The Angband Ladder: Alchey VI, Wood-Elf Alchemist by <s_latour@hotmail.com>
[ToME 2.2.0(CVS) Character Dump]
Name : Alchey VI Age 96 STR: 18/***
Sex : Female Height 59 Int: 18/200 18/210
Race : Wood-Elf Vampire Weight 76 Wis: 18/65 18/80
Class : Alchemist Social Class 42 DEX: 18/***
Body : Player CON: 18/***
God : Tulkas CHR: 12
+ To Melee Hit 100 Level 50 Max Hit Points 8560
+ To Melee Damage 82 Experience 12556962 Cur Hit Points 4829
+ To Ranged Hit 77 Max Exp 12556962 Max SP (Mana) 433
+ To Ranged Damage 13 Exp to Adv. ***** Cur SP (Mana) 22
AC 14+130 Gold 1811964 Piety 42707
(Miscellaneous Abilities)
Fighting : Legendary[25]Perception : Legendary[2] Blows/Round: 11
Bows/Throw : Legendary[22]Searching : Heroic Shots/Round: 3
Saving Throw: Very Good Disarming : Good Mel.dmg/Rnd: 11d4+902
Stealth : Legendary[32]Magic Device: Legendary[37]Infra-Vision: 80 feet
Tactic: berserker
Explor: normal
(Character Background)
Your mother was a goat, and your father smelt of
elderberries! You have eyes, hair, and a complexion,
same as other folk. You like long walks, rainy days,
and bloody combat.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 25 (1250')
Mordor: Level 66 (3300')
Angband: Level 85 (4250')
Barrow-Downs: Level 10 (500')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
Paths of the Dead: Level 70 (3500')
Maze: Level 37 (1850')
Orc Cave: Level 21 (1050')
Erebor: Level 72 (3600')
The Old Forest: Level 19 (950')
Moria: Level 50 (2500')
Dol Guldur: Level 60 (3000')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
A lost temple: Level 35 (1750')
Your body was a Player.
You were disguised as a [Balrog].
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 42nd Quelle of the 2890th year of the third age.
Your adventure lasted 56 days.
Your Attributes:
You are dead, killed by a Rancor on level 85 of Angband.
You can breath fire.
You can destroy walls.
You can turn into a Balrog at will.
You aggravate monsters.
You are in a battle rage.
You will soon be recalled.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of giants.
You can sense the presence of demons.
You can sense presence of undead.
You can sense the presence of evil beings.
You can sense the presence of animals.
You can sense the presence of thunderlords.
You can sense the presence of good beings.
You can sense the presence of non-living things.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon is branded with the Sign of Chaos.
Your weapon is very sharp.
Your weapon melts your foes.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon poisons your foes.
Your weapon strikes at evil with extra force.
Corruption list:
Balrog Aura:
Surrounds you with a fiery aura
But it can burn scrolls when you read them
Balrog Wings:
Creates ugly, but working, wings allowing you to fly
But it reduces charisma by 4 and dexterity by 2
Balrog Strength:
Provides 3 strength and 1 constitution
But it reduces charisma by 1 and dexterity by 3
Balrog Form:
Allows you to turn into a Balrog at will
You need Balrog Wings, Balrog Aura and Balrog Strength to activate it
Demon Spirit:
Increases your intelligence by 1
But reduce your charisma by 2
Demon Hide:
Increases your armour class by your level
Provides immunity to fire at level 40
But reduces speed by your level / 7
Demon Breath:
Provides fire breath
But gives a small chance to spoil potions when you quaff them
Demon Realm:
Provides access to the demon school skill and the use of demonic equipment
You need Demon Spirit, Demon Hide and Demon Breath to activate it
Random teleportation:
Randomly teleports you around
Troll Blood:
Troll blood flows in your veins, granting increased regeneration
It also enables you to feel the presence of other troll beings
But it will make your presence more noticeable and aggravating
Vampiric Teeth:
Your teeth allows you to drain blood to feed yourself
However your stomach now only accepts blood.
Vampiric Strength:
Your body seems somewhat dead
In this near undead state it has improved strength, constitution and
intelligence
But reduced dexterity, wisdom and charisma.
Vampire:
You are a Vampire. As such you resist cold, poison, darkness and nether.
Your life is sustained, but you cannot stand the light of the sun.
Skills (points left: 0)
- Combat 50.000 [0.700]
. Weaponmastery 02.800 [0.700]
. Archery 00.200 [0.200]
- Sneakiness 50.000 [0.900]
. Stealth 05.500 [0.500]
. Disarming 01.000 [0.500]
. Trapping 01.000 [0.500]
- Magic 19.020 [0.900]
. Magic-Device 50.000 [1.250]
. Fire 00.000 [0.100]
. Water 00.000 [0.100]
. Air 00.000 [0.100]
. Earth 00.000 [0.100]
. Meta 00.000 [0.500]
. Conveyance 00.000 [0.100]
. Divination 00.000 [0.500]
. Temporal 00.000 [0.100]
. Mind 00.000 [0.100]
. Nature 00.000 [0.100]
. Demonology 00.000 [1.500]
. Necromancy 00.000 [0.100]
. Runecraft 10.500 [0.700]
. Thaumaturgy 00.000 [0.100]
. Alchemy 50.000 [0.800]
- Spirituality 18.360 [0.800]
. Prayer 21.000 [0.500]
- Monster-lore 02.000 [0.500]
. Corpse-preservation 00.800 [0.800]
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 85 princesses.
You have defeated 12178 enemies.
[Fates]
You are fated to find an Essence of Cold on level 1.
You may find a Lembas on level 1.
You may find a Potion of Infra-vision on level 5.
You may find a Hard Leather Cap on level 1.
[Character Equipment]
a) The Blessed Dagger called 'Elven Fury' (1d4) (+36,+40)(140%) (+7 to stealth)
{}
It provides light (radius 1) forever. It increases your strength,
wisdom and stealth by 7. It increases your hit points by 140%. It
does extra damage from acid, electricity, fire and frost. It poisons
your foes. It produces chaotic effects. It is very sharp and can cut
your foes. It fights against evil with holy fury. It provides
resistance to life draining, acid, electricity, fire, cold, poison,
sound, nether and chaos. It allows you to levitate. It allows you to
see invisible monsters. It allows you to sense the presence of evil
beings and good beings. It fires missiles excessively fast. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Weaponsmith.
d) a Long Bow of Lothlorien (x7) (+13,+13) (+4)
It increases your dexterity by 4.
It provides immunity to paralysis. It slows your metabolism. It
fires missiles with extra might. It has been blessed by the gods. It
cannot be harmed by acid. It cannot be harmed by fire.
You made it yourself.
e) a Ring of Speed (+10)
It increases your speed by 10.
You made it yourself.
f) a Ring of Speed (+9)
It increases your speed by 9.
You made it yourself.
k) an Amulet of Trickery (+4) {!*}
It increases your dexterity, stealth, infravision
and speed by 4. It sustains your dexterity. It provides resistance
to poison and nexus.
You made it yourself.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30
turns if it is being worn. It provides light (radius 3) forever. It
increases your speed and luck by 3. It provides resistance to life
draining, light, dark and chaos. It allows you to see invisible
monsters. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 67 of Angband.
n) The Elven Robe called 'Nature's Revenge' (+0,+0) [2,+48](100%) (+5 to
stealth)
It increases your constitution and stealth by 5. It increases your
hit points by 100%. It makes you invisible. It sustains your
charisma. It makes you completely fearless. It provides resistance
to acid, electricity, fire, cold, light, dark, blindness, confusion,
sound, shards and nexus. It allows you to sense the presence of orcs,
trolls, giants, undead, evil beings and animals. It cannot be harmed
by acid, cold, lightning or fire.
You made it yourself.
o) The Elven Cloak called 'Alchemists Thews' (+0,+0) [4,+10](120%) (+6 attacks)
It increases your stealth, searching, attack speed
and luck by 6. It increases your hit points by 120%. It allows you
to sense the presence of demons, undead and non-living things. It
cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
p) The Large Metal Shield Becoming (Exp:471997) [5,+11]
It reflects bolts and arrows. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 68 of Angband.
s) The Iron Crown called 'Alchemist's Delight' (+0,+0) [0,+10](60%) (+3 to
speed)
It provides light (radius 3) forever. It increases your strength,
dexterity, constitution, stealth and speed by 3. It increases your
hit points by 60%. It sustains your strength, dexterity and
constitution. It provides immunity to paralysis. It provides
resistance to chaos. It allows you to sense the presence of orcs,
trolls, giants, undead, evil beings, animals, thunderlords and
non-living things. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
u) The Set of Leather Gloves called 'Elven Revenge' (+0,+0) [1,+10](100%) (+5)
It increases your strength and constitution by 5.
It increases your hit points by 100%. It provides immunity to
paralysis. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
x) The Pair of Soft Leather Boots called 'Lifegiver' (+0,+0) [2,+10](200%) (+10)
{
It provides light (radius 3) forever. It
increases your stealth and speed by 10. It increases your hit points
by 200%. It allows you to levitate. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
z) (nothing)
{) 84 Arrows of Wounding (1d4) (+33,+25)
You made it yourself.
|) a Magical Shovel (1d2) (+5,+6) (+2)
It grants you the power of stone to mud if it is
being worn. It increases your ability to tunnel by 2.
You made it yourself.
[Character Inventory]
a) a Runestone {Identify !k!d!v}
It cannot be harmed by acid, cold, lightning or
fire.
b) a Runestone {Rune of Protection !k!d!v}
It cannot be harmed by acid, cold, lightning or fire.
c) a Runestone {Healing !k!d!v}
It
cannot be harmed by acid, cold, lightning or fire.
d) a Runestone {Elemental Ball !k!d!v}
It cannot be
harmed by acid, cold, lightning or fire.
e) The Gem of Knowledge (charging) {Mass Genocide !d!v}
It can be activated for mass
genocide every 1000 turns.
You found it in the remains of a Master lich on level 66 of Mordor.
f) The Skull of Ancient Wisdom (charging) {Healing !d!v}
It
can be activated for heal 700 hit points every 250 turns.
You found it lying on the ground on level 10 of Barrow-Downs.
g) The Bottomless Bottle (charging) {Mass Genocide !d!v}
It can be
activated for mass genocide every 1000 turns.
You found it in the remains of a Master lich on level 48 of Mordor.
h) 99 Scrolls of Nothing
i) a Scroll of Nothing
j) a Silver Rod of the Istari of Recall (200/200) {!*}
It
can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Nightwing on level 47 of Mordor.
k) a Silver Rod of the Istari of Trap Location (200/200) {@z1}
It
can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You made it yourself.
l) 4 Essences of Fire
m) 32 Essences of Life
n) 28 Essences of Chaos
o) 96 Essences of Time
p) 36 Essences of Extra Life
q) 19 Essences of Knowledge
r) 41 Empty Bottles
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Phial of Undeath (-5)
It can be activated for ruination every 10+d10
turns if it is being worn. It provides light (radius 5) forever. It
decreases your strength, intelligence, wisdom, dexterity, constitution
, charisma and luck by 5. It allows you to breath without air. It
allows you to sense the presence of undead. It carries an ancient
morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
b) a Blessed Dagger (Defender) (1d4) (+50,+56) [+37] (+5 to stealth)
It provides light (radius 1) forever.
It increases your wisdom and stealth by 5. It does extra damage from
acid, electricity, fire and frost. It poisons your foes. It produces
chaotic effects. It sustains your strength, intelligence, wisdom,
constitution and charisma. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid,
electricity, fire, cold, poison, blindness, sound, shards, nexus,
chaos and disenchantment. It allows you to levitate. It allows you
to see invisible monsters. It gives telepathic powers. It speeds
your regenerative powers. It has been blessed by the gods. It cannot
be harmed by acid, cold, lightning or fire.
[Home Inventory - Minas Anor ]
a) a Rune [Self]
b) a Rune [Ray]
c) 2 Runes [Sphere]
It cannot be harmed by
electricity. It cannot be harmed by fire. It cannot be harmed by
cold.
d) a Rune [Armageddon]
It cannot be harmed by acid, cold, lightning or fire.
e) a Rune [Gravity]
It
cannot be harmed by acid.
f) a Rune [Life]
g) a Rune [Mind]
h) a Rune [Undeath]
It cannot be harmed by acid.
[Home Inventory - Lothlorien ]
a) Mordekainen's Pocket Magician {Cure Insanity}
It can be
activated for cure insanity.
You found it lying on the ground on level 79 of Angband.
b) 2 Sprigs of Athelas {!*}
c) 5 Potions of Cure Critical Insanity {!*}
d) Power Dragon Scale Mail (-3) [40,+23]
It can be
activated for breathe the elements (300) every 90+d60 turns if it is
being worn. It provides resistance to acid, electricity, fire, cold,
poison, light, dark, confusion, sound, shards, nether, nexus, chaos
and disenchantment. It allows you to fly. It cannot be harmed by
acid, cold, lightning or fire.
e) a Katana (3d4) (+0,+0)
It can be wielded two-handed.
f) a Bastard Sword (3d4) (+0,+0)
It can
be wielded two-handed.
g) 81 Arrows (1d4) (+9,+9)
h) Climbing Set
i) 3 Essences of Magic
j) 99 Essences of Knowledge
k) 99 Essences of Knowledge
l) 99 Essences of Knowledge
|
Posted on 26.1.2003 15:07
3294. on the Ladder (of 19306)
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