The Angband Ladder: Florel IV, High-Elf Alchemist by <c.smith@ucc.ie>

  [ToME 2.1.1(CVS) Character Dump]

 Name  : Florel IV              Age                126       STR: 18/***       
 Sex   : Female                 Height              68       INT: 18/***       
 Race  : High-Elf               Weight             177       WIS: 18/***       
 Class : Alchemist              Social Class         1       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Nobody                                              CHR: 18/***       
                                                                               
 + To Melee Hit          52 Level             50    Max Hit Points     20823   
 + To Melee Damage       58 Experience  34668216    Cur Hit Points     20823   
 + To Ranged Hit         62 Max Exp     34668216    Max SP (Mana)        585   
 + To Ranged Damage      37 Exp to Adv.    *****    Cur SP (Mana)        585   
   AC                77+195 Gold         2642260                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[5] Perception  : Legendary[77]Blows/Round:  47        
 Bows/Throw  : Legendary[10]Searching   : Legendary[70]Shots/Round:  2         
 Saving Throw: Heroic       Disarming   : Excellent    Mel.dmg/Rnd:  940d7+2726
 Stealth     : Legendary[32]Magic Device: Legendary[7] Infra-Vision: 750 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          No-one knows where you came from, but they're glad to see            
          you. Some say you were the early and unacknowledged child            
          of Beren and Luthien, borne by Huan from danger to Valmar            
          ... but some say Hithlum might lift the FA Cup this year.            


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       OFF
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 65 (3250')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 30th Hrive of the 2890th year of the third age.
 It now is 98 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : ...++.+...+...+.            
        Add Int   : ......+...+.....            
        Add Wis   : +...+.+.+.+.....            
        Add Dex   : ......+...+.....            
        Add Con   : ...+..+...+..+..            
        Add Chr   : ...++.+.+.......            
        Add Stea. : +++++.++++++..+.            
        Add Sear. : +..++.+++.+...+.            
        Add Infra : +..++.++++++..+.            
        Add Tun.. : ..............+.            
        Add Speed : +.+.++++++++....            
        Add Blows : +..++.+++....+..            
        Slay Anim.: +...............            
        Slay Evil : +............+..            
        Slay Demon: +...............            
        Slay Orc  : +.............+.            
        Slay Troll: +............++.            
        Slay Giant: +.............+.            
        Slay Drag.: ..............+.            
        Kill Drag.: +...............            
        Sharpness : +...............            
        Poison Brd: +.............+.            
        Acid Brand: +............++.            
        Elec Brand: +.............+.            
        Fire Brand: +.............+.            
        Cold Brand: +.............+.            
        Sust Str  : ......+.........            
        Sust Int  : ......+.........            
        Sust Wis  : ......+.+.......            
        Sust Dex  : ......+.+.......            
        Sust Con  : ......+.........            
        Sust Chr  : ......+.+.......            
        Invisible : ......+.........            
        Mul life  : +++++.++++++..+.            
        Imm Acid  : ......+.........            
        Imm Elec  : ......+.........            
        Imm Fire  : ...+..+.........            
        Imm Cold  : ......+.........            
        Sens Fire : ................            
        Reflect   : ......+..+......            
        Free Act  : +.....+...++....            
        Hold Life : ..+..++.........            
        Res Acid  : ......+.+.....+.            
        Res Elec  : ......+.+.......            
        Res Fire  : ....+.+.........            
        Res Cold  : ......+.........            
        Res Pois  : ....+.++........            
        Res Fear  : ....+.+.........            
        Res Lite  : .....++........+            
        Res Dark  : .....++.+.....+.            
        Res Blind : ......+.........            
        Res Conf  : ......+.........            
        Res Sound : ......+.........            
        Res Shard : ......+.........            
        Res Neth  : ......+.........            
        Res Nexus : ......+.........            
        Res Chaos : .....++...+.....            
        Res Disen : ....+.+.+.....+.            
        Aura Fire : ......+.........            
        AntiMagic : +...+.+.........            
        WraithForm: ..+.+..+........            
        Hide Type : .+.+++..+.++....            
        Show Mods : +++++.++++++.++.            
        Insta Art : ..++++..........            
        Levitate  : ...........+....            
        Lite      : +.......+.......            
        See Invis : ..++.+.........+            
        Digestion : +.....+...+.....            
        Regen     : +.+...+...+.....            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Ign Acid  : ++++++++++++.++.            
        Ign Elec  : ++++++++++++.++.            
        Ign Fire  : ++++++++++++.++.            
        Ign Cold  : ++++++++++++.++.            
        Activate  : ...++++.++....+.            
        Drain Exp : ..+.............            
        Blessed   : +...............            
        Cursed    : ..+.+...........            
        Hvy Curse : ..+.............            
        Fly       : ...++.+.........            
        Orc.ESP   : +....++.......+.            
        Troll.ESP : +.....+.........            
        Dragon.ESP: +..+..++........            
        Giant.ESP : +.....+.........            
        Demon.ESP : +..+..++........            
        Undead.ESP: +..+..++..+.....            
        Evil.ESP  : +..+..++..+.....            
        Animal.ESP: +.....+.........            
        TLord.ESP : +..+..+.........            
        Good.ESP  : +...............            
        Nlive.ESP : +..+..++........            
        Full ESP  : +.....+.........            

 Corruption list:

Skills (points left: 0)
 - Combat                                        50.000 [0.700]
	  . Weaponmastery                               16.100 [0.700]
	  . Archery                                     02.500 [0.500]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         41.043 [0.900]
	  . Magic-Device                                22.250 [1.250]
	  . Fire                                        00.000 [0.100]
	  . Water                                       00.000 [0.100]
	  . Air                                         00.000 [0.100]
	  . Earth                                       00.000 [0.100]
	  . Meta                                        00.000 [0.500]
	  . Conveyance                                  00.000 [0.100]
	  . Divination                                  39.000 [0.500]
	  . Temporal                                    00.000 [0.100]
	  . Mind                                        00.000 [0.100]
	  . Nature                                      00.000 [0.100]
	  . Necromancy                                  00.000 [0.100]
	  . Runecraft                                   02.100 [0.700]
	  . Thaumaturgy                                 00.000 [0.100]
	  . Alchemy                                     50.000 [0.800]
 - Spirituality                                  05.800 [0.800]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  06.000 [0.500]
	  . Corpse-preservation                         00.800 [0.800]

 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 97 princesses.
 You saved Arda and became a famed Queen.

 You have defeated 37394 enemies.


  [Fates]

You may find a Potion of Shape of Wolf on level 6.
You may meet a Giant black ant on level 5.
You are fated to find The Cloak 'Colluin' on level 1.
You are fated to find an Amulet of Spell [Globe of Light] on level 10.
You may find a Wand of Globe of Light on level 2.
You may find a Potion of Slime Mold Juice on level 2.
You may meet a Giant white ant on level 9.
You may meet an Insect swarm on level 15.
You are fated to meet a Battle-scarred veteran on level 6.


  [Character Equipment]

a) The Slaughter Axe called 'Ascar' (20d7) (+11,+16)(200%) (+10 to speed)
    It provides light (radius 1) forever.  It increases your wisdom, stealth,
    searching, infravision, speed, attack speed and ability to score critical
    hits by 10.  It increases your hit points by 200%.  It does extra 
    damage from acid, electricity, fire and frost.  It poisons your foes.
    It is very sharp and can cut your foes.  It is very sharp and make
    your foes bleed.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides immunity to paralysis.  It
    gives telepathic powers.  It slows your metabolism.  It speeds your
    regenerative powers.  It produces an anti-magic shell.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
d) The Heavy Crossbow called 'Gelion' (x24) (+21,+37)(400%) (+20)
    It increases your stealth by 20.  It increases your hit points by 400%.
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
e) The Ring called 'Nenning' (+0,+0)(300%) (+15 to speed)
    It grants you the power of teleport if it is being worn.  It increases
    your stealth, speed, ability to score critical hits and luck by 15.
    It increases your hit points by 300%.  It provides immunity to nether.
    It provides resistance to life draining and nether.  It renders you
    incorporeal.  It allows you to breath without air.  It allows you 
    to see invisible monsters.  It speeds your regenerative powers.  It
    drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
f) The Ring called 'Branduin' (+0,+0)(160%) (+8)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma, stealth, searching,
    infravision, attack speed and ability to score critical hits by 8.
    It increases your hit points by 160%.  It provides immunity to fire.
    It allows you to fly.  It allows you to see invisible monsters.  It
    allows you to sense the presence of dragons, demons, undead, evil 
    beings, thunderlords and non-living things.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
k) The Amulet called 'Aros' (+7,+7) [+10](100%) (+5) {cursed}
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma, stealth, searching, infravision, speed,
    attack speed and ability to score critical hits by 5.  It increases 
    your hit points by 100%.  It makes you completely fearless.  It provides
    resistance to fire, poison and disenchantment.  It renders you incorporeal.
    It allows you to fly.  It produces an anti-magic shell.  It is cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archon on level 74 of Angband.
n) The Power Dragon Scale Mail called 'Thalos' (-3,+0) [40,+14](140%) (+7 to
speed
    It can be activated for breathe the elements (300) every 90+d60 turns 
    if it is being worn. It increases your strength, intelligence, wisdom,
    dexterity, constitution, charisma, stealth, searching, infravision,
    speed, attack speed and ability to score critical hits by 7.  It increases 
    your hit points by 140%.  It makes you invisible.  It sustains your
    strength, intelligence, wisdom, dexterity, constitution and charisma.
    It provides immunity to acid, electricity, fire and cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison,
    light, dark, blindness, confusion, sound, shards, nether, nexus, chaos 
    and disenchantment.  It allows you to fly.  It gives telepathic powers.
    It slows your metabolism.  It speeds your regenerative powers.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It produces
    an anti-magic shell.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
o) The Elven Cloak called 'Legolin' (+0,+0) [4,+32](100%) (+5 to speed)
    It increases your stealth, searching, infravision, speed, attack speed,
    ability to score critical hits and luck by 5.  It increases your hit
    points by 100%.  It provides resistance to poison.  It renders you
    incorporeal.  It allows you to sense the presence of dragons, demons,
    undead, evil beings and non-living things.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
p) The Shield of Deflection called 'Brilthor' (+0,+0) [10,+20](100%) (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    wisdom, charisma, stealth, searching, infravision, speed, attack speed,
    ability to score critical hits and luck by 5.  It increases your hit
    points by 100%.  It sustains your wisdom, dexterity and charisma. 
    It provides resistance to acid, electricity, dark and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
s) The Steel Helm called 'Sirion' (+0,+0) [20,+80](200%) (+10 to speed)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your stealth, infravision, speed and ability
    to score critical hits by 10.  It increases your hit points by 200%.
    It reflects bolts and arrows.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You made it yourself.
u) The Set of Leather Gloves called 'Duilwen' (+5,+5) [1,+10](100%) (+5)
    It increases your strength, intelligence, wisdom, dexterity, constitution,
    stealth, searching, infravision, speed and ability to score critical
    hits by 5.  It increases your hit points by 100%.  It provides immunity
    to paralysis.  It provides resistance to chaos.  It allows you to 
    sense the presence of undead and evil beings.  It slows your metabolism.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You made it yourself.
x) The Pair of Soft Leather Boots called 'Adurant' (+0,+0) [2,+13](200%) (+10)
    It increases your stealth, infravision, speed, ability to score critical
    hits and luck by 10.  It increases your hit points by 200%.  It provides
    immunity to paralysis.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
z) (nothing)
{) The Bolt 'Angolluch' (1d5) (+15,+7) (+3 attacks)
    It increases your constitution and attack speed by 3.  It does extra
    damage from acid.  It is especially deadly against trolls.  It is 
    a great bane of demons.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 89 of Angband.
|) The Mattock called 'Esgalduin' (3d8) (+12,+18)(120%) (+6% of critical hits)
    It can be activated for stone to mud every 5 turns if it is being 
    worn. It increases your strength, stealth, searching, infravision,
    ability to tunnel and ability to score critical hits by 6.  It increases 
    your hit points by 120%.  It does extra damage from acid, electricity,
    fire and frost.  It poisons your foes.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially 
    deadly against trolls.  It is especially deadly against giants.  It
    provides resistance to acid, dark and disenchantment.  It allows you
    to climb mountains.  It allows you to sense the presence of orcs. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) a Tome of Knowledge {@m0 !d!k!k!v}
b) 5 Scrolls of Teleportation
c) 42 Scrolls of Satisfy Hunger {@r0 !d!d!k!k!v!v}
d) an Adamantite Rod of the Istari of Home Summoning (400/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
e) an Adamantite Rod of the Istari of Restoration (400/400) {@z9 A}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
f) an Adamantite Rod of the Istari of Restoration (400/400) {@z9 B}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
g) an Adamantite Rod of the Istari of Healing (400/400) {@z7}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
h) an Adamantite Rod of the Istari of Recall (400/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
i) an Adamantite Rod of the Istari of Disarming (400/400) {@z1 B}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
j) an Adamantite Rod of the Istari of Disarming (400/400) {@z1 A}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of
    Angband.
k) an Adamantite Rod of the Istari of Teleport Other (400/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
l) The Spear of Nelim (1d6) (+27,+12) (+2)
    It increases your wisdom, dexterity and constitution by 2.  It does
    extra damage from acid.  It drains life from your foes.  It is especially
    deadly against dragons.  It is a great bane of undead.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 127 of Angband.
m) 28 Silver Bolts of Flame (3d5) (+16,+17)
    It does extra damage from fire.  It fights against evil with holy 
    fury.  It cannot be harmed by acid.  It cannot be harmed by fire. 
    
    You found it in the remains of a Gelugon on level 126 of Angband.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Olive's Omnipotent Ostrich {MassGeno/1000}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of an Archangel on level 101 of Angband.
b) Olive's Omnipotent Ostrich
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Marilith on level 127 of Angband.
c) Olive's Omnipotent Ostrich
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 127 of
    Angband.
d) Olive's Omnipotent Ostrich
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 46 of
    Moria.
e) 15 Sprigs of Athelas
f) 20 Potions of Cure Insanity
g) 33 Potions of Life
h) 10 Scrolls of Genocide
i) 5 Scrolls of Mass Genocide
j) 23 Silver Bolts of Slay Dragon (3d5) (+19,+16)
k) 23 Silver Bolts of Slay Demon (3d5) (+15,+18)
l) an Ancient blue dragon corpse {Died in vain}
m) an Ice troll corpse
n) 25 Essences of Time
o) 46 Essences of Magic
p) 25 Essences of Extra Life
q) 35 Essences of Darkness


  [Home Inventory - Gondolin ]

a) The Clay Tablets of Antiquity {Genocide/500}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 85 of Mount Doom.
b) The Clay Tablets of Antiquity
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Marilith on level 127 of Angband.
c) The Clay Tablets of Antiquity
    It can be activated for genocide every 500 turns.  
    You found it in the remains of an Erinyes on level 120 of Angband.
d) The Clay Tablets of Antiquity
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Master lich on level 126 of Angband.
e) 4 Scrolls of Nothing
f) an Adamantite Rod of the Istari of Restoration (400/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
g) an Adamantite Rod of the Istari of Restoration (400/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
h) 30 Rings of Nothing
i) 10 Amulets of Nothing
j) 22 Essences of Explosion
k) 79 Essences of Teleport
l) 8 Essences of Fire
m) 55 Essences of Life
n) 99 Essences of Confusion
o) 99 Essences of Confusion
p) 99 Essences of Time
q) 83 Essences of Time
r) 99 Essences of Extra Life
s) 77 Essences of Extra Life
t) 40 Essences of Darkness
u) 89 Essences of Force
v) 27 Essences of Mana
w) an Empty Bottle


  [Home Inventory - Minas Anor ]

a) 3 Rod Tips of Drain Life (30 Mana to cast)
b) a Fireproof Staff of Wish[1|1] (2 charges)
c) a Ring of Constitution (+5)
    It increases your constitution by 5.  
    You made it yourself.
d) 5 Rings of Speed (+10)
e) 2 Rings of Speed (+8)
f) 4 Rings of Speed (+7)
g) a Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You found it in the remains of a Half-ogre Chieftain on level 126 
    of Angband.
h) an Amulet of Wisdom (+6)
    It increases your wisdom by 6.  It sustains your wisdom.  
    You made it yourself.
i) an Amulet of Wisdom (+4)
    It increases your wisdom by 4.  It sustains your wisdom.  
    You made it yourself.
j) 6 Brass Lanterns (with 7500 turns of light) {25% off}
k) 4 Filthy Rags [1,-1]
l) 15 Pairs of Soft Leather Boots [2,+0] {75% off}
m) a Blade of Chaos (6d5) (+8,+7)
n) 11 Whips (1d6) (+0,+0)
o) a Wild rabbit corpse


  [Home Inventory - Lothlorien ]

a) The Blood of Life
b) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
c) a Ring of Slaying (+17,+16)
    
    You found it in the remains of a Young multi-hued dragon on level 
    123 of Angband.
d) a Ring of Speed (+15)
    It increases your speed by 15.  
    You found it in the remains of a Great Wyrm of Power on level 99 of
    Mount Doom.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth, speed and luck by 2.  It sustains
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters. 
    It gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Kronos, Lord of the Titans on level
    87 of Angband.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns 
    if it is being worn. It increases your strength, intelligence, wisdom,
    dexterity, constitution, charisma, speed and luck by 3.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    electricity.  It provides immunity to paralysis.  It provides resistance
    to life draining, poison and disenchantment.  It allows you to levitate.
    It allows you to see invisible monsters.  It slows your metabolism.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 127 of Angband.
g) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It increases
    your intelligence, wisdom and luck by 2.  It increases your mana capacity 
    by 40%.  It sustains your intelligence and wisdom.  It provides resistance
    to life draining.  It allows you to breath underwater.  It allows 
    you to sense the presence of evil beings and good beings.  It slows
    your metabolism.  It speeds your regenerative powers.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 
    of Submerged Ruins.
h) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying in a vault on level 31 of The Land Of Rhun.
i) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and luck by
    5.  It allows you to breath without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 44 of Mordor.
j) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 31 of The Land Of Rhun.
k) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis. 
    It drains mana and life.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Fallen angel on level 57 of Dol Guldur.
l) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by
    4.  It provides immunity to fire.  It provides resistance to acid,
    electricity, cold and nexus.  It allows you to fly.  It allows you
    to sense the presence of thunderlords.  It reflects bolts and arrows.
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and infravision 
    by 125.  It provides resistance to acid, electricity, fire, cold, poison,
    light, dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 
    100 of Angband.
n) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond 100+d200 turns if it 
    is being worn. It provides light (radius 1) forever.  It decreases
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
o) a Dragon Helm of Water Breathing [8,+18]
    It provides resistance to nexus.  It allows you to breath underwater.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 77 of Angband.
p) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It increases
    your searching, infravision and ability to tunnel by 4.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 56 of Mordor.
q) The Dagger 'Dethanc' (E:24072, L:23) (1d4) (+27,+17)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it
    is being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity.  It provides resistance to electricity, fire 
    and shards.  It allows you to sense the presence of giants.  It drains
    experience.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
r) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance
    to cold and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 90 of Angband.
s) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    speed by 10.  It does extra damage from frost.  It is especially deadly
    against trolls.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Young white dragon on level 41 of
    Mordor.
t) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows 
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 57 of Dol
    Guldur.
u) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded two-handed.  It increases your strength, charisma 
    and infravision by 4.  It does extra damage from fire.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against trolls.
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural creatures.
    It provides immunity to paralysis.  It provides resistance to fire 
    and chaos.  It allows you to see invisible monsters.  It gives telepathic
    powers.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 127 of Angband.
v) The Dark Sword 'Lonweth' (3d7) (+18,+24) (+3)
    It provides light (radius 1) forever.  It generates an antimagic field.
    It increases your strength by 3.  It does extra damage from frost.
    It poisons your foes.  It is especially deadly against orcs.  It strikes
    at undead with holy wrath.  It is especially deadly against natural
    creatures.  It has been blessed by the gods.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 126 of Angband.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It
    is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.
    It is especially deadly against natural creatures.  It provides resistance
    to acid, electricity, fire and cold.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It produces an anti-magic 
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
x) a Magical Gnomish Shovel of Digging (1d2) (+14,+12) (+6)
    It grants you the power of stone to mud if it is being worn.  It increases
    your ability to tunnel by 6.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.


  [The Mathom-house Inventory - Bree ]

a) A parchment titled ''Immortality For Dummies'' {Destruction}
    It can be activated for Destruction.  
    You found it in the remains of a Phantom on level 36 of Maze.
b) The Ring of Power of Uvatha the Horseman (+3)
    It increases your dexterity by 3.  It makes you invisible.  It provides
    resistance to acid and nexus.  It slows your metabolism.  It drains
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
c) The Double Ring Mail of Halim (+51,+67) [15,+7](-40%) {cursed}
    It decreases your hit points by 40%.  It provides resistance to electricity.
    It drains experience.  It induces random teleportation.  It fills 
    you with the Black Breath.  It is heavily cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 18 of Orc Cave.
d) The Lucerne Hammer of Rodregoth (2d5) (+1,+1) (-3) {cursed}
    It can be wielded two-handed.  It decreases your wisdom and ability
    to tunnel by 3.  It is especially deadly against orcs.  It induces
    random teleportation.  It aggravates nearby creatures.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Lagduf, the Snaga on level 21 of Orc
    Cave.
e) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
f) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of an Ogre Archer on level 14 of Orc Cave.
g) The Drum of the Sky (+2 to speed)
    It can be activated for singing a *godness* song if it is being worn.
    It increases your wisdom, charisma, stealth, speed and luck by 2. 
    It provides resistance to acid, electricity, fire, cold and sound.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 46 of Mordor.
h) The Player corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of The
    Sacred Land Of Mountains.



Posted on 1.3.2003 15:23

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On 1.3.2003 15:23 c.smith@ucc.ie wrote:
Yeh I know, titter away but don't let her hear you ... and she's bound for a world cruise on the proceeds of equipment auction :-)

Florels I-III didn't make it past the Barrow Downs (OK, Florel II didn't make it TO the Barrow Downs) ... after that, just a matter of how ridiculous you're prepared to be.

Aule (her sporting goods vendor) is still going to be annoyed - she was told to get rid of all trace of Melkor's corruptions, but the Void remains, um, elusive.

On 1.3.2003 21:30 ap.bezemer@freeler.nl wrote:
You have got over 20.000 HP!!!!! WHOW, And thought I had a lot with 2.000. You have 10 times more. Can you die, or are you immortal??

On 2.3.2003 03:38 blahpers@yahoo.com wrote:
Hee hee, someone else figured out how easy it is to add life.

On 8.3.2003 15:20 c.smith@ucc.ie wrote:
Can you die ? ... well yes, but it wouldn't be easy or quick - need to get caught without means of teleport or genocide, surrounded by sturdy summoners - special levels are behind, but say if DG grants access to the Void, and go there with only the Anchor for light, and all mana gets drained ... had about 14000 for the Nether Realm, which I suppose was an unsubtle answer to that quest - though NR doesn't really 'play' because even wimpy monsters have titanium skin at level 150.

Easy to add life ... yep, but it doesn't need fixing - alchemy is outrageous loadsa ways - just an interesting and fun class :-)

On 9.5.2003 04:04 synergy_arcan@hotmail.com wrote:
How do you get multiple life?

On 9.5.2003 08:19 Neil Stevens wrote:
Multiply life is a power that Alchemists can add to artifacts they make.

It also appears on some randomly generated artifacts, ego weapons of Life and Greater Life, and Evenstar used to give 60% bonus.

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