The Angband Ladder: Dr. Wasted, Dark-Elf Alchemist by <aszazin@aszazin.tk>
[ToME 2.2.7 Character Dump] Name : Dr. Wasted Age 135 STR! 40 Sex : Male Height 76 INT! 40 Race : Vampire Dark-Elf Weight 101 WIS! 40 Class : Alchemist Social Class 8 DEX! 40 Body : Player CON! 40 God : Tulkas CHR! 40 + To Melee Hit 520 Level 50 Max Hit Points 2654 + To Melee Damage 450 Experience 76779905 Cur Hit Points 2654 + To Ranged Hit 58 Max Exp 76779905 Max SP (Mana) 639 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 637 AC 42+416 Gold 15178778 Piety 58184 (Miscellaneous Abilities) Fighting : Legendary[300Perception : Superb Blows/Round: 14 Bows/Throw : Legendary[2] Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Excellent Mel.dmg/Rnd: 56d5+6300 Stealth : Heroic Magic Device: Legendary[37]Infra-Vision: 1320 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Dark Elven Warrior. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 109 (5450') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 35 (1750') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 38 (1900') Maze: Level 27 (1350') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 22 (1100') The Helcaraxe: Level 20 (1000') You have done something experimental. Your body was a Player. You have defeated 56975 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 94 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 38th Quelle of the 2890th year of the third age. Your adventure lasted 52 days. adefkmnopsuxz{|@ Add Str : 7.134.4..*2...2. Add Int : 7.1..2.3.*....2. Add Wis : 7.1.42...*....2. Add Dex : 7.1......*....2. Add Con : 7.13.....*2...2. Add Chr : ..134.4..*....2. Add Stea. : 7......3........ Add Sear. : ...3.2.3........ Add Infra : .....2...*...... Add Tun.. : ..............2. Add Speed : .*1.4..3...*..2. Add Blows : 7.............2. Vampiric : ..............+. Slay Anim.: +............... Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Orc : +............... Slay Troll: +............... Slay Giant: +............... Slay Drag.: +............... Kill Drag.: +............+.. Sharpness : +............... Elec Brand: +............... Sust Str : +.+............. Sust Int : +......+........ Sust Wis : +.+............. Sust Dex : +............... Sust Con : +.+............. Sust Chr : +.+............. Invisible : ................ Mul life : +............... Sens Fire : ................ Reflect : ................ Free Act : +.+....+..+..... Hold Life : ++.............+ Res Acid : +.....+..+...... Res Elec : +.....+..+...... Imm Fire : ++**+.+..+.....* Res Cold : +.....+..+.....+ Res Pois : +...+....+.....+ Res Fear : +.+.+........+.. Res Lite : +........+...... Res Dark : +.....+..+.....+ Res Blind : +....+.......... Res Conf : +........+...... Res Sound : +.....+......... Res Shard : +............... Res Neth : +.+......+.....+ Res Nexus : +........+...... Res Chaos : +............... Res Disen : +...+.+......... Aura Fire : ...............+ Levitate : +............... Lite : +........+.....+ See Invis : +.++.+...+.....+ Digestion : +............... Regen : +.+............+ Activate : +++++++......... Aggravate : +....+.........+ Blessed : +............... Cursed : .........+...... Hvy Curse : .........+...... Prm Curse : .........+...... Fly : ...+...........+ Orc.ESP : +.....+......... Troll.ESP : +..............+ Dragon.ESP: +............+.. Giant.ESP : +............... Demon.ESP : +............... Undead.ESP: +............... Evil.ESP : +............... Animal.ESP: +............... TLord.ESP : ...+............ Full ESP : .....+...+...... Your Attributes: You are dead, killed by Ripe Old Age in the town of Gondolin. You can breath fire. You can drain life from a foe. You can switch locations with another being. You can destroy walls. You can cast magic missiles. You can turn into a Balrog at will. You are able to control the space/time continuum. You aggravate monsters. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon is very sharp. Your weapon shocks your foes. Your weapon strikes at animals with extra force. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against orcs. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Your weapon is especially deadly against dragons. Your weapon is a great bane of dragons. Your weapon is a great bane of demons. Your weapon is a great bane of undeads. Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Demon Realm: Provides access to the demon school skill and the use of demonic equipment You need Demon Spirit, Demon Hide and Demon Breath to activate it Anti-teleportation: Prevents all teleportations, be it of you or monsters Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable and aggravating Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 34.950 [0.700] . Weaponmastery 40.600 [0.700] . Archery 01.700 [0.500] - Sneakiness 10.000 [0.900] . Stealth 01.000 [0.300] - Magic 50.000 [1.100] . Magic-Device 48.500 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 01.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Demonology 06.000 [1.500] . Necromancy 00.000 [0.100] . Runecraft 18.200 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 08.200 [0.800] . Prayer 00.000 [0.500] - Monster-lore 03.950 [0.500] . Corpse-preservation 08.000 [0.800] . Mimicry 01.700 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Fates] You may find a Scroll of Trap/Door Destruction on level 21. You may find Soft Leather Armour on level 2. You may meet a Black knight on level 14. [Character Equipment] a) a Shocking Katana (Defender) (4d5) (+472,+405) [+284](140%) (+7) It can be wielded two-handed. It can be activated for Unknown! if it is being worn. It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, stealth and attack speed by 7. It increases your hit points by 140%. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls, dragons, giants, demons, undead, evil beings and animals. It slows your metabolism. It speeds your regenerative powers. It drains mana. It has been blessed by the gods. It aggravates nearby creatures. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to life draining and fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 85 of Angband. e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . m) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 58 of Mordor. n) The Elven Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, sound and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) an Elven Cloak of the Magi (-2,-2) [4,+18] (+3) It can be used to store a spell. It increases your intelligence, stealth, searching, speed and luck by 3. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) (nothing) s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 109 of Angband. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 60 of Mordor. x) a Pair of Soft Leather Boots of Speed [2,-2] (+17) It increases your speed by 17. You made it yourself. z) (nothing) {) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20) It is a great bane of dragons. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 85 of Angband. |) The Magical Dwarven Shovel of Ramaeg (+17,+15) (+2 to speed) It grants you the power of stone to mud if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, ability to tunnel, speed and attack speed by 2 . It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) 2 Runes [Self] b) a Rune [Sphere] It cannot be harmed by electricity. It cannot be harmed by fire. It cannot be harmed by cold. c) 11 Runes [Power Surge] It cannot be harmed by acid, cold, lightning or fire. d) a Rune [Armageddon] It cannot be harmed by acid, cold, lightning or fire. e) 5 Runes [Chaos] It cannot be harmed by acid, cold, lightning or fire. f) a Rune [Life] g) 6 Runes [Knowledge] h) Valdarbon's Automatic Alchemist It can be activated for teleport level. You found it in the remains of a Dark elven priest on level 44 of Mordor. i) The Skull of Ancient Wisdom It can be activated for heal 700 hit points every 250 turns. You found it in the remains of an Emperor wight on level 86 of Angband. j) The Skull of Ancient Wisdom It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Master vampire on level 70 of Angband. k) Baalzebub's Tormented Skullcap It can be activated for restore stats and life levels every 750 turns. You found it in the remains of an Acidic cytoplasm on level 44 of Mordor. l) The Clay Tablets of Antiquity It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Barrow wight on level 65 of Mordor. m) The Eye of Vecna It can be activated for satisfy hunger. You found it in the remains of a Nether wraith on level 66 of Mordor. n) a Parchment titled ''Immortality For Dummies'' (charging) It can be activated for cure insanity. You found it in the remains of a Revenant in the town of Gondolin . o) Olive's Omnipotent Ostrich It can be activated for Destruction. You found it in the remains of a Black wraith on level 60 of Mordor. p) a Scroll of Nothing q) a Mithril Rod of Capacity of Recall (320/320) It can hold more mana. You made it yourself. r) an Adamantite Rod of Capacity of Home Summoning (400/400) It can hold more mana. You made it yourself. s) an Adamantite Rod of Capacity of Detection (400/400) It can hold more mana. You made it yourself. t) The Jewel Encrusted Crown of Numenor [0,+18] (+3) (charging) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 109 of Angband. v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. w) The Mage Staff of Farathona (1d4) (+18,+13) [Home Inventory - Bree ] a) The Ebon Cube of Darkness b) The Box of Many Wonders c) The Wand of Digging of Thrain (16 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. d) The Ring 'Malemmor' [-10] (-3) e) The Ring of Power of The Witch-King of Angmar (+3) f) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and light . It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) i) The Arrow 'Iling' (1d4) (+20,+17) j) The Seeker Arrow of Narnin (4d4) (+22,+14) k) The Mage Staff of Adhelch (1d4) (+9,-4) [+2](60%) (+3) l) The Mage Staff of Iloth (1d4) (-3,+3)(20%) (+1) m) The Mage Staff 'Elpion' (1d4) (+13,+10) [+4] [Home Inventory - Gondolin ] a) 9 Scrolls of *Identify* b) 2 Scrolls of Remove Curse c) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. d) a Ring of Speed (+9) e) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. f) Chaos Dragon Scale Mail of Defense (-2 to accuracy) [30,+27] It can be activated for breathe chaos/disenchant (220) every 60+d90 turns if it is being worn. It sustains your dexterity. It provides resistance to chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. g) The Partial Plate Armour of Haeron (-7,-26) [22,+11](40%) It increases your hit points by 40%. It sustains your dexterity and charisma. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to life draining, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 100 of Angband. h) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) a Dragon Shield [8,+25] It provides resistance to blindness and sound. It cannot be harmed by acid, cold, lightning or fire. j) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 97 of Angband. k) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 97 of Angband. l) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 85 of Angband. m) The Broken Dagger of Ranas (1d1) (+7,+14) (+3 attacks) n) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 75 of Angband. o) The Long Bow of Forth (x3) (+12,+11) (+4) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, constitution and charisma by 4. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 44 of Mordor. p) The Bolt 'Valata' (1d5) (+8,+6) (+4) q) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits) It increases your ability to score critical hits by 5. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 84 of Angband. r) The Arrow of Danen (1d4) (+26,+10) It does extra damage from frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 95 of Angband. s) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 65 of Mordor. u) The Metal Boomerang of Morol (4d5) (+14,+11) [Home Inventory - Minas Anor ] a) a Sharp Demonblade of Greater Life (4d6) (+415,+413)(100%) It can be activated for Unknown! if it is being worn. It increases your hit points by 100%. It drains life from your foes. It is very sharp and can cut your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. You made it yourself. b) a Demonshield of Reflection [5,+17] It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. c) Boccob's Magical Mish-mash It can be activated for curing. You found it in the remains of a Dread on level 44 of Mordor. d) a Wand of Noxious Cloud[4|32] (277 charges) e) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . f) Polished Blue Dragon Scale Mail of Defense (-2 to accuracy) [30,+34] It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It sustains your dexterity. It provides resistance to electricity. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. g) Balance Dragon Scale Mail of Defense (-2 to accuracy) [30,+30] It can be activated for breathe balance (250) every 60+d90 turns if it is being worn. It sustains your charisma. It provides resistance to sound, shards, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. h) a Wolf Pelt of Electricity [1,+16] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. You made it yourself. i) a Spider Web of Aman [1,+16] (+6 to stealth) It increases your stealth by 6. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. j) a Mouse Fur of Aman [1,+20] (+1 to stealth) It increases your stealth by 1. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) a Dragon Helm of Water Breathing [8,+17] It provides resistance to shards. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog in the town of Khazad-dum . l) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vermicious Knid on level 58 of Mordor. m) 16 Essences of Explosion n) 26 Essences of Cold o) 42 Essences of Fire p) 34 Essences of Acid q) 55 Essences of Life r) 16 Essences of Confusion s) 71 Essences of Chaos t) 8 Essences of Magic u) 4 Essences of Extra Life v) 91 Essences of Knowledge w) 16 Essences of Lightning [Home Inventory - Lothlorien ] a) 3 Runes [Arrow] b) a Rune [Ray] c) 2 Runes [Element] It cannot be harmed by acid, cold, lightning or fire. d) a Rune [Protection] It cannot be harmed by acid. e) The Ring 'Armin' (+1) f) The Ring 'Throth' (+7 to damage) (+5) g) The Gold Dragon Scale Mail 'Elorin' (-2 to accuracy) [30,+20] h) The Golden Crown of Dingri [0,+8] {cursed} i) a Dragon Helm of Water Breathing [8,+20] It provides resistance to cold, light and chaos. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 64 of Erebor. j) The Trident of Borim (1d8) (+21,+12) (+1 to speed) k) The Heavy Crossbow 'Tantirdir' (x4) (+25,+13) (+2) l) The Arrow of Faukar (1d4) (+18,+21) m) The Horn of Boromir (+3) [The Mathom-house Inventory - Bree ] a) The Bag of Tricks It can be activated for teleport level. You found it lying in a vault on level 38 of Illusory Castle. b) The Gem of Wisdom It can be activated for decreasing Strength. You found it in the remains of a Sand-dweller on level 31 of Moria. c) Tenser's Alteration Manual It can be activated for cure fear. You found it in the remains of a Dark elven warlock on level 38 of Illusory Castle. d) Lloth's Ceremonial Dagger It can be activated for light absorption. You found it lying on the ground on level 31 of Moria. e) The Ring of Power of Uvatha the Horseman (+1 to stealth) It increases your constitution and stealth by 1. It makes you invisible. It provides resistance to blindness. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) 2 Amulets of Nothing g) The Metal Brigandine Armour of Halduin [19,+2] {cursed} It sustains your wisdom, dexterity and charisma. It provides resistance to life draining. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 68 of Paths of the Dead. h) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. i) The Set of Leather Gloves of Valduil [1,+10] {cursed} It sustains your wisdom. It provides resistance to light and nexus. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 70 of Dol Guldur. j) The Long Sword 'Angri' (2d5) (+6,+2) (-6 to speed) It decreases your constitution and speed by 6. It does extra damage from fire. It fights against evil with holy fury. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 45 of Mordor. |
Posted on 14.1.2005 11:44
229. on the Ladder (of 19090)
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