The Angband Ladder: Wytham, Dark-Elf Alchemist by <dzhang@its.caltech.edu>

  [ToME 2.2.1 Character Dump]

 Name  : Wytham                 Age                105       STR!     40       
 Sex   : Male                   Height              34       INT!     40       
 Race  : Dark-Elf               Weight              80       WIS!     40       
 Class : Alchemist              Social Class         9       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit         124 Level             50    Max Hit Points     32176   
 + To Melee Damage      103 Experience  99999999    Cur Hit Points     32176   
 + To Ranged Hit        105 Max Exp     99999999    Max SP (Mana)        607   
 + To Ranged Damage      30 Exp to Adv.    *****    Cur SP (Mana)        607   
   AC                62+148 Gold          391022                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[47]Perception  : Legendary[10]Blows/Round:  254       
 Bows/Throw  : Legendary[30]Searching   : Legendary[5] Shots/Round:  8         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  1016d4+261
 Stealth     : Legendary[32]Magic Device: Heroic       Infra-Vision: 500 feet  
                                                       Tactic:       confident 
                                                       Explor:       very slow 
                         (Character Background)                                
          You are one of several children of a Dark Elven Warrior.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 18 (900')
        Mordor: Level 65 (3250')
        Angband: Level 121 (6050')
        Barrow-Downs: Level 8 (400')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        The Void: Level 150 (7500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 29 (1450')
        Erebor: Level 72 (3600')
        Moria: Level 31 (1550')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 20 (1000')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 74956 enemies.
 You destroyed Melkor forever and got elevated to the status of Vala by Eru
Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 89 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 33rd Hrive of the 2894th year of the third age.
 You have been adventuring for 101 days.

                    adefkmnopsuxz{|@            
        Add Str   : 3...6.....7...8.            
        Add Int   : ....6.....7.....            
        Add Wis   : ....6.....7.....            
        Add Dex   : 3...6.....7.....            
        Add Con   : 3...6.....7.....            
        Add Chr   : ....6.....7.....            
        Add Stea. : 3..*6.*.*.77..8.            
        Add Sear. : ...........7..8.            
        Add Infra : ...*.......7..8.            
        Add Tun.. : ...*6......7..8.            
        Add Speed : ...*63*..*77..8.            
        Add Blows : ..*.............            
        Vampiric  : +...............            
        Slay Orc  : +.............+.            
        Slay Troll: +.............+.            
        Slay Giant: +.............+.            
        Slay Drag.: ..............+.            
        Sharpness : .+..............            
        Poison Brd: .+......+.......            
        Acid Brand: .+......+.....+.            
        Elec Brand: .+......+.......            
        Fire Brand: .+......+.......            
        Cold Brand: .+......+.......            
        Sust Str  : ....+...........            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ....+...........            
        Sust Con  : ....+...........            
        Sust Chr  : ....+...........            
        Invisible : ......+.........            
        Mul life  : +..++.+.++++..+.            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.........+.....            
        Hold Life : +....+..........            
        Imm Acid  : ......+.*.....+.            
        Imm Elec  : ......+.*.......            
        Imm Fire  : ....+.+*........            
        Imm Cold  : ......+**.......            
        Res Pois  : ....+.+.........            
        Res Fear  : ....+.+.........            
        Res Lite  : .....++..+......            
        Res Dark  : +....++..+....++            
        Res Blind : ......+.........            
        Res Conf  : ......++.+......            
        Res Sound : ......+..+......            
        Res Shard : ......+.........            
        Res Neth  : ......++........            
        Res Nexus : ......+.........            
        Res Chaos : .....++.........            
        Res Disen : ....+.+.......+.            
        Aura Elec : ........+.......            
        WraithForm: ........+.......            
        See Invis : +....++........+            
        Digestion : ..........+.....            
        Xtra Might: .+......+.......            
        Xtra Shots: ...++.+.++++....            
        Activate  : ...+++..++....+.            
        Fly       : ........+.......            
        Orc.ESP   : +...+++..+....+.            
        Troll.ESP : +...+....+......            
        Dragon.ESP: ....+....+......            
        Giant.ESP : +...+....+......            
        Demon.ESP : ....+....+......            
        Undead.ESP: ....+....+......            
        Evil.ESP  : ...+.....+......            
        Animal.ESP: .........+......            
        TLord.ESP : ....+....+......            
        Good.ESP  : ....+....+......            
        Nlive.ESP : .........+......            

Skills (points left: 0)
 - Combat                                        14.650 [0.700]
	  . Weaponmastery                               30.100 [0.700]
	  . Archery                                     01.000 [0.300]
 - Sneakiness                                    03.700 [0.900]
	  . Disarming                                   01.700 [0.500]
 - Magic                                         50.000 [1.100]
	  . Magic-Device                                17.250 [1.250]
	  - Geomancy                                    00.000 [0.500]
	 	  . Fire                                      00.000 [0.100]
	 	  . Water                                     00.000 [0.100]
	 	  . Air                                       00.000 [0.100]
	 	  . Earth                                     00.000 [0.100]
	  . Meta                                        00.000 [0.500]
	  . Conveyance                                  00.000 [0.100]
	  . Divination                                  00.000 [0.500]
	  . Temporal                                    00.000 [0.100]
	  . Mind                                        00.000 [0.100]
	  . Nature                                      00.000 [0.100]
	  . Necromancy                                  00.000 [0.100]
	  . Runecraft                                   00.000 [0.700]
	  . Thaumaturgy                                 35.000 [0.500]
	  . Alchemy                                     50.000 [0.800]
 - Spirituality                                  01.000 [0.800]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
	  . Corpse-preservation                         00.800 [0.800]

Abilities
 * Artifact Creation
 * Perfect casting
 * Spread blows


  [Fates]

You may find a Lucerne Hammer on level 14.
You may find a Potion of Poison on level 17.
You may find a Parchment - Deep Thoughts on level 18.
You may meet a Grey mushroom patch on level 18.
You may find a Scroll of Satisfy Hunger on level 11.
You may find an Awl-Pike on level 18.
You are fated to find a Rune [Holding] on level 4.
You may find a Scroll of Rumour on level 18.
You are fated to die on level 19.
You are fated to die on level 4.
You may find a Staff of Sense Monsters on level 3.
You are fated to find a Whip on level 9.
You are fated to find an Arrow on level 17.
You may find a Potion of Resist Heat on level 1.
You are fated to find a Rod Tip of Lightning Bolts on level 41.
You are fated to find a Potion of Slow Poison on level 5.
You may find a Staff of Summon on level 14.
You are fated to find a Rune [Holding] on level 6.
You may find a Sling on level 11.
You are fated to meet a Young white dragon on level 46.
You may meet a Swordfish on level 16.
You may find a Rod Tip of Trap Location on level 10.
You may find a Scroll of Darkness on level 2.
You may find Cord Armour on level 9.
You may find a Potion of Lose Memories on level 20.
You are fated to meet a Pitiful-looking beggar on level 15.
You may find a Bolt on level 13.
You may find a Wand of Manathrust on level 11.
You may meet a Yeti on level 1.
You may meet a Blue ooze on level 17.
You may meet a Grey mold on level 15.
You may meet a Boil-covered wretch on level 15.
You are fated to die on level 19.
You may find a Potion of Slow Poison on level 7.
You are fated to find a Scroll of Summon Monster on level 19.
You are fated to find a Potion of Cure Light Wounds on level 19.


  [Character Equipment]

a) a Vampiric Shadow Blade of Westernesse (4d4) (+35,+46)(60%) (+3 to stealth)
{}
        It increases your strength, dexterity, constitution and stealth by 3.  
    It increases your hit points by 60%.  It drains life from your foes.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It provides resistance to life draining and dark.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls and giants.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid.  
    You made it yourself.
d) The Long Bow 'The Rage of Aynda' (x3000) (+16,+30) {!*}
    It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It is very sharp and can cut your
    foes.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
e) The Ring 'The Shadow of Wytham' (+23,+0) (+250 attacks) {!*}
    It increases your attack speed by 250.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
f) The Ring 'The Aura of Mansa' (+16,+13)(600%) (+30 to speed) {!*}
    It can be activated for arrows (150) every 90+d90
    turns if it is being worn. It increases your stealth, infravision, 
    ability to tunnel, speed and ability to score critical hits by 30.  It
    increases your hit points by 600%.  It allows you to sense the
    presence of evil beings.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
k) The Amulet 'The Brilliance of Neira' (+7,+7) [+10](120%) (+6) {!*}
    It can be activated for heal and cure black
    breath every 200 turns if it is being worn. It provides light (radius
    3) forever.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, ability to tunnel, speed
     and ability to score critical hits by 6.  It increases your hit points
     by 120%.  It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It allows you
    to sense the presence of orcs, trolls, dragons, spiders, giants, 
    demons, undead, thunderlords and good beings.  It fires missiles
    excessively fast.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
n) The Adamantite Plate Mail 'The Love of Ammila' (-4,+0) [40,+44](700%) (+35 to
s
    It increases your stealth and speed by 35.  It increases
     your hit points by 700%.  It makes you invisible.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, poison, light, dark, blindness, confusion, sound, shards, 
    nether, nexus, chaos and disenchantment.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs.  It
    reflects bolts and arrows.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
o) The Feathers Cloak of Doroth [1,+16] {100% off}
    It provides immunity to fire and cold.  It
    provides resistance to fire, confusion and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
p) The Shield of Deflection 'The Essence of Sange' (+0,+0) [10,+29](700%) (+35%
of
    It can be activated for ball of
    lightning and resist lightning every 50+d50 turns if it is being worn. 
    It increases your stealth and ability to score critical hits by 35.  
    It increases your hit points by 700%.  It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It provides
    immunity to acid, electricity and cold.  It provides resistance to 
    electricity.  It renders you incorporeal.  It allows you to fly.  It
    produces an electric sheath.  It fires missiles with extra might.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
s) The Steel Helm 'The Tranquillity of Arute' (+0,+0) [6,+10](560%) (+28 to
speed)
    It can be activated for ball of lightning and
    resist lightning every 50+d50 turns if it is being worn. It increases 
    your speed by 28.  It increases your hit points by 560%.  It provides
    resistance to light, dark, confusion and sound.  It allows you to
    breathe underwater.  It allows you to sense the presence of orcs, 
    trolls, dragons, spiders, giants, demons, undead, evil beings, animals
    , thunderlords, good beings and non-living things.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
u) The Set of Leather Gloves 'The Might of Darpax' (+8,+8) [1,+15](140%) (+7)
    It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and speed by 7.  It
    increases your hit points by 140%.  It provides immunity to paralysis.
    It slows your metabolism.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
x) The Pair of Metal Shod Boots 'The Swift of Fanar' (+5,+5) [4,+10](140%) (+7)
    It grants you the power of magic map if it is
    being worn.  It increases your stealth, searching, infravision, 
    ability to tunnel, speed and ability to score critical hits by 7.  It
    increases your hit points by 140%.  It allows you to climb mountains.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
z) (nothing)
{) 40 Arrows (1d4) (+10,+10)
|) The Mattock 'The Diligence of Chamou' (3d8) (+12,+18)(160%) (+8 to speed)
    It can be activated for stone to mud every 5 turns
     if it is being worn. It increases your strength, stealth, searching, 
    infravision, ability to tunnel and speed by 8.  It increases your hit
    points by 160%.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) The Gem of Knowledge {special, teleport}
    It can be activated for teleport (range 100)
    every 45 turns.  
    You found it in the remains of a Quasit on level 70 of The Sacred Land Of
    Mountains.
b) The Shrunken Head of Nightmares {teleport}
    It can be activated for teleport (range 100) every 45 turns.
    
    You found it in the remains of a Barbazu on level 70 of The Sacred Land Of
    Mountains.
c) a Parchment titled ``Demigods and their Uses'' {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Hezrou on level 70 of The Sacred Land Of
    Mountains.
d) The Jester's Cap of Insanity {cure insanity}
    It can be activated for cure insanity.  
    You found it in the remains of a Death quasit on level 70 of The Sacred
    Land Of Mountains.
e) The Bottomless Bottle {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Hezrou on level 70 of The Sacred Land Of
    Mountains.
f) Boccob's Magical Mish-mash {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 39 of Mordor.
g) the Medallion of Good Will {genocide}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Hezrou on level 70 of The Sacred Land Of
    Mountains.
h) Tenser's Top-Heavy Teaspoon {food}
    It can be activated for satisfy hunger.  
    You found it in the remains of a Bat of Gorgoroth on level 56 of The
    Sacred Land Of Mountains.
i) an Adamantite Rod of the Istari of Restoration (400/400) {!*}
    It can hold more mana.  It can cast spells
    for a lesser mana cost.  It can cast spells faster.  It regenerates
    its mana faster.  
    You made it yourself.
j) an Adamantite Rod of the Istari of Healing (400/400) {!*}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You bought it from the Black Market.
k) an Adamantite Rod of the Istari of Perception (400/400)
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You made it yourself.
l) an Adamantite Rod of the Istari of Enlightenment (400/400)
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
m) an Adamantite Rod of the Istari of Detection (400/400) {!*}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
n) an Adamantite Rod of the Istari of Recall (400/400) {!*}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
o) The Ring of Phasing (+15 to speed)
    It grants you the power of teleport if it is
    being worn.  It increases your speed and luck by 15.  It provides
    immunity to nether.  It provides resistance to life draining and 
    nether.  It renders you incorporeal.  It allows you to breathe without
    air.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It drains experience.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
p) The Long Sword of Eternity (5d6) (+21,+26) [+50](200%) (+10)
    
    It is part of the trinity of the ultimate weapons.  It can be
    activated for healing(7000), curing every 500 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    constitution, charisma and luck by 10.  It increases your hit points
     by 200%.  It does extra damage from electricity, fire and frost.  It
    is very sharp and can cut your foes.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to fire and dark.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It produces an anti-magic shell.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dreadlord on level 696 of Nether Realm.
q) a Vampiric Blade of Chaos of Slaying (24d5) (+15,+13)(0%) {!*}
    
    It decreases your hit points by 0%.  It poisons your foes.  It
    produces chaotic effects.  It drains life from your foes.  It is very
    sharp and can cut your foes.  It is very sharp and make your foes
    bleed.  It provides resistance to life draining and chaos.  
    You made it yourself.
r) a Vampiric Shadow Blade of Westernesse (4d4) (+10,+14)(60%) (+3 to stealth)
    It increases your strength, dexterity, 
    constitution and stealth by 3.  It increases your hit points by 60%.  
    It drains life from your foes.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining and dark
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs, trolls and giants.  It cannot be harmed by acid.
    
    You made it yourself.
s) 98 Arrows (1d4) (+10,+10)
t) 90 Arrows (1d4) (+10,+10)
u) a Mage Staff of Mana (1d4) (+36,+23)(160%)
    It can be wielded two-handed.  It can be used to
    store a spell.  It increases your mana capacity by 160%.  
    You made it yourself.
v) a Mage Staff of Mana (1d4) (+45,+36)(100%) {!*}
    It can be wielded two-handed.  It can be used to
    store a spell.  It increases your mana capacity by 100%.  
    You made it yourself.
w) (nothing)


  [Home Inventory - Bree ]

a) The Cloak 'Colluin' [1,+18]
    It can be activated for resistance (20+d20 turns)
    every 111 turns if it is being worn. It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of good beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
b) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain)
    100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
c) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  
    It does extra damage from fire.  It drains life from your foes.  It
    makes you invisible.  It provides immunity to paralysis.  It renders
    you incorporeal.  It allows you to see invisible monsters.  It allows
    you to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 70 of The Sacred
    Land Of Mountains.
d) The Blade of Chaos 'Excalipur' (6d5) (+63,+95) {!*}
    It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It produces chaotic effects.  It
    provides resistance to chaos.  It aggravates nearby creatures.  It
    can't attack.  It carries an ancient foul curse.  It cannot be dropped
    while cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.


  [Home Inventory - Gondolin ]

a) 12 Potions of Life
b) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vrock on level 70 of The Sacred Land Of
    Mountains.
c) a Rod Tip of Speed (100 Mana to cast)
d) a Rod Tip of Drain Life (30 Mana to cast)
e) The Bar Chain Mail of Ethirhuin (-38,-44) [18,+9](20%)
    It increases your hit points by 20%.  It provides immunity 
    to cold.  It makes you completely fearless.  It provides resistance to 
    life draining, fire, cold, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Minas
    Anor .
f) a Dragon Shield [8,+18]
g) a Jewel Encrusted Crown of Might [0,+10] (+6)
    It increases your strength, dexterity and constitution by 6.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It makes you completely fearless.  It cannot
    be harmed by acid.  
    You made it yourself.
h) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every
    direction if it is being worn. It decreases your intelligence, wisdom
     and searching by 5.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, poison and disenchantment.  It allows you to
    see invisible monsters.  It produces an anti-magic shell.  It drains 
    life.  It induces random teleportation.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 70 of The Sacred
    Land Of Mountains.
j) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90
    turns if it is being worn. It grants you the power of magic missile if
    it is being worn.  It increases your dexterity and luck by 4.  It
    provides immunity to paralysis.  It provides resistance to acid.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Bile Demon on level 70 of The Sacred Land
    Of Mountains.
k) a Pair of Hard Leather Boots of Speed [3,+9] (+18) {!*}
    It increases your speed by 18.  
    You made it yourself.
l) The Dwarven Pick 'The Diligence of Chamou' (1d4) (+14,+15)(180%) (+9 to
speed)
    It increases your ability to tunnel and speed by 
    9.  It increases your hit points by 180%.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
m) The Arrow of Melennar (1d4) (+16,+33)
    It does extra damage from acid, electricity and 
    fire.  It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Marilith on level 70 of The Sacred Land
    Of Mountains.
n) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and 
    frost.  It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of The Sacred Land Of Mountains.
o) The Player corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 56 of The
    Sacred Land Of Mountains.
p) an Ancient blue dragon corpse
q) 5 Essences of Magic
r) 19 Essences of Extra Life


  [Home Inventory - Minas Anor ]

a) a Ring of Speed (+11) {100% off}
    It increases your speed by 11.  
    You stole it from the Rare Jewelry Shop.
b) 2 Brass Lanterns (with 7500 turns of light)
c) Adamantite Plate Mail (-4) [40,+6]
d) a Set of Leather Gloves of Slaying (+6,+6) [1,+8] {!*}
    
    You made it yourself.
e) 11 Pairs of Soft Leather Boots [2,+0]
f) 9 Picks (1d3) (+0,+0) (+1)
g) 3 Essences of Magic


  [Home Inventory - Lothlorien ]

a) The Deck of Wild Magic {special, heal 700}
    It can be activated for heal 700 hit points every
    250 turns.  
    You found it in the remains of a Ghoul on level 70 of The Sacred Land Of
    Mountains.
b) A parchment titled ''Immortality For Dummies'' {!* heal 700}
    It can be activated for heal 700 hit points every 250 turns.
    
    You found it in the remains of a Dread on level 69 of The Sacred Land Of
    Mountains.
c) 99 Potions of Water Curing
d) a Scroll of Nothing
e) Elven Blue Dragon Scale Mail (-2) [30,+11] (+2 to stealth)
    It can be activated for breathe lightning (100) every 90+d90
    turns if it is being worn. It increases your stealth by 2.  It
    provides resistance to acid, electricity, fire, cold and light.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Barnumna (+8)
    It increases your speed and attack
    speed by 8.  It sustains your intelligence and wisdom.  It provides
    resistance to nether.  It allows you to levitate.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 104 of Angband.
b) a Ring of Speed (+21) {100% off}
    
    It increases your speed by 21.  
    You stole it from the Rare Jewelry Shop.
c) The Splint Mail of Oladen (-2) [19,+11]
    It provides immunity to fire
     and cold.  It provides resistance to fire and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of The Sacred Land Of Mountains.
d) The Iron Crown of Namar [0,+11]
    
    It sustains your dexterity and charisma.  It provides immunity to
    paralysis.  It provides resistance to dark and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) The Dagger 'Hithor' (1d4) (+8,+9) (+2 attacks)
    It increases your strength, wisdom
    , constitution, charisma and attack speed by 2.  It drains life from
    your foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
f) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts
    every 999 turns if it is being worn. It increases your speed by 10.  
    It provides immunity to paralysis.  It provides resistance to fire.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) a Small Metal Boomerang of the Thunderlords (3d4) (+13,+15) (+2 to searching)
{
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    searching by 2.  It does extra damage from electricity.  It is a great
    bane of dragons.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to blindness and nexus.
    It allows you to fly.  It allows you to sense the presence of dragons.
    It slows your metabolism.  It speeds your regenerative powers.  It
    induces random teleportation.  
    You bought it from the Black Market.
h) The Mage Staff of Uingis (1d4) (+4,+0)(100%) (+5)
    It can be wielded two-handed.  It
    can be used to store a spell.  It increases your intelligence and 
    spell power by 5.  It increases your mana capacity by 100%.  It
    sustains your intelligence and wisdom.  It provides resistance to 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 54 of Mordor.



Posted on 24.7.2003 10:24

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71. on the Ladder (of 19090)
5. on the ToME Ladder (of 3155)
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On 24.7.2003 10:24 dzhang@its.caltech.edu wrote:
Proof that it is *theoretically* possible to win with a melee type...



On 24.7.2003 10:25 dzhang@its.caltech.edu wrote:
(dave dodges all rotten tomatoes coming this way)

On 24.7.2003 10:28 dzhang@its.caltech.edu wrote:
Er... one more thing... I didn't actually use the bow... A) didn't need to, and B) couldn't hit normal monsters down at 150 with bow 1 time in 10, so I figured forget it against Melkor.

On 24.7.2003 23:44 Arjen5@hotmail.com wrote:
Woow, nice guy also. But isnt it boring, This is your 3 alchemist i gues.

And you find one of the trinity weapons, very nice.

And the ring of Phasing....


On 24.7.2003 23:57 dzhang@its.caltech.edu wrote:
Well... I started up a monk, an assassin, and a necromancer as well, but they're all in the 1million to 10million exp range, so even though this started later, it finished first.

This one has an 8D71 Mana-based View-Type spell. Great for taking out rooms of orc. Or Balrogs, for that matter. :-D

Though the Trinity weapon I wanted was the Mage Staff, but couldn't get that to work...

Assassins are unbelievably hard to play the way I'm playing them, but they'll be the best end game class, even better than alchemist, because they'll just dodge and anti-magic everything, so it doesn't matter if you have 3 HP or 30K HP.

In the meantime, check out the armor on my Monk (Pax).

On 25.7.2003 02:50 wrote:
Umm... how'd you get all those activations on your home-made artifacts? I thought you could only have magic mapping, magical arrow, abll of lightning, and breath lightning!

On 1.10.2003 05:50 dzhang@its.caltech.edu wrote:
Grr...! No-one noticed my Excalipur!!!

On 15.4.2004 06:13 numberpro@fastmail.fm wrote:
How did you get such high to hit and to damage on 'Excalipur'?

On 17.4.2004 01:31 wrote:
I uncursed it :)

It was a Blade of Chaos of Nothingness (-63, -95)

On 26.8.2004 23:54 wrote:
Wow, I'm starting to play as an alchemist and i think I've just seen something that i thought could never be done. : o

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