The Angband Ladder: Aryt, Wood-Elf Alchemist by Yottle
[ToME 2.3.5 Character Sheet] Name : Aryt Age 127 STR! 39 Sex : Female Height 54 INT! 35 Race : Zombie Wood-Elf Weight 80 WIS! 23 Class : Alchemist Social Class 39 DEX! 35 Body : Player CON! 40 God : Nobody CHR! 35 + To Melee Hit 32 Level 50 Hit Points 2325/ 2325 + To Melee Damage 37 Experience 13901562 Spell Points 182/ 210 + To Ranged Hit 57 Max Exp 13901562 Sanity 380/ 380 + To Ranged Damage 26 Exp to Adv. ***** AC 24+76 Gold 5767506 Speed Fast (+36) (Miscellaneous Abilities) Fighting : Superb Perception : Fair Blows/Round: 4 Bows/Throw : Legendary[40]Searching : Good Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 12d7+148 Stealth : Bad Magic Device: Bad Infra-Vision: 110 feet Tactic: berserker Explor: running (Character Background) You are the only child of a Nandorin Ranger. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 109 (5450') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') You have done something experimental. Your body is a Player. You are currently on level 109 of Angband. You have defeated 5568 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You have completed 73 princess quests. You have completed 73 lost sword quests. You saved Arda and became a famed Queen. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 7th Quelle of the 2890th year of the third age. You have been adventuring for 21 days. adefkmnopsuxz{|@ Add Str : ..3.......8...6. Add Int : ....4.4......... Add Con : ..37..4......... Add Chr : ..37............ Add Stea. : ....4.4......... Add Sear. : ..3...........6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : ...7.34....*.... Slay Anim.: .............+.. Slay Und. : .............+.. Slay Orc : ..............+. Slay Troll: .............++. Slay Giant: ..............+. Slay Drag.: ..............+. Kill Drag.: .............+.. Poison Brd: .............+.. Acid Brand: .............++. Elec Brand: .............+.. Cold Brand: .............+.. Sust Str : ....+..+........ Sust Int : .......+........ Sust Wis : ...++........... Sust Dex : ........+....... Sust Con : ................ Sust Chr : ....+........... Invisible : ................ Mul life : +..............+ Sens Fire : ................ Reflect : ......+.+....... Free Act : ...++..+........ Hold Life : +....+.........+ Imm Acid : ....+.+.*.....+. Res Elec : ...++.+.+....... Imm Fire : ..*.+.*......... Imm Cold : .+....+*.......+ Res Pois : ....+..........+ Res Fear : .......+........ Res Light : ....++.+.......+ Res Dark : .+...+........+. Res Blind : ....+.....+..... Res Conf : .....+.+........ Res Sound : .+.............. Res Shard : .......++....... Res Neth : ........+....... Res Nexus : ......+.+....... Res Chaos : .....+.+........ Res Disen : ...+..........+. Aura Fire : ......+......... Lite : .........+...... See Invis : ..+..+.........+ Digestion : ...+...........+ Regen : ........+....... Xtra Might: .+.............+ Activate : ..+..+...+....+. Fly : ..+...+......... Climb : ..............+. Orc.ESP : .....+........+. Dragon.ESP: .+.............. Giant.ESP : .+.............. Demon.ESP : .+.............. Undead.ESP: .+.............. Evil.ESP : .+.............. Animal.ESP: .+.............. TLord.ESP : ..+...+......... Good.ESP : .+.............. Unique.ESP: .+.............. Skills (points left: 0) - Combat 36.350 [0.700] . Weaponmastery 05.000 [0.700] . Archery 50.000 [0.500] . Antimagic 27.300 [0.400] - Sneakiness 01.700 [0.900] . Stealth 04.000 [0.400] . Disarming 00.300 [0.000] - Magic 03.000 [0.900] . Magic-Device 00.000 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 14.100 [0.800] . Prayer 00.000 [0.500] - Monster-lore 01.500 [0.500] . Mimicry 01.300 [0.400] Abilities * Ammo creation * Artifact Creation * Perfect casting * Tree walking [Fates] You are fated to find a Heavy Crossbow on level 56. [Character Equipment] a) a Dark Sword of Greater Life (3d7) (-8,-1)(120%) {!k} It generates an antimagic field. It increases your hit points by 120% . It provides resistance to life draining. You made it yourself. d) The Long Bow of an Alchemist (Exp:2053627) (x71) (+17,+26) It provides resistance to cold, dark and sound. It allows you to sense the presence of dragons, giants, demons, undead, evil beings, animals, good beings and unique beings. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 66 of Mordor. f) The Ring of Helion (+7) {100% off} It increases your constitution, charisma and speed by 7. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to electricity and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) The Amulet 'Nimbor' (+4 to stealth) {100% off} It increases your intelligence and stealth by 4. It sustains your strength, wisdom and charisma. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, poison, light and blindness. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 66 of Mordor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Cloak of Mist 'Gladain' [1,+10] It sustains your strength and intelligence. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to light, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of Mordor. p) The Demonshield of Aerenoeg [5,+14] It sustains your dexterity. It provides immunity to acid. It provides resistance to electricity, shards, nether and nexus. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) a Set of Leather Gloves of Power (+5,+1) [1,+15] (+8) {!k} It increases your strength by 8. It provides resistance to blindness. You made it yourself. x) a Pair of Soft Leather Boots of Speed [2,+10] (+19) It increases your speed by 19. You made it yourself. z) (nothing) {) 24 Arrows of Revar (1d4) (+16,+10) {!k} It does extra damage from acid, electricity and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 92 of Mount Doom. [Character Inventory] a) 8 Potions of *Healing* {100% off} b) 7 Scrolls of Word of Recall {!r} c) 19 Scrolls of *Identify* {100% off} d) 8 Scrolls of Mass Genocide {!r} e) 12 Scrolls of Nothing f) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) an Iron Crown of Might [0,+10] (+5) {!k} It increases your strength, dexterity and constitution by 5. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It makes you completely fearless. You made it yourself. h) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} i) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] j) 38 Arrows of Slay Evil (exploding) (1d4) (+16,+16) {disintegration} It fights against evil with holy fury. You made it yourself. k) The Flight Arrow of Helfinar (1d3) (+17,+18) {!k} It does extra damage from electricity. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 99 of Mount Doom. l) The Arrow Becoming (Exp:1354) (exploding) (1d4) (+15,+16) {disintegration} It fights against evil with holy fury. You made it yourself. m) 30 Arrows of Apannorn (1d4) (+10,+10) {!k} It does extra damage from electricity and frost. It is a great bane of dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. n) The Seeker Arrow of Bard (8d4) (+20,+15) {!k} It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vrock on level 73 of Angband. o) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) {!k} It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Marda, rider of gold Laronth on level 82 of Angband. p) The Seeker Arrow of Gondor (10d8) (+10,+20) {!k} It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 95 of Angband. q) The Silver Arrow of Amorogri (3d4) (+21,+12) {!k} It does extra damage from acid and frost. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 95 of Angband. r) The Silver Arrow 'Eldol' (3d4) (+23,+17) {!k} It does extra damage from fire. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) 42 Essences of Life {!k} t) 8 Essences of Magic {!k} u) 8 Essences of Knowledge {!k} v) 11 Empty Bottles w) (nothing) [Home Inventory - Bree ] a) 6 Sprigs of Athelas b) a Wand of Noxious Cloud[1|25] (242 charges) c) a Wand of Dig[1|1] (334 charges) d) a Wand of Slow Monster[1|20] (151 charges) e) a Wand of Confuse[1|20] (339 charges) f) a Wand of Heal Monster[1|20] (1430 charges) g) a Staff of Globe of Light[1|10] (135 charges) h) a Staff of Sense Hidden[1|10] (512 charges) i) 17 Arrows 'Radoroth' (1d4) (+9,+9) {!k} It does extra damage from frost. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. j) 17 Seeker Arrows of Galaith (4d4) (+10,+14) {!k} It does extra damage from fire. It poisons your foes. It is especially deadly against orcs. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. k) 52 Essences of Explosion {!k} l) 66 Essences of Teleport {!k} m) 59 Essences of Cold {!k} n) 57 Essences of Fire {!k} o) 71 Essences of Acid {!k} p) 99 Essences of Chaos {!k} q) 99 Essences of Time {!k} r) 92 Essences of Lightning {!k} [Home Inventory - Gondolin ] a) The Gem of Ice {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Hezrou on level 62 of Mordor. b) The Eye of Vecna {genocide} It can be activated for genocide every 500 turns. You bought it from the Magic shop. c) The Cunning Plan of Zog {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dread on level 35 of The Helcaraxe. d) Jor's Compendium of Strange Behaviour {mass genocide} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 90 of Mount Doom. e) 2 Sprigs of Athelas f) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 63 of Mordor. g) a Feanorian Lamp of the Magi (+6) It grants you the power of magic map if it is being worn. It provides light (radius 3) forever. It increases your intelligence, wisdom and charisma by 6. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. You made it yourself. h) a Fur Cloak of Air [3,+13] i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 63 of Mordor. j) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. k) a Vampiric Blade of Chaos of Greater Life (6d5) (+23,+27)(80%) {!k} It increases your hit points by 80%. It produces chaotic effects. It drains life from your foes. It provides resistance to life draining and chaos. You made it yourself. l) a Vampiric Shadow Blade of Westernesse (4d4) (+14,+22)(40%) (+2 to stealth) {} It increases your strength, dexterity, constitution and stealth by 2. It increases your hit points by 40%. It drains life from your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and dark. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. It cannot be harmed by acid. You made it yourself. m) 14 Arrows of Slay Evil (exploding) (1d4) (+10,+10) {time} It fights against evil with holy fury. You made it yourself. n) 13 Arrows of Slay Evil (exploding) (1d4) (+14,+15) {teleport} It fights against evil with holy fury. You made it yourself. o) 18 Silver Arrows (exploding) (3d4) (+10,+10) {chaos} p) 2 Essences of Chaos {!k} q) 50 Essences of Magic {!k} r) 67 Essences of Extra Life {!k} s) 4 Essences of Darkness {!k} t) 46 Essences of Force {!k} |
Posted on 31.3.2020 19:50
2941. on the Ladder (of 19092)
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