The Angband Ladder: AncientGnarl, Ent Alchemist by Estie

  [ToME 2.3.5 Character Sheet]

 Name  : AncientGnarl           Age                292       STR!     40       
 Sex   : Male                   Height              80       INT!     40       
 Race  : Ent                    Weight              75       WIS!     39       
 Class : Alchemist              Social Class         1       DEX!     34       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     33       
                                                                               
 + To Melee Hit           3 Level             50    Hit Points     1419/  1419 
 + To Melee Damage       17 Experience  20620553    Spell Points  32171/ 32171 
 + To Ranged Hit         34 Max Exp     20620553    Sanity          905/   905 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               300000 
   AC                11+137 Gold         2495171    Speed           Fast (+33) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Good         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4+68    
 Stealth     : Fair         Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are of an unknown generation of the Ents.  You have              
          brown skin and inflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 80 (4000')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 33 (1650')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 32 (1600')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 9170 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You have completed 58 princess quests.
 You have completed 58 lost sword quests.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 21st Hrive of the 2890th year of the third age.
 You have been adventuring for 89 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.4...........            
        Add Int   : ......6..6......            
        Add Wis   : ....4........2.+            
        Add Dex   : ..........*.....            
        Add Con   : ..3..........2..            
        Add Chr   : ..3.4...........            
        Mul Mana  : +..............+            
        Mul SPower: +.....+..+......            
        Add Stea. : ........1..*....            
        Add Sear. : ..3...6.........            
        Add Tun.. : ........1.....*.            
        Add Speed : .*.*43..1..*...+            
        Chaotic   : .............+..            
        Sust Str  : .......+........            
        Sust Int  : .......+++......            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ........+......+            
        Sens Fire : ......+........+            
        Reflect   : ........+.......            
        Free Act  : ................            
        Hold Life : .....+..........            
        Imm Acid  : .......**+......            
        Imm Elec  : ........*+......            
        Imm Fire  : .+*.+....+......            
        Imm Cold  : .......*.+......            
        Res Pois  : ....+...+.......            
        Res Fear  : ....+...........            
        Res Light : .....+..........            
        Res Dark  : .....+..+.......            
        Res Blind : ......+.........            
        Res Conf  : .....+++.+......            
        Res Sound : .+......+.......            
        Res Shard : ........+.......            
        Res Neth  : .......++.......            
        Res Nexus : ........+.......            
        Res Chaos : .....+..........            
        Res Disen : ....+...........            
        Levitate  : ...........+....            
        Lite      : .............+..            
        See Invis : ..+..++........+            
        Digestion : ...............+            
        Regen     : +..........+....            
        Activate  : .++.++..........            
        Fly       : ..+.............            
        Orc.ESP   : .....+.........+            
        Troll.ESP : ...............+            
        Evil.ESP  : ...............+            
        TLord.ESP : ..+.............            
        Full ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        07.300 [0.700]
          . Weaponmastery                        00.400 [0.700]
          . Archery                             -00.200 [0.000]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     00.000 [0.600]
 - Sneakiness                                    01.500 [0.900]
          . Stealth                             -05.600 [0.500]
          . Disarming                            00.500 [0.000]
 - Magic                                         18.534 [0.900]
          . Magic-Device                         19.000 [1.250]
                   . Fire                        10.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       01.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           03.200 [0.500]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          03.200 [0.500]
          . Alchemy                              40.200 [0.800]
 - Spirituality                                  27.320 [0.800]
          . Prayer                               42.000 [0.500]
 - Monster-lore                                  05.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Mimicry                              01.000 [0.300]

Abilities
 * Artifact Creation
 * Perfect casting
 * Tree walking


  [Fates]

You may find a Hard Leather Cap on level 5.
You are fated to find an Arrow Trap Set on level 3.
You may find a Scroll of Treasure Detection on level 6.
You are fated to meet a Village idiot on level 6.
You may find a Mushroom of Poison on level 10.


  [Character Equipment]

a) The Mage Staff called 'Nothanc' [Fireflash] (1d4) (-14,+1)(5200%) (+260)
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 260.  It increases your mana capacity by 
    5200%.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred
    Land Of Mountains.
f) a Ring of Speed (+13)
    It increases your speed by 13.  
    You made it yourself.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 51 of
    Mordor.
n) The Filthy Rag of the Wight [1,+10] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
o) The Fur Cloak of Soren [3,+18]
    It sustains your strength and intelligence.  It provides immunity to 
    acid and cold.  It provides resistance to confusion and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 80 of Angband.
p) The Large Leather Shield called 'Blom' (Exp:123697) (+0,+0) [4,+13](20%) (+1
to
    It increases your stealth, ability to tunnel, speed and luck by 1.  It
    increases your hit points by 20%.  It sustains your intelligence.  It
    provides immunity to acid and electricity.  It provides resistance to 
    poison, dark, sound, shards, nether and nexus.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
s) a Golden Crown of the Magi [Disarm] [0,+10] (+6)
    It has a spell stored inside.  It increases your intelligence and 
    spell power by 6.  It sustains your intelligence.  It provides
    resistance to acid, electricity, fire, cold and confusion.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
u) a Set of Leather Gloves of Agility [1,+10] (+10)
    It increases your dexterity by 10.  
    You made it yourself.
x) a Pair of Soft Leather Boots of Elvenkind [2,+10] (+10)
    It increases your stealth and speed by 10.  It allows you to levitate.
    It speeds your regenerative powers.  It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You made it yourself.
z) (nothing)
{) The Bolt of Hungilith (1d5) (+4,+3) (+2)
    It provides light (radius 1) forever.  It increases your wisdom and 
    constitution by 2.  It produces chaotic effects.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
    
|) a Shovel of Digging (+10)
    It increases your ability to tunnel by 10.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You made it yourself.
b) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You made it yourself.
c) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You made it yourself.
d) a Fireproof Holy Tome of Eru Iluvatar
    It cannot be harmed by fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
e) Kelek's Practical Joke {@A1hunger}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Hezrou on level 50 of Mordor.
f) 18 Potions of Healing {25% off}
g) 22 Potions of *Healing*
h) 7 Scrolls of Teleportation
i) a Scroll of *Identify*
j) a Golden Rod of Simplicity of Recall (125/125) {!*}
    
    You made it yourself.
k) a Mithril Rod of the Istari of Home Summoning (320/320) {!*}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 27 of The Sandworm lair.
l) an Adamantite Rod of Simplicity of Restoration (200/200)
    
    You made it yourself.
m) 3 Rings of Speed (+7)
    It increases your speed by 7.  
    You found it in the remains of an Ancient blue dragon in the town of
    Gondolin .
n) 36 Pairs of Soft Leather Boots [2,+0]
o) 22 Picks (+1) {25% off}
p) 31 Essences of Magic
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Tome of the Eternal Flame
b) an Amulet of the Serpents [+5] (+6)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 6.  It provides resistance 
    to poison.  
    You made it yourself.
c) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Cat Lord on level 69 of The Sacred Land
    Of Mountains.
d) an Adamantite Plate Mail of Immunity (-4 to accuracy) [40,+13]
    It provides immunity to cold.  It cannot be harmed by acid.  It cannot
    be harmed by cold.  
    You found it in the remains of a Horned Reaper on level 67 of Angband.
e) 7 Filthy Rags [1,-1]
f) a Shield of Deflection [10,+10]
g) an Iron Crown of the Magi [0,+9] (+6)
    It increases your intelligence and spell power by 6.  It sustains your 
    intelligence.  It provides resistance to life draining, acid, 
    electricity, fire, cold and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
h) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
i) a Great Wyrm of Thunder corpse
j) 90 Essences of Poison
k) 26 Essences of Explosion
l) 6 Essences of Teleport
m) 98 Essences of Cold
n) 71 Essences of Fire
o) 62 Essences of Acid
p) 36 Essences of Confusion
q) 44 Essences of Chaos
r) 92 Essences of Time
s) 11 Essences of Time
t) 9 Essences of Extra Life
u) 48 Essences of Darkness
v) 11 Essences of Force
w) 37 Essences of Lightning
x) 98 Essences of Mana


  [Home Inventory - Gondolin ]

a) 2 Lembases
b) a Staff of Probability Travel[2|18] (6 charges)
c) 4 Rings of Speed (+9)
    It increases your speed by 9.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    The Sacred Land Of Mountains.
d) 3 Rings of Speed (+8)
    It increases your speed by 8.  
    You found it in the remains of a Great Wyrm of Chaos on level 76 of
    Angband.
e) an Indestructible Ring of Chaos Resistance
    It provides resistance to confusion and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) 2 Everburning Torches
g) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
h) 3 Dwarven Lanterns
i) a Feanorian Lamp
j) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 69 of The
    Sacred Land Of Mountains.
k) a Balance Dragon Scale Mail (-2 to accuracy) [30,+14]
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    dark and disenchantment.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor.
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, chaos and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 80 of
    Angband.
o) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It allows you to sense the presence 
    of evil beings.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
p) The Dragon Shield 'Dimbardh' [8,+26]
    It sustains your dexterity.  It provides immunity to electricity.  It
    provides resistance to life draining, blindness, shards and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 80 of Angband.
q) a Shield of Deflection [10,+18]
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) The Bolt of Tureglim (1d5) (+9,+19) (+3)
    It increases your strength by 3.  It produces chaotic effects.  It
    drains life from your foes.  It is especially deadly against orcs.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
t) 54 Essences of Time
u) 48 Essences of Time


  [Home Inventory - Minas Anor ]

a) Agannazar's Altruistic Assassin {@A2insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 58 of Mordor.
b) a Rod Tip of Healing (120 Mana to cast)
c) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
d) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 80 of Angband.
e) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Law on level 80 of Angband.
g) an Elven Cloak of the Magi (+3,+1) [4,+22] (+7)
    It increases your intelligence, stealth, searching, speed and luck by 
    7.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
h) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Small Leather Shield called 'Aegis' [2,+9]
    It provides resistance to cold, light, sound, shards and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
j) a Dragon Shield [8,+18]
k) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Law on level 80 of Angband.
l) The Shield of Deflection Becoming (Exp:5725088) (-7,-1) [10,+45]
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, acid, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
m) a Set of Leather Gloves of Charming [1,+15] (+2 to stealth)
    It increases your charisma and stealth by 2.  
    You found it in the remains of a Great Wyrm of Law on level 80 of Angband.
n) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 80 of Angband.
o) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision)
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
     by 3.  It does extra damage from fire.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire, light and blindness.  It speeds your
    regenerative powers.  It can clone monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 77 of
    Angband.
p) The Light Crossbow of Earinglor (x6) (+13,+28) (+3)
    It provides light (radius 1) forever.  It increases your strength by 3
    .  It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 67 of Angband.
q) The Bolt of Thorth (1d5) (+9,+13) (+6)
    It increases your constitution and charisma by 6.  It produces chaotic
    effects.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 67 of Angband.
r) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 80 of Angband.
s) The Harp of Maglor (+3 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 3.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of unique beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dreadlord on level 79 of Angband.
t) a Forest troll corpse
u) an Ice troll corpse
v) a Stone troll corpse
w) a Stone troll corpse


  [Home Inventory - Lothlorien ]

a) The Gem of Hate {insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 12 of A lost temple.
b) 2 Potions of Life {25% off}
c) The Crumpled Scroll of Mass Resurrection
d) an Adamantite Rod of Nothing (200/200)
e) an Amulet of Doom [+3] (+9)
f) a Feanorian Lamp of the Shadows
    It provides light (radius 3) forever.  It makes you invisible.  It
    provides resistance to light and dark.  It cannot be harmed by fire.  
    You bought it from the Black Market.
g) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
h) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+10] (+2 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 2.  It provides
    resistance to acid, electricity, fire, cold and shards.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
j) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) an Elven Cloak of the Magi (-3,-2) [4,+13] (+6)
    It increases your intelligence, stealth, searching, speed and luck by 
    6.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
l) an Elven Cloak of Aman [4,+37] (+6 to stealth)
    It increases your stealth, searching and luck by 6.  It provides
    resistance to disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
m) a Wolf Pelt of Air [1,+4]
    It allows you to breathe without air.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) an Iron Crown [0,+8]
o) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) a Wild rabbit corpse
q) a Wild rabbit corpse
r) a Stone troll corpse
s) a Stone troll corpse
t) 5 Wild rabbit raw meats
u) 5 Wild rabbit raw meats
v) 10 Stone troll raw meats
w) 5 Wild rabbit raw meats
x) 96 Essences of Mana


  [The Mathom-house Inventory - Bree ]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 60 of Mordor.



Posted on 19.10.2009 23:47

Download this dump

1761. on the Ladder (of 19090)
651. on the ToME Ladder (of 3155)
6. for this player (

Comments

Jump to latest

On 19.10.2009 23:47 Estie wrote:
Somehow, the game doesnt let me make my shield. My first try was artifacting a high AC shield, but it turnedout I need alchemy level 50 to add immunities.
Ok, so I took a randart shield which already had immunities and added other stuff, but it wont let me increase the pval.
"You cant do that -you dont know how!"

What gives ?

Write comment:

Your email
or Log into forum
Your comment

Send me email when someone comments this dump

Type the text from the above image:


Related dumps:

Isengard, L50 Ent Alchemist
465th in ToME (2.2.0(CVS)) by <blahpers@yahoo.com> (95%)

Entemist, L50 Ent Alchemist
210th in ToME (2.1.2) by <arjen5@hotmail.com> (95%)

Enoch, L50 Ent Alchemist winner
698th in ToME (2.3.4) by <bashofs@gmail.com> (95%)

cb_32, L50 Ent Alchemist winner
720th in ToME (2.3.5) by <circlmastr@aol.com> (95%)

Knork, L50 Ent Alchemist winner
566th in ToME (2.3.4) by Estie (95%)

Ciranna, L50 Dark-Elf Alchemist winner
63rd in ToME (2.3.4) by Estie (76%)

Yotram, L50 Gnome Alchemist
328th in ToME (2.0.0) by <jimbowie451@hotmail.com> (71%)

Alchey III, L50 Wood-Elf Alchemist
992nd in ToME (2.1.0) by <s_latour@hotmail.com> (71%)

Alchey VI, L50 Wood-Elf Alchemist
891st in ToME (2.2.0(CVS)) by <s_latour@hotmail.com> (71%)

Lillela II, L50 Dark-Elf Alchemist winner
428th in ToME (2.1.2) by <dsb-tome@killerbunnies.org> (71%)

Florel IV, L50 High-Elf Alchemist winner
319th in ToME (2.1.1(CVS)) by <c.smith@ucc.ie> (71%)



Seen 2651 times.



Submit your dump!