The Angband Ladder: Alchey VI, Wood-Elf Alchemist by <s_latour@hotmail.com>

  [ToME 2.2.0(CVS) Character Dump]

 Name  : Alchey VI              Age                 96       STR: 18/***       
 Sex   : Female                 Height              59       Int: 18/200 18/210
 Race  : Wood-Elf Vampire       Weight              76       Wis:  18/65  18/80
 Class : Alchemist              Social Class        42       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Tulkas                                              CHR:     12       
                                                                               
 + To Melee Hit         100 Level             50    Max Hit Points      8560   
 + To Melee Damage       82 Experience  12556962    Cur Hit Points      4829   
 + To Ranged Hit         77 Max Exp     12556962    Max SP (Mana)        433   
 + To Ranged Damage      13 Exp to Adv.    *****    Cur SP (Mana)         22   
   AC                14+130 Gold         1811964    Piety              42707   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[25]Perception  : Legendary[2] Blows/Round:  11        
 Bows/Throw  : Legendary[22]Searching   : Heroic       Shots/Round:  3         
 Saving Throw: Very Good    Disarming   : Good         Mel.dmg/Rnd:  11d4+902  
 Stealth     : Legendary[32]Magic Device: Legendary[37]Infra-Vision: 80 feet   
                                                       Tactic:       berserker 
                                                       Explor:       normal    
                         (Character Background)                                
          Your mother was a goat, and your father smelt of                     
          elderberries!  You have eyes, hair, and a complexion,                
          same as other folk.  You like long walks, rainy days,                
          and bloody combat.                                                   


  [Miscellaneous information]

 Cth monsters:       OFF
 Z-like monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 85 (4250')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 19 (950')
        Moria: Level 50 (2500')
        Dol Guldur: Level 60 (3000')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 35 (1750')

 Your body was a Player.
 You were disguised as a [Balrog].

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 42nd Quelle of the 2890th year of the third age.
 Your adventure lasted 56 days.

     Your Attributes:
You are dead, killed by a Rancor on level 85 of Angband.
You can breath fire.
You can destroy walls.
You can turn into a Balrog at will.
You aggravate monsters.
You are in a battle rage.
You will soon be recalled.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of giants.
You can sense the presence of demons.
You can sense presence of undead.
You can sense the presence of evil beings.
You can sense the presence of animals.
You can sense the presence of thunderlords.
You can sense the presence of good beings.
You can sense the presence of non-living things.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon is branded with the Sign of Chaos.
Your weapon is very sharp.
Your weapon melts your foes.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon poisons your foes.
Your weapon strikes at evil with extra force.

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Random teleportation:
  Randomly teleports you around

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating

Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        50.000 [0.700]
	  . Weaponmastery                               02.800 [0.700]
	  . Archery                                     00.200 [0.200]
 - Sneakiness                                    50.000 [0.900]
	  . Stealth                                     05.500 [0.500]
	  . Disarming                                   01.000 [0.500]
	  . Trapping                                    01.000 [0.500]
 - Magic                                         19.020 [0.900]
	  . Magic-Device                                50.000 [1.250]
	  . Fire                                        00.000 [0.100]
	  . Water                                       00.000 [0.100]
	  . Air                                         00.000 [0.100]
	  . Earth                                       00.000 [0.100]
	  . Meta                                        00.000 [0.500]
	  . Conveyance                                  00.000 [0.100]
	  . Divination                                  00.000 [0.500]
	  . Temporal                                    00.000 [0.100]
	  . Mind                                        00.000 [0.100]
	  . Nature                                      00.000 [0.100]
	  . Demonology                                  00.000 [1.500]
	  . Necromancy                                  00.000 [0.100]
	  . Runecraft                                   10.500 [0.700]
	  . Thaumaturgy                                 00.000 [0.100]
	  . Alchemy                                     50.000 [0.800]
 - Spirituality                                  18.360 [0.800]
	  . Prayer                                      21.000 [0.500]
 - Monster-lore                                  02.000 [0.500]
	  . Corpse-preservation                         00.800 [0.800]

 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 85 princesses.

 You have defeated 12178 enemies.


  [Fates]

You are fated to find an Essence of Cold on level 1.
You may find a Lembas on level 1.
You may find a Potion of Infra-vision on level 5.
You may find a Hard Leather Cap on level 1.


  [Character Equipment]

a) The Blessed Dagger called 'Elven Fury' (1d4) (+36,+40)(140%) (+7 to stealth)
{}
        It provides light (radius 1) forever.  It increases your strength, 
    wisdom and stealth by 7.  It increases your hit points by 140%.  It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It produces chaotic effects.  It is very sharp and can cut
    your foes.  It fights against evil with holy fury.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison, 
    sound, nether and chaos.  It allows you to levitate.  It allows you to
    see invisible monsters.  It allows you to sense the presence of evil
    beings and good beings.  It fires missiles excessively fast.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Weaponsmith.
d) a Long Bow of Lothlorien (x7) (+13,+13) (+4)
    It increases your dexterity by 4.  
    It provides immunity to paralysis.  It slows your metabolism.  It
    fires missiles with extra might.  It has been blessed by the gods.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You made it yourself.
e) a Ring of Speed (+10)
    It increases your speed by 10.  
    You made it yourself.
f) a Ring of Speed (+9)
    It increases your speed by 9.  
    You made it yourself.
k) an Amulet of Trickery (+4) {!*}
    It increases your dexterity, stealth, infravision
     and speed by 4.  It sustains your dexterity.  It provides resistance 
    to poison and nexus.  
    You made it yourself.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Angband.
n) The Elven Robe called 'Nature's Revenge' (+0,+0) [2,+48](100%) (+5 to
stealth) 
    
    It increases your constitution and stealth by 5.  It increases your 
    hit points by 100%.  It makes you invisible.  It sustains your 
    charisma.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold, light, dark, blindness, confusion, 
    sound, shards and nexus.  It allows you to sense the presence of orcs, 
    trolls, giants, undead, evil beings and animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
o) The Elven Cloak called 'Alchemists Thews' (+0,+0) [4,+10](120%) (+6 attacks)
    It increases your stealth, searching, attack speed
     and luck by 6.  It increases your hit points by 120%.  It allows you
    to sense the presence of demons, undead and non-living things.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) The Large Metal Shield Becoming (Exp:471997) [5,+11]
    It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 68 of Angband.
s) The Iron Crown called 'Alchemist's Delight' (+0,+0) [0,+10](60%) (+3 to
speed) 
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, stealth and speed by 3.  It increases your 
    hit points by 60%.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to chaos.  It allows you to sense the presence of orcs, 
    trolls, giants, undead, evil beings, animals, thunderlords and 
    non-living things.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
u) The Set of Leather Gloves called 'Elven Revenge' (+0,+0) [1,+10](100%) (+5)
    It increases your strength and constitution by 5.
    It increases your hit points by 100%.  It provides immunity to
    paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
x) The Pair of Soft Leather Boots called 'Lifegiver' (+0,+0) [2,+10](200%) (+10)
{
    It provides light (radius 3) forever.  It 
    increases your stealth and speed by 10.  It increases your hit points
     by 200%.  It allows you to levitate.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
z) (nothing)
{) 84 Arrows of Wounding (1d4) (+33,+25)
    
    You made it yourself.
|) a Magical Shovel (1d2) (+5,+6) (+2)
    It grants you the power of stone to mud if it is
    being worn.  It increases your ability to tunnel by 2.  
    You made it yourself.


  [Character Inventory]

a) a Runestone {Identify !k!d!v}
    It cannot be harmed by acid, cold, lightning or
    fire.  
b) a Runestone {Rune of Protection !k!d!v}
    It cannot be harmed by acid, cold, lightning or fire.  
c) a Runestone {Healing !k!d!v}
    It
    cannot be harmed by acid, cold, lightning or fire.  
d) a Runestone {Elemental Ball !k!d!v}
    It cannot be
    harmed by acid, cold, lightning or fire.  
e) The Gem of Knowledge (charging) {Mass Genocide !d!v}
    It can be activated for mass
    genocide every 1000 turns.  
    You found it in the remains of a Master lich on level 66 of Mordor.
f) The Skull of Ancient Wisdom (charging) {Healing !d!v}
    It
    can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 10 of Barrow-Downs.
g) The Bottomless Bottle (charging) {Mass Genocide !d!v}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Master lich on level 48 of Mordor.
h) 99 Scrolls of Nothing
i) a Scroll of Nothing
j) a Silver Rod of the Istari of Recall (200/200) {!*}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nightwing on level 47 of Mordor.
k) a Silver Rod of the Istari of Trap Location (200/200) {@z1}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
l) 4 Essences of Fire
m) 32 Essences of Life
n) 28 Essences of Chaos
o) 96 Essences of Time
p) 36 Essences of Extra Life
q) 19 Essences of Knowledge
r) 41 Empty Bottles
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10
    turns if it is being worn. It provides light (radius 5) forever.  It 
    decreases your strength, intelligence, wisdom, dexterity, constitution
    , charisma and luck by 5.  It allows you to breath without air.  It
    allows you to sense the presence of undead.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
b) a Blessed Dagger (Defender) (1d4) (+50,+56) [+37] (+5 to stealth)
    It provides light (radius 1) forever.  
    It increases your wisdom and stealth by 5.  It does extra damage from 
    acid, electricity, fire and frost.  It poisons your foes.  It produces
    chaotic effects.  It sustains your strength, intelligence, wisdom, 
    constitution and charisma.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, poison, blindness, sound, shards, nexus, 
    chaos and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It speeds
    your regenerative powers.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  


  [Home Inventory - Minas Anor ]

a) a Rune [Self]
b) a Rune [Ray]
c) 2 Runes [Sphere]
    It cannot be harmed by
    electricity.  It cannot be harmed by fire.  It cannot be harmed by
    cold.  
d) a Rune [Armageddon]
    It cannot be harmed by acid, cold, lightning or fire.  
e) a Rune [Gravity]
    It
    cannot be harmed by acid.  
f) a Rune [Life]
g) a Rune [Mind]
h) a Rune [Undeath]
    It cannot be harmed by acid.  


  [Home Inventory - Lothlorien ]

a) Mordekainen's Pocket Magician {Cure Insanity}
    It can be
    activated for cure insanity.  
    You found it lying on the ground on level 79 of Angband.
b) 2 Sprigs of Athelas {!*}
    
c) 5 Potions of Cure Critical Insanity {!*}
d) Power Dragon Scale Mail (-3) [40,+23]
    It can be
    activated for breathe the elements (300) every 90+d60 turns if it is
    being worn. It provides resistance to acid, electricity, fire, cold, 
    poison, light, dark, confusion, sound, shards, nether, nexus, chaos
     and disenchantment.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
e) a Katana (3d4) (+0,+0)
    It can be wielded two-handed.  
f) a Bastard Sword (3d4) (+0,+0)
    It can
    be wielded two-handed.  
g) 81 Arrows (1d4) (+9,+9)
    
h) Climbing Set
i) 3 Essences of Magic
j) 99 Essences of Knowledge
k) 99 Essences of Knowledge
l) 99 Essences of Knowledge



Posted on 26.1.2003 15:07
Last updated on 30.1.2003 03:34

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3222. on the Ladder (of 18973)
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Comments

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On 26.1.2003 15:07 s_latour@hotmail.com wrote:
Here is the latest incarnation of Alchey. I decided no to post until I surpassed the previous character. Currently, I have all of the new corruptions, and I am desperately seeking a randart of cure corruption. Potions of New Life no longer do this. The Troll's Blood aggravation is not a nice thing at dlvl86.

On 26.1.2003 20:41 peepmall@hot.ee wrote:
I noticed your Iron Crown fires missiles excessively fast. You have a automated machinegun mounted to your head ?

On 26.1.2003 22:51 spitfyr@gmx.net wrote:
too bad the cure corruption randart has been removed since 2.1

p.s.: muhahaha

On 27.1.2003 02:51 s_latour@hotmail.com wrote:
I found that adding the bow flags to any other artifact will affect the bow. Notice I get 3 shots per round.
No cure corruption? There must be a way. But what is it?

On 30.1.2003 03:34 s_latour@hotmail.com wrote:
Almost a relief to have put this character down. The aggravate from Troll's Blood annoyed me to no end. Enjoyed the alchemist class immensely. This character rocked until I tried out the new corruptions. A costly lesson.

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