The Angband Ladder: AncientGnarl, Ent Alchemist by Estie
[ToME 2.3.5 Character Sheet] Name : AncientGnarl Age 292 STR! 40 Sex : Male Height 80 INT! 40 Race : Ent Weight 75 WIS! 39 Class : Alchemist Social Class 1 DEX! 34 Body : Player CON! 40 God : Eru Iluvatar CHR! 33 + To Melee Hit 3 Level 50 Hit Points 1419/ 1419 + To Melee Damage 17 Experience 20620553 Spell Points 32171/ 32171 + To Ranged Hit 34 Max Exp 20620553 Sanity 905/ 905 + To Ranged Damage 14 Exp to Adv. ***** Piety 300000 AC 11+137 Gold 2495171 Speed Fast (+33) (Miscellaneous Abilities) Fighting : Bad Perception : Fair Blows/Round: 4 Bows/Throw : Superb Searching : Good Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4+68 Stealth : Fair Magic Device: Superb Infra-Vision: 50 feet Tactic: coward Explor: running (Character Background) You are of an unknown generation of the Ents. You have brown skin and inflexible members. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 80 (4000') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 33 (1650') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 32 (1600') You have done something experimental. Your body is a Player. You are currently in the town of Lothlorien. You have defeated 9170 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You have completed 58 princess quests. You have completed 58 lost sword quests. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 21st Hrive of the 2890th year of the third age. You have been adventuring for 89 days. adefkmnopsuxz{|@ Add Str : ..3.4........... Add Int : ......6..6...... Add Wis : ....4........2.+ Add Dex : ..........*..... Add Con : ..3..........2.. Add Chr : ..3.4........... Mul Mana : +..............+ Mul SPower: +.....+..+...... Add Stea. : ........1..*.... Add Sear. : ..3...6......... Add Tun.. : ........1.....*. Add Speed : .*.*43..1..*...+ Chaotic : .............+.. Sust Str : .......+........ Sust Int : .......+++...... Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ................ Mul life : ........+......+ Sens Fire : ......+........+ Reflect : ........+....... Free Act : ................ Hold Life : .....+.......... Imm Acid : .......**+...... Imm Elec : ........*+...... Imm Fire : .+*.+....+...... Imm Cold : .......*.+...... Res Pois : ....+...+....... Res Fear : ....+........... Res Light : .....+.......... Res Dark : .....+..+....... Res Blind : ......+......... Res Conf : .....+++.+...... Res Sound : .+......+....... Res Shard : ........+....... Res Neth : .......++....... Res Nexus : ........+....... Res Chaos : .....+.......... Res Disen : ....+........... Levitate : ...........+.... Lite : .............+.. See Invis : ..+..++........+ Digestion : ...............+ Regen : +..........+.... Activate : .++.++.......... Fly : ..+............. Orc.ESP : .....+.........+ Troll.ESP : ...............+ Evil.ESP : ...............+ TLord.ESP : ..+............. Full ESP : .........+...... Skills (points left: 0) - Combat 07.300 [0.700] . Weaponmastery 00.400 [0.700] . Archery -00.200 [0.000] . Barehand-combat 00.000 [0.200] . Boulder-throwing 00.000 [0.600] - Sneakiness 01.500 [0.900] . Stealth -05.600 [0.500] . Disarming 00.500 [0.000] - Magic 18.534 [0.900] . Magic-Device 19.000 [1.250] . Fire 10.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 01.000 [0.100] . Meta 00.000 [0.500] . Conveyance 03.200 [0.500] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 03.200 [0.500] . Alchemy 40.200 [0.800] - Spirituality 27.320 [0.800] . Prayer 42.000 [0.500] - Monster-lore 05.000 [0.500] . Corpse-preservation 00.800 [0.800] . Mimicry 01.000 [0.300] Abilities * Artifact Creation * Perfect casting * Tree walking [Fates] You may find a Hard Leather Cap on level 5. You are fated to find an Arrow Trap Set on level 3. You may find a Scroll of Treasure Detection on level 6. You are fated to meet a Village idiot on level 6. You may find a Mushroom of Poison on level 10. [Character Equipment] a) The Mage Staff called 'Nothanc' [Fireflash] (1d4) (-14,+1)(5200%) (+260) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 260. It increases your mana capacity by 5200%. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred Land Of Mountains. f) a Ring of Speed (+13) It increases your speed by 13. You made it yourself. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 51 of Mordor. n) The Filthy Rag of the Wight [1,+10] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Fur Cloak of Soren [3,+18] It sustains your strength and intelligence. It provides immunity to acid and cold. It provides resistance to confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 80 of Angband. p) The Large Leather Shield called 'Blom' (Exp:123697) (+0,+0) [4,+13](20%) (+1 to It increases your stealth, ability to tunnel, speed and luck by 1. It increases your hit points by 20%. It sustains your intelligence. It provides immunity to acid and electricity. It provides resistance to poison, dark, sound, shards, nether and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) a Golden Crown of the Magi [Disarm] [0,+10] (+6) It has a spell stored inside. It increases your intelligence and spell power by 6. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and confusion. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) a Set of Leather Gloves of Agility [1,+10] (+10) It increases your dexterity by 10. You made it yourself. x) a Pair of Soft Leather Boots of Elvenkind [2,+10] (+10) It increases your stealth and speed by 10. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. z) (nothing) {) The Bolt of Hungilith (1d5) (+4,+3) (+2) It provides light (radius 1) forever. It increases your wisdom and constitution by 2. It produces chaotic effects. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . |) a Shovel of Digging (+10) It increases your ability to tunnel by 10. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You made it yourself. b) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. c) a Fireproof Tome of Knowledge It cannot be harmed by fire. You made it yourself. d) a Fireproof Holy Tome of Eru Iluvatar It cannot be harmed by fire. You found it lying in a vault on level 27 of The Sandworm lair. e) Kelek's Practical Joke {@A1hunger} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Hezrou on level 50 of Mordor. f) 18 Potions of Healing {25% off} g) 22 Potions of *Healing* h) 7 Scrolls of Teleportation i) a Scroll of *Identify* j) a Golden Rod of Simplicity of Recall (125/125) {!*} You made it yourself. k) a Mithril Rod of the Istari of Home Summoning (320/320) {!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 27 of The Sandworm lair. l) an Adamantite Rod of Simplicity of Restoration (200/200) You made it yourself. m) 3 Rings of Speed (+7) It increases your speed by 7. You found it in the remains of an Ancient blue dragon in the town of Gondolin . n) 36 Pairs of Soft Leather Boots [2,+0] o) 22 Picks (+1) {25% off} p) 31 Essences of Magic q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Tome of the Eternal Flame b) an Amulet of the Serpents [+5] (+6) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 6. It provides resistance to poison. You made it yourself. c) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Cat Lord on level 69 of The Sacred Land Of Mountains. d) an Adamantite Plate Mail of Immunity (-4 to accuracy) [40,+13] It provides immunity to cold. It cannot be harmed by acid. It cannot be harmed by cold. You found it in the remains of a Horned Reaper on level 67 of Angband. e) 7 Filthy Rags [1,-1] f) a Shield of Deflection [10,+10] g) an Iron Crown of the Magi [0,+9] (+6) It increases your intelligence and spell power by 6. It sustains your intelligence. It provides resistance to life draining, acid, electricity, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. h) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) a Great Wyrm of Thunder corpse j) 90 Essences of Poison k) 26 Essences of Explosion l) 6 Essences of Teleport m) 98 Essences of Cold n) 71 Essences of Fire o) 62 Essences of Acid p) 36 Essences of Confusion q) 44 Essences of Chaos r) 92 Essences of Time s) 11 Essences of Time t) 9 Essences of Extra Life u) 48 Essences of Darkness v) 11 Essences of Force w) 37 Essences of Lightning x) 98 Essences of Mana [Home Inventory - Gondolin ] a) 2 Lembases b) a Staff of Probability Travel[2|18] (6 charges) c) 4 Rings of Speed (+9) It increases your speed by 9. You found it in the remains of a Great Wyrm of Perplexity on level 69 of The Sacred Land Of Mountains. d) 3 Rings of Speed (+8) It increases your speed by 8. You found it in the remains of a Great Wyrm of Chaos on level 76 of Angband. e) an Indestructible Ring of Chaos Resistance It provides resistance to confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) 2 Everburning Torches g) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. h) 3 Dwarven Lanterns i) a Feanorian Lamp j) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azriel, Angel of Death on level 69 of The Sacred Land Of Mountains. k) a Balance Dragon Scale Mail (-2 to accuracy) [30,+14] l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor. m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. n) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 80 of Angband. o) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and dark. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Dragon Shield 'Dimbardh' [8,+26] It sustains your dexterity. It provides immunity to electricity. It provides resistance to life draining, blindness, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 80 of Angband. q) a Shield of Deflection [10,+18] r) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Bolt of Tureglim (1d5) (+9,+19) (+3) It increases your strength by 3. It produces chaotic effects. It drains life from your foes. It is especially deadly against orcs. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) 54 Essences of Time u) 48 Essences of Time [Home Inventory - Minas Anor ] a) Agannazar's Altruistic Assassin {@A2insanity} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 58 of Mordor. b) a Rod Tip of Healing (120 Mana to cast) c) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. d) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 80 of Angband. e) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. f) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 80 of Angband. g) an Elven Cloak of the Magi (+3,+1) [4,+22] (+7) It increases your intelligence, stealth, searching, speed and luck by 7. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. h) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Small Leather Shield called 'Aegis' [2,+9] It provides resistance to cold, light, sound, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. j) a Dragon Shield [8,+18] k) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 80 of Angband. l) The Shield of Deflection Becoming (Exp:5725088) (-7,-1) [10,+45] It sustains your strength, dexterity and constitution. It provides resistance to life draining, acid, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. m) a Set of Leather Gloves of Charming [1,+15] (+2 to stealth) It increases your charisma and stealth by 2. You found it in the remains of a Great Wyrm of Law on level 80 of Angband. n) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 80 of Angband. o) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light and blindness. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 77 of Angband. p) The Light Crossbow of Earinglor (x6) (+13,+28) (+3) It provides light (radius 1) forever. It increases your strength by 3 . It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 67 of Angband. q) The Bolt of Thorth (1d5) (+9,+13) (+6) It increases your constitution and charisma by 6. It produces chaotic effects. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 67 of Angband. r) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 80 of Angband. s) The Harp of Maglor (+3 to speed) It increases your wisdom, charisma, stealth, speed and luck by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadlord on level 79 of Angband. t) a Forest troll corpse u) an Ice troll corpse v) a Stone troll corpse w) a Stone troll corpse [Home Inventory - Lothlorien ] a) The Gem of Hate {insanity} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 12 of A lost temple. b) 2 Potions of Life {25% off} c) The Crumpled Scroll of Mass Resurrection d) an Adamantite Rod of Nothing (200/200) e) an Amulet of Doom [+3] (+9) f) a Feanorian Lamp of the Shadows It provides light (radius 3) forever. It makes you invisible. It provides resistance to light and dark. It cannot be harmed by fire. You bought it from the Black Market. g) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. h) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+10] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and shards. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) an Elven Cloak of the Magi (-3,-2) [4,+13] (+6) It increases your intelligence, stealth, searching, speed and luck by 6. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. l) an Elven Cloak of Aman [4,+37] (+6 to stealth) It increases your stealth, searching and luck by 6. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. m) a Wolf Pelt of Air [1,+4] It allows you to breathe without air. You found it lying in a vault on level 30 of The Sandworm lair. n) an Iron Crown [0,+8] o) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. p) a Wild rabbit corpse q) a Wild rabbit corpse r) a Stone troll corpse s) a Stone troll corpse t) 5 Wild rabbit raw meats u) 5 Wild rabbit raw meats v) 10 Stone troll raw meats w) 5 Wild rabbit raw meats x) 96 Essences of Mana [The Mathom-house Inventory - Bree ] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 60 of Mordor. |
Posted on 19.10.2009 23:47
1761. on the Ladder (of 19090)
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