The Angband Ladder: Nacre, Dark-Elf Alchemist by <ethanhandelman@comcast.net>

  [ToME 2.3.2 Character Sheet]

 Name  : Nacre                  Age                104       STR!     40       
 Sex   : Male                   Height              48       INT!     40       
 Race  : Dark-Elf               Weight              90       WIS!     40       
 Class : Alchemist              Social Class        32       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit          78 Level             50    Hit Points     3654/  3654 
 + To Melee Damage       82 Experience  24254381    Spell Points    379/   379 
 + To Ranged Hit         59 Max Exp     24254381    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               219632 
   AC                61+182 Gold         5993348    Speed           Fast (+23) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[50]Perception  : Heroic       Blows/Round:  25        
 Bows/Throw  : Legendary[2] Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Fair         Mel.dmg/Rnd:  200d4+2050
 Stealth     : Legendary[5] Magic Device: Legendary[27]Infra-Vision: 120 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Dark Elven Warlock.  You have            
          black eyes, straight black hair and a very dark complexion.          
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 20 (1000')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 41 (2050')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        A lost temple: Level 32 (1600')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 17948 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 97 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 4th Hrive of the 2890th year of the third age.
 You have been adventuring for 72 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..334.....2...*+            
        Add Int   : ..............*.            
        Add Wis   : ...34...5.....*.            
        Add Dex   : ..............*.            
        Add Con   : ..3.......2...*+            
        Add Chr   : ..3.4...5.....*.            
        Add Stea. : 3......4......*.            
        Add Sear. : ..3..4.45..4....            
        Add Infra : ...3.......4....            
        Add Tun.. : ...........4..*.            
        Add Speed : .*..4.........*.            
        Add Blows : 3..3..........*.            
        Vampiric  : +...............            
        Slay Anim.: +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Orc  : +...............            
        Slay Giant: +...............            
        Kill Drag.: +...............            
        Sharpness : +............+..            
        Poison Brd: +...............            
        Acid Brand: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ..............+.            
        Sust Int  : ...+..+.......+.            
        Sust Wis  : .......++.....+.            
        Sust Dex  : ...+...++.....+.            
        Sust Con  : ......+.......+.            
        Sust Chr  : ........+.....+.            
        Invisible : ............+.+.            
        Mul life  : +.............++            
        Sens Fire : ................            
        Reflect   : ..............+.            
        Free Act  : ......+...+...+.            
        Hold Life : ++............+.            
        Imm Acid  : ......*.+.....*.            
        Imm Elec  : ......*++.....*.            
        Imm Fire  : .+*.+.**........            
        Imm Cold  : ...+...+......*.            
        Res Pois  : ....+.+.......+.            
        Res Fear  : ...++.........+.            
        Res Light : ..............+.            
        Res Dark  : +......++......+            
        Res Blind : ..............+.            
        Res Conf  : ......+.......+.            
        Res Sound : ..............+.            
        Res Shard : ..............+.            
        Res Neth  : ..............+.            
        Res Nexus : ..............+.            
        Res Chaos : ..............+.            
        Res Disen : ...++...+.......            
        Aura Fire : ..............+.            
        Lite      : ........+.......            
        See Invis : ..+...........++            
        Digestion : ...+..........+.            
        Regen     : ..............+.            
        Activate  : .++.++..++......            
        Fly       : ..+...........+.            
        Climb     : ...........+....            
        TLord.ESP : ..+.............            
        Full ESP  : ..............+.            

Skills (points left: 0)
 - Combat                                        30.400 [0.700]
          . Weaponmastery                        50.000 [0.700]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              03.400 [0.500]
          . Disarming                            00.500 [0.000]
 - Magic                                         06.905 [1.100]
          . Magic-Device                         50.000 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           01.000 [0.300]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          01.000 [0.300]
          . Alchemy                              50.000 [0.800]
 - Spirituality                                  50.000 [0.800]
          . Prayer                               24.000 [0.500]
          . Mindcraft                            03.200 [0.500]
 - Monster-lore                                  02.250 [0.500]
          . Corpse-preservation                  04.000 [0.800]
          . Symbiosis                            02.200 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Artifact Creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Character Equipment]

a) The Shadow Blade called 'Bring the Pain' (Exp:1621480) (8d4) (+29,+36)(60%)
(+3
    It increases your stealth, attack speed and luck by 3.  It
    increases your hit points by 60%.  It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It drains life
    from your foes.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It is a great bane of dragons.  
    It is especially deadly against orcs.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It is especially deadly against natural creatures.  
    It provides resistance to life draining and dark.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!d!k!v!s}
    It can be activated for fire branding of bolts
    every 999 turns if it is being worn. It increases your speed by 10.  
    It provides resistance to life draining and fire.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 54 of Mordor.
e) The Ring of Flare (+3) {!d!k!v!s}
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 58 of Mordor.
f) The Ring 'Nirent' (+3 attacks)
    
    It increases your strength, wisdom, infravision and attack speed by 3.
    It sustains your intelligence and dexterity.  It makes you completely
    fearless.  It provides resistance to cold and disenchantment.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!k!v!s}
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 71 of
    Erebor.
m) The Phial of Galadriel (+4) {!d!k!v!s}
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 55 of Mordor.
n) The Partial Plate Armour of Nibung (-3 to accuracy) [22,+11]
    
    It sustains your intelligence and constitution.  It provides immunity 
    to acid, electricity and fire.  It provides immunity to paralysis.  It
    provides resistance to poison and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 68 of
    Erebor.
o) The Elven Cloak of Ingion [4,+20] (+4 to stealth)
    It increases your stealth, searching and luck by 4.  It
    sustains your wisdom and dexterity.  It provides immunity to fire.  It
    provides resistance to electricity, cold and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight
    (75) every 75+d75 turns if it is being worn. It provides light (radius
    1) forever.  It increases your wisdom, charisma, searching and luck by 
    5.  It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 71 of Erebor.
s) The Steel Helm 'Lebohaum' [20,+80] {@4 !d!k!v!s}
    It
    can be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 66 of Erebor.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 16 of Orc Cave.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) {@9 !d!k!v!s}
    It
    grants you the power of magic map if it is being worn.  It increases 
    your searching, infravision and ability to tunnel by 4.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
z) a Master quylthulg (3000 hp)
{) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    It increases your ability to score
    critical hits by 5.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 88 of
    Angband.
|) The Gnomish Shovel called 'Stabby' (Exp:3205269) (+0,+0)(200%) (+10 to speed)
{
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, ability to tunnel, speed, attack speed
     and luck by 10.  It increases your hit points by 200%.  It makes you
    invisible.  It sustains your strength, intelligence, wisdom, dexterity
    , constitution and charisma.  It provides immunity to acid, 
    electricity and cold.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to life draining, 
    poison, light, blindness, sound, shards, nether, nexus and chaos.  It
    allows you to fly.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It slows your metabolism.  It speeds your
    regenerative powers.  It reflects bolts and arrows.  It produces a
    fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) a Fireproof War Tome of Tulkas {!d!k!v!s}
    It cannot be harmed by fire.  
    You made it yourself.
b) 56 Potions of Speed
c) 50 Potions of *Healing* {!q}
d) 9 Potions of Life {!q}
e) 8 Potions of Enlightenment
f) 12 Fireproof Scrolls of Teleportation {!r}
    It cannot be harmed by fire.  
    You made it yourself.
g) 49 Scrolls of *Identify*
h) 3 Scrolls of *Remove Curse* {!r}
i) 27 Scrolls of Satisfy Hunger
j) 31 Fireproof Scrolls of Genocide {!r}
    It cannot be harmed by fire.  
    You made it yourself.
k) a Scroll of Nothing
l) a Mithril Rod of the Istari of Home Summoning (320/320) {!d!k!v!s}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
m) a Mithril Rod of the Istari of Recall (320/320) {!d!k!v!s}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
n) an Adamantite Rod of the Istari of Detection (400/400) {@8 !d!k!v!s}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
o) an Adamantite Rod of the Istari of Disarming (400/400) { @7 !d!k!v!s}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
p) The Anchor of Space-Time {!d!k!v!s}
    It provides light (radius 1) forever.  It
    prevents the space-time continuum from being disrupted.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Iron Helm of Knowledge [6,+20] (-6) {@4 !d!k!v!s!A}
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
r) a Pair of Soft Leather Boots of Speed [2,+17] (+18) {@9 !d!k!v!s}
    It increases your speed by 18.  
    You made it yourself.
s) a Spectral Slaughter Axe of Westernesse (5d7) (+24,+36) (+3) {!d!k!v!s}
    It can be activated for wraith-form every 50+d50
    turns if it is being worn. It increases your strength, dexterity and 
    constitution by 3.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It is especially
    deadly against natural creatures.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, trolls and giants.  It drains life.  It
    can resist being shattered by morgul beings.  
    You made it yourself.
t) 77 Empty Bottles
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 18 Scrolls of Remove Curse
b) 10 Scrolls of *Remove Curse* {!r}
c) 7 Wands of Manathrust[1|15] (82 charges)
d) 18 Rings of Nothing
e) a Forest troll corpse
f) 84 Essences of Explosion
g) 63 Essences of Teleport
h) 87 Essences of Cold
i) 50 Essences of Fire
j) 65 Essences of Acid
k) 74 Essences of Life
l) 61 Essences of Confusion
m) 50 Essences of Light
n) 99 Essences of Chaos
o) 45 Essences of Time
p) 98 Essences of Magic
q) 99 Essences of Magic
r) 6 Essences of Extra Life
s) 56 Essences of Darkness
t) 43 Essences of Force
u) 94 Essences of Lightning


  [Home Inventory - Gondolin ]

a) a Rod Tip of Drain Life (30 Mana to cast)
b) a Wand of Fireflash[12|35] of Plenty (0 charges)
    
    You found it in the remains of a Dreadlord on level 78 of Angband.
c) a Wand of Noxious Cloud[6|49] (20 charges)
d) The Ring of Elimon (+11)
    It 
    increases your speed and ability to score critical hits by 11.  It
    sustains your intelligence.  It provides resistance to fire, light, 
    dark and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
e) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777),
    curing and heroism every 300 turns if it is being worn. It increases 
    your intelligence, wisdom and stealth by 4.  It makes you completely
    fearless.  It provides resistance to life draining, acid, electricity, 
    fire, cold, poison and dark.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, sound and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
g) a Mouse Fur of Air [1,+7]
    It allows you to breathe without air.  
    You bought it from the Black Market.
h) The Large Metal Shield of Naelle [5,+9]
    It sustains your intelligence and 
    dexterity.  It provides immunity to electricity and cold.  It provides
    immunity to paralysis.  It provides resistance to dark, sound, chaos
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 58 of Mordor.
i) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature gold dragon on level 31 of
    Mirkwood.
j) The Dragon Helm of Thrain [8,+10]
    It provides resistance to life draining, cold, poison and 
    sound.  It allows you to breathe underwater.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
k) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide
    every 1000 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 2.  It
    does extra damage from frost.  It is especially deadly against orcs.  
    It is a great bane of demons.  It strikes at undead with holy wrath.  
    It fights against evil with holy fury.  It provides immunity to cold.  
    It provides immunity to paralysis.  It allows you to see invisible
    monsters.  It allows you to sense the presence of non-living things.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire lord on level 71 of Angband.
l) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 70 of Angband.
m) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It
    provides light (radius 1) forever.  It increases your searching by 4.  
    It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Phoenix on level 71 of Erebor.
n) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It
    must be wielded two-handed.  It increases your strength by 2.  It does
    extra damage from fire.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It
    provides resistance to fire and poison.  It allows you to levitate.  
    It allows you to sense the presence of dragons.  It slows your
    metabolism.  It speeds your regenerative powers.  It drains life.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 70 of Erebor.
o) a Blade of Chaos (6d5) (+4,+4)
p) an Elemental Shadow Blade of Gondolin (4d4) (+30,+37) (+5 to stealth)
    It
    provides light (radius 1) forever.  It increases your strength, 
    constitution and stealth by 5.  It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to life draining, acid, electricity, 
    fire, cold, poison, dark, sound and shards.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It slows your metabolism.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases 
    your speed and attack speed by 2.  It does extra damage from fire.  It
    is especially deadly against dragons.  It provides immunity to fire.  
    It makes you completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 67 of Erebor.
r) a Marilith corpse
s) an Ancient blue dragon corpse
t) 5 Wild rabbit raw meats
u) 5 Essences of Magic


  [Home Inventory - Minas Anor ]

a) 19 Scrolls of Remove Curse
b) a Staff of Wish[1|1] (0 charges) {!d!k!v!s}
c) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
d) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800)
    every 100+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth, 
    speed and luck by 2.  It sustains your intelligence, wisdom and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 94 of
    Angband.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 71 of Erebor.
f) The Robe of Great Luck [-30,-20] (+60) {!d!k!v!s}
    It 
    increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
g) a Dragon Helm of Water Breathing [8,+21]
h) 38 Pairs of Soft Leather Boots [2,+0]
i) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
j) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes
    .  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
k) a Vampiric Shadow Blade of Extra Attacks (4d4) (+27,+19)(80%) (+4 attacks)
    It increases your stealth and attack speed by 4.  
    It increases your hit points by 80%.  It drains life from your foes.  
    It provides resistance to life draining and dark.  It cannot be harmed
    by acid.  
    You made it yourself.
l) a Vampiric Shadow Blade of Extra Attacks (4d4) (+34,+36)(60%) (+3 attacks)
    It increases your stealth and attack speed by 3.  
    It increases your hit points by 60%.  It drains life from your foes.  
    It provides resistance to life draining and dark.  It cannot be harmed
    by acid.  
    You made it yourself.
m) 19 Essences of Life
n) 2 Essences of Light
o) 65 Essences of Time
p) 18 Essences of Magic
q) 17 Essences of Knowledge
r) 44 Essences of Force


  [Home Inventory - Lothlorien ]

a) 9 Potions of Cure Insanity {!q}
b) The Ring of Caladair (+5)
    It increases your dexterity and constitution by 5
    .  It sustains your constitution.  It provides resistance to dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
c) The Ring of Celemnol (+6)
    It increases your speed by 6.  It sustains your dexterity.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire, dark and nexus.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Speed Ring Market.
d) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for 
    healing (500) every 200+d100 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and luck by 1.  It sustains your strength, wisdom, 
    constitution and charisma.  It provides immunity to fire.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to nether.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated
    for greater healing (900) every 200+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, speed and luck by 3.  It sustains your strength, dexterity
     and constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
f) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 58 of Mordor.
g) a Dwarven Mithril Chain Mail of Resistance (-1) [28,+30] (+4)
    
    It increases your strength, constitution and infravision by 4.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
h) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points
    every 888 turns if it is being worn. It increases your constitution by 
    2.  It sustains your constitution.  It makes you completely fearless.  
    It provides resistance to life draining, acid, cold, dark, confusion, 
    nether, nexus and chaos.  It allows you to sense the presence of 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Shadow Cloak of Ekkair [6,+11] (+2 to stealth)
    It increases your stealth by 2.  It
    provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to life draining, acid, electricity, cold, light
     and dark.  It produces an electric sheath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
j) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to light, sound and chaos.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
k) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit
    points every 250 turns if it is being worn. It provides light (radius
    1) forever.  It increases your strength, wisdom, constitution and 
    speed by 3.  It provides resistance to electricity, fire, cold, light, 
    blindness, confusion, sound and chaos.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 76 of Angband.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It makes you completely
    fearless.  It provides resistance to blindness.  It allows you to
    sense the presence of orcs, trolls and evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 47 of Mordor.
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 58 of Mordor.
o) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    40 of Illusory Castle.
p) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is very sharp and
    can make your foes bleed.  It is especially deadly against dragons.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) 85 Essences of Magic
r) 99 Essences of Magic
s) 86 Essences of Magic
t) 99 Essences of Darkness


  [The Mathom-house Inventory - Bree ]

a) The Ring of Tulkas (+4)
    It can be activated for haste self
    (75+d75 turns) every 150+d150 turns if it is being worn. It increases 
    your strength, dexterity, constitution and speed by 4.  It allows you
    to sense the presence of evil beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
b) The Ring of Durin (+2)
    
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
c) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area
    every 50+d50 turns if it is being worn. It grants you the power of 
    detect curses if it is being worn.  It provides light (radius 4)
    forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Maulotaur on level 55 of Mordor.
d) The Palantir of Orthanc (+2)
    It
    can be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 63 of
    Mordor.
e) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases your intelligence and searching by 2.  It increases
     your mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
f) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for 
    restore life levels every 450 turns if it is being worn. It can be
    used to store a spell.  It increases your intelligence, wisdom, 
    charisma, stealth, speed and luck by 2.  It makes you invisible.  It
    provides resistance to acid, fire, cold and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light
    (radius 1) forever.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and infravision by 125.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, nether and nexus.  It allows you to see invisible monsters.
    It gives telepathic powers.  It is permanently cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
h) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and blindness.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 95 of Angband.
i) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    
    It can be wielded two-handed.  It can be activated for dispel evil
    (x4) every 100+d100 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom and speed by 4
    .  It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to life draining, electricity, fire
    , nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Crystal drake on level 72 of Erebor.
j) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
k) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for 
    stone to mud every 5 turns if it is being worn. It increases your 
    strength, searching, infravision and ability to tunnel by 6.  It does
    extra damage from acid.  It is especially deadly against dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 70 of Angband.
l) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 69 of Angband.
m) The Seeker Arrow of Bard (8d4) (+20,+15)
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 94 of
    Angband.



Posted on 31.5.2006 21:08

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