The Angband Ladder: Myron, Thunderlord Alchemist by <ksmeyer@charter.net>

  [ToME 2.1.2 Character Dump]

 Name  : Myron                  Age                 26       STR: 18/***       
 Sex   : Male                   Height             259       INT: 18/***       
 Race  : Thunderlord            Weight             285       WIS: 18/210       
 Class : Alchemist              Social Class        52       DEX: 18/140       
 Body  : Player                                              CON: 18/***       
 God   : Nobody                                              CHR: 18/***       
                                                                               
 + To Melee Hit          59 Level             50    Max Hit Points      7187   
 + To Melee Damage       69 Experience  28937653    Cur Hit Points      7187   
 + To Ranged Hit         57 Max Exp     28937653    Max SP (Mana)        549   
 + To Ranged Damage      30 Exp to Adv.    *****    Cur SP (Mana)        549   
   AC                78+240 Gold        12164789                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[17]Perception  : Heroic       Blows/Round:  16        
 Bows/Throw  : Heroic       Searching   : Legendary[7] Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  64d5+1104 
 Stealth     : Heroic       Magic Device: Legendary[15]Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of many Manwe maia. Your eagle looks very good.          
                                                                               
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      ON
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 93 (4650')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 88 (4400')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 32 (1600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 50th Quelle of the 2890th year of the third age.
 It now is 64 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : .+..+.+++.++..+.            
        Add Int   : .......++..+....            
        Add Wis   : .+..+...........            
        Add Dex   : ........+.......            
        Add Con   : .+.....++.++....            
        Add Chr   : ....+.+......+..            
        Add Stea. : ++.....++..+....            
        Add Sear. : .++...........+.            
        Add Infra : ..............+.            
        Add Tun.. : ..............+.            
        Add Speed : ++++++..+..+.+..            
        Add Blows : .++....++.......            
        Slay Evil : ++..............            
        Slay Und. : +...............            
        Slay Demon: .+...........+..            
        Slay Orc  : .+............+.            
        Slay Troll: ++............+.            
        Slay Giant: .............++.            
        Slay Drag.: .+...........++.            
        Sharpness : ++......+.......            
        Poison Brd: ++..............            
        Acid Brand: ++............+.            
        Elec Brand: ++..............            
        Fire Brand: ++..............            
        Cold Brand: ++..............            
        Sust Str  : ..+.............            
        Sust Int  : ..+........+....            
        Sust Wis  : ................            
        Sust Dex  : ...........+....            
        Sust Con  : ................            
        Sust Chr  : ...........+....            
        Invisible : ................            
        Mul life  : ++.....++..+....            
        Imm Acid  : ................            
        Imm Elec  : ...............+            
        Imm Fire  : ...............+            
        Imm Cold  : ................            
        Sens Fire : ................            
        Reflect   : ++......+..+....            
        Free Act  : ++........+.....            
        Hold Life : .....+..........            
        Res Acid  : ..+...+.+.....++            
        Res Elec  : ..+...+.+......+            
        Res Fire  : ....+.+++.......            
        Res Cold  : +.....+.+......+            
        Res Pois  : ....+...+..+...+            
        Res Fear  : ++..+.+.+.......            
        Res Lite  : +.+..+.++..+....            
        Res Dark  : .+...++++.....+.            
        Res Blind : ...........+....            
        Res Conf  : ..+.....+.......            
        Res Sound : .+.........+....            
        Res Shard : ........+..+....            
        Res Neth  : .+.........+....            
        Res Nexus : .+.........+....            
        Res Chaos : .....+.....+....            
        Res Disen : ....+.+.......+.            
        Aura Fire : ++.....+.......+            
        Aura Elec : ........+.......            
        Easy Know : ..+.............            
        Hide Type : +..++++...++....            
        Show Mods : ++.....++.++.+..            
        Insta Art : ....++..........            
        Levitate  : ...............+            
        Lite      : ++..............            
        See Invis : ++...+..........            
        Digestion : +...............            
        Regen     : ++..............            
        Ign Acid  : ++++++++++++.++.            
        Ign Elec  : ++++++++++++.++.            
        Ign Fire  : ++++++++++++.++.            
        Ign Cold  : ++++++++++++.++.            
        Activate  : +...+++..+....+.            
        Blessed   : ++..............            
        Fly       : ...............+            
        Orc.ESP   : .+...++.......+.            
        Troll.ESP : .+..............            
        Dragon.ESP: .+.............+            
        Giant.ESP : .+..............            
        Demon.ESP : .+..............            
        Undead.ESP: .+..............            
        Evil.ESP  : .+..............            
        Animal.ESP: .+..............            
        TLord.ESP : .+..............            
        Good.ESP  : .+..............            
        Nlive.ESP : .+..............            
        Unique.ESP: .+..............            
        Full ESP  : .+.....+........            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 0)
 - Combat                                        45.800 [0.700]
	  . Weaponmastery                               47.600 [0.700]
 - Sneakiness                                    06.400 [0.900]
	  . Stealth                                     01.000 [0.500]
	  . Trapping                                    01.000 [0.500]
 - Magic                                         35.112 [0.900]
	  . Magic-Device                                36.000 [1.250]
	  . Fire                                        00.000 [0.100]
	  . Water                                       00.000 [0.100]
	  . Air                                         00.000 [0.100]
	  . Earth                                       00.000 [0.100]
	  . Meta                                        00.000 [0.500]
	  . Conveyance                                  00.000 [0.100]
	  . Divination                                  00.000 [0.500]
	  . Temporal                                    00.000 [0.100]
	  . Mind                                        00.000 [0.100]
	  . Nature                                      00.000 [0.100]
	  . Necromancy                                  00.000 [0.100]
	  . Runecraft                                   07.000 [0.700]
	  . Thaumaturgy                                 00.000 [0.100]
	  . Alchemy                                     50.000 [0.800]
 - Spirituality                                  06.280 [0.800]
	  . Prayer                                      00.000 [0.500]
	  . Mindcraft                                   20.500 [0.500]
 - Monster-lore                                  02.350 [0.500]
	  . Summoning                                   05.000 [0.500]
	  . Corpse-preservation                         02.400 [0.800]
	  . Symbiosis                                   01.000 [0.500]

 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 91 princesses.

 You have defeated 29682 enemies.


  [Fates]

You may find a Dark Blue Potion of Shape of Sparrow on level 12.
You are fated to meet a Village idiot on level 1.
You may find an Essence of Time on level 34.
You are fated to find a Dagger on level 8.
You are fated to find a Hickory Staff of Nothing on level 8.
You are fated to find a Broken Sword on level 3.
You are fated to find a Parchment - Compendium of Deep Thoughts on level 1.


  [Character Equipment]

a) The Long Sword called 'Ringilbetter' (Exp:1635152) (4d5) (+22,+25)(200%)
(+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    stealth, speed and ability to score critical hits by 10.  It increases 
    your hit points by 200%.  It does extra damage from acid, electricity,
    fire and frost.  It poisons your foes.  It is very sharp and can cut
    your foes.  It is very sharp and make your foes bleed.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes 
    at undead with holy wrath.  It fights against evil with holy fury.
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative 
    powers.  It reflects bolts and arrows.  It produces a fiery sheath.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
d) The metal Boomerang called 'myronarang' (2d4) (+20,+30)(120%) (+6 to speed)
    It provides light (radius 1) forever.  It increases your strength,
    wisdom, constitution, stealth, searching, speed, attack speed and ability
    to score critical hits by 6.  It increases your hit points by 120%.
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is very sharp and can cut your foes.  It is very sharp
    and make your foes bleed.  It is especially deadly against dragons.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against 
    evil with holy fury.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to dark, sound, nether 
    and nexus.  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It has been blessed by the gods.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
e) The Brass Ring of Vaing (+2 to speed)
    It increases your searching, speed and attack speed by 2.  It sustains
    your strength and intelligence.  It provides resistance to acid,
electricity,
    light and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient bronze dragon on level 44
    of Illusory Castle.
f) an Indestructible Lapis Lazuli Ring of Speed (+10)
    It increases your speed by 10.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 65 of Dol
    Guldur.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 68 of Dol Guldur.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn.
    It increases your strength and charisma by 4.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold,
    dark and disenchantment.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 61 of Dol 
    Guldur.
o) The Shadow Cloak called 'myronscloak' (+0,+0) [6,+17](40%) (+2 attacks)
    It increases your strength, intelligence, constitution, stealth and
    attack speed by 2.  It increases your hit points by 40%.  It provides
    resistance to fire, light and dark.  It gives telepathic powers.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
p) The Shield of Deflection called 'myronshield' (+0,+0) [10,+24](40%) (+2 to
spee
    It increases your strength, intelligence, dexterity, constitution,
    stealth, speed, attack speed and ability to score critical hits by
    2.  It increases your hit points by 40%.  It is very sharp and can
    cut your foes.  It is very sharp and make your foes bleed.  It makes
    you completely fearless.  It provides resistance to acid, electricity,
    fire, cold, poison, light, dark, confusion and shards.  It reflects
    bolts and arrows.  It produces an electric sheath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Death quasit on level 65 of Dol Guldur.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Hezrou on level 44 of Moria.
x) The Pair of Metal Shod Boots called 'myronsboots' (+0,+0) [6,+10](160%) (+8)
    It increases your strength, intelligence, constitution, stealth and
    speed by 8.  It increases your hit points by 160%.  It is very sharp
    and make your foes bleed.  It sustains your intelligence, dexterity 
    and charisma.  It provides resistance to poison, light, blindness,
    sound, shards, nether, nexus and chaos.  It reflects bolts and arrows.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
z) (nothing)
{) The Bolt 'Eglad' (1d5) (+13,+14) (+5 to speed)
    It increases your charisma and speed by 5.  It is especially deadly
    against dragons.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being 
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment. 
    It allows you to climb mountains.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Character Inventory]

a) a Runestone {ident}
b) Kenault's Cantrip Generator {heal}
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Dreadlord on level 59 of Mordor.
c) Baalzebub's Tormented Box (charging) {mass gen}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Master lich on level 35 of Mordor.
d) The Tome of Collected Weird Magic {geno}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 59 of The Sacred Land Of
    Mountains.
e) a Parchment titled ``Magic for the Layman'' {destruct}
    It can be activated for Destruction.  
    You found it in the remains of a Spectral Dark elven warlock on level
    78 of Angband.
f) Balrilbon's Soulgem {dest}
    It can be activated for Destruction.  
    You found it in the remains of a Dark elven priest on level 91 of 
    Angband.
g) a Parchment titled ``Planar Travel Made Easy'' {heal 700}
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 85 of Mount Doom.
h) The Blood of Life
    
    You found it in the remains of a Hell knight on level 93 of Angband.
i) 7 Gold Speckled Potions of Detonations
j) 22 Metallic Blue Potions of Speed
k) 2 Light Blue Potions of Healing
l) 2 Cloudy Potions of *Healing*
m) a Dark Red Potion of Enlightenment
n) a Silver Rod of the Istari of Recall (200/200)
o) a Golden Rod of the Istari of Restoration (250/250)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Lesser black reaver on level 57 of
    Dol Guldur.
p) an Adamantite Rod of the Istari of Home Summoning (400/400)
q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 62 of 
    Mordor.
r) an Essence of Magic
s) 36 Empty Bottles
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 7 Dark Green Potions of Life
b) 23 Scrolls titled "danviv solri" of *Identify* {25% off}
c) 30 Scrolls titled "trolxuxu arg" of Satisfy Hunger {50% off}
d) a Golden Staff of Remove Curses[3|28] of Plenty (11 charges)
e) an Oak Staff of Genocide[1|15] (8 charges)
f) a Partial Totem of Sky Drake
g) a Partial Totem of Great Wyrm of Many Colours
h) a Partial Totem of Great Wyrm of Chaos
i) a Partial Totem of Great Wyrm of Balance
j) a Fumes Trap Set for Animals [+18] (+1)
k) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, speed and luck by 1.  It sustains your strength,
    wisdom, constitution and charisma.  It provides immunity to fire. 
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to nether.  It allows you to see invisible 
    monsters.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) 5 Bronze Rings of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  
    You made it yourself.
m) 5 Bronze Rings of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You made it yourself.
n) 4 Bronze Rings of Extra Attacks (+1 attack)
    It increases your attack speed by 1.  
    You found it in the remains of an Ancient green dragon on level 89
    of Angband.
o) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d100 turns if it
    is being worn. It provides light (radius 1) forever.  It increases
    your intelligence, dexterity, charisma, searching and speed by 3. 
    It provides immunity to paralysis.  It provides resistance to cold,
    light, dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Sky Drake on level 92 of Angband.
p) a Dwarven Iron Helm of Water Breathing [5,+13] (+4 to infravision)
    It increases your constitution and infravision by 4.  It provides 
    resistance to fire.  It allows you to breath underwater.  It allows
    you to sense the presence of trolls and dragons.  It cannot be harmed
    by acid.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    87 of Angband.
q) The Long Sword of Hyaran (2d5) (+9,+19) (+4)
    It increases your wisdom and dexterity by 4.  It is very sharp and
    can cut your foes.  It is especially deadly against orcs.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It 
    fights against evil with holy fury.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 92 of Angband.
r) The Claymore 'Halerelos' (2d8) (+5,+13) (+3 to speed)
    It increases your strength, intelligence, charisma and speed by 3.
    It does extra damage from acid.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 92 of Angband.
s) The Trifurcate Spear of Durion (2d9) (+7,+1) (+3 attacks)
    It increases your dexterity and attack speed by 3.  It does extra 
    damage from electricity.  It produces chaotic effects.  It is a great
    bane of dragons.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Sky Drake on level 92 of Angband.
t) The Wooden Boomerang of Teler (1d9) (+14,+21)
    It does extra damage from electricity and frost.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It 
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 92 of Angband.
u) a Water troll corpse
v) 99 Essences of Time
w) 19 Essences of Magic
x) 8 Essences of Extra Life


  [Home Inventory - Gondolin ]

a) 8 Scrolls of Satisfy Hunger
b) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 64 of Dol Guldur.
c) The Arrow Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2)
    It is well-hidden. It can only be set off by demons.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Ring of Power of Ren the Unclean (+3 attacks)
    It increases your strength, searching, attack speed and ability to
    score critical hits by 3.  It makes you invisible.  It sustains your
    strength and dexterity.  It provides resistance to light and blindness.
    It speeds your regenerative powers.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ren the Unclean on level 88 of Mount
    Doom.
e) The Ring of Power of Khamul, the Black Easterling (+1)
    It increases your strength by 1.  It makes you invisible.  It sustains
    your strength, wisdom, dexterity and charisma.  It makes you completely
    fearless.  It provides resistance to poison, sound and disenchantment.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level
    88 of Mount Doom.
f) The Adamantite Plate Mail Becoming (Exp:0) (-4) [40,+48] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid,
electricity,
    fire, cold, light, sound and nether.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
g) a Filthy Rag [1,+7]
h) a Pair of Hard Leather Boots of Elvenkind [3,+5] (+6)
    It increases your stealth and speed by 6.  It provides resistance to
    life draining.  It allows you to levitate.  It cannot be harmed by
    acid.  It cannot be harmed by fire.  
    You made it yourself.
i) The Dagger 'Nimthanc' (E:2254002, L:39) (1d4) (+12,+3)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It poisons your foes.
    It drains life from your foes.  It is especially deadly against dragons.
    It fights against evil with holy fury.  It makes you invisible.  It
    makes you completely fearless.  It provides resistance to fire, cold 
    and poison.  It slows your metabolism.  It produces an electric sheath.
    It drains experience.  It induces random teleportation.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 88
    of Mount Doom.
j) a Blessed Tulwar of Spinning (2d4) (+16,+17) (+4) {25% off}
    It can be activated for spinning around every 50+d25 turns if it is
    being worn. It increases your strength, wisdom and dexterity by 4.
    It is very sharp and can cut your foes.  It provides resistance to
    life draining.  It allows you to sense the presence of good beings.
    It has been blessed by the gods.  
    You made it yourself.
k) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows 
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghast on level 70 of Angband.
l) a Blessed Scimitar (*Defender*) (2d5) (+10,+10) [+29] (+8 to stealth)
    It increases your wisdom, dexterity, constitution and stealth by 8.
    It sustains your intelligence and dexterity.  It provides immunity
    to paralysis.  It provides resistance to life draining, acid, electricity,
    fire, cold and poison.  It allows you to levitate.  It allows you 
    to see invisible monsters.  It allows you to sense the presence of
    good beings.  It speeds your regenerative powers.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.
    
    You made it yourself.
m) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
    It can be wielded two-handed.  It provides light (radius 1) forever.
    It increases your wisdom and ability to tunnel by 4.  It does extra
    damage from electricity.  It is a great bane of dragons.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath. 
    It fights against evil with holy fury.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to acid,
    electricity, fire, cold and nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 87
    of Angband.
n) The Short Bow of Iachirn (x4) (+13,+11) (+2 to speed)
    It provides light (radius 1) forever.  It increases your strength,
    wisdom, dexterity, charisma and speed by 2.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 88 of Mount
    Doom.
o) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides resistance
    to electricity, fire and cold.  It speeds your regenerative powers.
    It fires missiles with extra might.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
p) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance
    to disenchantment.  It fires missiles excessively fast.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    60 of Mordor.
q) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It 
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 74 of Angband.
r) 89 Essences of Cold
s) 55 Essences of Fire
t) 59 Essences of Time
u) 2 Essences of Extra Life
v) 12 Essences of Force


  [Home Inventory - Minas Anor ]

a) Baalzebub's Tormented Skullcap {heal 30 hp}
    It can be activated for remove fear & heal 30 hp every 10 turns.  
    You found it in the remains of an Ewok on level 46 of Moria.
b) 8 Sprigs of Athelas
c) a Ring of Fire Resistance
    It provides resistance to fire.  It cannot be harmed by fire.  
    You bought it from the Magic shop.
d) 2 Serpent Rings of Strength (+4)
e) a Serpent Ring of Strength (+2)
f) a Ring of Intelligence (+4)
g) an Elven Cloak of Aman [4,+24] (+7 to stealth)
    It increases your stealth, searching and luck by 7.  It provides resistance
    to dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
h) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Algroth on level 34 of Moria.
i) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible 
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 62 of Dol Guldur.
j) The Pair of Hard Leather Boots of Rhudhron [3,+6]
    It sustains your strength, intelligence and constitution.  It makes
    you completely fearless.  It provides resistance to electricity, confusion 
    and shards.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
k) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is 
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the presence
    of undead and evil beings.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc Shaman on level 35 of Moria.
l) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
m) a Blade of Chaos (6d5) (+3,+2)
n) 86 Essences of Cold
o) 12 Essences of Fire
p) 9 Essences of Acid


  [Home Inventory - Lothlorien ]

a) The Gem of Rage {sum pet}
    It can be activated for summon pet.  
    You found it in the remains of a Dark elven warlock on level 52 of
    The Sacred Land Of Mountains.
b) The Gem of Ghosts {aquir}
    It can be activated for acquirement.  
    You found it in the remains of a Dread on level 43 of Paths of the
    Dead.
c) Balrilbon's Soulgem {dest}
    It can be activated for Destruction.  
    You found it in the remains of a Hill orc Archer on level 19 of Mirkwood.
d) a Rod Tip of Nothing (1 Mana to cast)
e) 3 Serpent Rings of Strength (+3)
f) 2 Scarab Rings of Intelligence (+3)
g) a Carnelian Ring of Dexterity (+4)
h) a Carnelian Ring of Dexterity (+2)
i) 2 Carnelian Rings of Dexterity (+1)
j) a Jet Ring of Constitution (+3)
k) 3 Jet Rings of Constitution (+2)
l) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of an Ancient gold dragon on level 60 
    of Dol Guldur.
m) 20 Essences of Knowledge


  [Home Inventory - Khazad-dum ]

a) The Jewel Encrusted Crown of Eliana [0,+0]
    It sustains your charisma.  It makes you completely fearless.  It 
    provides resistance to fire, light, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
b) The Set of Gauntlets 'Paurnen' [2,+15]


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.
    It can re-curse itself.  It can resist being shattered by morgul beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ranger chieftain on level 49 of Moria.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 36 of Cirith Ungol.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma 
    by 5.  It allows you to see invisible monsters.  It allows you to 
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc Rogue on level 35 of Moria.
d) The Wand of Digging of Thrain (20 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level
    22 of Orc Cave.
e) The Ring of Power of Akhorahil the Blind (+1 to speed)
    It increases your wisdom, searching, speed, attack speed and ability
    to score critical hits by 1.  It makes you invisible.  It provides
    resistance to poison, confusion and nexus.  It drains experience. 
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 47 of 
    Paths of the Dead.
f) The Ring of Power of Khamul, the Black Easterling (+3 attacks)
    It increases your stealth and attack speed by 3.  It makes you invisible.
    It sustains your dexterity.  It provides resistance to acid, cold 
    and poison.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped 
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Khamul, the Black Easterling on level
    70 of Angband.
g) The Ring of Power of Ren the Unclean (+3 attacks)
    It increases your attack speed by 3.  It makes you invisible.  It 
    makes you completely fearless.  It provides resistance to light and
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 62 of Dol 
    Guldur.
h) The Ring of Power of Ren the Unclean (+4 to stealth)
    It increases your wisdom, dexterity, stealth and infravision by 4.
    It makes you invisible.  It sustains your charisma.  It provides resistance
    to fire, confusion, shards and chaos.  It allows you to fly.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 64 of Dol 
    Guldur.
i) The Ring of Power of Ren the Unclean (+4)
    It increases your strength and charisma by 4.  It makes you invisible.
    It sustains your constitution and charisma.  It makes you completely
    fearless.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 58 of Dol 
    Guldur.
j) The Ring of Power of Adunaphel the Quiet (+3 to searching)
    It increases your constitution, searching and infravision by 3.  It
    makes you invisible.  It provides resistance to poison, confusion 
    and shards.  It allows you to levitate.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 41 of 
    Paths of the Dead.
k) The Ring of Power of Ren the Unclean (+2 to searching)
    It increases your constitution, searching and infravision by 2.  It
    makes you invisible.  It provides resistance to electricity.  It slows
    your metabolism.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 62 of Mordor.
l) The Ring of Power of Adunaphel the Quiet (+2 to infravision)
    It increases your wisdom and infravision by 2.  It makes you invisible.
    It provides resistance to electricity, poison and shards.  It drains
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 48 of 
    Paths of the Dead.
m) The Ring of Power of Dwar, Dog Lord of Waw (+2)
    It increases your constitution by 2.  It makes you invisible.  It 
    sustains your wisdom.  It makes you completely fearless.  It provides
    resistance to cold, poison and nether.  It allows you to levitate.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 65 of
    Erebor.
n) The Ring of Power of Uvatha the Horseman (+1 to searching)
    It increases your charisma and searching by 1.  It makes you invisible.
    It sustains your intelligence and wisdom.  It provides resistance to
    light, shards, chaos and disenchantment.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
o) The Ring of Power of Dwar, Dog Lord of Waw (+4 to infravision)
    It increases your infravision by 4.  It makes you invisible.  It sustains
    your intelligence.  It provides immunity to paralysis.  It provides
    resistance to fire, light, shards and disenchantment.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 58 of
    Dol Guldur.
p) The Ring of Power of Hoarmurath of Dir
    It makes you invisible.  It sustains your strength and intelligence.
    It makes you completely fearless.  It provides resistance to electricity 
    and fire.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 58 of Dol
    Guldur.
q) The Ring of Power of Akhorahil the Blind
    It makes you invisible.  It sustains your constitution.  It provides
    resistance to fire, light, dark and nexus.  It drains experience. 
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 70 of 
    Angband.
r) The Pearl Ring of Mothroth (+4 to stealth)
    It increases your dexterity, stealth and searching by 4.  It sustains
    your constitution and charisma.  It makes you completely fearless.
    It provides resistance to fire and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Moaning spirit on level 39 of Moria.
s) The Copper Ring of Oliaur [+10] (+5% of critical hits)
    It can be activated for ball of cold and resist cold if it is being
    worn. It increases your ability to score critical hits by 5.  It makes
    you invisible.  It provides immunity to paralysis.  It provides resistance
    to cold, dark and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Nether wraith on level 88 of Angband.
t) The Jet Ring of Cirya (+2)
    It increases your constitution and charisma by 2.  It sustains your
    charisma.  It provides resistance to fire, poison, confusion and
disenchantment.
    It allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    42 of Moria.
u) The Jet Ring of Morthil (+6)
    It increases your constitution and infravision by 6.  It makes you
    invisible.  It sustains your wisdom and dexterity.  It provides resistance
    to electricity, fire and cold.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level
    56 of The Sacred Land Of Mountains.
v) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 61 of Dol Guldur.
w) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being worn.  It increases
    your strength, constitution and charisma by 2.  It sustains your strength,
    constitution and charisma.  It provides resistance to life draining,
    acid, cold, dark, nether and chaos.  It allows you to sense the presence
    of evil beings.  It drains experience.  It aggravates nearby creatures.
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level
    70 of Dol Guldur.
x) The Driftwood Amulet 'Ormar' (+5)
    It increases your dexterity by 5.  It sustains your wisdom.  It provides
    resistance to fire and poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snaga on level 22 of Orc Cave.
y) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lesser Balrog on level 61 of Dol 
    Guldur.
z) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns 
    if it is being worn. It increases your intelligence, wisdom, charisma,
    searching and infravision by 3.  It provides immunity to paralysis.
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 66 of Dol
    Guldur.
{) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength,
    dexterity, constitution, infravision and speed by 3.  It provides 
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 88 of Mount
    Doom.
|) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Bull Gates on level 61 of Dol Guldur.
}) The Obsidian Amulet 'Frost' (+3)
    It increases your wisdom, dexterity and infravision by 3.  It sustains
    your wisdom and constitution.  It provides resistance to fire, light,
    blindness, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 42 of
    Illusory Castle.
~) The Adamantite Amulet 'Orfin' (+3 to infravision)
    It increases your intelligence and infravision by 3.  It sustains your
    constitution.  It provides resistance to acid and electricity.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature white dragon on level 35 of
    Maze.
) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 42 
    of Moria.
�) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fasolt the Giant on level 34 of Maze.
�) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.
    It gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Great Wyrm of Law on level 80 of 
    Angband.
�) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-troll on level 36 of Moria.
�) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
�) The Metal Scale Mail of Randing (-2) [13,+12]
    It sustains your constitution.  It provides immunity to acid, electricity 
    and fire.  It makes you completely fearless.  It provides resistance
    to cold and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69
    of Angband.
�) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold,
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mummified orc on level 31 of Moria.
�) The Double Ring Mail of Luildor (-2) [15,+21]
    It sustains your strength.  It provides immunity to electricity and
    cold.  It provides resistance to fire, confusion, sound, shards and
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 63 of Mordor.
�) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if 
    it is being worn. It increases your intelligence, wisdom and constitution 
    by 3.  It provides resistance to acid, poison, confusion and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 65 of Dol Guldur.
�) The Augmented Chain Mail of Harand (-2) [16,+9]
    It provides immunity to electricity.  It provides resistance to fire,
    cold, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 56 of Mordor.
�) The Double Chain Mail of Edhwe (-2) [16,+10]
    It sustains your wisdom.  It provides immunity to acid.  It provides
    resistance to electricity, confusion, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    60 of Mordor.
�) The Double Chain Mail of Curgis (-2) [16,+14]
    It sustains your intelligence, constitution and charisma.  It provides
    resistance to acid and chaos.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
�) The Bar Chain Mail 'Lionarmog' (-2) [18,+9]
    It sustains your charisma.  It provides immunity to cold.  It provides
    resistance to electricity, dark, confusion, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 51 of Mordor.
�) The Bar Chain Mail of Erisil (+1) [18,+8] {cursed}
    It provides resistance to acid, poison and sound.  It aggravates nearby
    creatures.  It fills you with the Black Breath.  It is heavily cursed.
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black ogre Priest on level 60 of 
    Erebor.
�) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on
    level 37 of Maze.
�) The Splint Mail of Gorfin (-2) [19,+14]
    It sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to life draining and dark.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 65 of Dol
    Guldur.
�) The Metal Lamellar Armour of Gunil (-3) [23,+8]
    It sustains your intelligence.  It provides immunity to electricity.
    It provides immunity to paralysis.  It provides resistance to confusion,
    sound and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient white dragon on level 61
    of Erebor.
�) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid,
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 49 of
    Moria.
�) The Ribbed Plate Armour of Curie (-3) [28,+9]
    It sustains your wisdom.  It provides immunity to acid and cold.  It
    makes you completely fearless.  It provides resistance to cold, sound 
    and shards.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Bile Demon on level 64 of Mordor.
�) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every 300 turns 
    if it is being worn. It increases your intelligence, wisdom and stealth 
    by 4.  It makes you completely fearless.  It provides resistance to
    life draining, acid, electricity, fire, cold, poison and dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 89 of Angband.
�) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can
    be used to store a spell.  It increases your intelligence, wisdom 
    and searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire and cold.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of 
    Bree .
�) The Robe of Marya [2,+19]
    It sustains your wisdom.  It provides resistance to fire, cold, confusion 
    and chaos.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
�) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 82
    of Angband.
�) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
�) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by
    4.  It provides immunity to fire.  It provides resistance to acid,
    electricity, cold and nexus.  It allows you to fly.  It allows you
    to sense the presence of thunderlords.  It reflects bolts and arrows.
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
�) The Thunderlord Coat of Ithelen (-6,-21) [9,+9](20%)
    It increases your hit points by 20%.  It sustains your wisdom.  It
    provides immunity to electricity.  It provides immunity to paralysis.
    It provides resistance to life draining, fire, cold, sound and
disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 
    32 of Moria.
�) The Thunderlord Coat 'Arimalad' [9,+15]
    It sustains your dexterity.  It provides immunity to acid.  It provides
    resistance to life draining, fire, cold, poison, nether and nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69
    of Angband.
�) The Thunderlord Coat of Marda [9,+25] (+5 to stealth) {cursed}
    It increases your intelligence, constitution, charisma and stealth 
    by 5.  It sustains your intelligence, constitution and charisma.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, electricity,
    cold, blindness, confusion and nexus.  It allows you to sense the 
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures. 
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Elder vampire on level 69 of Angband.
�) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 52 of The Sacred
    Land Of Mountains.
�) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it 
    is being worn. It has a spell stored inside.  It increases your
intelligence,
    wisdom, charisma, stealth, speed and luck by 2.  It makes you invisible.
    It provides resistance to acid, fire, cold and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
�) The Cloak of Mimicry [Ghost] of Estirin [1,+7]
    It sustains your strength, constitution and charisma.  It provides
    resistance to electricity, cold, nether and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 42 of Moria.
�) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to sound, nether and chaos.  It allows you to sense the presence of
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Erebor.
�) The Small Metal Shield 'Narod' [3,+7]
    It sustains your strength, wisdom and constitution.  It provides resistance
    to cold, dark, nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 46 of Moria.
�) The Large Leather Shield 'Eglir' [4,+15]
    It sustains your charisma.  It provides immunity to acid and fire.
    It provides immunity to paralysis.  It provides resistance to acid,
    electricity, dark and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolich on level 66 of Mordor.
�) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, poison, light 
    and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 48 of Moria.
�) The Large Metal Shield of Uthalor [5,+8]
    It sustains your strength, wisdom, constitution and charisma.  It 
    provides immunity to acid.  It provides resistance to life draining 
    and disenchantment.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it in the remains of an Ancient blue dragon on level 62 
    of Dol Guldur.
�) The Large Metal Shield 'Tumladh' [5,+17]
    It provides resistance to electricity, cold, nether and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 75 of Angband.
�) The Jewel Encrusted Crown of Homen [0,+9]
    It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in the town of
    Bree .
�) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides resistance
    to blindness and sound.  It allows you to sense the presence of orcs,
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Fundin Bluecloak on level 60 of Dol
    Guldur.
�) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond 100+d200 turns if it 
    is being worn. It provides light (radius 1) forever.  It decreases
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
�) The Iron Helm of Eonde [5,+16]
    It sustains your intelligence.  It makes you completely fearless. 
    It provides resistance to electricity, sound and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 68 of Erebor.
�) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire,
    poison and disenchantment.  It allows you to see invisible monsters.
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul 
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
�) The Steel Helm of Cirnord [6,+9]
    It provides light (radius 5) forever.  It sustains your strength,
intelligence 
    and constitution.  It makes you completely fearless.  It provides 
    resistance to chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 24 of The Old Forest.
�) The Dragon Helm of Thrain [8,+10]
    It sustains your intelligence.  It provides resistance to shards and
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
�) The Set of Leather Gloves 'Cammithrim' [1,+11]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
�) The Set of Leather Gloves of Dundi (+1) [1,+16]
    It sustains your dexterity.  It provides resistance to life draining,
    acid and dark.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Itangast the Fire Drake on level 47
    of Moria.
�) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being 
    worn. It can be used to store a spell.  It increases your intelligence 
    and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison 
    and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 88 of 
    Mount Doom.
�) The Set of Gauntlets 'Arfindun' [2,+12]
    It sustains your intelligence.  It makes you completely fearless. 
    It provides resistance to fire, dark, shards, chaos and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 64 of Erebor.
�) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It can be used to store a spell.  It provides resistance
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 62 
    of Dol Guldur.
�) The Set of Gauntlets of Vinarwais [2,+11]
    It sustains your wisdom.  It makes you completely fearless.  It provides
    resistance to acid, fire, light, nether and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of 
    Bree .
�) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is being worn.  It increases
    your intelligence, dexterity, charisma, stealth, searching and speed 
    by 3.  It provides immunity to paralysis.  It provides resistance to
    light and dark.  It allows you to levitate.  It allows you to sense
    the presence of good beings and unique beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 46 of Illusory Castle.
�) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric drain (3*100) every 250 turns if 
    it is being worn. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It drains
    experience.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 50 of Mordor.
�) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
�) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker 
    and +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is a great bane of demons.  It provides resistance to acid.  It drains
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 71 of
    Angband.
�) The Beaked Axe of Amraman (2d6) (+18,+4) (+1)
    It must be wielded two-handed.  It increases your strength and dexterity 
    by 1.  It does extra damage from electricity.  It drains life from
    your foes.  It is especially deadly against giants.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Vampire lord on level 70 of Angband.
�) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre Priest on level 40 of Moria.
�) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and
    searching by 4.  It is especially deadly against orcs.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 25 of Mirkwood.
�) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, constitution 
    and stealth by 3.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It 
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire, cold and blindness.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of
    non-living things.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
�) The Battle Axe of Borian (2d8) (+21,+14)
    It can be wielded two-handed.  It provides light (radius 1) forever.
    It does extra damage from electricity.  It poisons your foes.  It 
    produces chaotic effects.  It is a great bane of dragons.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 64 of Dol
    Guldur.
�) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for heal 4d8 & wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is 
    especially deadly against orcs.  It is especially deadly against trolls.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 65 of Dol Guldur.
�) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, infravision 
    and ability to tunnel by 10.  It is especially deadly against giants.
    It fights against evil with holy fury.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Crypt thing on level 69 of Erebor.
�) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it
    is being worn. It decreases your charisma by 4.  It does extra damage
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ancalagon the Black on level 88 of 
    Mount Doom.
�) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It does 
    extra damage from acid.  It poisons your foes.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights 
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 88 of 
    Mount Doom.
�) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns 
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 13 of Orc Cave.
�) The Main Gauche of Maedhros (2d5) (+10,+12) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It allows you to see invisible monsters.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
�) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against 
    natural creatures.  It provides resistance to cold and light.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 88 of 
    Mount Doom.
�) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It 
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 71 of Angband.
�) The Cutlass 'Dairyar' (1d7) (+15,+9)
    It does extra damage from fire.  It is very sharp and can cut your
    foes.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 50 of Moria.
�) The Tulwar of Teith (2d4) (+0,+12) (+5)
    It increases your dexterity and charisma by 5.  It poisons your foes.
    It produces chaotic effects.  It is especially deadly against dragons.
    It strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young green dragon on level 35 of
    Maze.
�) The Tulwar of Niriach (2d4) (+8,+7) (+3 attacks)
    It increases your intelligence and attack speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Stone troll on level 65 of Dol Guldur.
�) The Broad Sword of Uingrenen (2d5) (+10,+5) (+1 attack)
    It increases your constitution and attack speed by 1.  It does extra
    damage from acid and frost.  It produces chaotic effects.  It is very
    sharp and can cut your foes.  It is especially deadly against orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 35 of Mordor.
�) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching 
    by 3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    allows you to sense the presence of orcs and dragons.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 43 of Moria.
�) The Broad Sword of Belodh (2d5) (+14,+20)
    It does extra damage from electricity.  It produces chaotic effects.
    It is very sharp and make your foes bleed.  It is especially deadly
    against orcs.  It is a great bane of demons.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of a War troll on level 41 of Moria.
�) The Long Sword of Baran (2d5) (+8,+30) (+4)
    It provides light (radius 1) forever.  It increases your wisdom by
    4.  It does extra damage from electricity and fire.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is very sharp and
    make your foes bleed.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.
    It is especially deadly against natural creatures.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
�) The Long Sword of Aetharath (2d5) (+14,+14) (+3)
    It provides light (radius 1) forever.  It increases your wisdom by
    3.  It does extra damage from frost.  It drains life from your foes.
    It is very sharp and make your foes bleed.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It is a 
    great bane of demons.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Cave ogre on level 26 of Maze.
�) The Long Sword 'Mahil' (2d5) (-2,+10) (+6)
    It increases your strength by 6.  It does extra damage from acid. 
    It produces chaotic effects.  It is a great bane of dragons.  It is
    a great bane of demons.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice warrior on level 32 of Mirkwood.
�) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    allows you to levitate.  It allows you to see invisible monsters. 
    It allows you to sense the presence of orcs and trolls.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Ice troll on level 43 of Moria.
�) The Long Sword 'Celfalar' (2d5) (+4,+12) (+2)
    It increases your strength and constitution by 2.  It is especially
    deadly against giants.  It is a great bane of undead.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hezrou on level 44 of Moria.
�) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It 
    is especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.
    It provides resistance to life draining, nexus, chaos and disenchantment.
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Greater hell magic mushroom
were-quylthulg
    on level 37 of Maze.
�) The Bastard Sword 'Garis' (3d4) (+7,+12) (+6)
    It can be wielded two-handed.  It increases your dexterity by 6.  It
    is very sharp and can cut your foes.  It is very sharp and make your
    foes bleed.  It is a great bane of dragons.  It is especially deadly
    against giants.  It strikes at undead with holy wrath.  It fights 
    against evil with holy fury.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hezrou on level 65 of Dol Guldur.
�) The Great Scimitar of Pelemenwe (4d5) (+6,+15) (+2)
    It must be wielded two-handed.  It increases your constitution by 2.
    It is a great bane of dragons.  It is especially deadly against trolls.
    It is a great bane of demons.  It is a great bane of undead.  It fights
    against evil with holy fury.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 88 of Mount Doom.
�) The Claymore of Silumna (2d8) (+3,+5) (+3)
    It increases your intelligence by 3.  It does extra damage from acid.
    It poisons your foes.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It is a great bane of undead.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on 
    level 72 of Erebor.
�) The Espadon 'Queth' (2d9) (+5,+9) (+3 to speed)
    It increases your constitution, speed and attack speed by 3.  It is
    especially deadly against orcs.  It is especially deadly against trolls.
    It is a great bane of demons.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    64 of Dol Guldur.
�) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It provides
    resistance to fire, poison and confusion.  It allows you to sense 
    the presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 42 of
    Mordor.
�) The Executioner's Sword of Coion (4d5) (-3,+0) (+3 to speed)
    It must be wielded two-handed.  It increases your speed and attack
    speed by 3.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It strikes at undead with holy wrath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level
    50 of Cirith Ungol.
�) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it in the remains of an Ancient red dragon on level 66 of
    The Sacred Land Of Mountains.
�) The Dark Sword of Tirende (3d7) (+6,+8)
    It generates an antimagic field.  It does extra damage from acid. 
    It produces chaotic effects.  It is especially deadly against dragons.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It is a great bane
    of undead.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
�) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It provides
    resistance to fire and cold.  It allows you to sense the presence of
    giants.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 63 of Mordor.
�) The Glaive of Uldor (2d6) (+21,+14) (+5)
    It can be wielded two-handed.  It increases your dexterity and charisma 
    by 5.  It does extra damage from frost.  It produces chaotic effects.
    It is very sharp and can cut your foes.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of Baphomet the Minotaur Lord on level
    64 of Dol Guldur.
�) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.
    It strikes at undead with holy wrath.  It provides resistance to fire 
    and sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
�) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Archon on level 68 of Erebor.
�) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity 
    and speed by 2.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It fights against evil with holy fury.  It
    makes you completely fearless.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 35 of Illusory 
    Castle.
�) The Lance 'Emnas' (2d8) (+10,+7) (+6)
    It must be wielded two-handed.  It increases your strength, constitution 
    and charisma by 6.  It does extra damage from acid and frost.  It 
    produces chaotic effects.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient bronze dragon on level 68
    of The Sacred Land Of Mountains.
�) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures. 
    It provides immunity to paralysis.  It provides resistance to poison.
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of 
    Bree .
�) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your intelligence,
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and make your
    foes bleed.  It strikes at demons with holy wrath.  It is especially
    deadly against natural creatures.  It provides resistance to fire 
    and light.  It allows you to sense the presence of spiders and demons.
    It speeds your regenerative powers.  It drains life.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Archon on level 68 of Erebor.
�) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence 
    and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Young green dragon on level 49 of
    Moria.
�) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur 
    20+d20) every 250 turns if it is being worn. It does extra damage from
    electricity.  It is a great bane of dragons.  It provides immunity
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Philosophy Teacher on level 64 
    of Dol Guldur.
�) The Lucerne Hammer 'Isilyath' (2d5) (+20,+9) (+2 to speed)
    It can be wielded two-handed.  It increases your intelligence, dexterity,
    charisma and speed by 2.  It does extra damage from acid.  It produces
    chaotic effects.  It is a great bane of undead.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient bronze dragon on level 46
    of Illusory Castle.
�) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life 
    (90) every 70 turns if it is being worn. It increases your wisdom 
    and infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and shards.
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
�) The Lucerne Hammer 'Dilyarn' (2d5) (+14,+8) (+3)
    It can be wielded two-handed.  It provides light (radius 1) forever.
    It increases your strength, intelligence and charisma by 3.  It does
    extra damage from fire.  It poisons your foes.  It is especially deadly
    against trolls.  It is a great bane of demons.  It is a great bane
    of undead.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Stone troll on level 65 of Dol Guldur.
�) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against natural creatures.  It provides resistance
    to nexus.  It allows you to see invisible monsters.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 72 of Angband.
�) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1) forever.
    It increases your stealth by 2.  It does extra damage from fire.  It
    fights against evil with holy fury.  It provides resistance to fire 
    and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Balance on level 88
    of Mount Doom.
�) The Lead-Filled Mace of Pelenin (3d4) (+19,+7) (+3)
    It can be wielded two-handed.  It increases your strength by 3.  It
    is especially deadly against dragons.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
�) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength and constitution 
    by 4.  It does extra damage from electricity and fire.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against natural creatures.  It makes you completely
    fearless.  It provides resistance to electricity, fire and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
�) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
�) The Short Bow 'Nedeloki' (x4) (+10,+10) (+2 to speed)
    It provides light (radius 1) forever.  It increases your strength,
    dexterity, constitution, charisma and speed by 2.  It fires missiles
    with extra might.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 51 of Mordor.
�) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1. 
    It provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill troll on level 38 of Moria.
�) The Short Bow 'Aguri' (x4) (+9,+10) (+2)
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom, dexterity and constitution by 2.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 39 of Moria.
�) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    69 of The Sacred Land Of Mountains.
�) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if 
    it is being worn. It increases your speed by 10.  It provides resistance
    to fire and light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    65 of Erebor.
�) The Heavy Crossbow of Celor (x6) (+25,+18) (+2 to speed)
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and speed 
    by 2.  It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 51 of Mordor.
�) The Heavy Crossbow of Nenel (x5) (+7,+8) (+1 to speed)
    It provides light (radius 1) forever.  It increases your intelligence,
    dexterity and speed by 1.  It fires missiles with extra might.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    59 of Mordor.
�) The Bolt of Ereth (1d5) (+13,+14) (+3)
    It increases your intelligence by 3.  It does extra damage from electricity 
    and fire.  It is especially deadly against dragons.  It strikes at
    undead with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.
�) The Arrow of Hyaron (1d4) (+17,+10)
    It does extra damage from acid and electricity.  It is especially 
    deadly against dragons.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon in the town 
    of Gondolin .
�) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 64 of Erebor.
�) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Lesser Balrog on level 45 of Mordor.
�) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Stone troll on level 58 of Dol Guldur.
�) The Drum of the Sky (+2 to speed)
    It can be activated for singing a *godness* song if it is being worn.
    It increases your wisdom, charisma, stealth, speed and luck by 2. 
    It provides resistance to acid, electricity, fire, cold and sound.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 71 of Erebor.



Posted on 15.4.2003 15:37
Last updated on 19.5.2003 15:49

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1005. on the Ladder (of 19090)
426. on the ToME Ladder (of 3155)
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On 15.4.2003 15:37 ksmeyer@charter.net wrote:
know my artifacts could be better but I'm still pluggin along

On 15.4.2003 15:39 ksmeyer@charter.net wrote:
how many things can mathom house hold anyway?...

On 19.5.2003 15:54 ksmeyer@charter,net wrote:
ok...got a little carried away putting stuff in mathom...just waiting now to upgrade ringil a little more (+10 to attacks auta do it)...then I'll move on more

On 3.2.2004 17:07 wrote:
Assuming that you bought Artifact creation (and you did, right?), the levels of your skills looks kinda strange...
Anyone counted how much would be needed to get them that high? In my opinion there is about 30 point too much in these skills. You can't get them by FF quests.
Tell me I'm wrong, please...

On 24.1.2006 22:57 alexsmith@yahoo.com wrote:
What that problems.(I would like that you have corrected problems with scripts. And some menus do not work! del to it of attention. Thanks!

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