The Angband Ladder: Ciranna, Dark-Elf Alchemist by Estie
[ToME 2.3.4 Character Sheet]
Name : Ciranna Age 92 STR! 40
Sex : Female Height 57 INT! 40
Race : Dark-Elf Hermit Weight 78 WIS! 40
Class : Alchemist Social Class 23 DEX! 40
Body : Player CON! 40
God : Eru Iluvatar CHR! 40
+ To Melee Hit 20 Level 50 Hit Points 3720/ 3720
+ To Melee Damage -9 Experience 79992198 Spell Points 30912/ 30912
+ To Ranged Hit 43 Max Exp 79992198 Sanity 930/ 930
+ To Ranged Damage 14 Exp to Adv. ***** Piety 279859
AC 22+378 Gold 5900988 Speed Fast (+72)
(Miscellaneous Abilities)
Fighting : Good Perception : Superb Blows/Round: 4
Bows/Throw : Superb Searching : Superb Shots/Round: 1
Saving Throw: Legendary[5] Disarming : Good Mel.dmg/Rnd: 4d4-36
Stealth : Legendary[27]Magic Device: Heroic Infra-Vision: 2060 feet
Tactic: coward
Explor: running
(Character Background)
You are one of several children of a Dark Elven Warlock.
You have black eyes, straight black hair and a very dark
complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 105 (5250')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Nether Realm: Level 696 (34800')
Submerged Ruins: Level 35 (1750')
Cirith Ungol: Level 50 (2500')
The Void: Level 150 (7500')
Paths of the Dead: Level 70 (3500')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 38 (1900')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 20 (1000')
A lost temple: Level 25 (1250')
You have done something experimental.
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 17659 enemies.
You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
Arda will forever be free.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 98 princesses.
You saved Arda and became a famed Queen.
You found 2 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 56th Hrive of the 2890th year of the third age.
You have been adventuring for 124 days.
adefkmnopsuxz{|@
Add Str : ...34...*.23....
Add Int : ......67*6...2..
Add Wis : ....4...*......+
Add Dex : ........*.......
Add Con : ...3....*.23....
Add Chr : ...34...*....2..
Mul Mana : +..............+
Mul SPower: +.....+..+......
Add Stea. : .......7*.....*.
Add Sear. : ...3..67........
Add Infra : *...............
Add Tun.. : ..............*.
Add Speed : .**.43.7*..3.2*.
Vampiric : .............+..
Slay Evil : .............+..
Poison Brd: .............+..
Sust Str : ........+.......
Sust Int : .......+++......
Sust Wis : ........+.......
Sust Dex : ........+.......
Sust Con : ........+.......
Sust Chr : ........+.......
Invisible : ................
Mul life : ........+......+
Sens Fire : ......+.........
Reflect : ........+.......
Free Act : .+.....+..+.....
Hold Life : ..+..+..+.......
Imm Acid : ........*+......
Imm Elec : ........*+......
Imm Fire : .+.*+....+......
Imm Cold : ........*+......
Res Pois : ....+...+.......
Res Fear : ....+......+....
Res Light : .....+..........
Res Dark : .....+.........+
Res Blind : ......+.+..+....
Res Conf : .....++.........
Res Sound : ........+.......
Res Shard : ........+.......
Imm Neth : ..*.....++......
Res Nexus : ........+.......
Res Chaos : .....+..........
Res Disen : ....+...+.......
WraithForm: ..+.............
Lite : .............+..
See Invis : ..++.++........+
Digestion : ........+.......
Regen : ..+.....+.......
Activate : .+.+++..........
Drain Exp : ..+.............
Cursed : ..+.............
Hvy Curse : ..+.............
Fly : ...+............
Climb : ...........+....
Orc.ESP : .....+..........
TLord.ESP : ...+............
Full ESP : .........+......
Skills (points left: 16)
- Combat 01.000 [0.700]
. Weaponmastery -00.300 [0.700]
. Archery 00.500 [0.000]
- Sneakiness 02.200 [0.900]
. Stealth 06.000 [0.400]
. Disarming 01.000 [0.000]
- Magic 21.370 [1.100]
. Magic-Device 27.250 [1.250]
. Fire 00.000 [0.100]
. Water 00.000 [0.100]
. Air 00.000 [0.100]
. Earth 01.000 [0.100]
. Meta 00.000 [0.500]
. Conveyance 06.200 [0.500]
. Divination 00.000 [0.500]
. Temporal 00.000 [0.100]
. Mind 00.000 [0.100]
. Nature 00.000 [0.100]
. Necromancy 00.000 [0.100]
. Runecraft 00.000 [0.700]
. Thaumaturgy 06.200 [0.500]
. Alchemy 50.000 [0.800]
- Spirituality 50.000 [0.800]
. Prayer 50.000 [0.500]
. Mindcraft 03.200 [0.500]
- Monster-lore 01.000 [0.500]
. Summoning 01.000 [0.300]
. Mimicry 01.700 [0.500]
Abilities
* Artifact Creation
* Perfect casting
[Fates]
You may meet a Sparrow on level 5.
You may find a Wand of Heal Monster on level 17.
You may meet a Giant black ant on level 7.
You are fated to meet a Scrawny cat on level 4.
You may find an Amulet of Lightning Resistance on level 12.
You may find a Parchment - Numenorean for Beginners (II) on level 17.
You may find an Iron Spike on level 19.
[Character Equipment]
a) The Mage Staff called 'Lathspell' [Stone Skin] (1d4) (-9,-18)(4000%) (+200 to
i
It can be wielded two-handed. It has a spell stored inside. It
increases your infravision and spell power by 200. It increases your
mana capacity by 4000%. It cannot be harmed by acid, cold, lightning
or fire.
You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {@w1}
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It increases your speed by 10. It provides immunity to
paralysis. It provides resistance to fire. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
e) The Ring of Phasing (+15 to speed)
It grants you the power of teleport if it is being worn. It increases
your speed and luck by 15. It provides immunity to nether. It
provides resistance to life draining. It renders you incorporeal. It
allows you to breathe without air. It allows you to see invisible
monsters. It speeds your regenerative powers. It drains experience.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
f) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Gorlim, Betrayer of Barahir on level 69 of
Erebor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 68 of
Angband.
m) The Arkenstone of Thrain (+3) {!*!*!*}
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Fallen angel on level 69 of Erebor.
n) The Filthy Rag of the Wight [1,+10] (+6 to searching)
It increases your intelligence, searching and spell power by 6. It
provides resistance to blindness and confusion. It renders you
especially vulnerable to fire. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
o) an Elven Cloak of the Magi (-3,-4) [4,+17] (+7)
It can be used to store a spell. It increases your intelligence,
stealth, searching, speed and luck by 7. It sustains your
intelligence. It provides immunity to paralysis. It cannot be harmed
by acid, cold, lightning or fire.
You made it yourself.
p) The Shield of Deflection called 'Imnes' (-1,-1) [10,+33](280%) (+14 to
speed)
It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, stealth and speed by 14. It increases your
hit points by 280%. It sustains your strength, intelligence, wisdom,
dexterity, constitution and charisma. It provides immunity to acid,
electricity and cold. It provides resistance to life draining, poison
, blindness, sound, shards, nether, nexus and disenchantment. It
slows your metabolism. It speeds your regenerative powers. It
reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
s) an Iron Crown of the Magi [0,+19] (+6) {Nether ESP}
It increases your intelligence and spell power by 6. It sustains your
intelligence. It provides resistance to acid, electricity, fire, cold
and nether. It gives telepathic powers. It cannot be harmed by
acid, cold, lightning or fire.
You made it yourself.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {!*}
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 68 of Angband.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength, constitution and speed by 3. It makes you
completely fearless. It provides resistance to blindness. It allows
you to climb mountains. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
z) (nothing)
{) The Bolt 'Eanahir' (1d5) (+7,+2) (+2 to speed)
It provides light (radius 1) forever. It increases your intelligence,
charisma and speed by 2. It poisons your foes. It drains life from
your foes. It fights against evil with holy fury. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
|) The Gnomish Shovel called 'Clap' (+0,+0) (+10 to speed)
It increases your stealth, ability to tunnel and speed by 10. It
cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
[Character Inventory]
a) 2 Fireproof Tomes of Magical Energy {!*}
It cannot be harmed by fire.
You made it yourself.
b) 2 Fireproof Tomes of Translocation {!*}
It cannot be harmed by fire.
You made it yourself.
c) 2 Fireproof Tomes of Knowledge {!*}
It cannot be harmed by fire.
You bought it from the Black Market.
d) 2 Fireproof Holy Tomes of Eru Iluvatar
It cannot be harmed by fire.
You made it yourself.
e) a Holy Tome of Eru Iluvatar
f) Tenser's Alteration Manual {@A1hunger}
It can be activated for satisfy hunger every 100 turns.
You found it lying on the ground on level 30 of The Sandworm lair.
g) Raal's Tome of Unconventional Warfare (charging) {Restore}
It can be activated for restore stats and life levels every 200 turns.
You found it lying in a vault on level 22 of The Sandworm lair.
h) Benetar's Portable Plague {Mass}
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Dark elven warlock on level 63 of Mordor.
i) Jor's Buckler of Missile Attraction {insanity}
It can be activated for cure insanity every 200 turns.
You found it lying on the ground on level 30 of The Sandworm lair.
j) 4 Potions of *Healing*
k) 18 Potions of Life
l) 3 Potions of Restore Mana
m) a Fireproof Scroll of Summon Undead
It cannot be harmed by fire.
You found it in the remains of a Nalfeshnee on level 678 of Nether Realm.
n) 11 Scrolls of Teleportation
o) 6 Scrolls of *Destruction* {100% off}
p) 2 Scrolls of Nothing
q) an Adamantite Rod of the Istari of Home Summoning (400/400) {@z1!*}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You made it yourself.
r) an Adamantite Rod of the Istari of Healing (400/400) {!*}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You made it yourself.
s) a Partial Totem of a Great Wyrm of Power {@8}
t) The Heavy Crossbow of Eternity (x9) (+36,+28) (+5 to speed)
It is part of the trinity of the ultimate weapons. It increases your
dexterity, constitution, stealth, infravision, speed and luck by 5.
It makes you invisible. It sustains your strength, intelligence,
wisdom, dexterity, constitution and charisma. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to blindness, confusion, chaos and disenchantment. It
allows you to fly. It allows you to see invisible monsters. It
allows you to sense the presence of orcs, trolls and evil beings. It
slows your metabolism. It reflects bolts and arrows. It produces an
anti-magic shell. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
u) 7 Essences of Extra Life
v) 7 Empty Bottles
w) (nothing)
[Home Inventory - Bree ]
a) a Tome of the Tree
b) a Rod Tip of Recall (80 Mana to cast)
c) The Wand of Digging of Thrain (1903 charges) {!*@a1}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
d) The Ring of Durin (+2)
It grants you the power of Midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
e) an Elven Cloak [4,+11] (+4 to stealth)
f) a Dragon Shield [8,+15]
g) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
if it is being worn. It increases your intelligence, dexterity,
charisma, searching and spell power by 3. It provides resistance to
acid, fire, shards and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Power on level 71 of Erebor.
h) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
i) The Set of Gauntlets of Eol [3,+15](60%) (+3)
It can be activated for mana bolt (9d8) 7+d7 turns if it is being
worn. It can be used to store a spell. It increases your intelligence
and luck by 3. It increases your mana capacity by 60%. It provides
immunity to paralysis. It provides resistance to electricity, poison
and dark. It allows you to levitate. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient gold dragon on level 72 of
Erebor.
j) The Light Crossbow 'Findron' (x6) (+19,+5) (+3 to speed)
It increases your strength, dexterity and speed by 3. It fires
missiles with extra might. It fires missiles excessively fast. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Itangast the Fire Drake on level 47 of The
Sacred Land Of Mountains.
k) a Mage Staff (1d4) (+0,+0)
l) 96 Essences of Cold
m) 98 Essences of Fire
n) 53 Essences of Darkness
o) 21 Essences of Force
[Home Inventory - Gondolin ]
a) The Tome of Collected Weird Magic {Mass}
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Flying skull on level 46 of Mordor.
b) a Rod Tip of Restoration (140 Mana to cast)
c) a Rod Tip of Disarming (50 Mana to cast)
d) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 99 of Angband.
f) an Amulet of Doom [+4] (+8)
It increases your strength, intelligence, wisdom, dexterity,
constitution and charisma by 8. It cannot be dropped while cursed.
It can re-curse itself.
You found it in the remains of an Ancient green dragon on level 68 of
Erebor.
g) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 47 of Mordor.
h) a Dwarven Lantern of the Magi (+3)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It can be used to store a spell. It
increases your intelligence, wisdom and charisma by 3. It makes you
invisible. It provides resistance to blindness. It cannot be harmed
by fire.
It was given to you as a reward.
i) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 28 of The Sandworm lair.
j) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 63 of Erebor.
k) a Polished Power Dragon Scale Mail of Defense (-3 to accuracy) [40,+35]
It can be activated for breathe the elements (300) every 60+d90 turns
if it is being worn. It sustains your wisdom. It provides resistance
to acid, electricity, fire, cold, poison, light, dark, confusion,
sound, shards, nether, nexus, chaos and disenchantment. It allows you
to fly. It reflects bolts and arrows. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 99 of Angband.
l) The Elven Cloak of Pangonwen [4,+16] (+3 to stealth)
It increases your stealth, searching and luck by 3. It sustains your
charisma. It provides resistance to acid, fire, cold, shards, nether
and chaos. It produces a fiery sheath. It cannot be harmed by acid,
cold, lightning or fire.
You made it yourself.
m) an Elven Cloak of the Magi (-3,-3) [4,+18] (+5) {100% off}
It increases your intelligence, stealth, searching, speed and luck by
5. It sustains your intelligence. It provides immunity to paralysis.
It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
n) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life levels every 450 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
sound. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) a Shadow Cloak of Aman [6,+28] (+4 to stealth)
It increases your stealth by 4. It provides resistance to light and
dark. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
r) a Set of Leather Gloves of Charming [1,+11] (+4)
It increases your charisma by 4.
You found it in the remains of a Great Ice Wyrm on level 70 of Angband.
s) a Pair of Soft Leather Boots of Elvenkind [2,+11] (+10)
It increases your stealth and speed by 10. It provides immunity to
paralysis. It allows you to levitate. It cannot be harmed by acid.
It cannot be harmed by fire.
You made it yourself.
t) a Climbing Set
u) a Floating eye corpse
v) The Mage Staff called 'Morlath' (Exp:3833269) (1d4) (-32,-14)(4860%) (+243 to
i
It can be wielded two-handed. It can be used to store a spell. It
increases your infravision and spell power by 243. It increases your
mana capacity by 4860%. It cannot be harmed by acid, cold, lightning
or fire.
You made it yourself.
w) 6 Essences of Magic
[Home Inventory - Minas Anor ]
a) a Rod Tip of Healing (120 Mana to cast)
b) The Robe of Great Luck [-30,-20] (+60)
It increases your luck by 60. It provides immunity to paralysis. It
drains mana and life. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Many Colours on level 72 of
Erebor.
c) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision)
It can be activated for summon the Legion of the Dawn every 500+d500
turns if it is being worn. It increases your charisma and infravision
by 3. It does extra damage from fire. It is very sharp and can cut
your foes. It is especially deadly against dragons. It strikes at
demons with holy wrath. It strikes at undead with holy wrath. It
fights against evil with holy fury. It sustains your charisma. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to fire, light and blindness. It allows you to
levitate. It speeds your regenerative powers. It can clone monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
d) 16 Essences of Magic
[Home Inventory - Lothlorien ]
a) The Medallion of Good Will {heal}
It can be activated for heal 700 hit points every 100 turns.
You found it lying in a vault on level 29 of The Sandworm lair.
b) 10 Sprigs of Athelas {100% off}
c) a Golden Rod of Charging of Recall (125/125) {!*}
It regenerates its mana faster.
You bought it from the Black Market.
d) an Adamantite Rod of the Istari of Nothing (400/400)
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You made it yourself.
e) a Rod Tip of Restoration (140 Mana to cast)
f) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing (900) every 200+d200 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Gelugon on level 695 of Nether Realm.
g) an Elven Cloak of the Magi (-4,-5) [4,+26] (+6)
It increases your intelligence, stealth, searching, speed and luck by
6. It sustains your intelligence. It provides immunity to paralysis.
It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
h) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) {@w1}
It can be activated for magic arrow (10d10) every 20+d20 turns if it
is being worn. It increases your strength and constitution by 2. It
provides resistance to electricity, light, dark and blindness. It
fires missiles with extra might. It aggravates nearby creatures. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
i) The Drum of the Sky (+2 to speed)
It increases your wisdom, charisma, stealth, speed and luck by 2. It
provides resistance to acid, electricity, fire, cold and sound. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Dreadmaster on level 680 of Nether Realm.
j) 74 Essences of Poison
k) 52 Essences of Explosion
l) 61 Essences of Teleport
m) 98 Essences of Cold
n) 99 Essences of Fire
o) 95 Essences of Acid
p) 33 Essences of Life
q) 99 Essences of Confusion
r) 60 Essences of Light
s) 52 Essences of Chaos
t) 35 Essences of Time
u) 99 Essences of Darkness
v) 97 Essences of Force
w) 99 Essences of Lightning
x) 86 Essences of Mana
[Home Inventory - Khazad-dum ]
a) The Ring of Barahir (+1)
[The Mathom-house Inventory - Bree ]
a) The Golden Horn of the Thunderlords (5 charges) {100% off}
It was given to you as a reward.
b) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 105 of
Angband.
c) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
d) The Dragon Helm of Thrain [8,+10]
It provides light (radius 2) forever. It sustains your intelligence.
It makes you completely fearless. It provides resistance to blindness
and nether. It allows you to breathe underwater. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
e) The Small Sword 'Sting' (E:15, L:1) (1d6) (+7,+8) (+2 to speed)
It provides light (radius 1) forever. It increases your strength,
dexterity, constitution, speed and attack speed by 2. It is
especially deadly against orcs. It strikes at undead with holy wrath.
It fights against evil with holy fury. It is especially deadly
against natural creatures. It provides immunity to paralysis. It
provides resistance to poison and light. It allows you to see
invisible monsters. It allows you to sense the presence of orcs,
spiders and undead. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
f) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It fights against evil with holy fury. It provides immunity
to paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
g) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
h) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for alter reality
every 100 turns if it is being worn. It can cause earthquakes. It is
a great bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is a great bane of demons. It
is a great bane of undead. It fights against evil with holy fury. It
is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
i) a Dragon Horn (+6)
It can be activated for large acid ball (300) every 100 turns if it is
being worn. It increases your constitution by 6. It provides
resistance to fire. It cannot be harmed by acid, cold, lightning or
fire.
You made it yourself.
|
Posted on 13.8.2008 04:10
226. on the Ladder (of 19305)
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