[ToME 2.3.4 Character Sheet] Name : Ciranna Age 92 STR! 40 Sex : Female Height 57 INT! 40 Race : Dark-Elf Hermit Weight 78 WIS! 40 Class : Alchemist Social Class 23 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit 20 Level 50 Hit Points 3720/ 3720 + To Melee Damage -9 Experience 79992198 Spell Points 30912/ 30912 + To Ranged Hit 43 Max Exp 79992198 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 279859 AC 22+378 Gold 5900988 Speed Fast (+72) (Miscellaneous Abilities) Fighting : Good Perception : Superb Blows/Round: 4 Bows/Throw : Superb Searching : Superb Shots/Round: 1 Saving Throw: Legendary[5] Disarming : Good Mel.dmg/Rnd: 4d4-36 Stealth : Legendary[27]Magic Device: Heroic Infra-Vision: 2060 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Dark Elven Warlock. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 105 (5250') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 35 (1750') Cirith Ungol: Level 50 (2500') The Void: Level 150 (7500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 38 (1900') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 20 (1000') A lost temple: Level 25 (1250') You have done something experimental. Your body is a Player. You are currently in the town of Lothlorien. You have defeated 17659 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 98 princesses. You saved Arda and became a famed Queen. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 56th Hrive of the 2890th year of the third age. You have been adventuring for 124 days. adefkmnopsuxz{|@ Add Str : ...34...*.23.... Add Int : ......67*6...2.. Add Wis : ....4...*......+ Add Dex : ........*....... Add Con : ...3....*.23.... Add Chr : ...34...*....2.. Mul Mana : +..............+ Mul SPower: +.....+..+...... Add Stea. : .......7*.....*. Add Sear. : ...3..67........ Add Infra : *............... Add Tun.. : ..............*. Add Speed : .**.43.7*..3.2*. Vampiric : .............+.. Slay Evil : .............+.. Poison Brd: .............+.. Sust Str : ........+....... Sust Int : .......+++...... Sust Wis : ........+....... Sust Dex : ........+....... Sust Con : ........+....... Sust Chr : ........+....... Invisible : ................ Mul life : ........+......+ Sens Fire : ......+......... Reflect : ........+....... Free Act : .+.....+..+..... Hold Life : ..+..+..+....... Imm Acid : ........*+...... Imm Elec : ........*+...... Imm Fire : .+.*+....+...... Imm Cold : ........*+...... Res Pois : ....+...+....... Res Fear : ....+......+.... Res Light : .....+.......... Res Dark : .....+.........+ Res Blind : ......+.+..+.... Res Conf : .....++......... Res Sound : ........+....... Res Shard : ........+....... Imm Neth : ..*.....++...... Res Nexus : ........+....... Res Chaos : .....+.......... Res Disen : ....+...+....... WraithForm: ..+............. Lite : .............+.. See Invis : ..++.++........+ Digestion : ........+....... Regen : ..+.....+....... Activate : .+.+++.......... Drain Exp : ..+............. Cursed : ..+............. Hvy Curse : ..+............. Fly : ...+............ Climb : ...........+.... Orc.ESP : .....+.......... TLord.ESP : ...+............ Full ESP : .........+...... Skills (points left: 16) - Combat 01.000 [0.700] . Weaponmastery -00.300 [0.700] . Archery 00.500 [0.000] - Sneakiness 02.200 [0.900] . Stealth 06.000 [0.400] . Disarming 01.000 [0.000] - Magic 21.370 [1.100] . Magic-Device 27.250 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 01.000 [0.100] . Meta 00.000 [0.500] . Conveyance 06.200 [0.500] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 06.200 [0.500] . Alchemy 50.000 [0.800] - Spirituality 50.000 [0.800] . Prayer 50.000 [0.500] . Mindcraft 03.200 [0.500] - Monster-lore 01.000 [0.500] . Summoning 01.000 [0.300] . Mimicry 01.700 [0.500] Abilities * Artifact Creation * Perfect casting [Fates] You may meet a Sparrow on level 5. You may find a Wand of Heal Monster on level 17. You may meet a Giant black ant on level 7. You are fated to meet a Scrawny cat on level 4. You may find an Amulet of Lightning Resistance on level 12. You may find a Parchment - Numenorean for Beginners (II) on level 17. You may find an Iron Spike on level 19. [Character Equipment] a) The Mage Staff called 'Lathspell' [Stone Skin] (1d4) (-9,-18)(4000%) (+200 to i It can be wielded two-handed. It has a spell stored inside. It increases your infravision and spell power by 200. It increases your mana capacity by 4000%. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {@w1} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides immunity to paralysis. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorlim, Betrayer of Barahir on level 69 of Erebor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Angband. m) The Arkenstone of Thrain (+3) {!*!*!*} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 69 of Erebor. n) The Filthy Rag of the Wight [1,+10] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) an Elven Cloak of the Magi (-3,-4) [4,+17] (+7) It can be used to store a spell. It increases your intelligence, stealth, searching, speed and luck by 7. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Shield of Deflection called 'Imnes' (-1,-1) [10,+33](280%) (+14 to speed) It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and speed by 14. It increases your hit points by 280%. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity and cold. It provides resistance to life draining, poison , blindness, sound, shards, nether, nexus and disenchantment. It slows your metabolism. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) an Iron Crown of the Magi [0,+19] (+6) {Nether ESP} It increases your intelligence and spell power by 6. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and nether. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {!*} It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Angband. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to blindness. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) The Bolt 'Eanahir' (1d5) (+7,+2) (+2 to speed) It provides light (radius 1) forever. It increases your intelligence, charisma and speed by 2. It poisons your foes. It drains life from your foes. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |) The Gnomish Shovel called 'Clap' (+0,+0) (+10 to speed) It increases your stealth, ability to tunnel and speed by 10. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) 2 Fireproof Tomes of Magical Energy {!*} It cannot be harmed by fire. You made it yourself. b) 2 Fireproof Tomes of Translocation {!*} It cannot be harmed by fire. You made it yourself. c) 2 Fireproof Tomes of Knowledge {!*} It cannot be harmed by fire. You bought it from the Black Market. d) 2 Fireproof Holy Tomes of Eru Iluvatar It cannot be harmed by fire. You made it yourself. e) a Holy Tome of Eru Iluvatar f) Tenser's Alteration Manual {@A1hunger} It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 30 of The Sandworm lair. g) Raal's Tome of Unconventional Warfare (charging) {Restore} It can be activated for restore stats and life levels every 200 turns. You found it lying in a vault on level 22 of The Sandworm lair. h) Benetar's Portable Plague {Mass} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dark elven warlock on level 63 of Mordor. i) Jor's Buckler of Missile Attraction {insanity} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 30 of The Sandworm lair. j) 4 Potions of *Healing* k) 18 Potions of Life l) 3 Potions of Restore Mana m) a Fireproof Scroll of Summon Undead It cannot be harmed by fire. You found it in the remains of a Nalfeshnee on level 678 of Nether Realm. n) 11 Scrolls of Teleportation o) 6 Scrolls of *Destruction* {100% off} p) 2 Scrolls of Nothing q) an Adamantite Rod of the Istari of Home Summoning (400/400) {@z1!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. r) an Adamantite Rod of the Istari of Healing (400/400) {!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. s) a Partial Totem of a Great Wyrm of Power {@8} t) The Heavy Crossbow of Eternity (x9) (+36,+28) (+5 to speed) It is part of the trinity of the ultimate weapons. It increases your dexterity, constitution, stealth, infravision, speed and luck by 5. It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to blindness, confusion, chaos and disenchantment. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and evil beings. It slows your metabolism. It reflects bolts and arrows. It produces an anti-magic shell. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) 7 Essences of Extra Life v) 7 Empty Bottles w) (nothing) [Home Inventory - Bree ] a) a Tome of the Tree b) a Rod Tip of Recall (80 Mana to cast) c) The Wand of Digging of Thrain (1903 charges) {!*@a1} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. d) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. e) an Elven Cloak [4,+11] (+4 to stealth) f) a Dragon Shield [8,+15] g) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 71 of Erebor. h) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 72 of Erebor. j) The Light Crossbow 'Findron' (x6) (+19,+5) (+3 to speed) It increases your strength, dexterity and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 47 of The Sacred Land Of Mountains. k) a Mage Staff (1d4) (+0,+0) l) 96 Essences of Cold m) 98 Essences of Fire n) 53 Essences of Darkness o) 21 Essences of Force [Home Inventory - Gondolin ] a) The Tome of Collected Weird Magic {Mass} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Flying skull on level 46 of Mordor. b) a Rod Tip of Restoration (140 Mana to cast) c) a Rod Tip of Disarming (50 Mana to cast) d) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 99 of Angband. f) an Amulet of Doom [+4] (+8) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 8. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of an Ancient green dragon on level 68 of Erebor. g) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 47 of Mordor. h) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. i) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. j) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 63 of Erebor. k) a Polished Power Dragon Scale Mail of Defense (-3 to accuracy) [40,+35] It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It sustains your wisdom. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 99 of Angband. l) The Elven Cloak of Pangonwen [4,+16] (+3 to stealth) It increases your stealth, searching and luck by 3. It sustains your charisma. It provides resistance to acid, fire, cold, shards, nether and chaos. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. m) an Elven Cloak of the Magi (-3,-3) [4,+18] (+5) {100% off} It increases your intelligence, stealth, searching, speed and luck by 5. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. n) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Shadow Cloak of Aman [6,+28] (+4 to stealth) It increases your stealth by 4. It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) a Set of Leather Gloves of Charming [1,+11] (+4) It increases your charisma by 4. You found it in the remains of a Great Ice Wyrm on level 70 of Angband. s) a Pair of Soft Leather Boots of Elvenkind [2,+11] (+10) It increases your stealth and speed by 10. It provides immunity to paralysis. It allows you to levitate. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. t) a Climbing Set u) a Floating eye corpse v) The Mage Staff called 'Morlath' (Exp:3833269) (1d4) (-32,-14)(4860%) (+243 to i It can be wielded two-handed. It can be used to store a spell. It increases your infravision and spell power by 243. It increases your mana capacity by 4860%. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. w) 6 Essences of Magic [Home Inventory - Minas Anor ] a) a Rod Tip of Healing (120 Mana to cast) b) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 72 of Erebor. c) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light and blindness. It allows you to levitate. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. d) 16 Essences of Magic [Home Inventory - Lothlorien ] a) The Medallion of Good Will {heal} It can be activated for heal 700 hit points every 100 turns. You found it lying in a vault on level 29 of The Sandworm lair. b) 10 Sprigs of Athelas {100% off} c) a Golden Rod of Charging of Recall (125/125) {!*} It regenerates its mana faster. You bought it from the Black Market. d) an Adamantite Rod of the Istari of Nothing (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. e) a Rod Tip of Restoration (140 Mana to cast) f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 695 of Nether Realm. g) an Elven Cloak of the Magi (-4,-5) [4,+26] (+6) It increases your intelligence, stealth, searching, speed and luck by 6. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. h) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) {@w1} It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. i) The Drum of the Sky (+2 to speed) It increases your wisdom, charisma, stealth, speed and luck by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 680 of Nether Realm. j) 74 Essences of Poison k) 52 Essences of Explosion l) 61 Essences of Teleport m) 98 Essences of Cold n) 99 Essences of Fire o) 95 Essences of Acid p) 33 Essences of Life q) 99 Essences of Confusion r) 60 Essences of Light s) 52 Essences of Chaos t) 35 Essences of Time u) 99 Essences of Darkness v) 97 Essences of Force w) 99 Essences of Lightning x) 86 Essences of Mana [Home Inventory - Khazad-dum ] a) The Ring of Barahir (+1) [The Mathom-house Inventory - Bree ] a) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. b) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 105 of Angband. c) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. d) The Dragon Helm of Thrain [8,+10] It provides light (radius 2) forever. It sustains your intelligence. It makes you completely fearless. It provides resistance to blindness and nether. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Small Sword 'Sting' (E:15, L:1) (1d6) (+7,+8) (+2 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 2. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison and light. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . f) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. h) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. i) a Dragon Horn (+6) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 6. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You made it yourself.