, and draws evil towards it. It grants you the power of... midas touch ...if it is being worn. It affects your strength. It affects your constitution. It affects your charisma. It sustains your strength. It sustains your constitution. It sustains your charisma. It provides resistance to life draining. It provides resistance to acid. It provides resistance to cold. It provides resistance to dark. It provides resistance to nether. It provides resistance to chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. k) The Necklace 'Nauglamir' (+3) A carencet of gold, set with a multitude of shining gems of Valinor. Despite its size, its weight seems as that of gossamer. It affects your strength. It affects your dexterity. It affects your constitution. It affects your infravision. It affects your speed. It provides immunity to paralysis. It makes you completely fearless. It provides light. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. l) an Amulet of Trickery (+4) m) The Thunderlord Coat of T'ron [9,+20] (+4 to speed) The flying suit of T'ron. It protects the user from fire and imps are said to be less annoying with this on. It affects your intelligence. It affects your constitution. It affects your stealth. It affects your speed. It provides immunity to fire. It provides resistance to acid. It provides resistance to electricity. It provides resistance to cold. It provides resistance to confusion. It provides resistance to nexus. It allows you to fly. It allows you to sense the presence of dragonriders. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. n) The Steel Helm of Hammerhand [6,+20] (+3) A great helm as steady as the heroes of the Westdike. Mighty were the blows of Helm, the Hammerhand! It grants you the power of... berserk ...if it is being worn. It affects your strength. It affects your dexterity. It affects your constitution. It sustains your strength. It sustains your dexterity. It sustains your constitution. It makes you completely fearless. It provides resistance to acid. It provides resistance to cold. It provides resistance to dark. It provides resistance to nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. o) The Steel Helm 'Lebohaum' [20,+80] With the Helm 'Lebohaum' your head is safe! It can be activated for... sing a funny song every 3 turns ...if it is being worn. It cannot be harmed by acid, cold, lightning or fire. p) a Pair of Hard Leather Boots of Speed [3,+0] (+8) It affects your speed. q) a Pair of Metal Shod Boots of Speed [6,+8] (+9) It affects your speed. r) The Slaughter Axe 'Naturebane' (5d7) (+31,+27) (+3) Used by the orcs in their battle at Dragor Bragollach against the elves, this axe has a bloodthirst for nature. It can be activated for... dispel monsters (300) every 200+d200 turns ...if it is being worn. It affects your strength. It is especially deadly against natural creatures. It sustains your strength. It provides resistance to shards. It provides resistance to nexus. It allows you to levitate. It drains life. It cannot be harmed by acid, cold, lightning or fire. s) The Dagger 'Belangil' (2d4) (+6,+9) (+2) A frosty dagger surrounded in a nimbus of ice with a hilt of elk horn and an edge to wound the wind. It can be activated for... frost ball (48) every 5+d5 turns ...if it is being worn. It affects your dexterity. It affects your speed. It affects your attack speed. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. t) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) The weapon of Fingolfin, High King of the Noldor; it shines like a column of ice lit by light unquenchable. Morgoth came but unwillingly to meet it of old; his lame foot will remind him of its might should be meet it again. It can be activated for... frost ball (100) every 300 turns ...if it is being worn. It affects your speed. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold. It provides resistance to light. It provides light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. u) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) Dark and deadly runes stand stark against the naked steel of this awesome weapon, and you feel a stunning power of slaying and rending as you slowly approach. It affects your strength. It affects your charisma. It affects your infravision. It does extra damage from fire. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to fire. It provides resistance to chaos. It allows you to see invisible monsters. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. v) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4) The weapon of one of the great dwarven priests, with powers to preserve body, soul and enchantments, and the bane of those who seek life beyond death. It can be activated for... dispel evil (x4) every 100+d100 turns ...if it is being worn. It affects your strength. It affects your wisdom. It affects your speed. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to life draining. It provides resistance to electricity. It provides resistance to fire. It provides resistance to nether. It provides resistance to disenchantment. It provides light. It cannot be harmed by acid, cold, lightning or fire. w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) A powerful arrow that is feared by even the mightiest demons. It does extra damage from acid. It does extra damage from electricity. It does extra damage from fire. It does extra damage from frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. x) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} A powerful boomerang that makes one agile and fast, with a thirst forevil and undead creatures, but demands its wielder not teleport, for fearof desertion. It affects your dexterity. It affects your speed. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) The Jester's Cap of Insanity (charging) It can be activated for... acquirement b) 20 Potions of Experience c) 7 Scrolls of Genocide d) The Ring of Power of Hoarmurath of Dir (+1 attack) It affects your wisdom. It affects your infravision. It affects your attack speed. It makes you invisible. It sustains your strength. It provides resistance to nether. It provides resistance to nexus. It speeds your regenerative powers. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. e) The Ring of Seriquen [+11] (+5) It can be activated for... ball of fire and resist fire ...if it is being worn. It affects your strength. It affects your dexterity. It sustains your strength. It sustains your wisdom. It provides resistance to fire. It provides resistance to shards. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. f) The Ring of Earni [+15] (+2 to speed) It can be activated for... ball of cold and resist cold ...if it is being worn. It affects your wisdom. It affects your dexterity. It affects your charisma. It affects your speed. It sustains your strength. It provides resistance to acid. It provides resistance to electricity. It provides resistance to cold. It provides resistance to disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. g) The Ring of Tulkas (+4) The treasure of Tulkas, most fleet and wrathful of the Valar. It can be activated for... haste self (75+d75 turns) every 150+d150 turns ...if it is being worn. It affects your strength. It affects your dexterity. It affects your constitution. It affects your speed. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. h) an Indestructible Ring of Extra Attacks (+2 attacks) {25% off} It affects your attack speed. It cannot be harmed by acid, cold, lightning or fire. i) an Indestructible Ring of Critical Hits (+8% of critical hits) It affects your ability to score critical hits. It cannot be harmed by acid, cold, lightning or fire. j) an Indestructible Ring of Critical Hits (+5% of critical hits) It affects your ability to score critical hits. It cannot be harmed by acid, cold, lightning or fire. k) an Amulet of Trickery (+3) l) an Amulet of Weaponmastery (+4,+5) [+5] (+3) m) The Phial of Galadriel (+4) A small crystal phial, with the light of Earendil's Star contained inside. Its light is imperishable, and near it darkness cannot endure. It is from a group of Elven items once entrusted to Hobbits It can be activated for... illumination every 10+d10 turns ...if it is being worn. It provides light (radius 3) forever. It affects your searching. It affects your luck. It cannot be harmed by acid, cold, lightning or fire. n) The Palantir of Orthanc (+2) A shining white ball of unbreakable crystal, the ancient Palantiri were used by kings of Numenor and later by the Exiles for rapid communication between distant lands. Nothing is hidden from one who gazes into a Palantir: but the observed will also be aware of the observer, as was Sauron when Saruman tried to spy on him with this particular Palantir. It can be activated for... clairvoyance every 100+d100 turns ...if it is being worn. It provides light (radius 2) forever. It affects your intelligence. It affects your wisdom. It affects your searching. It affects your infravision. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. o) a Pair of Hard Leather Boots of Speed [3,+5] (+9) It affects your speed. p) a Pair of Metal Shod Boots of Speed [6,+9] (+8) It affects your speed. q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) Forged by the dwarves of Khazad-dum in a time of desperation, this axe turned many a battle against the invading orcs. It can be activated for... detect orcs every 10 turns ...if it is being worn. It affects your dexterity. It affects your searching. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. r) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) "One, two! One, two! And through, and through, the vorpal bladewent snicker-snack!" It affects your strength. It affects your dexterity. It affects your speed. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. s) The Espadon 'Vinquel' (2d9) (+24,+23) (+3 attacks) It affects your intelligence. It affects your constitution. It affects your attack speed. It does extra damage from acid. It produces chaotic effects. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. t) a Blade of Chaos of the Thunderlords (6d5) (+17,+21) (+1 to searching) It can be activated for... teleport every 50+d50 turns ...if it is being worn. It affects your searching. It does extra damage from electricity. It produces chaotic effects. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to nexus. It provides resistance to chaos. It provides resistance to disenchantment. It allows you to fly. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. u) The Scythe of Slicing called 'Hunger' (8d4) (+11,+11) (+2 to speed) It must be wielded two-handed. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your stealth. It affects your searching. It affects your infravision. It affects your speed. It affects your attack speed. It does extra damage from acid. It does extra damage from electricity. It does extra damage from fire. It does extra damage from frost. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your strength. It sustains your intelligence. It sustains your wisdom. It sustains your dexterity. It sustains your constitution. It allows you to levitate. It provides light. It cannot be harmed by acid, cold, lightning or fire. v) The Long Bow of Bard (x5) (+17,+19) (+2) The great yew bow of grim-faced Bard, who shot the mightiest arrow that songs record. It is from a group of items rumored to be the bane of dragons. It affects your dexterity. It affects your luck. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. w) 34 Essences of Time [Home Inventory - Gondolin ] a) The Shrunken Head of Nightmares It can be activated for... cure corruption b) 66 Potions of Healing c) 48 Potions of *Healing* d) 5 Potions of Life e) 46 Potions of Restore Mana f) a Potion of Invulnerability g) 36 Potions of New Life h) 4 Scrolls of Acquirement i) a Scroll of *Acquirement* j) a Scroll of Artifact Creation k) The Star of Elendil (+1) The shining Star of the West, a famed heirloom of Elendil's house. It can be activated for... magic mapping and light every 50+d50 turns ...if it is being worn. It grants you the power of... detect curses ...if it is being worn. It provides light (radius 4) forever. It affects your speed. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. l) Power Dragon Scale Mail (-3) [40,+11] m) a Pair of Hard Leather Boots of Speed [3,+10] (+9) It affects your speed. n) a Pair of Metal Shod Boots of Speed [6,+9] (+9) It affects your speed. o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) A short thrusting blade with a large guard worn by Maedhros the Tall, eldest son of Feanor, and wielded with his left hand after the loss of his right hand in the pits of Thangorodrim. It affects your intelligence. It affects your dexterity. It affects your speed. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. p) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) An heirloom of the Lords of Rhun far to the east, and a name of dismay to creatures natural and unnatural. It affects your dexterity. It affects your constitution. It affects your speed. It affects your attack speed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. q) a Shadow Blade of the Thunderlords (4d4) (+11,+19) (+2 to stealth) It can be activated for... teleport every 50+d50 turns ...if it is being worn. It affects your stealth. It affects your searching. It does extra damage from electricity. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to poison. It provides resistance to dark. It provides resistance to nexus. It allows you to fly. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. It cannot be harmed by acid. r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) A foul, twisted sword with blackened spines and knobs, whose very name is a curse upon the lips of Elves and Men. It is sentient. It generates an antimagic field. It affects your speed. It affects your attack speed. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire. It provides resistance to chaos. It provides resistance to disenchantment. It drains mana. It drains life. It drains experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. s) a Scythe of Slicing of the Thunderlords (8d4) (+15,+12) (+2 to searching) It must be wielded two-handed. It can be activated for... teleport every 50+d50 turns ...if it is being worn. It affects your searching. It does extra damage from electricity. It is very sharp and make your foes bleed. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to sound. It provides resistance to nexus. It allows you to fly. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. t) a Two-Handed Flail of Aman (3d6) (+13,+17) [+1] (+3 attacks) It must be wielded two-handed. It affects your wisdom. It affects your attack speed. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. u) The Shovel of Andil (1d2) (+15,+8) (+2) It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your ability to tunnel. It does extra damage from acid. It does extra damage from electricity. It poisons your foes. It drains life from your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It provides light. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. v) The Silver Bolt of Antant (3d5) (+12,+9) (+2 attacks) It affects your intelligence. It affects your dexterity. It affects your attack speed. It does extra damage from acid. It does extra damage from fire. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against trolls. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. w) 61 Essences of Magic x) 98 Essences of Extra Life |
Posted on 22.9.2002 10:31
759. on the Ladder (of 19090)
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