The Angband Ladder: Stoopid, Wood-Elf Alchemist by PowerWyrm

  [ToME 2.3.4 Character Sheet]

 Name  : Stoopid                Age                133       STR! 18/190       
 Sex   : Female                 Height              44       INT! 18/***       
 Race  : Spectre Wood-Elf       Weight              70       WIS! 18/***       
 Class : Alchemist              Social Class        54       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/***       
                                                                               
 + To Melee Hit         -11 Level             50    Hit Points     4540/  4540 
 + To Melee Damage      -17 Experience  80560377    Spell Points  27411/ 27411 
 + To Ranged Hit         49 Max Exp     80560377    Sanity          930/   930 
 + To Ranged Damage       8 Exp to Adv.    *****    Piety                -2458 
   AC                21+131 Gold         4267307    Speed           Fast (+38) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Good    Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Legendary[5] Disarming   : Good         Mel.dmg/Rnd:  4d4-68    
 Stealth     : Legendary[25]Magic Device: Superb       Infra-Vision: 70 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of an Avarin Warrior.  You           
          have light grey eyes, wavy silver hair, and a fair                   
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 31 (1550')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 22036 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 19 princesses.
 You saved Arda and became a famed Queen.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 49th Quelle of the 2890th year of the third age.
 You have been adventuring for 63 days.

                    adefkmnopsuxz{|@            
        Add Str   : .4.38.....2..5..            
        Add Int   : ...38847.3......            
        Add Wis   : ...388.......5..            
        Add Dex   : .4.38...........            
        Add Con   : .4.38.4...2.....            
        Add Chr   : ...388..........            
        Mul Mana  : +..............+            
        Mul SPower: +........+......            
        Add Stea. : ......47...9....            
        Add Sear. : .......7........            
        Add Tun.. : ..............3.            
        Add Speed : ..*3..47...9....            
        Chaotic   : .............+..            
        Slay Anim.: .............+..            
        Slay Orc  : .+..............            
        Slay Troll: .+..............            
        Slay Giant: .+..............            
        Kill Drag.: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Sust Str  : ...+....+.......            
        Sust Int  : .......+++......            
        Sust Wis  : ........+.......            
        Sust Dex  : ...+....+.......            
        Sust Con  : ...+....+.......            
        Sust Chr  : ........+.......            
        Invisible : .....+..........            
        Mul life  : ........+......+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : .+.+...+..+.....            
        Hold Life : ..++...........+            
        Imm Acid  : ......+.*+......            
        Imm Elec  : ...*..+.++......            
        Imm Fire  : ......*.++......            
        Imm Cold  : ......+.*+.....+            
        Res Pois  : ...+.....+.....+            
        Res Fear  : ................            
        Res Light : ...............+            
        Res Dark  : ........+.......            
        Res Blind : .....+..........            
        Res Conf  : +.......+.......            
        Res Sound : +...............            
        Res Shard : +...............            
        Imm Neth  : ..*............+            
        Res Nexus : +.....+.........            
        Res Chaos : +.......+.......            
        Res Disen : ...+............            
        Aura Fire : ......+.........            
        Auto Curse: ....+...........            
        WraithForm: ..+.............            
        Levitate  : ...+.......+....            
        Lite      : ...........+....            
        See Invis : .+++...........+            
        Digestion : ...+...........+            
        Regen     : ..++............            
        Xtra Might: ...............+            
        Activate  : ...+............            
        Drain Exp : ..+.............            
        Cursed    : ..+.+...........            
        Hvy Curse : ..+.............            
        Fly       : ......+.........            
        Orc.ESP   : .+..............            
        Troll.ESP : .+..............            
        Giant.ESP : .+..............            
        Evil.ESP  : ........+.......            
        TLord.ESP : ......+.........            
        Full ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        01.000 [0.700]
          . Weaponmastery                       -02.300 [0.700]
          . Archery                              03.800 [0.000]
 - Sneakiness                                    02.000 [0.900]
          . Stealth                              07.000 [0.400]
          . Disarming                            00.700 [0.000]
 - Magic                                         40.593 [0.900]
          . Magic-Device                         16.150 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              50.000 [0.800]
 - Spirituality                                  50.000 [0.800]
          . Prayer                               50.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Artifact Creation
 * Perfect casting
 * Tree walking


  [Fates]

You are fated to find a Whip on level 19.


  [Character Equipment]

a) The Mage Staff of Stoopidity (1d4) (-32,-25)(4500%) (+225)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 225.  It increases your mana capacity by 
    4500%.  It provides resistance to sound, shards, nexus and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) a Wooden Boomerang of Westernesse (1d8) (+12,+8) (+4)
    It increases your strength, dexterity and constitution by 4.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You made it yourself.
e) The Ring of Phasing (+15 to speed)
    It grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining.  It renders you incorporeal.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 125 of Angband.
k) an Amulet of Doom [+6] (+8) {cursed}
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 8.  It is cursed.  It cannot be dropped
    while cursed.  It can re-curse itself.  
    You found it lying in a vault on level 63 of Mordor.
m) a Feanorian Lamp of the Magi (+8)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 3) forever.  It increases your intelligence, wisdom and 
    charisma by 8.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    You made it yourself.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) an Elven Cloak of the Magi (-3,-3) [4,+22] (+7)
    It increases your intelligence, stealth, searching, speed and luck by 
    7.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) The Large Metal Shield of Stoopidity (+0,+0) [5,+18](400%)
    It increases your hit points by 400%.  It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides immunity to acid and cold.  It provides resistance to 
    electricity, fire, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
s) a Golden Crown of the Magi [0,+9] (+3)
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 3.  It sustains your intelligence.  It provides
    resistance to acid, electricity, fire, cold and poison.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 66 of Mordor.
x) a Pair of Soft Leather Boots of Elvenkind [2,+10] (+9)
    It provides light (radius 1) forever.  It increases your stealth and 
    speed by 9.  It allows you to levitate.  It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    You made it yourself.
z) (nothing)
{) The Bolt of Pelorlion (1d5) (+23,+12) (+5)
    It increases your strength and wisdom by 5.  It does extra damage from 
    acid and electricity.  It produces chaotic effects.  It is a great
    bane of dragons.  It is a great bane of undead.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great crystal drake on level 42 of Mordor.
|) a Magical Gnomish Shovel of Digging (+3)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 63 of Mordor.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {@m2!d!k}
    It cannot be harmed by fire.  
    You made it yourself.
b) a Fireproof Tome of Knowledge {@m1!d}
    It cannot be harmed by fire.  
    You made it yourself.
c) a Fireproof Tome of the Mind {!d}
    It cannot be harmed by fire.  
    You made it yourself.
d) a Fireproof Holy Tome of Eru Iluvatar {@m3!d}
    It cannot be harmed by fire.  
    You made it yourself.
e) The Gem of Fire {mass geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Hezrou on level 55 of Paths of the Dead.
f) a Parchment titled ``Magic for the Layman'' {sat}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Moaning spirit on level 42 of Moria.
g) The Jester's Cap of Insanity {cure hallu}
    It can be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 36 of
    Illusory Castle.
h) The Immortal Skull of Benetar {tele}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Master mindcrafter on level 35 of Moria.
i) Jor's Book of Impossible Occurences (charging) {restore}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying on the ground on level 30 of A lost temple.
j) 11 Potions of Cure Serious Insanity
k) 9 Potions of Cure Critical Insanity
l) 2 Potions of Cure Insanity
m) 31 Potions of Healing
n) 23 Potions of *Healing*
o) 9 Potions of Life
p) 10 Potions of Restore Mana
q) a Potion of Invulnerability
r) 2 Scrolls of *Destruction*
s) a Silver Rod of the Istari of Recall (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 57 of Mordor.
t) a Mithril Rod of the Istari of Disarming (320/320)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
u) an Adamantite Rod of Cheapness of Speed (200/200)
v) The Heavy Crossbow of Eternity (x9) (+36,+28) (+5 to speed)
    It is part of the trinity of the ultimate weapons.  It increases your 
    dexterity, constitution, stealth, infravision, speed and luck by 5.  
    It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to blindness, confusion, chaos and disenchantment.  It
    allows you to fly.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    slows your metabolism.  It reflects bolts and arrows.  It produces an
    anti-magic shell.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
w) (nothing)


  [Home Inventory - Bree ]

a) 14 Essences of Poison
b) 45 Essences of Explosion
c) 27 Essences of Cold
d) 32 Essences of Fire
e) 25 Essences of Acid
f) 61 Essences of Life
g) 18 Essences of Light
h) 27 Essences of Chaos
i) an Essence of Time
j) 7 Essences of Magic
k) 3 Essences of Extra Life
l) 30 Essences of Knowledge
m) 14 Essences of Force
n) 23 Essences of Lightning
o) 44 Essences of Mana
p) 21 Empty Bottles


  [Home Inventory - Gondolin ]

a) 6 Sprigs of Athelas
b) 9 Potions of Cure Light Insanity
c) The Wand of Digging of Thrain (12 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
e) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 106 of
    Angband.


  [Home Inventory - Minas Anor ]

a) The Tome of Stoopid
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Ring 'Tirrimbar' (+2)
    It increases your strength, wisdom and dexterity by 2.  It makes you
    invisible.  It sustains your dexterity and charisma.  It provides
    resistance to disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
c) a Ring of Speed (+9)
    It increases your speed by 9.  
    You made it yourself.
d) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 57 of Mordor.
e) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) an Indestructible Ring of Lordly Protection [+18]
    It provides immunity to paralysis.  It provides resistance to life
    draining, poison, blindness, sound, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
g) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 88 of Mount Doom.
h) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
i) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of Erebor.
    
j) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 62 of
    Erebor.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, shards and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
l) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and blindness.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Chaos drake on level 36 of The Land Of
    Rhun.
m) The Golden Crown of Turest [0,+0]
    It sustains your wisdom.  It provides resistance to acid, electricity, 
    fire, poison, light and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
n) The Dragon Helm of Thrain [8,+12]
    It provides resistance to acid, cold, poison and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  


  [Home Inventory - Lothlorien ]

a) a Ring of Speed (+12)
b) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 57 of Mordor.



Posted on 16.6.2014 14:04
Last updated on 25.6.2014 13:38

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On 16.6.2014 14:04 PowerWyrm wrote:
Finally got enough xp to turn Anarion into a stoopid shield with +400% life and missing resist (dark) and immunities (acid/cold). This char now has over 4000 hps and 30k mana...

Final step before entering the Void: getting a cloak of air.

On 16.6.2014 14:07 PowerWyrm wrote:
BTW this is the char that won the #157 comp. Trying to do the Void with it.

On 16.6.2014 16:05 HugoTheGreat2011 wrote:
I would bring the "Magic for the Layman" to the Void as a convenience.

On 16.6.2014 18:27 Therem Harth wrote:
Jester's Cap of Insanity cures hallucation? Very Philip K. Dick, that.

On 16.6.2014 18:27 AnonymousHero wrote:
If you want to be really, really certain, you can go scum !oLife from fountains in Erebor/Lonenly Mountain. You can get ~20 (IIRC) potions from a single fountain there.

On 18.6.2014 14:14 PowerWyrm wrote:
Screw the cloak of air! Would take forever to find one...

My tactic will be simple: stairscum the hell of the Void to generate close staircases, use *heal* or life potion when needed.

On 18.6.2014 20:00 HugoTheGreat2011 wrote:
Good luck with this. Surviving in the Void without air, let alone Nether Realm, will be tough.

On 19.6.2014 14:00 PowerWyrm wrote:
Just found out the hard way... when you enter the Nether Realm, NEVER use the up staircases on floor 666, or you'll be back to Lothlorien and you'll have to do the Void ALL OVER AGAIN.

On 20.6.2014 09:50 PowerWyrm wrote:
The hardest part is probably done... Tik is dead. No need to worry about constant damage anymore. I used half my life pots and all my geno scrolls in the process though...

On 24.6.2014 13:46 PowerWyrm wrote:
Stupid bug... Time to do the Void for the THIRD time. At least this time the char won't suffocate...

On 25.6.2014 13:38 PowerWyrm wrote:
And Melkor is dead... Like expected, it wasn't an epic fight. At least he didn't die in one or two rounds...

On 25.6.2014 17:00 HugoTheGreat2011 wrote:
How much damage did you have on your manathrust?

On 26.6.2014 13:11 PowerWyrm wrote:
256d102 ;)

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