The Angband Ladder: Girevudd, RohanKnight Sorceror by <avoidUCE@kennesaw.edu>

  [ToME 2.3.1 Character Sheet]

 Name  : Girevudd               Age                 22       STR!     24       
 Sex   : Male                   Height              62       INT!     35       
 Race  : RohanKnight Hermit     Weight              80       WIS!     35       
 Class : Sorceror               Social Class         6       DEX!     30       
 Body  : Player                                              CON!     36       
 God   : Nobody                                              CHR!     34       
                                                                               
 + To Melee Hit         -39 Level             39    Max Hit Points       368   
 + To Melee Damage      -82 Experience   2424175    Cur Hit Points       368   
 + To Ranged Hit          4 Max Exp      2424175    Max SP (Mana)        875   
 + To Ranged Damage      15 Exp to Adv.  2700000    Cur SP (Mana)        854   
   AC                 37+58 Gold          547749                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Bad          Searching   : Bad          Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  4d4-328   
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 30 feet   
                                                       Tactic:       furious   
                                                       Explor:       normal    
                         (Character Background)                                
          You are the first child of a Devoted Mercenary.  You have            
          brown eyes, straight auburn hair, and a dark complexion.             
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 44 (2200')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 25 (1250')
        Moria: Level 50 (2500')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently on level 44 of Mordor.
 You have defeated 7765 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved 29 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 4th Quelle of the 2890th year of the third age.
 You have been adventuring for 18 days.

                    adefkmnopsuxz{|@            
        Add Int   : .1.2.....2......            
        Add Wis   : .1.......2......            
        Add Dex   : .1..2...........            
        Add Con   : ..522...........            
        Add Chr   : ...2............            
        Mul Mana  : +...............            
        Add Stea. : .......3........            
        Add Infra : ....2...........            
        Add Tun.. : ..............3.            
        Add Speed : .1...3.3.......+            
        Sust Str  : ......+.........            
        Sust Int  : ...+..+.........            
        Sust Wis  : ........+.......            
        Sust Dex  : ......+.........            
        Sust Con  : ...+..+.+.......            
        Sust Chr  : ......+.........            
        Invisible : ................            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : .....++.+.......            
        Res Acid  : ......++........            
        Imm Elec  : .+....+.*.......            
        Imm Fire  : .+......*.......            
        Imm Cold  : .+..+.+.*.......            
        Res Pois  : ....+.+.........            
        Res Fear  : .........+......            
        Res Lite  : .....+..........            
        Res Dark  : .....+..........            
        Res Blind : ...+.....+......            
        Res Conf  : ...+.++.+.......            
        Res Sound : ....+.+.........            
        Res Shard : ....+...........            
        Res Neth  : ................            
        Res Nexus : ...+...++.......            
        Res Chaos : ...+.++.........            
        Res Disen : ......+.........            
        Levitate  : ....+...........            
        See Invis : .....+..........            
        Digestion : .+.++...........            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ....++.+........            
        Cursed    : .+..............            
        Orc.ESP   : .....+...+......            
        Troll.ESP : .........+......            
        Evil.ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        01.000 [0.300]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    03.800 [0.900]
          . Stealth                              -7.-600 [0.500]
          . Disarming                            01.000 [0.000]
 - Magic                                         42.040 [1.000]
          . Magic-Device                         06.500 [1.000]
          . Spell-power                          43.800 [0.600]
          . Sorcery                              43.700 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           33.300 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          27.900 [0.900]
 - Spirituality                                  07.350 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You may meet a Player on level 1.
You may find a Short Bow on level 1.
You are fated to meet a Giant white mouse on level 2.


  [Character Equipment]

a) a Mage Staff of Mana (1d4) (-21,-27)(60%) {!d!v!k}
        It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 60%.  
    It was given to you as a reward.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) {cursed}
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified troll on level 42 of Moria.
e) a Ring of Constitution (+5)
    
    It increases your constitution by 5.  
    You found it lying on the ground on level 34 of Moria.
f) The Ring of Breden (+2)
    It increases 
    your intelligence, constitution and charisma by 2.  It sustains your 
    intelligence and constitution.  It provides resistance to blindness, 
    nexus and chaos.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Master thief on level 49 of Moria.
k) The Amulet 'Ragorin' [+2] (+2 to infravision)
    It
    can be activated for venom breathing every 40+d60 turns if it is being
    worn. It increases your dexterity, constitution and infravision by 2.  
    It provides resistance to cold, poison, sound and shards.  It allows
    you to levitate.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of The Sandworm lair.
m) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
n) The Ribbed Plate Armour of Orona (-15,-41) [28,+13](20%)
    
    It increases your hit points by 20%.  It sustains your strength, 
    intelligence, dexterity, constitution and charisma.  It provides
    resistance to life draining, acid, electricity, cold, poison, 
    confusion, sound, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can
    be activated for teleport (range 100) every 45 turns if it is being
    worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Large Metal Shield 'Urtholost' [5,+8]
    It
    sustains your wisdom and constitution.  It provides immunity to 
    electricity, fire and cold.  It provides resistance to life draining, 
    confusion and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elite uruk Shaman on level 50 of Moria.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to sense the presence of orcs, trolls and evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) a Set of Leather Gloves of Free Action [1,+12]
    It provides immunity to paralysis.  
    You bought it from the Black Market.
x) (nothing)
z) (nothing)
{) (nothing)
|) a Pick of Digging (+3)
    It increases your ability to tunnel
     by 3.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Tome of the Eternal Flame {!d!k!v}
b) a Fireproof Tome of the Impenetrable Earth {!d!k!v}
    It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Fireproof Tome of the Everrunning Wave {!d!k!v}
    It cannot be harmed by fire.  
    You found it in the remains of an Iron lich on level 49 of Moria.
d) a Fireproof Tome of Translocation {!d!k!v}
    It
    cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 50 of Moria.
e) 2 Tomes of the Tree {!d!k!v}
f) a Tome of Knowledge {!d!k!v}
g) a Fireproof Tome of the Time {!d!k!v}
    
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
h) a Fireproof Tome of Meta Spells {!d!k!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) a Fireproof Tome of the Mind {!d!k!v}
    It
    cannot be harmed by fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
j) a Fireproof Book of Beginner Cantrips {!d!k!v}
    It
    cannot be harmed by fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
k) The Tome of Girevudd {!d!k!v}
    It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) a Fireproof Spellbook of Disarm {!d!k!v}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
m) a Spellbook of Noxious Cloud {!d!k!v}
n) The Hand of Vecna {Heal 700hp/100turns}
    It can be activated for heal 700 hit
    points every 100 turns.  
    You found it in the remains of a Black orc Archer on level 50 of Moria.
o) 8 Potions of Cure Critical Wounds
p) 11 Potions of Healing
q) 5 Potions of Restore Mana
r) 6 Scrolls of Word of Recall {!r}
s) The Ring of Galos (+15 to accuracy) (+2)
    
    It increases your infravision by 2.  It provides resistance to acid
     and shards.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 41 of Mordor.
t) The Cloak of Galaquen [1,+11] (+1 to stealth)
    
    It increases your stealth by 1.  It provides immunity to electricity.  
    It provides resistance to fire, dark and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 39 of Mordor.
u) a Jewel Encrusted Crown of the Magi [0,+8] (+1)
    It can be used
    to store a spell.  It increases your intelligence and spell power by 1
    .  It sustains your intelligence.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
v) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
    It 
    increases your strength and dexterity by 2.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It provides
    resistance to fire.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 41 of Mordor.
w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 42 of Mordor.


  [Home Inventory - Bree ]

a) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  


  [Home Inventory - Minas Anor ]

a) 98 Potions of Water Curing {quest}
b) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+16] (+1 to stealth)
    It can be activated for breathe lightning (100)
    every 90+d90 turns if it is being worn. It increases your stealth by 1
    .  It provides resistance to acid, electricity, fire, cold, poison and 
    sound.  It allows you to fly.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Cloak of Mist 'Haldis' [1,+0]
    It sustains your intelligence and 
    constitution.  It provides resistance to acid, electricity, fire, 
    confusion and nexus.  It produces a fiery sheath.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
d) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Uruk on level 40 of Moria.


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of the Impenetrable Earth
    It cannot
    be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Book of Summoning {!d!k!v}
c) a Fireproof Spellbook of Dig {!d!k!v}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
d) a Fireproof Spellbook of Identify {!d!k!v}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
e) a Spellbook of Vision {25% off}
f) a Parchment titled ''Immortality For Dummies'' {Genocide}
    It can be activated for genocide
    every 500 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
g) The Crumpled Scroll of Mass Resurrection {!r!r}
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
h) a Golden Rod of Capacity of Nothing (250/250)
i) a Mithril Rod of Charging of Nothing (160/160)
j) a Ring of Confusion Resistance
k) a Ring of Flying
l) an Amulet of Anti-Teleportation
m) an Indestructible Amulet of Telepathy
n) a Dwarven Lantern of the Magi (+1)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
o) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
p) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
q) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fasolt the Giant on level 50 of Moria.
r) a White Dragon Scale Mail (-2 to accuracy) [30,+14]
s) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
t) a Mage Staff of Power (1d4) (+1,-11) (+9)
u) a Mage Staff of Mana (1d4) (+4,+2)(60%)



Posted on 31.7.2005 21:16

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On 31.7.2005 21:16 avoidUCE@kennesaw.edu wrote:
My umpteenth sorcerer, and finally made it past level 30. :)

That shield was something I could not believe I pulled, esp. from an orc!

Any comments or suggestions (esp. about skill point allocation0 would be welcome. I am wondering if I should push spirituality, thaumaturgy or necromancy at this point; or is there a better direction?

Thanks

On 31.7.2005 21:43 remuz@free.fr wrote:
Since stealth is out of question for a rohanknight, I would pump spirituality : the magic schoold given by sorcery are powerful enough that you don't need the help of thaumaturgy. Necromancy may be nice, but I have no experience with this, so I can't tell.
Another argument in favor of spirituality is that since you have so bad stealth, you'll get plenty of spells thrown at you. You'd better resist those if you want to survive.

Just my humble opinion, of course.

On 1.8.2005 05:03 avoidUCE@kennesaw.edu wrote:
Thanks for the tip.

I have found Thaumaturgy good for the view spells, esp. wihen in a large room of monsters. The reisit is a good idea, and I will work on Spirituaity.

Cheers

On 1.8.2005 18:00 jmiddendorf@hmc.edu wrote:
Why not store a spell in your staff? Choose the "copy a spell" option and you can store a spell there that you need/want. Put an oft-used spell from an unuseful spellbook and drop the spellbook.

Haste, manathrust, stinking cloud, WoR, or another oft-used spell.

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